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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 08-09-2009, 04:27 AM   #1 (permalink)
 
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Post On the Avoidance and Efficient Usage of Rockets

About a week ago, I was on top of the Com Center building on Shingle with my camping couch and Baur. But oh no! A squad had capped Columns and was running up on the roof of Columns and running towards the ramp to Com.

"Haha!" I thought. "Shooting gallery!"

I sight in, single shot, aim, fire.

First target drops easily, thinking that assault rifle fire must be coming from somewhere nearby. The second stays still too long and is dispatched by a headshot and bodyshot. After a short reload, I come back up to see three people running across the top of the roof. Fire at the first, he notices me. Drops to a knee, switches to rockets, fires them. I kill him and run a few seconds before the rockets arrive. For the next ten minutes, I fire repeatedly and kill a few people below me because they rely on their rockets to kill a target 80 or so metres away.

This presents an interesting case which I am sure has been encountered by many TGers.

__________________________________________________ __________________

AVOIDING ROCKETS

On Movement

The first instinct when you see a rocket flying towards you is to run.

Running towards or away from a rocketeer forces the rocketeer to have to adjust range in order to have the rockets explode at correct ranges.

Running sideways to a rocketeer forces the rocketeer to lead you to compensate for the slow speed of the rockets while having to adjust rocket burst range in order to avoid firing in a cone pattern. Confused? Have a visual aid.



Imagine that your enemy is at the small end of the pie, and that you are in the centre of the fat end. If imaginary you runs perpendicular to the foul-breathed enemy, simply leading the target would only cause his/her rockets to explode at the same range that was set when aiming for your initial location. Thus, a fan-like pattern of rocket explosions that fail to hit the target. The rocketeer need to adjust the range of the rocket bursts so that the burst pattern looks like this:



Which is extremely hard.

In the vast majority of cases, running is the correct response. However, the rockets in 2142 are slow in comparison to bullets: at ranges of about 60 or more metres, you will have a small window of opportunity where you can fire at a stationary, vulnerable target and then run away before the rockets hit and kill you. Of course, this is extremely situational, but there are a few things you can do to maximize this time.

On Cover

Cover stands between you and bullets. That is extremely important. Remember that. However, cover is also a great attractor of rockets. A crate provides a range reference point with which a rocketeer can fire rockets so that they explode BEHIND the crate, where you are.

Solutions

-The obvious method to defeating this is simply to stand outside of cover. I find that Chris Hooper does this quite a bit, but elevation allows a rocketeer to use the ground as a surface for rockets to explode against, while small arms fire will encounter no impediment, rendering this method to be of questionable effectiveness.

-Distance is another countermeasure. Most assaults will be unable or unwilling to use their regular rifles at long distances due to inaccuracy, instead preferring to use rockets. Luckily for you, when rocketing from long ranges (60-80+ metres), rockets can take two or more seconds to travel from the firer to the target, providing plenty of time for an alert sniper to track the obvious trail of the rocket to its source and headshot/damage the rocketeer before vacating the area where the rocket will impact. However, this is difficult or even impossible on extremely close or small maps such as tiny Verdun.

-However, probably the best way to defeat rockets is psychological and also extremely conditional. Hiding directly behind cover leaves one vulnerable to rockets that airburst 1 to 2 metres behind said cover, which is what occurs with most rockets fired by TGers. Hiding a metre or two behind cover, on the other hand, drastically mitigates damage; rockets are explosive weapons, and while they deal excellent damage, increased distance from a rocket blast causes damage taken to drop off significantly. The additional metre or so can give increased time to evade rockets or even provide complete immunity from rocket blasts in some situations. Smart rocketeers may aim for the cover behind you than bother to estimate your range, but you will still have more time to leave, as the rockets are now exploding farther from where they would if you were standing directly behind cover

Nevertheless, rockets and grenades remain an easy simple ways to cause someone to vacate a location or die at close or medium ranges.

USAGE OF ROCKETS

-Try to find cover before rocketing. While you fire rockets, you must remain relatively still to have your rockets not deviate wildly to and fro, or be able to compensate for such deviation but still be forced to walk slowly and predictably while sighted in. Thus, you can be easily shot in the open unless you dance and thereby reduce your accuracy. Cover allows you to rocket in relative protection, but remember that you are still extremely vulnerable to snipers and counter-rockets.

-Don't always use your rockets. When your target is extremely far away (100+ metres), you will probably have little effect when you fire your rockets, as your target would probably just fire until the rockets arrive, leave, then return to his/her previous position and resume firing. Bullets do not have a travel time, even if they cannot deal splash damage.

-Switch ranges. Fire two rockets 2 metres behind cover, then fire another two set to 4 metres behind cover. If you are unsure about how far your enemy is from cover, this choice is excellent.

-Skip the first two rockets and set all of your rockets to airburst 3 to 4 metres behind cover. If your target tries to run away, the rockets will follow, making this best used when aiming at elevated positions such as roofs.

-Fire en masse. Just like commanders with musket-wielding armies ordered their men to stick together and fire together, firing rockets with more than one person saturates more ground with rockets, increases previously minimal damage, and can increase the total rate of fire of rockets.

-Range off of your target. My experiences tell me that one can actually sight in on a soldier and use that range as a reference point than the cover nearby. Thus, distance from explosions decreases, making damage increase. Thus, your enemy thinks you are ranging off of the cover in front of or behind him/her, while the rockets explode much closer than expected.

-Compensate for range. The farther your rockets travel, the more they drop, and the higher above your target you must aim. The farther above the target you aim, the more you must increase your burst range to compensate for the increased travel distance of an extended parabolic trajectory path.



By the way, don't listen to anything I say above. I'm just writing this guide for my own notes and if you follow it, you might pwn more I MEAN NO DON'T LISTEN TO IT YOU WILL GET CANCER IF YOU DO A:LDSKFJSD.
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Old 08-09-2009, 06:55 AM   #2 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

Another thing I'd add to the avoiding rockets discussion is that if you're going to be in one place for more than a brief period of time, make it be a place where you can quickly escape from. Jumping off bridges and catwalks have left me the winner of many rocket fights taking no damage.
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Old 08-09-2009, 09:41 AM   #3 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

I'm still stuck on the concept of 2 seconds being plenty of time for... anything... really, let alone seeing where the rocket is coming from, popping off a headshot and still avoiding blast damage from said rocket. Has something to do with the fact that I find it hard to get headshots, let alone headshots in under 2 seconds, let alone headshots in under 2 seconds against an enemy that has fired rockets on me and leave enough time to dodge said rockets effectively.

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Old 08-09-2009, 10:35 AM   #4 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

I have no idea what you are talking about with the pie analogy but it looks yummy and luckily I have well honed rocket instincts anyway. I'd also like to see rocket en masse volley actually work on a server.
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Old 08-09-2009, 02:41 PM   #5 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

Quote:
Originally Posted by PennyFlame
I have no idea what you are talking about with the pie analogy but it looks yummy and luckily I have well honed rocket instincts anyway. I'd also like to see rocket en masse volley actually work on a server.
FORM LINE FOR BATTLE
MAKE READY
AIM
die from my rockets from another location =)
Two people firing together is enough.
Besides, there already have been massive rocket volleys on maps such as Camp Gib, but they usually are spontaneous, not coordinated.
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Old 08-09-2009, 03:01 PM   #6 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

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Originally Posted by Greyed View Post
I'm still stuck on the concept of 2 seconds being plenty of time for... anything... really, let alone seeing where the rocket is coming from, popping off a headshot and still avoiding blast damage from said rocket. Has something to do with the fact that I find it hard to get headshots, let alone headshots in under 2 seconds, let alone headshots in under 2 seconds against an enemy that has fired rockets on me and leave enough time to dodge said rockets effectively.

Neo? That you? I think Ander50n wants some words with you.
Depending on the circumstance, you don't actually have to stay alive. If the rocketer is isolated and won't be getting revived but you will, then headshotting him, going down and then getting revived is a net positive. Even if both of you get up, you "won" that exchange nearly as well as if you had dodged.
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Old 08-09-2009, 06:29 PM   #7 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

You actually didn't kill anyone on that roof, we all got revives. Just though I would point that out to make things clear.

Long range engagements are next to pointless in 2142, revives can be performed at a faster pace than any long range weapon can dish out damage (even rockets)
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Old 08-09-2009, 06:36 PM   #8 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

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Originally Posted by Reaperassault View Post
You actually didn't kill anyone on that roof, we all got revives. Just though I would point that out to make things clear.

Long range engagements are next to pointless in 2142, revives can be performed at a faster pace than any long range weapon can dish out damage (even rockets)
Clark RDX.

Reaper=owned.
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Old 08-09-2009, 06:39 PM   #9 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

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Originally Posted by zoraster View Post
clark rdx.

Reaper=owned.
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Old 08-10-2009, 05:13 AM   #10 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

Quote:
Originally Posted by Reaperassault
Long range engagements are next to pointless in 2142, revives can be performed at a faster pace than any long range weapon can dish out damage (even rockets)
The first two were unrevived. I know for sure Lyra was the first, and I watched his corpse disappear. I forgot the second's name, but I recall his corpse disappearing as well. I know that almost everyone afterwards did get revived, as I killed them repeatedly in the same spot.

Of course it is extremely difficult to down people permanently through long range combat.
However, that doesn't mean that one shouldn't use the best tool at hand (bullets vs. rockets) or just not fire at all, saving the time required for revives.
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Old 08-10-2009, 07:56 AM   #11 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

Personally I'm kind of bad with rockets, so I use smoke grenades instead. I find them very useful for covering bases while they get capped. I also like to use them to try and escape fights.
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Old 08-10-2009, 09:42 AM   #12 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

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Originally Posted by xZyae View Post
Personally I'm kind of bad with rockets, so I use smoke grenades instead. I find them very useful for covering bases while they get capped. I also like to use them to try and escape fights.
I would personally recomend practicing with rockets, or the herzog, as they offer more versatility. Watch the rocket S.O.P or read the rocket thread for some instruction and tips
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Old 08-16-2009, 10:03 PM   #13 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

Good points Mercenary. I'd add that if someone is likely to fire rockets 2 - 4 metres behind your cover (ie right next to you) then waiting until all shots are in the air and then jumping over the cover and towards the enemy is most likely going to cause you to escape their damage. Assuming they were at a range where all shots could be in the air before the first exploded (or all but one, you could probably out-run the last). At that range your pretty safe from bullets too.

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Originally Posted by Greyed View Post
I'm still stuck on the concept of 2 seconds being plenty of time for... anything... really, let alone seeing where the rocket is coming from, popping off a headshot and still avoiding blast damage from said rocket. Has something to do with the fact that I find it hard to get headshots, let alone headshots in under 2 seconds, let alone headshots in under 2 seconds against an enemy that has fired rockets on me and leave enough time to dodge said rockets effectively.
You can fire about 2 or 3 rockets in a second, if a sniper is looking straight back at you his bullet is near-instant and he should be able to aim and shoot before you even fire the second. If he was looking in your general direction he should be able to aim and fire in 2 to 3 rockets...still only a second or so.

The final second is enough time to move 2 to 4 metres in-game, and since people have to be accurate with rockets up to that area, the enemy probably just escaped. Once the rockets are in the air, they won't explode anywhere other than where they were aimed. Considering that they were stationary when aimed at...they can be pretty sure where the first will land unless the opponent was a very bad shot.

The next 2 or 3 rockets (depending on unlock) are more interesting. It's a game of the rocketeer judging where the other will run, and so aiming the follow up rockets in that direction. Vs the other player choosing a direction that wasn't anticipated - and takes time to reload and then adjust for. This is all assuming the rockets can all be in the air before the first explodes...otherwise you'd have to run straight away, plus the rocketeer gets to adjust before firing each rocket.

Quote:
Originally Posted by xZyae View Post
Personally I'm kind of bad with rockets, so I use smoke grenades instead. I find them very useful for covering bases while they get capped. I also like to use them to try and escape fights.
Honestly...rockets are better, except for perhaps very very occasional situations. Practice with them Oh...and smoke used while you capture a flag is one of the worst times to use it. The advantage of smoke is a piece of cover, of sorts (hides visibility but doesn't stop projectiles), is that you can take it with you and use it where there is no cover.

Firstly most flags have cover, and it's an enemy flag so you are going to want to shoot back at people (rockets being useful) and secondly if you put up smoke you can't see them at all. They may not be able to see you, but since they probably have rockets, and all have grenades, you're about to die anyway because they don't have to see you. They know your general direction, somewhere around that flag and smoke, and the explosives don't have to hit you dead on.

Using smoke to get to a flag would be different, because you are mobile. Aiming where the smoke is doesn't help because you may not be inside it, only on the other side. And they don't know where you're going to exit...assuming you actually ran through it.

Summary: smoke gives away your position more than it conceals it, so don't stay still. Once you move the smoke obscures the direction you moved in, so hides your new position.
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Old 08-16-2009, 10:58 PM   #14 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

Quote:
Originally Posted by Greyed View Post
I'm still stuck on the concept of 2 seconds being plenty of time for... anything... really, let alone seeing where the rocket is coming from, popping off a headshot and still avoiding blast damage from said rocket. Has something to do with the fact that I find it hard to get headshots, let alone headshots in under 2 seconds, let alone headshots in under 2 seconds against an enemy that has fired rockets on me and leave enough time to dodge said rockets effectively.

Neo? That you? I think Ander50n wants some words with you.

Someone say my name?


And for the record, I never need to dodge rockets. Rockets dodge ME.
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Old 08-17-2009, 12:09 AM   #15 (permalink)
 
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Re: On the Avoidance and Efficient Usage of Rockets

Quote:
I MEAN NO DON'T LISTEN TO IT YOU WILL GET CANCER IF YOU DO A:LDSKFJSD.
AAAAAAAAAAGHH!!

*choke*

CANCER!! AHHAHAHHAHHAGGHGH!!!!!!!111one one one!!!11!!
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