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09-16-2009, 10:49 AM
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#1 (permalink)
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Join Date: Sep 2009
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Attack suppress commanding tactic
I been a commander a couple of times on TG. One tactic I use is the Attack suppress
The attack or defend suppress is basically if you see the enemy spawning at one point you can order your gunship leader to attack them and greatly reduce there tickets.
It basically shows that no squad can't be given orders.
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09-16-2009, 11:32 AM
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#2 (permalink)
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Join Date: Feb 2007
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Re: Attack suppress commanding tactic
What about maps that don't have a gunship?
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09-16-2009, 12:07 PM
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#3 (permalink)
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Join Date: Jan 2007
Location: Germany
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Re: Attack suppress commanding tactic
Welcome to TG Server:
The attack or defend suppress is basically if you see the enemy spawning at one point you can order your gunship leader to attack them and greatly reduce there tickets.
- >>> Yourr Gunship gets close to a flag and will have 3-4 SAWWs on its tail from people being bored with armor maps and looking into the sky
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09-16-2009, 05:41 PM
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#4 (permalink)
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Join Date: Jul 2009
Location: West Chester, US
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Re: Attack suppress commanding tactic
Quote:
Originally Posted by Lyramion
Welcome to TG Server:
The attack or defend suppress is basically if you see the enemy spawning at one point you can order your gunship leader to attack them and greatly reduce there tickets.
- >>> Yourr Gunship gets close to a flag and will have 3-4 SAWWs on its tail from people being bored with armor maps and looking into the sky
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yes, definately
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09-16-2009, 06:58 PM
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#5 (permalink)
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Join Date: Aug 2008
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Re: Attack suppress commanding tactic
The gunship won't necessarily be murdered if it gets to close to a flag.
In one Suez game, there was a sole squad leader capping oil station by himself. Obviously he didn't go unnoticed- A whole TG squad spawned in at the spawn point further away from the flag. I flew my gunship right over oil station (60 feet?) and as the TG squad ran across to the flag, my gunner wiped them all up, and the guy happily capped the flag.
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TG Naith
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09-16-2009, 07:33 PM
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#6 (permalink)
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Join Date: Sep 2009
Location: USA
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Re: Attack suppress commanding tactic
Quote:
Originally Posted by Naith
The gunship won't necessarily be murdered if it gets to close to a flag.
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I concur. A good number of people playing on servers like TG don't have the SAAW because it is only useful on a couple of maps, and even then it isn't massively effective against a good pilot; it just causes him to take evasive maneuvers and maybe turn his active defense on. Of course, that opens him up to attack from other gunships or anti-air stuff.
Anyway, back to the point. I figure in a good number of instances, wiping out a squad of TGs, which are presumably good players, at the cost of two tickets and a gunship may be worth it, if the point is strategic enough (like described above). It all depends on the circumstances.
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09-16-2009, 11:19 PM
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#7 (permalink)
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Join Date: Aug 2008
Location: California, USA
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Re: Attack suppress commanding tactic
I think the gunship is better served armour hunting. Sure, not as much ticket drain, but generally less risky and more useful to the team.
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09-17-2009, 01:31 AM
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#8 (permalink)
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Join Date: May 2009
Location: Abbotsford, Canada
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Re: Attack suppress commanding tactic
Hmm, I disagree. A good pilot-gunner team can lock down all enemy armor and wipe entire infantry squads. Or at least on titan, which seems like it would be easier to get away from the gunship because of all the airtrans and buggy spawns. You should see when Math_Magician and I play (on pub servers admittedly), we've had quite a few games where their we immediately go after the enemy gunship, take it down, and then we are mostly free to roam and supress the entire enemy team. Most of the time our team can hold all 5 silos for 90% of the game, providing there isn't a hiccup like a another good gunship-duo hunting for us, a full-time SAAW squad, or our commander puts our titan in front of theirs and someone is waiting in the AA for us to come out.
Gunship>everything except for perhaps a very, very well run ROFLcopter. And even then its a close fight, really all the gunship has to do is stay above the ROFL and TV it to death.
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09-17-2009, 11:44 AM
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#9 (permalink)
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Join Date: Jul 2009
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Re: Attack suppress commanding tactic
Except we're always dodging at least 1 person's SAAW.
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09-17-2009, 12:06 PM
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#10 (permalink)
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Join Date: May 2009
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Re: Attack suppress commanding tactic
Yes after 1-2 rounds of anihilation they finally realize they can do something about it.
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09-18-2009, 01:09 AM
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#11 (permalink)
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Join Date: Aug 2008
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Re: Attack suppress commanding tactic
If there is only one gunship, then it is true that you can probably get away with both. If there is an opposing gunship, then good luck with fending it off AND killing armour AND strafing flags. Either way, I feel that the OP's strategy is less strategy and more common sense kill-seeking.
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He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.

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09-19-2009, 12:57 AM
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#12 (permalink)
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Join Date: May 2009
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Re: Attack suppress commanding tactic
Quote:
Originally Posted by Mercenary90
If there is only one gunship, then it is true that you can probably get away with both. If there is an opposing gunship, then good luck with fending it off AND killing armour AND strafing flags. Either way, I feel that the OP's strategy is less strategy and more common sense kill-seeking.
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Most dogfights with enemy gunships really don't last that long anways, so if we win (which is about 95% of the time), we can usually repair (if needed), and then get right back to infantry and armor slaughtertime. Tops we are out of the fight for two minutes.
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09-19-2009, 01:28 AM
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#13 (permalink)
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Join Date: Mar 2008
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Re: Attack suppress commanding tactic
2 minutes is a vast time in 2142. Anyway, with regards to gunships, it is ironically most effective at battling... you guessed it, other gunships. And on TG that's all the time it usually has, other than potshotting armor, because if the enemy doesn't have a decent gunship pilot they will have more SAAWs than a lumber mill the next time you make a pass. I have never seen any more than passing cases of a gunship acting as fire support for a flag, and it is ill suited to that task. You're better off sending a two-man ROFL. It has more durability, stability, and infantry killing ability.
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09-19-2009, 02:02 PM
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#14 (permalink)
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Join Date: May 2009
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Re: Attack suppress commanding tactic
That would actually be a really devastating combo: a 4-man Air Superiority squad. 2 for the ROFL and 2 for the Gunship.
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09-19-2009, 02:14 PM
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#15 (permalink)
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Join Date: Mar 2008
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Re: Attack suppress commanding tactic
We've done it before, but it doesn't really work all that great. Even a skilled gunship pilot can rarely protect a ROFL from enemy TVs.
Two man ROFL plus 4 people on the ground works nicely. The SL directs the ROFL to where he needs it to slaughter the enemy so he can move in and take the flag. Similarly, the infantry protect the ROFL from errant SAAW bunnies hiding around flags.
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