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09-17-2009, 04:39 PM #1
Clever things and patterns -OR- how Lyra makes Zho angry:
I was getting pretty bored: Eroak was piloting a walker, and he was just standing still, not shooting, for the last 30 seconds. I was in the gunner seat, unstimulated, and ready to bail. Just then, Eroak stepped forward, and *barely* missed an EMP/OS combo. Right after, a maniacal giggle escaped from him, and he explained that he was baiting the enemy CO. Eroak was standing still, waiting, and looking in external views for the tell-tale sign of the EMP strike -- shimmering ground. Then, he simply walked forward, missed the EMP/Orbital, and was free for the next two minutes or so.
The first time I'd seen him do that, I thought it was the most clever thing ever. It just made me smile.
So, I meant to write a thread about clever armor tricks like that, but the more I thought about the whole thing, the more it became clear to me that what I really wanted to speak about was clever things in general. I think it's absolutely *fascinating* how clever and intelligent some of these tricks are. And I thought about it some more, and what it really came down to was simple: all these clever tricks simply counter a pattern.
A few months ago, I assaulted STC on Cerbere with a jeep. Usual start-of-round stuff: grab a jeep, drive like a madman to South Town, bail before the mines, and let your squad spawn in. I'd done that a lot of times, and it worked just fine.
So, I spawn in, grab a jeep, grab anoher TG SL (ho ho! this is going to be great!), gun the gas, and blast off up the hill toward South Town. I'm aware, looking for mines, EMP mines, live rorsches and I see nothing. I'm on the hill climbing toward STC, no mines in sight, but I'm ready to bail when -- BAM!
There goes Zhohar, flying through the air, there goes the other SL, there goes our buggy ...
|TG| Lyramion [RDX] |TG| Zhohar
I never felt that infuriated before. I was so ready to make an awesome round-start, and it all turned to rubble because Lyra had to be a jerk and put RDX on the road. After I had calmed down a little, I realized that the RDX is exactly what I had deserved. I was running a pattern, I was predictable, and I was stale: it served me right to botch the initial assault on Cerbere if I was doing stupid things like that.
That's just it there: clever things counter a pattern.
What happens at every start of round on Suez PAC? A smart TG SL takes a jeep, goes north of Oil, and spawns his people in on Trash Dump or Outter Bridge.
That's a pattern
So, a few weeks ago, at round-start, I grab a jeep myself off Trash dump, get two SMs to spawn in, one with PDS in F3 (to repair), and the other support with IDS on the Jeep. I gun it straight toward north of Trash -- toward those sniper towers -- and sure enough, a jeep with a TG SL is zooming by. We give chase, and we shoot down their jeep. SL bails, but we shoot him down too. There goes their round-start push
That felt better than killing 20 pubbies. Because you know you've bested, fair and square, someone very smart. That's the greatest feeling ever.
So, this is a thread for sharing:
a) patterns, and
b) clever things to counter those patterns.
You'll notice that all of those stories had a TGer in it. Pubbies are often more concerned with firefights than they are about doing clever things, patterns and such. This is why I like playing on TG so much: there are smart people, they're willing to do smart things, and this opens the opportunity for besting those smart people. It's so much more satisfying to outsmart someone than to simply point a mouse and click more accurately than them.
So, about these patterns.
1. Patterns are ran because they are succesful.
2. If we here create smart counters, pattern-runners will be forced to adapt.
3. This leads to more cerebral game-play, more interesting patterns, evolution, adaptation, fun fun fun!
Here we go:
Pattern: PAC tanks standing still, far away from flags, shelling.
Counter: Recon kit with cloak and RDX -- it's easy to sneak up on them because they are focusing far away. (Mr. Jengles on me)
Pattern: PAC Squad Leader capturing Command on Cerbere orders his SMs to capture the flag, while he's safe in the back as a spawn point.
Counter: Let one person throw grenades in the back, to kill the SL first. Use grenades to camp his body and prevent a revive.
Pattern: When Titan consoles are blown quickly, almost all of the team quickly rushes back to their Titan.
Counter: If you find resistance on the enemy titan, get off it and capture silos.
Pattern: PAC APC is used for SL rushes on Berlin.
Counter: Cloak behind it, and Pillum it with two spawning SMs at round-start.
Pattern: EU APC on Berlin stops a lot of PAC infantry pushes at round start.
Counter: EMP/OS the EU APC on Outpost as soon as the round starts. This buys the PAC additional 60 seconds until EU gets the APC again.
Now, these are all things I just came up with off the top of my head. They're simple, basic, and everyone knows about them. Let's get some variation in here!
Think about it:
1. As a squad leader, what do you always do in a certain situation? What do you do at round-start on Cerbere? What do you always do in a certain set of circumstances?
2. How can you best counter that? When is it the execution of that pattern most vulnerable? When can you best nip it in the bud?
3. Are there things that you couldn't counter, no matter how far in advance you knew about them? What kinds of things are those? Why are you a dirty, defeatist communist?
Force smart people to evolve. Exploit people who take the safe route of "this has worked before" instead of being constantly aware and constantly adapting.Fight!
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09-17-2009, 05:37 PM #2
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
Pattern: Recon Rushes on Berlin usually use the middle entrance of the building on Berlin.
Counter: Put APM in the central of the building on Berlin on the bottom of the stairs.
> This has stopped recon rushes countless times. If Experiment is on the other side reinforce the APM with RDX
Pattern: Half of the time Titans aren´t defended just as the shield goes down
Counter: Be a Recon and be in an APC under the Titan or similar. Plant 3 RDX in Corridor 1 but don´t blow it yet. Go to Corridor 2 and toss 2 Grenades at it, then plant your last 2 RDX. Push the Trigger and Console 1 & 2 will explode at the same time hopefully triggering a hugh panic attack in the defending team.
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09-17-2009, 06:27 PM #3
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
Pattern: Quite often the Walker or the Buggy are going the far west side at C. Landing to flank South-Town / bypass and drive all the way up to Roadblock or Command
Counter: Have a Recon put RDX between the wall and the rocks at the west side of South-Town to a) blow up a Walker b) blow up the Buggy c) if none of the former points are going to happen soon blow up a squad that is going to assault /flank Sout-Town.His capacity for love lost, the man accepts it into his glas of dispair. The Flames of burning anger unquenched, the man keeps drinking... but never gets drunk

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09-17-2009, 06:28 PM #4
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
Pattern: Buggy rush on Camp G has the option of taking the main road or going around harbor to get to toll
Counter: Turn the rorsch at harbor around to face toll and nail the buggy in the back regardless of what route it takes
Counter-Counter: Lyra jumps off the roof above the rorsch to take your tags
Counter-Counter-Counter: Rorsch him in the face





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09-17-2009, 07:00 PM #5
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
Pattern: PAC Squad Leader capturing Command on Cerbere orders his SMs to capture the flag, while he's safe in the back as a spawn point.
Counter: CO spawn recon at the beginning and place 2 RDX on the celling at the flag (enough to cover the capping area) then place the 3 other on the back celling. When flag is being cap blow up and enjoy a full dead squad and their squad leader with it :PLast edited by HellHarry; 09-17-2009 at 07:01 PM. Reason: Coun was filtered...???
By the power of Ponyskull
I AM THE POWERRRRRRR!!!!




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09-17-2009, 07:29 PM #6
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09-17-2009, 07:34 PM #7
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
..or... don´t go up the stairs to defend but throw rockets into the back of command center from below
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09-17-2009, 08:14 PM #8
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
this is a rare one to use for SLing
your flag is being overrun completely, you are SL, your squad members are down, place your becon and lie on it, your squad will not be able to spawn.
You then die in the flag being over-run. Your corpse is on the beacon and so no-one can spawn
Corpse disappears and your 5 squadies all pod together, and you 2 secs latter, and have a chance to get the flag
The situation for this to be a viable tactic is rare but when you do it, its just great !! (especially if you recap the flag)
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09-17-2009, 09:50 PM #9
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09-18-2009, 10:48 AM #10
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
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09-18-2009, 11:37 AM #11
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
Damonte has so much rep to add for this thread.
|TG-6th|Damonte










Proud to have been an Irregular!
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09-18-2009, 12:10 PM #12
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
My my, so many new tactics to use. I wouldn't be surprised if somebody starts to overuse them though.


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09-18-2009, 12:24 PM #13
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
Silver, you're a damn genius. I never, ever, never, ever would have thought of trying that in those dire, dying moments.
|TG-55| Infantry Division - Captain

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09-18-2009, 02:12 PM #14
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
That's awesome Silver! And these suggestions are really great guys. Thanks Zho for the thread

Lol to RDXing tanks. They just take so many tickets, along with APCs...and at long range the engis fail horribly against even average pilots. RDX works more often, and is more fun too.
Here's something I posted somewhere else...
Pattern: SL's asking for people to hold spawn.
Counter:
Eg. 10 people spawn, 4 are pubbies, 1 is TG but doesn't SL often. Tell your squad the other 5 are likely SLs, and to keep them dead any time you kill them. Soon enough you'll notice you never kill X or X's orbitals kill someone so you'll recognise which of the 5 is the CO as well, not that it matters.



|TG-Irr| MrJengles - You know you want to say it out loud.
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09-18-2009, 02:53 PM #15
Re: Clever things and patterns -OR- how Lyra makes Zho angry:
Pattern: After getting access to your titan and reactor room, people just sprint like mad to get to the core as quickly as possible once they board, only stopping on the ramps to grenade or rocket the reactor room.
Counter: Hide in the small area between the containers and the wall near the ramps in the cargo bay. Like 90% of people will run right past and not notice you, allowing you to shoot, grenade or knife them. Knifing works the best in my opinion, it ends up being a big distraction when you take their tags. People then spend more time looking for you instead of coordinating their assault.
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