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09-26-2009, 06:27 PM #1
Supply Crates, The real enemy?
I think its time again to revisit supply crates and how they screw up the battlefield and how to resolve it.
First, what are supply crates? They are that grey box that the CO can drop anywhere. As an SL, you can use the "t" key and use the commo rose and request supplies in single player and multiplayer games.
What do supply crates do? They repair health, give supplies (clips, nades, heavy ammo), and repair all types of armor. That includes railguns, FAVs, and CO assets. The only repairable object they will not repair is other supply crates.
How are supply crates used? This is a commonality that most supply crates are used for repairing armor. This tends to be the most benificial since armor repair (engineers) are the hardest to find and mid-infantry maps. Your always within earshot of a medic and usally a support. This is also the same reason armor pilots should be their own engineer. But some novice COs and upon request will drop supplies for infantry squads. This is most commonly used for supplies only. The medical benifits are overshadowed by the over use of medics on our server.
There also serves a second us of supply crates to use as a step to jump to commonly out of reach places. They can also be used to block paths that FAVs commonly travel in hope to destroy or 'flip' the FAV and discontinue it's progress.
The point?
The point of this thread is to discuss supply crates and how they can cause you trouble. Usally you'll find enemy armor sitting on crates for continued repair. This yeilds a sit and bombard tactic you commonly find on Berlin and Camp G. Since 1 engineer will not be able to out shoot the repair rate of 1 supply create on front armor. Even if you manage side armor shots. They'll usally either kill you before your 2nd shot, or they'll retreat and repair quickly with the aid of the supply crates.
This poses a major problem on 2 fronts. First you have a makeshift goliath effectivly removing attritional damage. That'll require atleast 2 engieers working together to overcome. More if there are more supply crates. 2nd. This causes a wall to overcome. Supply crates allow armor to sit and built a rally point for the enemy team to work from. It causes your team to take a treached position and become worried about your movements into view. This causes your defensive bonuses to falter and mean next to nothing.
The basic idea, is to destroy the crates. This causes the repairs to be done by the driver or on demand. This limits the tactical defense of armor since attrition becomes a factor to any AT hit. Even hits for 10 damage begin to add up and become a worry. Anything below 55% can cause you to easly become a single hit target.
Overall, always destroy crates first before you shoot the enemy armor!
Sometimes you need to worry about uses of a crate. Can I benifit from it? Usally enemy dropped crates are to far away to be of any use and should always be destroyed on site. But sometimes they are smack in the middle of the road between flags. I find this crates a double win. They are great for you and allows you to place a farther defensive line. 2ndly, they provide a bait point and draw out enemy armor into the open, making them easier targets. Crates in the 2nd case don't play as much of factor since the flanks of this armor are more open and overcome the repair rates much easier.
When in doubt, do you have the flag? Leave it. Is it an enemy flag? Destroy the crate.
Since most crates are unreachable, how does one destroy them? Easy. Everyting causes damage to a crate in the same fassion a walker takes damage on its vents. Although some weapons will destroy it much faster.
The best way to destroy crates are engineer AT weapons. Since the crate doesn't move, they are easy targets for pilums and rockets. Armor main and secondary weapons also serve as great ways to remove these pests. Walkers and tanks main cannons make quick work. The walker's rockets also work, but have trouble hitting the target due to the natural motion of the rockets. The tank's secondary MG also works great, but tend to have trouble if your driver is always in motion. The APC driver is a excellent remover via the main MG. It takes about 90% to heat rate to destory a crate. Thats about 3 seconds. don't bother with f3-f6, they hit next to nothing while in motion and require twice as much hits compared to the main MG. PK rockets are the most common weapon on the field that'll be able to remove crates. The trick is to hit the crate square on, taking usally 4 hits, but in some cases 5. The effetive range is placed about 30 meters since deviation any further out causes some rockets to miss, requiring a 2nd volley sometimes. Lastly, the Ganz HMG is about the last weapon that can remove a supply crate with anything less than 2 clips at a decent range.
I left RDX out of this, Its very effective, but usally ends up suicidal. Since crates you want to remove are behind enemy lines and you mst drop cloak to do so. I do not recommend using this unless you have experience in these sort of tactics.
In closing, This helps me out as a armor pilot. Being able to have an advantge on the enemy makes my life easier. But it also makes my enemy smarter, You know how to effectivly use this tactic against me and limit my tactical moves.The soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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09-26-2009, 08:47 PM #2
Re: Supply Crates, The real enemy?
Supply crates are just little presents from God that fall from the sky that is better to have around you than on top of you. Seriously, they're a medic, engy and re-supplier all in one, that's incredibly useful, especially when setting up a defence. 1 situation I always use it as CO on Gibraltar defence is at Toll, directly South West of the flag, just West of the Rorsch. It lands quick enough that any buggy that makes it through cannot get any further, but also engy's and others can get re-supplies from it at round start.
Anger is a gift - Malcolm X

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09-27-2009, 12:02 PM #3
Re: Supply Crates, The real enemy?
Supply crates function great as ghetto cover in the middle of open ground.
He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.


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09-27-2009, 12:44 PM #4
- Join Date
- May 2009
- Location
- 50ft above ground in an inverted gunship trying to solo someone
- Age
- 16
- Posts
- 519
Re: Supply Crates, The real enemy?
Hmm, actually I'd think the opposite. If someone sees you then you have less chance of surviving because now they have something with which to range their rockets.
But, if nobody sees you then you're laughing.
Playing BF2142 as:
-{SXGr}- J0KerRr
-{SXGr}- x^DeTeR
I'm always open for tips, tutorials and training in the gunship while online, just ask :)
Currently taking a break from MW2, but when I play its as:
eXileD// DeTeR
Even if you don't consider that I only have 7 days played in the gunship I'm one of the best pilots in the game
I will always accept a 1v1, friendly or not
MW2 Objective Player + BF2142 Gunship Pro
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09-27-2009, 12:51 PM #5
Re: Supply Crates, The real enemy?
A Supplycrate placement can also provide cover for infantry. For example if you are EU and have Power dropping a Box to the right of the gastank can give excellent cover. You are hurting for cover when shooting targets to the north - now you can crouch/standup behind a crate.
Awesomly placed crates = win
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09-27-2009, 02:44 PM #6
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09-27-2009, 02:46 PM #7
- Join Date
- May 2009
- Location
- 50ft above ground in an inverted gunship trying to solo someone
- Age
- 16
- Posts
- 519
Re: Supply Crates, The real enemy?
Tunis I believe.

Playing BF2142 as:
-{SXGr}- J0KerRr
-{SXGr}- x^DeTeR
I'm always open for tips, tutorials and training in the gunship while online, just ask :)
Currently taking a break from MW2, but when I play its as:
eXileD// DeTeR
Even if you don't consider that I only have 7 days played in the gunship I'm one of the best pilots in the game
I will always accept a 1v1, friendly or not
MW2 Objective Player + BF2142 Gunship Pro
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09-27-2009, 02:52 PM #8
Re: Supply Crates, The real enemy?
Ah yes.
Anger is a gift - Malcolm X

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09-27-2009, 03:08 PM #9
Re: Supply Crates, The real enemy?
Those are great points to make Eroak. And I definitely use supply crates as cover... it can easily change a situation from you being nearly dead and simply deciding to run away, get behind cover and heal - into you stopping at the crate instead, half-way to the same cover, and proceeding to heal up twice as fast (crate + med hub) while nade spamming the enemy with limitless ammo until the box blows up. That's a big change to the situation for one simple medic. And of course lots of people can get use out of one crate...
It does make you a target for rockets if you're being obvious, but you can throw grenades over without showing your head (you'll just be less likely to be spotted, not that it makes you invisible). If you are showing your head, however, then you can see the rockets coming and can just run away, same as you would when using any other cover.



|TG-Irr| MrJengles - You know you want to say it out loud.
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09-27-2009, 03:21 PM #10
Re: Supply Crates, The real enemy?
Good points...although when I saw the title, the first thought that came to mind was how they always fall on my head and kill me....
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09-27-2009, 03:31 PM #11
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09-27-2009, 06:29 PM #12
Re: Supply Crates, The real enemy?
Supply crates act like vehicles just like parachutes except they have no seats for passengers/drivers. An Engineer can repair a supply crate and if you're using it as a rally point or cover its actually a good idea. With constant repair the supply crate will function till it is exhausted (long long time) or destroyed just like the ROFLcopter.
Supply crates in the open function well as a way point for friendlies (Run to crate, run to objective) or traps for hostiles.
Most popular traps I've seen/used are:
Recon:
- APM on/near the crate to catch hostiles running to it.
- RDX on/around crate to catch hostiles using it and grouping up on it. Especially nasty surprise for armor rolling up because drivers typically steer towards a crate for a quick fix of health and ammo.
Support:
- Slapping a Sentry gun on a supply crate keeps the gun repaired and help mitigate small arms death.
- Putting an IDS on the supply crate gets you a nice indicator of when hostiles come up that way because they will typically drift towards it for a free hit or two.
Engineer:
- Putting mines (motion and/or EMP) near the supply crate catches armor rolling up and you get a free refill while you're there. The crate can also obstruct the mines from view adding cover to them.
- Placing a PDS on the crate serves the same purpose as a support IDS and you can get another one while you're there
From a CO point of view, supply crates can also function as portable road blocks or obstructions. Putting one down with precision can create obstacles an approaching hostile has to deal with.
Example:
-Placing them on a stairway or ladder will prevent people from coming up and may funnel them in another direction or force them to give away their position by destroying the crate.
-Placing a crate in the middle of a known FAV rush corridor creates a crude road hazard. Nothing humiliates a driver more than crashing head first into a supply crate and blowing up your FAV.My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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09-27-2009, 06:39 PM #13
Re: Supply Crates, The real enemy?
As a barrier, I only find it problematic in areas that are both high-traffic and narrow.
There are better uses most of the time. But it can be annoying if there's a supply crate on the wall-walk in CampG, or in the middle of the destroyed-walker-roadblock in Cerbere.Without teamwork, you'll never survive.
Without betrayal you'll never win.
Welcome to Cutthroat Caverns
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10-03-2009, 05:36 PM #14
Re: Supply Crates, The real enemy?
See this also is where a good commander comes into play. If he see that his team is having a problem with armor self repairing and camping supply crates then a emp followed by orbital is in order. usually the pilot of the vehicle whether be tank or apc feels invincible when he is around a supply crate and will fail to notic ethe oncoming emp strike.
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10-04-2009, 01:12 PM #15
Re: Supply Crates, The real enemy?
You forgot using crates as the deadly TK weapon they can be, you can crush your teammates, rendering them un-revivable! Haha, this is always my worst fear as a commander while dropping near infantry. I know its been mentioned before but not in this thread - allow for the crate drift, it will always go north of where you click by about 2-3 crate widths, I guess the wind is always blowing north in 2142 ?
* Tactical Skid Loader specialist *
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