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10-03-2009, 02:23 AM #1
Squad Maneuvers
Most squads head into battle with one plan, attack the flag, stick together, and keep shooting. this works sometimes, for certain people it may work all the time, but its better to have a plan a squad can follow easily and effectively.
for example, Belgrade conquest- the buildings in between playground and com tower, six man squad, send three guys in then have the rest waiting to ambush their retreat.
More ideas or maneuvers welcomed
hellface666
(First post)
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10-03-2009, 01:10 PM #2
Re: Squad Maneuvers
Uh, what?
He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.


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10-03-2009, 01:13 PM #3
Re: Squad Maneuvers
Welcome to TG, hellface666.
Be sure to check the announcements forum for the Primer, SOPs and Rules.
That said, I'm with Merc on this... I'm not sure what your flagship first post was intending to say. You might want to scout around the oodles of archived threads in this sub-forum and see if you can't find your discussion or questions already answered.










EVE Online: Yumi Hikare
"I've done everything I can... There are no heroes left in man..."
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10-04-2009, 03:11 PM #4
Re: Squad Maneuvers
Doesn't seem that hard to understand guys. The title says "squad maneuvers" and he's just given an example of when moving on Playground/Com on Belgrade, keeping people back to cover the guys on the flag can work well (I'm guessing that's what you meant). I agree hellface, and something you may wanna think about is keeping the SL back to keep him/her a safe spawn point for the rest of your squad.
One thing you may wanna read is this SOP, has a lot of things people should keep in mind when moving as a squad. As Kelvin said, the other SOPs, etc. are also a must read for new members. You can learn a lot of great stuff to improve your level of play on the TG servers.Anger is a gift - Malcolm X

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10-04-2009, 04:02 PM #5
Re: Squad Maneuvers
I don't know, I get the impression that he says it's easier to split your squad in two than to keep it together.
He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.


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10-05-2009, 08:23 PM #6
Re: Squad Maneuvers
O am not really talking about splitting the squad up as much as I am just trying to see if other people have ideas for coordinated actions or maneuvers that can be done by squads. i was just giving an example of something that can be done by a squad if they think through what is happening in battle. sorry if i wasn't clear
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10-05-2009, 10:18 PM #7
Re: Squad Maneuvers
This happened a few nights ago:
(Buildings south of Com Tower on Belgrade)
SL: Half of you clear the north part of the building, the others clear the south.
*Squad splits into two autonomously and clears their section. They meet at the opposite stairwell.*
SL: Okay, move on the flag."I know not with what weapons World War III will be fought, but World War IV
will be fought with sticks and stones."
-Albert Einstein



Proud to be black_Mirror's 10,000th revive! :)
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10-08-2009, 06:47 AM #8
Re: Squad Maneuvers
They are called fire teams, we do this often. Different squad leaders have different styles, you can squad up with different people and see their style. Many SL's have defined plans and assignments for the sm's, this does change as the battle developes. I often split my squads, but keep us close enough to revive and reinforce.....unless I see an opportunity.....There are many tactics the are used here, read thru this section and you will find a lot of examples of what you are talking about.
Welcome to TG!
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10-18-2009, 07:26 PM #9
Re: Squad Maneuvers
For the most part, squads stick together and shoot. BF2142 is a very fast paced game and thinking/arranging the use of manouevers can often lead to a loss of momentum. Manouevers take training, it is difficult to pull them off with a random group of pubbies. An effective squad generally stays close and uses the terrain to get an advantage on their enemies. Splitting the squad has its uses, but doing so when combating a full enemy squad is dangerous: once contact is established the enemy has the advantage since it is much easier for your squad lead to die (fewer bodies in front of him/her) in which case the squad cannot spawn and in most cases one or more squadmates will dive to revive the squad lead, further reducing the number of soldiers you have shooting at the enemy. If the squad lead stays back you are then seriously outnumbered -- you are already a man down and then are engaging in groups of 2 or 3. Thus, splitting the squad with the intent to 'surround' the enemy will usually end up with your squad dying -- to surround an enemy you need more soldiers than they do and when its squad on squad you don't.
A cross-fire is another thing all together and can be very effective, though rarely established by a single squad. Here contact is established and both squads take to cover, in a situation like this, sending a fireteam around to circumvent the enemy cover can be accomplished. The problem is that there are very few encounters that last long enough for this to occur and fewer areas in maps where the terrain allows for it to happen.
If you must have an assumption about your enemy, then make it this: My enemy is at least as skilled as myself, if not more so. Dropping an enemy soldier only takes a few seconds and most players are quite capable of dropping two in a direct firefight without cover with equal numbers. The TG servers hold both experienced players and newcomers, the only tactic that works on both is ambush. Position yourself and your squad so that when you engage the enemy you are doing so from the side or from the rear, you will have much higher success. The first shots are also key, if you do not drop the first target immediately, the squad knows your position and retains the same number of soldiers as your own.
For the instance of Comm tower in Belgrade, the flanks are by far the most effective routes. East or West of the flag itself is the best bet -- it is natural for defenders to orient themselves in accordance with the enemy home base and watch that direction more closely and with more equipment (sentries IDS etc).
As far as actual movement, I find using a point-man to be a good practice. My version of point-man is that the squad lead sets orders and the point-man then leads the squad to the destination. In this scenario the Squad Lead is more of an officer than a soldier. Ideally the pointman is a friend of yours, a veteran of the game or a player that you trust. If you want to move along a certain path, use a move marker. This practice helps keep the squad lead alive since he's not the one to stumble onto enemy squads first/find those annoying APM's. As with battle manoevers, moving in formation is something that requires training and most players don't bother, but ideally the squad would move in a 'double chevron' pattern.
----------------------------- Point-Man----------------
----------------------------- /---------\----------------
--------------------------SM1---------SM2-------------
------------------------------SquadLead----------------
-----------------------------/-----------\---------------
--------------------------SM3-----------SM4------------Good Luck. You're gonna need it ^_^
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10-19-2009, 02:03 AM #10
Re: Squad Maneuvers
Hellface's OP example is a tactic I think about a lot while playing. But in my opinion at most 1 or 2 SM should hang back. Reason being 3 SM on a flag are easily overwhelmed which quickly allows the enemy squad to then turn its attention to the next 3 that was covering the flag from afar. There is also the chance that the 3 covering the flag will be flanked and/or the first to be seen and engaged which of course just sends everything up creek.
However, I tend to prefer providing that crossfire/cover strategy in most squads. I think cross fire and cover tends to be under utilized in most squads (probably because its hard to coordinate and squads will bunch up often just do to the terrain) and when it works, it works well to disorientate an unprepared enemy squad. Its a great opportunity to give my squad a chance to spread out and get a bead on the incoming threat. I haven't seen many SL on TG call for it but I'm sure for good counter reasoning that I'm unaware of.
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