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10-25-2006, 03:05 AM #16
Re: Squad Leader Tactics
Slightly on topic:
Spawn Becons can be destroyed with one shot from the sniper upgraded rifle. It even gives you a nice icon when you look at it through the scope.
I've done that 4 times during our games tonight
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11-12-2006, 07:06 PM #17
Re: Squad Leader Tactics
Just to reiterate there is a bug with the beacon that sometimes you cant place it, there is no beacon down and your squad cant spawn on you either. Even if the SL respawns the bug is still there
Tonight I was killed as i was placing the beacon, I heard 'squad beacon is active' but it was not on the map.
The only way to get around it is to leave and rejoin the squad so someone else is squad leader or create a new squad and everyone joins your new squad
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11-13-2006, 11:57 PM #18
Re: Squad Leader Tactics
I didn't see this mentioned, but even if you didn't unlock the SLSB (Squad Leader Spawn Beacon), your SMs will still spawn next to you (magically) if they so chose.
But the one thing that I dislike is how some SLs place their beacons in the worst bottleneck zones. The SMs spawn and get spawn killed instantly because it's a hot zone upon touchdown. The placement of the SLSB is crucial, in my mind at least. Anyone else can attest to it?Acreo Aeneas
Content Development Team
Technology Relations Manager





Former 9th IHS Member. Long live the mobile infantry!
Novice Audiophile, Technology Enthusiast
"Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas
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11-14-2006, 12:59 AM #19
Re: Squad Leader Tactics
When I'm squad leading I like to use the spawn beacon as a way point between two points be it silos or flags. The beacon allows me to cover two points without having to move back and forth.
For example, if we have to move to cap another flag, I will move with the squad halfway to the next flag and drop the beacon and then move back to the previous flag that we took. This allows me to do two things:
1)Defend the original flag. I usually stay back at the original flag on D and advance the squad. Laying the beacon at the halfway point allows me to do this rather than go with the squad and all our hard work going by the wayside because the opposing team took the flag we just capped.
2)If the squad needs to spawn, they can do that on the beacon which is closer to the next objective rather than having to come back and spawn on me. Also two flags or silos can be defend much easier if the beacon is placed at one site.|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
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11-17-2006, 10:32 PM #20
Re: Squad Leader Tactics
Hiding the beacon with medpacks / ammopacks can save it for those extra few valuable seconds before your guys spawn.

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11-18-2006, 02:40 PM #21
Re: Squad Leader Tactics
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11-19-2006, 05:01 PM #22
Re: Squad Leader Tactics
For the love of all you hold dear do NOT put your squad beacon on something high and narrow like the top of a wall.
Spawning on the beacon will drop you near the beacon, but not on it. This means sometimes you drop on one side of the wall, other times you drop on the other side of the wall, later you might drop on the wall, and then there are times you'll just hit the wall and fall to your death. If the place you put the beacon on is 'just wide enough' to tap it you'll pop out of your drop pod and start plummeting to your doom. Nothing kills a squad spawn better than death by fall 3 seconds later.
If you're going to hide the beacon on top of something make sure there is enough clearance below it to deploy a shute so you don't get killed.My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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11-19-2006, 06:26 PM #23
|TG-6th|Blonov
«That looks like a really nice house except for that horrible bathroom.» Donrhos
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11-19-2006, 08:44 PM #24
Re: Squad Leader Tactics
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11-20-2006, 03:18 PM #25
Re: Squad Leader Tactics
Another note on beacons.
Don't drop them in the deep end of the pool. If your becon drops in any mass of water deep enough to swim your beacon will not function AND you wont be able to destroy/get it back and will have to remake squad to get it to work. I think is similar to the bug silver was talking about.
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11-21-2006, 05:33 PM #26
Re: Squad Leader Tactics
--------------------------------------------------------------------------------
Blah blah blah.
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11-21-2006, 06:07 PM #27
Re: Squad Leader Tactics
I've found that alot of squads will take the shortest route to a flag rather than taking the safest. I try to move and position my squad around a flag rather than a direct assault. Depending on the situation, I'll break the squad into two mini squads and attack from different directions. I'll use the spawn beacon as a re-spawn if I die. I'm also trying more often to use the "Move" icon to show the squad where to re-position.
|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
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11-21-2006, 06:23 PM #28
Re: Squad Leader Tactics
I agree, take a longer route around to the back door, dont just get shot at the front door like everyone else.
To do this you need to tell your guys the exact route to take, hence the move command. 3 or 4 move commands can really work with verbal control over your guys
"we're moving out in 20 secs get ready"
"double time at the back"
"hold at the waypoint till the others catch up"
"wait here and get your run energy back"
"lets all move out together to next waypoint now"
this can all work, but it is easier to just them into an APC and you drive the route you want
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11-21-2006, 06:35 PM #29
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11-22-2006, 05:07 PM #30
Re: Squad Leader Tactics
Please please please don't put a beacon next to the wall at the out of bounds border on camp gibraltar!
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