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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 11-30-2006, 09:51 AM   #61 (permalink)
 
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Re: Squad Leader Tactics

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my problem is with fraps when i turn it on and try to talk itll record what i say but for some reason my other squadies cant hear me through voip.
I cant give you a solution. The method I described in the linked thread worked for me with my old computer and sound card. I run sound off my motherboard now. All I can suggest is changing your volume settings in audio menus, otherwise just experiment.
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Old 11-30-2006, 04:14 PM   #62 (permalink)
 
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Re: Squad Leader Tactics

Just thought I'd drop my humble tidbits here:

1.) Beacon placement (read< hide the fricking thing!) is important...I'm beoming quite good at tucking it under the little shrub bushes, shadows of trees, under Anti tank/Anti Air guns.

2.) Be careful when putting it next to buildings...the slightest over hanging ledge, ladder, stairwell,will negate it's purpose. Pay attention on flags like Gibralter, some of those passages are quite narrow and you have to place it with open air above it. While, on Gibralter, remember to have it a good distance away from the walls...noone likes having to suicide because they landed in the NON-PLAY area; especially the squad leader...um, never mind, not that would ever happen to me....*whistles* innocently.

3.) If artillery is landing around you and your near your beacon, pick it up...9 out of 10 times arty will flatten your beacon, but you YOURSELF will come out of the strike relativley intact!
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Old 12-06-2006, 02:29 PM   #63 (permalink)
 
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Re: Squad Leader Tactics

Sounds like you guys have played with some pretty cooperative people. I've been looking for servers like that. The only servers I've been to have people trying to do whatever they please. They get nothing done. The commander never gives out any orders and neither do the squad leaders. Basically...we get pwned because the other team is more organized than we are.

What servers do you guys usually go to? I need some IP addresses too...anything on the west coast is preferred but hey, if my ping's good enough there, I'm willing to play.
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Old 12-06-2006, 02:55 PM   #64 (permalink)
 
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Re: Squad Leader Tactics

Iamgian,

For many people here at TG, the TacticalGamer.com server is the only one we play on. This is how we have the luxury of devising complex strategies which depend on Teamwork and Cooperation. If you're here on the forum already, you're already on Step 2 - most people find our servers first and then we tell them about these forums!

At the top of this page, there's a Games dropdown list containing all our games and server list. Alternatively, in 2142's in-game browser, search for 'Tacticalgamer.com' in the server name.

When you're in-game, look for people wearing the |TG| tag or for a squad led by one of us. Even better than that, our most experienced squad leaders run 'LearnTG' squads where we actively bring people in and help teach them the ropes. You'll be in for a treat.

Also - read the Server SOP's (Standard Operating Procedures) thread in these forums to learn more about our style of play. Welcome to TacticalGamer and we'll hopefully see you in our server soon!
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Old 12-12-2006, 05:10 AM   #65 (permalink)
 
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Re: Squad Leader Tactics

Other good threads relating to squad leading

Help Your Squad Leader Help You

Explain the SL drones please

If you don't see a green dot, don't spawn.
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Old 12-12-2006, 05:28 AM   #66 (permalink)
 
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Re: Squad Leader Tactics



Things have changed since 1.06 patch. Beacons dont work inside titans.

OK but what about this for an EVIL tactic, anything over a beacon makes the beacon unspawnable. If you stand ontop of an enemy beacon or put ammo/health pack ontop of enemy beacon then they cant spawn on it, they see it with the red circle around it. Their advanced spawn point is set but not working, They spawn somewhere else but cannot spawn on squad leader. An arty strike will destroy the beacon. If you put an ammo/health pack on the beacon, then be aware that if you put out another then the first will disappear and their becon will become live again. The beacon needs sky above for its signal to be locked onto by pods.

Associated with this is checking your beacon is good when you placed it. You do always go to the spawn screen to check there's no red circle around it don't you? Have you ever been lying down and placed a beacon under your chest and checked it but it's unspawnable. THats because your body is blocking the signal. I always now step back before checking if the beacon is good.
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Old 12-12-2006, 06:30 AM   #67 (permalink)
 
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Re: Squad Leader Tactics

I've found you can still put spawn beacons inside titans. It works in certain places like console corridors and the cargo bay. The problem is if you put it too close to the edge of the titan, squad members pod in and fall off the titan.
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Old 12-12-2006, 06:41 AM   #68 (permalink)
 
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Re: Squad Leader Tactics

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I've found you can still put spawn beacons inside titans. It works in certain places like console corridors and the cargo bay. The problem is if you put it too close to the edge of the titan, squad members pod in and fall off the titan.
Interesting, I'll have to experiment with this
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Old 12-12-2006, 06:43 AM   #69 (permalink)
 
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Re: Squad Leader Tactics

You can set defend orders by looking high above the flag at the symbol then using 'T' comro command

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Old 12-12-2006, 06:48 AM   #70 (permalink)
 
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Re: Squad Leader Tactics

This is good beacon placement for several reasons
  • Seems to survive arty strikes
  • Most people (enemy) run around on the ground but the beacons not there
  • Enemy has to search properly for the beacon to find it and even if they do, the time it takes to go up the stairs etc is the few seconds that could mean you squad pod in.
  • Protected on three sides from sniper fire to take out beacon

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Old 12-12-2006, 06:52 AM   #71 (permalink)
 
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Re: Squad Leader Tactics

A good squad leader will watch the map for empty vehicles suddenly appearing. An empty vehicle appearing in a position that is not a vehicle spawn point and no friendly blue/green dots next to the vehicle, means that an enemy has just got out of it. This is another form of intel to know where the enemy are coming from.

So counter tactic is to destroy your transport jeep, I normally say to my squad "destroy the jeep it shows on their map'. Support gun makes short work of the jeep

Below is pictures of before and after
PS note commander in walker, these pictures were not taken on our server

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Old 12-12-2006, 07:25 AM   #72 (permalink)
 
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Re: Squad Leader Tactics

There is a principle in squad leading of maintaining the spawn point

I've been taking this principle to the extreme on defence, see picture
There are in effect 3 spawn points.

First spawn point The flag itself. I want my guys to spawn on the flag and not the beacon so that the beacons position is not given away by pods coming in. I also want my guys to stay pretty close to the flag

Second spawn point The beacon. If arty was dropped on the flag then the beacon is just out of effective arty distance. If the flag goes neutral then my guys can pod in and run to the flag while its still neutral.

Third spawn point Hiding Squad Leader. I am not going to hide when the flag is neutral, I was hiding all the time. On this flag I was hiding high up in observation tower. From the enemies point of view if the beacon is destroyed and it goes quiet for 30-60 seconds then they assume the area is clear. I play support and resupply myself with beacon. I place it and immediatly pick it up then tell my guys to spawn. They appear next to me and not podding in that can be seen. We have regrouped and are now ready for the counter-attack from a direction they do not expect.

In a way this is very much BF2 and not 2142 style as the squad leader is hiding away from the action the whole time.


The enemy actualy took this flag just before I took this pic but imagine the flag was ours and a spawn point
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Old 12-12-2006, 10:43 AM   #73 (permalink)
 
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Re: Squad Leader Tactics

Awesome insight, Silver.

One thing I've been taking advantage of lately is splitting my squad up into fireteams. This isn't new information to anyone who's played BF2 with us, but I find it has become much easier since there are so many other good SL's coming up now.

It happens a lot when I'm running a LearnTG squad, where a few regulars plus a few visitors drop in. I can split the squad by assigning two squaddies under another TG member and have the remaining men follow me directly. I give the Bravo fireteam a general objective and the Bravo fireteam leader complete control of how to achieve it. Usually, this will be mounting a defence on the same flag, but a different sector than the squad leader.

Something I've seen done before was placing a beacon near the Bravo fireteam and keeping the SL near a friendly flag on defence. I forget who I saw do this, it might have been BHack. In the near future, I'll try this out. I'll order my fireteam to spawn on the flag and the remote fireteam to spawn on the beacon. If it works out, both teams can keep coherency while taking casaulties.
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Old 12-13-2006, 03:56 PM   #74 (permalink)
 
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Re: Squad Leader Tactics

When I got 2142, I had fun experimenting with the changes in squad leading mainly due to the beacon. With the beacon I could get into the action.

Now after many rounds I am going back to BF2 style squad leading, which I find to be more effective. In practice this means avoiding combat to maintain the spawn point and continuously maintaining high situational awareness so I can maneuver my squad to the best effect.

If you squad up with me regularly you will notice the difference.

My new regular squad name will be "ACE SQ"
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Old 12-15-2006, 08:16 PM   #75 (permalink)
 
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Re: Squad Leader Tactics

Interesting twist here.

I have put the beacon in the out of bounds area. If the flag went their way and they were putting surpressing fire on your beacon then out of bounds pain would kill your squad off fast. However on the positive side they are unlikely to find the beacon when they scan the area after capturing the flag. i would favour getting all of your squad to hold their re-spawn until command. Give the enemy flag takers 40-60 secs to feel like they have secured the area then get your squad to all pod in at the same time. I would pick up the beacon and move it out of the out of bounds, then your full squad is attacking their flag from a direction they dont expect.

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