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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Squad Leader Tactics - Originally Posted by Exploding_Silver Interesting twist here. I have put the beacon in the out
  1. #76

    WhiskeySix's Avatar

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    Re: Squad Leader Tactics

    Quote Originally Posted by Exploding_Silver View Post
    Interesting twist here.

    I have put the beacon in the out of bounds area. If the flag went their way and they were putting surpressing fire on your beacon then out of bounds pain would kill your squad off fast. However on the positive side they are unlikely to find the beacon when they scan the area after capturing the flag. i would favour getting all of your squad to hold their re-spawn until command. Give the enemy flag takers 40-60 secs to feel like they have secured the area then get your squad to all pod in at the same time. I would pick up the beacon and move it out of the out of bounds, then your full squad is attacking their flag from a direction they dont expect.
    Brilliant!!

    |TG-12th|WhiskeySix

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    Re: Squad Leader Tactics

    I've had a problem lately getting my squads to stick together. They all seem too busy doing something to join the squad. I was finding this really annoying.

    I thought to myself 'what can I do to get a random group of people who have just joined my squad to stick together?'

    The solution I came up with was to state 'Squads Rules' in the countdown to map start. I started doing this last night, I was saying;
    "My squad has two rules, one, always spawn on me I am the green dot , and two, we stick tightly together as a squad."
    My tone of voice was authoritive. I was as polite as a person can be when 'laying down the law'.
    Within the first 5 mins I restated my squad rules. Then maybe again latter in the game.

    I did this for about 4 rounds and it worked well each time and there were less TG people in my squads than visitors.

    4 rounds does not necessarily prove anything but the results were encouraging. I'll keep you posted on how it works out.

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  7. #79

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    Re: Squad Leader Tactics

    Stating the rules at the beginning of each round seemed to work very well Silver. It not only gets the newer players to stop 'lone-wolfining' it, but it also shows them that this is a serious squad, with structure. When they see that, for the most part, a member will realize that this squad's success odds are higher. Plus, it keeps everyone on the same page.

    In management with any job, the goal is to clearly state what has to be done, and how it is to be done; which is exactly what you were doing last night!

    Communication needs some work on - and when I get my voice back, I can actually help out. I found that some of the squad members needed encouragement to press 'V'!

    A great night it was! Looking forward to all future games with TG.

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    Exploding_Silver's Avatar

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    Re: Squad Leader Tactics

    Quote Originally Posted by PILOT View Post
    Communication needs some work on - and when I get my voice back, I can actually help out. I found that some of the squad members needed encouragement to press 'V'!
    Thanks for the feedback

    You've got a mic, great !

    As for squad members talking, I generally talk constantly and no-one can get a word in

    I will be expanding my standard prep talk tonight to include a few statements of what I expect from my squad members and that will include verbal contact reports etc, it will be like a compressed SOPs manual in 40 seconds !

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    Re: Squad Leader Tactics

    nice Silver! this is such a great idea! It wasn't really feasible in BF2 because of the long loading times. Now that 2142 has brought much shorter loading times, this is something we can all do as SL's!

    Quote Originally Posted by Exploding_Silver View Post
    a compressed SOPs manual in 40 seconds!
    Let us know what you come up with... informing your squad of the SOPs should be an SOP

    |TG-12th|WhiskeySix

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    Re: Squad Leader Tactics

    Great thread guys. I have been leading a lot of squads lately and I am still trying to learn, so some of these things have been a tremendous help. Thanks!
    Sajaman/|TG-Irr|Sajier - WoW Resto Shaman, BF2/BF2142 Assault/Medic

    TG WoW Home Page | TG Required Reading | The Irregulars | Irregulars Forum

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    Re: Squad Leader Tactics

    Quote Originally Posted by Sajier View Post
    Great thread guys. I have been leading a lot of squads lately and I am still trying to learn, so some of these things have been a tremendous help. Thanks!
    You've been squad leading, that's great

    As you experiment with ideas and find what works, post your results here, for all to learn from.

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    Re: Squad Leader Tactics

    Holding spawn thread
    good discussion here on a key issue around the prep talk

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  19. #85

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    Re: Squad Leader Tactics

    squadplay.com has more videos by Orca, and 2 from here (that's how I found the site) they serve to show moral more than tactics

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    Re: Squad Leader Tactics

    Just wanted to add that putting the squad leader beacon under or inside one of those conquest buildings causes soldiers to spawn podding down on the very top of the building, so if it's a sky-scraper (like on Fall of Berlin), you can spawn on the very top and reign rockets, nades .etc on unsuspecting dudes.. also is effective at bypassing huge defensive fronts because you can always jump off and parachute down from any side of the building, not to mention the sniping possibilities <<mouth watering>> :P

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    Re: Squad Leader Tactics

    the best thing in the world is being part of a squad that has a mission and is all working together.

    If you are on a titan map with 3 squads and either 1-2 squads are getting silos and 1 is defending you will most always win because the other team
    had 1/3 of people attacking the titan, 1/3 defending and 1/3 getting silos (provided you don't suck or they aren't all rambo)

    I always listen to the squad leader even if I don't agree because myself running around capping silos and running away doesn't help anybody, but a whole squad of people can do more than like 12 lone wolfs

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  25. #88

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    Re: Squad Leader Tactics

    Quote Originally Posted by Elite_Master View Post
    Just wanted to add that putting the squad leader beacon under or inside one of those conquest buildings causes soldiers to spawn podding down on the very top of the building, so if it's a sky-scraper (like on Fall of Berlin), you can spawn on the very top and reign rockets, nades .etc on unsuspecting dudes..
    When did this happen? You can't put the spawn beacon under anything, or it wont work. I even had a guy put one next to a wall only to realize the ad sign on the wall was covering it.
    The Dirty

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    Re: Squad Leader Tactics

    Funny if you place the beacon next to the SatTrack - the spinning part on top will make the Spawn Point blink in and out!


    People get on roofs by beacons beeing placed close to the walls for one - but some also do "spinning". Rotating your pod as fast as you can can drift you away some serious distance. Some people even abuse this more by extremely pushing up their mouse sensitivity and are able to travel some serious distances this way.

    Of course there always is the drone surving way, too.

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    Re: Squad Leader Tactics

    Quote Originally Posted by DirtyLude View Post
    When did this happen? You can't put the spawn beacon under anything, or it wont work. I even had a guy put one next to a wall only to realize the ad sign on the wall was covering it.
    Yea, forget about this - I was told what I wrote above by a friend and it is bogus (doesn't work). I tested it last night and sure enough, the beacon does NOT work if it is placed under an obstacle. I tried the technique of putting the beacon right up against a wall of the building too and no matter how much I spun and tried to force the pod close to the wall it wouldn't go, so I guess I still do not know how people get up on the roofs of those sky-scrapers... Also, what is the 'Drone surving way'?

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