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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 06-05-2007, 08:00 PM   #136 (permalink)
 
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Re: Squad Leader Tactics

I loved the music you chose for Hidus's segment! Great tips, I definitely have been playing Berlin wrong the whole time... this will put an end to that!
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Old 06-05-2007, 08:19 PM   #137 (permalink)
 
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Re: Squad Leader Tactics

what exactly was the resistance like at the first flag? It seemed completely empty, and very little resistance. Most times there is the whole enemy team spawning there, making it a better move to just go for Roadblock.

Another strat is to take Crossroads, and then just hold, dont have anyone go for further flags, just stay put and res a lot. We did this once (i think Guardian11x was the SL; he might remember) and we won by nearly 200 points, because we kept a single line, and hardly died. i died once the entire round, pretty amazing for Berlin.
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Old 06-06-2007, 01:55 PM   #138 (permalink)
 
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Re: Squad Leader Tactics

Quote:
Originally Posted by Icehawk217 View Post
what exactly was the resistance like at the first flag? It seemed completely empty, and very little resistance. Most times there is the whole enemy team spawning there, making it a better move to just go for Roadblock.

Another strat is to take Crossroads, and then just hold, dont have anyone go for further flags, just stay put and res a lot. We did this once (i think Guardian11x was the SL; he might remember) and we won by nearly 200 points, because we kept a single line, and hardly died. i died once the entire round, pretty amazing for Berlin.
It wasn't empty. They were crawling all over the place they just weren't expecting such a fast flip. It's the same scenario as the gibraltar harbor blitz where you can often flip it right underneath their entire team if your squad moves quickly.
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Old 06-11-2007, 03:37 PM   #139 (permalink)
 
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Re: Squad Leader Tactics

Great video silver - awesome music for the Hidus rush!
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Old 06-22-2007, 10:25 AM   #140 (permalink)
 
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Re: Squad Leader Tactics

yes nice vid again silver.u always seem 2 hav a decent team for ure VOIP team vids on google vids
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Old 06-22-2007, 10:27 AM   #141 (permalink)
 
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Re: Squad Leader Tactics

ive also heard that you can glitch with the beacon, on the sloped container thing on gibby. its sinks into the container, so only the top is showing, which cant be destroyed.
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Old 06-23-2007, 03:33 AM   #142 (permalink)
 
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Re: Squad Leader Tactics

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yes nice vid again silver.u always seem 2 hav a decent team for ure VOIP team vids on google vids
*right spelling and grammar* -->

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Yes, nice vid again Silver. You always seem to have a decent team for your VOIP team videos on Google Video.
Thank you.

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Originally Posted by 2 Para View Post
ive also heard that you can glitch with the beacon, on the sloped container thing on gibby. its sinks into the container, so only the top is showing, which cant be destroyed.
Oh and TG isn't very fond of glitching/cheating.
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Old 06-27-2007, 01:03 PM   #143 (permalink)
 
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Re: Squad Leader Tactics

So a couple of questions about SL unlocks:

- Does anyone ever use either of the drones with success? If so, how?

- How much of a difference does the priority beacon make?

- Is there etiquette around what unlocks you should have before you become an SL?

Thanks.
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Old 06-27-2007, 04:59 PM   #144 (permalink)
 
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Re: Squad Leader Tactics

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Originally Posted by fredgwynne View Post
So a couple of questions about SL unlocks:

- Does anyone ever use either of the drones with success? If so, how?
The Otis drone is very useful in that you can "spot" flanking enemies behind walls and track their movements. It's not real-time, but scans once every 10 seconds and puts the red diamonds up on your HUD. With a recon in you squad, you also get them on the mini-map. But, they don't cloak and are a dead give-away of who the SL/Spawn point is. The Otis was awesome before they kept mysteriously exploding and killing the SL deploying it.

As for the Accipter, ask Arf or search for "Spanky" in the forum search function

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- How much of a difference does the priority beacon make?
Not a big fan of the beacon myself, so I might be biased. The priority can make a difference if you coordinate your squad to spawn together quickly on a point to surprise the enemy's defense and if your squad lead is good about constantly moving it around so you don't get camped. Otherwise, I would avoid it because I find that faster spawns = less perceived value of life = faster ticket loss. This is especially true when the beacon is camped and the SL/Squad mates insist on continuing to spawn there.

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Originally Posted by fredgwynne View Post
- Is there etiquette around what unlocks you should have before you become an SL?
I wouldn't say so because the unlocks are only as good as you make them. It would be preferable to have A SL unlock just to show people before they join squads that you might actually be serious about SL'ing. Otherwise, just try the best you can. SL'ing is more about you guiding your squad to give them a common goal and to coordinate their actions, not you going in to tear up the other team with the help of your squad mates. As long as you feel comfortable defending yourself with what you have, I'd say you're good to go.

Now, get out there and start Squad Leading!!!
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Old 06-28-2007, 07:45 AM   #145 (permalink)

 
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Re: Squad Leader Tactics

One thing to keep in mind about SL unlocks is that you can designate your SMs to carry certain unlocks that you can use. I usually carry the ottus, I prefer the recon ability over the beacon, I asked SMs to spawn on me or at a particular flag.
If I feel the need to have a beacon, I ask one of the SMs to carry it in thier Assault kit. If they get shot, I can take thier kit, revive them and set the beacon. Switch back with the next revive or spawn. Keep in mind that once you place the beacon, the SMs can only spawn on a flag or the beacon but NOT on you. I would much rather have them spawn on me as I can keep moving and try to put the squad in a better position to achieve our goals.
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Old 06-28-2007, 12:18 PM   #146 (permalink)
 
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Re: Squad Leader Tactics

Thanks guys. Very informative.

I've actually got all the SL unlocks, as I used to always SL before I started playing with TG. I never much liked the drones, but I probably wasn't using them to best effect. Since joining TG, I'm reluctant to SL simply because the SL's here are so much better. It's an entirely different game, honestly, and I want spend more time getting a grasp of the tactics before I jump back into it....
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Old 06-29-2007, 01:39 PM   #147 (permalink)
 
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Re: Squad Leader Tactics

In my experience, using the beacon effectively is a difficult proposition. Unless if your squad is disciplined about holding spawn, what ends up happening is that your squad members spawn in at different rates/times and the enemy picks off your squad one by one, because squad cohesion is lost. Additionally if the becaon is compromised, tickets are wasted unnecessarily because it is not clear if the encounter is still winable or not (since the green spawn point exists). Whereas If the squad leader goes down, it is very clear for the squad members to hold spawn.
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Old 07-02-2007, 12:33 AM   #148 (permalink)
 
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Re: Squad Leader Tactics

Sorry if I am repeating this, way to many pages for me to read lol.
By using the caps lock option of giving orders, if you give an order to attack a titan on the squad leader screen it will tell your squad members to attack the ground below it, not giving/getting any extra points.
To fix this, use the quick T squad order on the icon of the titan.
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Old 12-29-2007, 06:50 AM   #149 (permalink)
 
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Re: Squad Leader Tactics

OK sorry if i am re-awakening this thread but i just wanted to say thanks to all the people that have contributed to it.

Particularly Exploding_Silver, for his videos about VOIP teamwork, have to try that sometime
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