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#137 (permalink) |
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Join Date: Feb 2007
Location: New Jersey (refurbished is more like it)
Posts: 231
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Re: Squad Leader Tactics
what exactly was the resistance like at the first flag? It seemed completely empty, and very little resistance. Most times there is the whole enemy team spawning there, making it a better move to just go for Roadblock.
Another strat is to take Crossroads, and then just hold, dont have anyone go for further flags, just stay put and res a lot. We did this once (i think Guardian11x was the SL; he might remember) and we won by nearly 200 points, because we kept a single line, and hardly died. i died once the entire round, pretty amazing for Berlin.
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"Give a man a match and he'll be warm for a minute. Light the man on fire, and he will be warm for the rest of his life" |
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#138 (permalink) | |
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Join Date: Feb 2007
Age: 32
Posts: 586
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Re: Squad Leader Tactics
Quote:
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#142 (permalink) | ||
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Join Date: Feb 2007
Location: the Netherlands
Age: 15
Posts: 564
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Re: Squad Leader Tactics
Quote:
Quote:
Oh and TG isn't very fond of glitching/cheating. |
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#143 (permalink) |
![]() Join Date: May 2007
Location: Near the ocean.
Posts: 433
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Re: Squad Leader Tactics
So a couple of questions about SL unlocks:
- Does anyone ever use either of the drones with success? If so, how? - How much of a difference does the priority beacon make? - Is there etiquette around what unlocks you should have before you become an SL? Thanks.
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|TG-8th Mercs|*|New to TG? Start here|*|Become a Supporting Member| Jesus did speaketh His Holy Word The Senators were stunned He then cast Chain Lightning as a Level 40 Wizard Them bitches were smote. The Book of the Doctah |
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#144 (permalink) | ||
![]() Join Date: Dec 2005
Location: Houston, TX
Posts: 778
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Re: Squad Leader Tactics
Quote:
As for the Accipter, ask Arf or search for "Spanky" in the forum search function ![]() Not a big fan of the beacon myself, so I might be biased. The priority can make a difference if you coordinate your squad to spawn together quickly on a point to surprise the enemy's defense and if your squad lead is good about constantly moving it around so you don't get camped. Otherwise, I would avoid it because I find that faster spawns = less perceived value of life = faster ticket loss. This is especially true when the beacon is camped and the SL/Squad mates insist on continuing to spawn there. Quote:
Now, get out there and start Squad Leading!!!
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![]() |TG-Irr| ThePenguineer ::: |TG-Irr| Pengie the Noob
TG-Irregulars Communications Officer ![]() Want to be more involved in TG? Think Irregulars! |
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#145 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,750
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Re: Squad Leader Tactics
One thing to keep in mind about SL unlocks is that you can designate your SMs to carry certain unlocks that you can use. I usually carry the ottus, I prefer the recon ability over the beacon, I asked SMs to spawn on me or at a particular flag.
If I feel the need to have a beacon, I ask one of the SMs to carry it in thier Assault kit. If they get shot, I can take thier kit, revive them and set the beacon. Switch back with the next revive or spawn. Keep in mind that once you place the beacon, the SMs can only spawn on a flag or the beacon but NOT on you. I would much rather have them spawn on me as I can keep moving and try to put the squad in a better position to achieve our goals.
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr ![]() ![]() ![]() ![]() ![]() ![]() Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination |
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#146 (permalink) |
![]() Join Date: May 2007
Location: Near the ocean.
Posts: 433
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Re: Squad Leader Tactics
Thanks guys. Very informative.
I've actually got all the SL unlocks, as I used to always SL before I started playing with TG. I never much liked the drones, but I probably wasn't using them to best effect. Since joining TG, I'm reluctant to SL simply because the SL's here are so much better. It's an entirely different game, honestly, and I want spend more time getting a grasp of the tactics before I jump back into it....
__________________
|TG-8th Mercs|*|New to TG? Start here|*|Become a Supporting Member| Jesus did speaketh His Holy Word The Senators were stunned He then cast Chain Lightning as a Level 40 Wizard Them bitches were smote. The Book of the Doctah |
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#147 (permalink) |
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Join Date: Dec 2006
Age: 23
Posts: 599
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Re: Squad Leader Tactics
In my experience, using the beacon effectively is a difficult proposition. Unless if your squad is disciplined about holding spawn, what ends up happening is that your squad members spawn in at different rates/times and the enemy picks off your squad one by one, because squad cohesion is lost. Additionally if the becaon is compromised, tickets are wasted unnecessarily because it is not clear if the encounter is still winable or not (since the green spawn point exists). Whereas If the squad leader goes down, it is very clear for the squad members to hold spawn.
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#148 (permalink) |
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Join Date: Jul 2007
Location: A Store Near You, Florida
Posts: 69
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Re: Squad Leader Tactics
Sorry if I am repeating this, way to many pages for me to read lol.
By using the caps lock option of giving orders, if you give an order to attack a titan on the squad leader screen it will tell your squad members to attack the ground below it, not giving/getting any extra points. To fix this, use the quick T squad order on the icon of the titan. |
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#149 (permalink) |
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Join Date: Dec 2007
Posts: 9
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Re: Squad Leader Tactics
OK sorry if i am re-awakening this thread but i just wanted to say thanks to all the people that have contributed to it.
![]() Particularly Exploding_Silver, for his videos about VOIP teamwork, have to try that sometime ![]() |
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