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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 10-24-2006, 11:41 AM   #1 (permalink)
 
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Use of Engineer mines in a pinch.

Just wanted to note a tactic that has been working great for me.

If you're pinned by a heavy vehicle like a walker or a tank and you're behind some cover right next to it, the engineer's guided mines work excellent as a sort of a AT grenade. Just chuck them over the wall, and given some 5s of arming time the little bastards will home in on any vehicle close by and do some goodness to it.

It's worked for me a few times now, mostly against walkers who like to get up close and personal to a squad.
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Old 10-24-2006, 01:17 PM   #2 (permalink)
 
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Smile Re: Use of Engineer mines in a pinch.

Good stuff. Those mines are deadly. It's quite a sight seeing them take off after a vehicle!
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Old 10-24-2006, 01:22 PM   #3 (permalink)



 
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Re: Use of Engineer mines in a pinch.

they'll seek friendly vehicles too, right? anyone know the range before they'll start tracking?
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Old 10-24-2006, 02:11 PM   #4 (permalink)
 
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Re: Use of Engineer mines in a pinch.

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Originally Posted by WhiskeySix View Post
they'll seek friendly vehicles too, right? anyone know the range before they'll start tracking?
Nope , these are so called smart mines , they dont track friendly ;-)

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Old 10-24-2006, 02:39 PM   #5 (permalink)
 
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Re: Use of Engineer mines in a pinch.

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Originally Posted by WhiskeySix View Post
they'll seek friendly vehicles too, right? anyone know the range before they'll start tracking?
They ignore friendlies just like all other mines in the game. Their activation range seems to be about some 10m or so. They start moving slow at first then accelerate. I have not seen a tank get past a choke point with a pair of these setup on either side of the entrance, but a buggy/jeep can race past with no effort.

They also return to their original location if they get too far from it while chasing something.

EDIT: One thing I need to experiment on is if they track horizontal only, or if they can be dumped on roofs etc.
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Old 10-24-2006, 02:41 PM   #6 (permalink)
 
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Re: Use of Engineer mines in a pinch.

Doubling up EMP mines and motion mines will stop anything, including buggies.
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Old 10-27-2006, 11:38 AM   #7 (permalink)
 
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Re: Use of Engineer mines in a pinch.

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Originally Posted by ForwardObserver View Post
Nope , these are so called smart mines , they dont track friendly ;-)

Greetz FWO
Back in the beta 1 and 2 they would track friendlies. They were way underpowered then too. All 5 would hit a tank and the tank would still keep coming. I'm glad they fixed them for retail.
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Old 12-01-2006, 05:31 PM   #8 (permalink)
 
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Re: Use of Engineer mines in a pinch.

I think these motion mines are over-used and over-rated. Anytime I plan on using a BattleWalker or Tank I use my recon character and just get out at a safe distance briefly to snipe the mines with the Zellar; Plus, if you come into some accidentally, as long as you stop immediately when your danger alert is triggered, you can back up in small increments slowly and then eventually escape them to a safe distance. Nevertheless, I see people all the time just zooming around like they don't exist and getting killed which seems to give these things their reputation for being such a lethal instrument of BF2142.
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Old 12-01-2006, 06:25 PM   #9 (permalink)
 
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Re: Use of Engineer mines in a pinch.

Everytime i get close to hear the warning, as long as no ones around, i hop out and defuse it. Simple. Then again, be careful no one hops in.
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Old 12-01-2006, 08:53 PM   #10 (permalink)

 
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Re: Use of Engineer mines in a pinch.

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Originally Posted by Snail88 View Post
Everytime i get close to hear the warning, as long as no ones around, i hop out and defuse it. Simple. Then again, be careful no one hops in.

I had a guy try this last night. I shot him in the back and stole hes walker for his troubles. The morall of this story is to defend the area were you place the mines.
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Old 12-05-2006, 12:42 AM   #11 (permalink)
 
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Re: Use of Engineer mines in a pinch.

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Originally Posted by Virigoth View Post

EDIT: One thing I need to experiment on is if they track horizontal only, or if they can be dumped on roofs etc.
I was on the Catwalk about the Bridge on Suez canal, and I wanted to drop the mines From the catwalk onto the bridge, but the funniest thing was they don't drop to the ground, they always spring back to your level. They stayed stationary on the catwalk. I died before i was able to see if they dropped to destroy anything though.


I never realized they returned to their position.
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Old 12-05-2006, 01:23 AM   #12 (permalink)
 
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Re: Use of Engineer mines in a pinch.

The II-29 Motion Mine can also be used against aerial targets. When strategically placed around a base, two or three of these mines will destroy any unsuspecting air transport or gunship hovering close to the ground. Though I do not know their exact range, these mines will usually start tracking incoming airships at about the same height as a flag and detonate well before their intended target can escape to safety.

I have found deploying a string of II-14 EMP Mines somewhere between the entrance to a base and its flag, and the Motion Mines behind barriers close to the flag, but out of view, to be a very successful tactic in stopping advancing vehicles. The EMP Mines will stop vehicles for enough time to allow an experienced engineer to get at least one shot at their most vulnerable spots. However, should the shot miss its target, most drivers will immediately put the vehicle in motion and trigger the hidden Motion Mines.
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Old 12-05-2006, 01:53 AM   #13 (permalink)
 
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Re: Use of Engineer mines in a pinch.

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Originally Posted by chaf3d View Post
I was on the Catwalk about the Bridge on Suez canal, and I wanted to drop the mines From the catwalk onto the bridge, but the funniest thing was they don't drop to the ground, they always spring back to your level. They stayed stationary on the catwalk. I died before i was able to see if they dropped to destroy anything though.


I never realized they returned to their position.
I've been able to successfully drop them off catwalks, but they can be a bit glitchy sometimes. I swear I've seen a mine bounce over 100m in the air, repeatedly, and move across the map. Maybe I'd just been playing too long and my brain was starting to liquify...
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Old 12-05-2006, 03:39 AM   #14 (permalink)
 
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Re: Use of Engineer mines in a pinch.

While I love the motion mines, one of my pet peeves regarding them is that on a few occasions my motion mines have gone after a legitimate enemy vehicle and destroyed it, along with a lone, allied infantryman who was too close to the blast. This resulted in a teamkill on my part (as well as a punish on almost all occasions). The way I see it, collateral damage to nearby friendly units should probably exist to reflect realism, but an engineer shouldn't be penalized when using motion mines for something he ultimately has no control over.

Anyone else ever have this happen to them?
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Old 12-05-2006, 06:56 AM   #15 (permalink)
 
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Re: Use of Engineer mines in a pinch.

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Originally Posted by pfeil2281 View Post
The II-29 Motion Mine can also be used against aerial targets. When strategically placed around a base, two or three of these mines will destroy any unsuspecting air transport or gunship hovering close to the ground.
They also work well for defending the titan's deck from enemy troop transports
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