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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Sentry Gun – Your Seventh Squad Member - I'm loving this gun as and it's saved me quite a few times. There seem
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    TheFatKidDeath's Avatar

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    Smile Sentry Gun – Your Seventh Squad Member

    I'm loving this gun as and it's saved me quite a few times. There seem to be lots of uses:

    Defense - Strategically place one on a captured silo or flag if your squad needs to move and it is now playing defense. A well placed gun can pin down a squad and buy one time to re-deploy back to that point for a counter attack.

    Offense – When attacking a position, throw one down and not only is it an extra gun but when the flag or silo is captured it’s now on D.

    Lay one down at the entrance of a roof to cover the stairs.

    In cargo containers, throw one down as either an extra gun or to watch your back.

    I can also hear the gun fire, so I know an enemy is near.

    What else?

    Also, how many can be placed within a radius?
    |TG-9th| TheFatKidDeath
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    BHack's Avatar

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    Re: Sentry Gun – Your Seventh Squad Member

    one per support I would imagine

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    Re: Sentry Gun – Your Seventh Squad Member

    One thing I noticed in the titan is that the gun was tracking and trying to shoot people behind the walls. So it can detect and give you notice beyond line of site.
    The Dirty

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    Re: Sentry Gun – Your Seventh Squad Member

    We had two or three of these in our squad on a Titan last night. They are damn usefull. We also had two shields up at once, creating a little wall ofr us.
    A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek

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    Exploding_Silver's Avatar

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    Re: Sentry Gun – Your Seventh Squad Member

    to echo whats already been said they are great as early warning systems
    they start firing before the enemy has even looked around the corner

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    Re: Sentry Gun – Your Seventh Squad Member

    One thing to keep in mind, if you spam too many of these they end up shooting your own soldiers in the back while they move forward in titan corridors. With FF on, these things will let er rip regardless of who is in front of them.

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    Re: Sentry Gun – Your Seventh Squad Member

    one great use is distraction.
    if you're approaching a flag, put one down and have it start shooting. while the enemies are trying to figure out what's going on and where the fire is coming from, approach from the other side, wipe them out, and take the location.
    |TG-Irr| Boomer258

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    Re: Sentry Gun – Your Seventh Squad Member

    If you want some extra points... putting an ammo crate next to the sentry will give you a steady stream of resupply points in addition to w/e it kills for you.
    The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.



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    Re: Sentry Gun – Your Seventh Squad Member

    The A-12 can be a vital part of a squad’s success, but should really be used as that “seventh squad member” and not just another machinegun in its arsenal. The Enforcer should be used as a sentry, hence the name, and placed in positions that will provide your squad with both an early warning system and an additional line of defense. For example, if your Squad Leader has been successful in activating a SLSB within enemy territory, the Sentry Gun can be an effective tool in ensuring your squad retains its foothold.

    Initially, the Enforcer can serve as an early warning system by detecting any OPFOR who may notice your squad has infiltrated their defenses and begin advancing on your position. The Sentry Gun should be placed somewhere away from your actual position, since it will do little damage from long distances and only serves as a means for your squad to locate approaching enemy targets. Additionally, it may also serve as a distraction, keeping the enemy focused on the A-12 and not your squad-mates or their drop-pods.

    Should your squad be unsuccessful in pushing forward to its intended target and find itself pinned down, the Enforcer can serve as that additional squad-mate. As the OPFOR advances, the Sentry Gun should be placed closer to your actual position to cover your squad’s flank. Its efficient enough at medium distances to stop the enemy from trying to work its way around your position.

    Finally, if your squad finds itself being overrun by the enemy, the Enforcer can serve as a final line of defense for the SLSB itself. At close range, the Sentry Gun is deadly and a well-placed one should hold off any OPFOR from finding its location. This may allow your squad enough time to spawn back on the beacon and try to reestablish your foothold.

    It should be noted that these tactics only work in situations where the Squad Leader has established a position away from the SLSB itself. Also, depending on the layout of your squad’s kits, additional Sentry Guns can always be used to cover multiple flanks and lines of fire.

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  19. #10

    Shiner's Avatar

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    Re: Sentry Gun – Your Seventh Squad Member

    Quote Originally Posted by pfeil2281 View Post
    The A-12 can be a vital part of a squad’s success, but should really be used as that “seventh squad member” and not just another machinegun in its arsenal. The Enforcer should be used as a sentry, hence the name, and placed in positions that will provide your squad with both an early warning system and an additional line of defense. For example, if your Squad Leader has been successful in activating a SLSB within enemy territory, the Sentry Gun can be an effective tool in ensuring your squad retains its foothold.

    Initially, the Enforcer can serve as an early warning system by detecting any OPFOR who may notice your squad has infiltrated their defenses and begin advancing on your position. The Sentry Gun should be placed somewhere away from your actual position, since it will do little damage from long distances and only serves as a means for your squad to locate approaching enemy targets. Additionally, it may also serve as a distraction, keeping the enemy focused on the A-12 and not your squad-mates or their drop-pods.

    Should your squad be unsuccessful in pushing forward to its intended target and find itself pinned down, the Enforcer can serve as that additional squad-mate. As the OPFOR advances, the Sentry Gun should be placed closer to your actual position to cover your squad’s flank. Its efficient enough at medium distances to stop the enemy from trying to work its way around your position.

    Finally, if your squad finds itself being overrun by the enemy, the Enforcer can serve as a final line of defense for the SLSB itself. At close range, the Sentry Gun is deadly and a well-placed one should hold off any OPFOR from finding its location. This may allow your squad enough time to spawn back on the beacon and try to reestablish your foothold.

    It should be noted that these tactics only work in situations where the Squad Leader has established a position away from the SLSB itself. Also, depending on the layout of your squad’s kits, additional Sentry Guns can always be used to cover multiple flanks and lines of fire.
    Nice to have a new TGer that is eloquent and understands the philosophy of the group. Nicely said pfeil.
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  21. #11

    Yoyi's Avatar

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    Re: Sentry Gun – Your Seventh Squad Member

    The only thing with these guys is that they are extremely easy to take down from behind cover. 2-3 shots from the assault rifle and it will be spinning on its head.

    Aside from that it is a great addition to any squad to use as mentioned before.
    http://www.tacticalgamer.com/signaturepics/sigpic13071_1.gif

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  23. #12

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    Re: Sentry Gun – Your Seventh Squad Member

    I've used the sentry gun to great effect at flags in buildings (Gibraltar? where the flag is on a platform on the first floor). For enemy to get access they need to use building tunnels. Position the Sentry set back and to the side of a tunnel, and it will keep that entryway secure whilst you can focus on one of the other entrances.

    It gives you warning when the enemy are mounting an attack, it helps keep their heads down, they can't see it to attack it and if you set it back far enough they can't bounce grenades off the walls at it either.

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  25. #13

    Revark's Avatar

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    Re: Sentry Gun – Your Seventh Squad Member

    Quote Originally Posted by Shiner View Post
    Nice to have a new TGer that is eloquent and....... Nicely said pfeil.

    Amen! You should see his write up/posts in the 9th forum. Careful around him BTW, he is an English Major!


    On topic: I love when I get a chance and pick up a kit with a sentry gun. All the above applications make it an ideal "7th" squad member.
    Battlefield 2: Battlefield 2142: WoW: Oblivion: NWN2

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    Ashenhart's Avatar

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    Re: Sentry Gun – Your Seventh Squad Member

    I had this unlock on my first char TGASh and have been really disappointed at not unlocking it sooner on TG-Ash. I found this to be an invaluable tool in so many cases. I have it currently as a field upgrade but it will definetly be my next unlock.

    Yes you can take it down fairly easy but in the time it takes you to shoot it.. there is a good chance that it distracted you long enough to be shot by its owner :-)

    Good posts ya'll!!
    SWTOR - Ashenhart - Sith Inquisitor

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  29. #15


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    Re: Sentry Gun – Your Seventh Squad Member

    Yes, but the biggest threat to a support dude and his trusty sentry is of course a sniper - one shot to the owners head and two shots to the sentry will clear out this kind of setup pretty quick (perfect for the three shot magazine on the Zellar) - I do it all the time and usually I feel bad cuz it's kind of sad how easy it is to defeat this tactic.

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