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Old 08-24-2009, 01:09 AM   #151 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Have some ancient knowledge

Quote:
Originally Posted by WaffleHousChef View Post
WARNING: The lunatical ravings of a dementedly psychotic madman to follow.
This post is not to encourage anyone to adopt/attempt this style of play. Please do not argue that it is not what one is supposed to do, this is already known.

I mentioned earlier in this thread that I use the Ganz in a different manner then most people who hunker down and camp a ridge waiting for the unsuspecting people to wander into their sights. Now that someone has brought up the different uses of the Ganz, I'll take a few lines to expound a bit more on how I use it.

To take your last question/statement first, the one thing that the Ganz can do strategically that other support weapons can't (at least with any reliability) is gun down buggies which adds a minimal AV role to the weapon. There is nothing more fun the watching someone trying to zip past your squad's position at a middle flag going for a back flag and taking the Ganz to the side of buggy with the resulting explosion to ensue. Generally, if you're accurate (or lucky and the driver bumped a few things on the way) you can take down a FAV in one cooldown cycle of the Ganz. This is one example of where the heavier hitting rounds shine. Everytime I do this, it fills me with child-like glee. On the fun scale I put this above even EMP-locking a walker.


When I play support, my largest emphasis is making sure that my squaddies are topped off, and that I get battlefield information to them via IDS/Dystek. This means that I need to be inside the squad at all times (or try to be at least.) Which is why I run and gun the Ganz like I do. Most people might choose a different weapon for a situation such as this, and the Clark is gaining popularity (soon to be a Clark explosion after the patch.) But, I find that the Clark, while extremely good at what it does, lacks flexibility that the Ganz has, and I accept a slightly reduced capability at shorter ranges for a much greater capability at non-short ranges.

Many of the same arguments between the Voss and the Baur are the same for the LMGs and the Ganz. The Ganz will hit harder per round and over longer distances, but operates slower per round and overheats faster then the LMGs. I find that in CQC the Ganz has an edge (for me) in spike damage, and at longer ranges is more accurate and heavier hitting then the LMGs. The cost of the heavier rounds is a cost in player accuracy. You're going to have to get your rounds on target more accurately with the Ganz then the LMGs becuase you have fewer to play with. Also, like the Baur, the Ganz has a shorter clip then the LMGs and you will be reloading more often.


Trying to out gun an Assault or shotgunner in CQC with a Ganz is a tricky proposition, and against extremely skilled players (Hidus, Crux, sc1ence, Ultrablue, etc. level assault skill) most of the time they are going to take your lunch money and beat you up on the playground. There are some things you can do to help even out the proposition, however:

Stick like glue. When you spot a target close in, you've got to stop moving before you fire. Quite often you're caught out in the open with no cover, and it sucks to be you. Try and avoid that, and if you can get to cover to look for a different point of attack, that would be a good course of action, but if you are not close enough where you'll survive getting cover you are forced to do your best.

Zoom. You absolutely need to zoom in to guarantee your rounds land on target even against targets fairly close in. Crouch-zooming needs to be a spinal reflex that you work on and has to pretty much happen like clock work for this tactic to be effective. The good thing is that you have to wait for your reticle to settle, and by the time you've crouch-zoomed it's pretty much going to be at or near the lowest point without firing.

Don't Prone. When you prone your reticle expands to its maximum, and you're going to need several seconds for it to shrink back down. The difference in deviation between crouching and proning with the Ganz is extremely minimal. If you're not camping in a specific location for a while with the Ganz you should avoid going prone. The long wait of the reticle settling is not worth the extremely slight benefit in deviation at close ranges. This, of course, is completely different if you are attempting to make longer range shots where every bit of deviation counts.

Long widly uncontrolled bursts. All of the MGs act unlike most of the weapons in the game, where when you constantly fire your reticle shrinks to it's smallest point. So, after about three rounds your reticle is about as small as it's going to get. You need to sustain your bursts long enough to maintain minimum deviation. This is easy with a single target, you simply fire them up until they are dead or you overheat. The difficulty comes in when you have multiple contacts at close range. You then have to feather your fire to balance maintaining mimimum deviation keeping your heat meter low enough to be able to fire enough rounds to take them both/all out while mainting a high enough rate of fire to kill them before they kill you. You can also use the first few rounds to assist in shrinking the reticle if you don't start at a minimal position, but the disadvantage in doing this is two things. First, you are more likely to miss with your first rounds and giving your opponent more time uncontested. And, second, by spending a few rounds with lower probabilty of hits it removes those rounds from your overheat cycle as effective damage. This reduces the overall damage possible sustained during an overheat cycle. If you are dealing with a single target the second point isn't as much of a difficulty, but against multiple targets it is a pretty severe drawback.

Practice, practice, practice. Obviously the more time you spend on something the better you get a feel for how it is done, but using this style of play with the Ganz you're going to need an edge becuase you are literally starting in the hole with almost every encounter you get in all things being equal.

Manufacture an edge. I find that even a half second jump on your target can make the difference between life and death. You have to do pretty much everything you can to get that half second head start. This is the hardest area to explain because of the fluid nature of encounter starts, but keep it in mind that your chances of negating your disavantages rise exponentially if you can manage to get this. Not that this doesn't apply to all situations with pretty much any weapon, but it goes double for trying to beat Assaults at their game. And IDS placed at the beginning of an assault will help with this. If you're running ammo a lot you shouldn't have to worry about this, but you always want to have an IDS ready to drop at a moment's notice in your inventory. Once you've dropped one, make sure to resupply it as soon as you can so that you can place the next one when needed.


That all being said, using the Ganz in CQC does not detract in any way of its utility in other situations (such as overwatch,) but is simply one more thing you can add your bag of tricks. I just tend to find myself in situations where this skill is needed, and do not strive to be in situations where I use the gun in a more commonly used manner. The best thing about the Ganz is its flexibility in combat. It is hard hitting enough close-in that with some practice you can compete in that arena, it is accurate enough that at medium distances you can put enough rounds on target to be effective, and at long ranges the bullets start out with enough punch and maintain enough accuracy that you can be effective at removing targets even with the distance damage reduction. The Ganz does not truely excel in any one area, but with enough work it can be sufficient at most infantry removal tasks.
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Old 08-24-2009, 04:48 AM   #152 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Quote:
Originally Posted by Deterhek View Post
It isn't pointless to have debates about <gun> VS <gun>, and it most certainly isn't "pointless squabbling." This particular thread hasn't changed anyone's mind, yes, but sometimes they do. Say some pub player who joins TG sees one of these, maybe he learns how to use each weapon in a way that benefits him and his squad the most. More often than not the "how do I use this gun" threads are not nearly as useful as the <gun> VS <gun> threads. Take this one for example, it has at least done as much on the subject of getting people to use good weapons rather than bad weapons as a "<gun> tips" one could. There have been tons of facts on both the LMGs and Ganz and it has proved that the Ganz is not as good as the defaults.
Who knows, perhaps this thread will change someone's mind later.
Deterhek if you honestly believe this thread has PROVEN anything you are a lost cause.
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Old 08-24-2009, 02:45 PM   #153 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Perhaps not PROVEN anything, but at least reinforced the idea that the LMGs beat the Ganz in most of the ways they operate.
@Reaper, couldn't the quoted stuff be done with the LMGs too?
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Old 08-26-2009, 12:54 AM   #154 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Quote:
Originally Posted by Deterhek View Post
Perhaps not PROVEN anything, but at least reinforced the idea that the LMGs beat the Ganz in most of the ways they operate.
@Reaper, couldn't the quoted stuff be done with the LMGs too?
And please, enlighten me to just what exactly those modes of operation are. Because as far as I know, you use the MGs to shoot at people and a reticle that both closest twice as fast and to a size half as large is a pretty big advantage.

Also I recently checked over footage (i.e. footage I took and compared using a transparent overlay, not guesswork based on "i played LMG one round and HMG the other and I did worse with the HMG so its a worse gun!") and strafing while using the shuko or ganz, whether standing or crouched, scoped or unscoped, yield almost identical hit patterns.

Honestly I haven't seen anything but people saying "oh well I play with the LMGs and I like them a bunch and here's why!" so I fail to see how you're interpreting this thread as you are, whereas I have actually posted VISIBLE EVIDENCE (note: that it is evident a number of people decided not to watch) that shows the Ganz' superiority. It truly boggles the mind.
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Old 08-26-2009, 12:18 PM   #155 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

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Originally Posted by Nine.Thousand View Post
I have actually posted VISIBLE EVIDENCE (note: that it is evident a number of people decided not to watch) that shows the Ganz' superiority.
You claim that the Ganz is more accurate when zoomed, but if you look at these stats and scroll down to the "Deviation Zoom" stat, the lower score of the Bianchi (and the Shuko's is the same) shows that the Bianchi - the crappiest MG according to you - has far less deviation than the Ganz when zoomed.


You've shown that the crosshairs get smaller, but that's all you've shown. If you think this proves that the Ganz is a far superior weapon, then you're as misguided as you're claiming others to be.
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Old 08-26-2009, 05:12 PM   #156 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Do you know what the "Deviation Zoom" stat means? If the answer is yes, where did you discover this information?
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Old 08-26-2009, 05:46 PM   #157 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

I think we need someone other than Sharingan, 9k and myself to be arguing these points, its going in a circle.

Stats do not lie. Thats all I know. If the stats say that the LMGs are better, they are, you cannot argue that point further. I played with the Ganz and the LMGs for 98% of the time I played Support, as I despised the Clark until recently. If you look at my stats I have kdrs of over 1.00 for both LMGs yet my Ganz kdr is very very low. Now, is there much difference of how most people play when they use any of the MGs? The answer is no, the people who use the Ganz have a very similar style of play as compared to people who use the LMGs. I myself use them in the exact same way, and yet somehow I can kill much better with the LMgs than the Ganz. Infact, if you look at the stats, I get killed around 10 times for every 1 kill I get with the Ganz, compared with around 1.5 people killed by the time I am killed.
Note: I also haven't been playing with the MGs very much since joining TG, as we favor Assault Medics here. In that time I have been killed by the LMGs more than have been killing [i]with[i] them, so my kdr with the guns used to be higher.
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Old 08-26-2009, 09:41 PM   #158 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Quote:
Originally Posted by Deterhek View Post
I think we need someone other than Sharingan, 9k and myself to be arguing these points, its going in a circle.

Stats do not lie.
They do if you misinterpret them.
Quote:
Originally Posted by Deterhek View Post
Thats all I know. If the stats say that the LMGs are better, they are, you cannot argue that point further.
I can, because I have definitive evidence from in-game.
Quote:
Originally Posted by Deterhek View Post
I played with the Ganz and the LMGs for 98% of the time I played Support, as I despised the Clark until recently. If you look at my stats I have kdrs of over 1.00 for both LMGs yet my Ganz kdr is very very low.
The reason for this is because the Ganz is used more than the LMGs, thus you will have been killed more by Ganz than LMGs, thus your weapon kdr will reflect this.
Quote:
Originally Posted by Deterhek View Post
Now, is there much difference of how most people play when they use any of the MGs? The answer is no, the people who use the Ganz have a very similar style of play as compared to people who use the LMGs.
I have already said this is one of the problems with people that use the MGs.
Quote:
Originally Posted by Deterhek View Post
I myself use them in the exact same way, and yet somehow I can kill much better with the LMgs than the Ganz.
lol maybe that's your problem?
Quote:
Originally Posted by Deterhek View Post
Infact, if you look at the stats, I get killed around 10 times for every 1 kill I get with the Ganz, compared with around 1.5 people killed by the time I am killed.
already addressed this
Quote:
Originally Posted by Deterhek View Post
Note: I also haven't been playing with the MGs very much since joining TG, as we favor Assault Medics here. In that time I have been killed by the LMGs more than have been killing [i]with[i] them, so my kdr with the guns used to be higher.
again, also addressed.

You also make a good point about us being the only three posting in this thread. Therefore, I will remedy this by posting in it no more and simply say your mileage may vary.
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Old 08-26-2009, 10:01 PM   #159 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Quote:
Originally Posted by Deterhek View Post
I think we need someone other than Sharingan, 9k and myself to be arguing these points, its going in a circle.

Stats do not lie. Thats all I know. If the stats say that the LMGs are better, they are, you cannot argue that point further. I played with the Ganz and the LMGs for 98% of the time I played Support, as I despised the Clark until recently. If you look at my stats I have kdrs of over 1.00 for both LMGs yet my Ganz kdr is very very low. Now, is there much difference of how most people play when they use any of the MGs? The answer is no, the people who use the Ganz have a very similar style of play as compared to people who use the LMGs. I myself use them in the exact same way, and yet somehow I can kill much better with the LMgs than the Ganz. Infact, if you look at the stats, I get killed around 10 times for every 1 kill I get with the Ganz, compared with around 1.5 people killed by the time I am killed.
Note: I also haven't been playing with the MGs very much since joining TG, as we favor Assault Medics here. In that time I have been killed by the LMGs more than have been killing [i]with[i] them, so my kdr with the guns used to be higher.

Someone already mentioned it, but please acquaint yourself with this thread:

http://www.tacticalgamer.com/battlef...s-weapons.html
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Old 08-26-2009, 10:28 PM   #160 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Quote:
Originally Posted by Nine.Thousand View Post
Do you know what the "Deviation Zoom" stat means? If the answer is yes, where did you discover this information?
Well my first clue was my brain telling me that deviation zoom was the deviation of the bullets when zoomed.

Second, the fact that the Bianchi's stat is highlighted as white next to the Ganz's stat for Deviation Zoom, shows the stat is a better stat, so in this case lower is better, but that doesn't for some reason seem to be the case with deviation shot base and per shot. I didn't fully understand this, which is why I earlier wrote:

Quote:
Originally Posted by SharinganTH1422 View Post

Looking at the deviation stats there's a lot of a stuff I'm confused about, but one thing I see is that standing and crouching, the LMGs and Ganz have identical deviation, while deviation at zoom is far less with LMGs. So I have no idea what's wrong with you're experiment, but something is.
I did googled it too, but all I came up with was this forum page, which unfortunately didn't provide any definite answers.
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Old 08-27-2009, 02:33 AM   #161 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

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Someone already mentioned it, but please acquaint yourself with this thread:

http://www.tacticalgamer.com/battlef...s-weapons.html
Umm, yeah I already knew that, which is why I said that my kdr will likely go down if I don't use the LMGs for a period of time, becaues I am not equalling out the number of times I am killed by that weapon.
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Old 08-27-2009, 11:35 AM   #162 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

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Originally Posted by Deterhek View Post
Umm, yeah I already knew that, which is why I said that my kdr will likely go down if I don't use the LMGs for a period of time, becaues I am not equalling out the number of times I am killed by that weapon.
You obviously didn't because you said the following:

Quote:
, I get killed around 10 times for every 1 kill I get with the Ganz, compared with around 1.5 people killed by the time I am killed.
Quote:
I played with the Ganz and the LMGs for 98% of the time I played Support, as I despised the Clark until recently. If you look at my stats I have kdrs of over 1.00 for both LMGs yet my Ganz kdr is very very low.
If you actually read my post, you'd know that these KDR are meaningless, and they certainly do not show the number of times you die for every kill you get with the ganz.

I don't really care if you've qualified what you've said about the KDR; my point in my thread was that conclusive statements based on weapon KDR are missing the point.

---
Just to prove a point: let's take a look at your stats. The relevant ones are:
Shuko LMG
Kills: 227
Deaths: 145
KDR: 1.57
Time: 5:10

Bianchi LMG:
Kills: 152
Deaths: 114
KDR: 1.33
Time: 3:20

Ganz HMG
Kills: 47
Deaths: 465
KDR: 0.1
Time: 2:04

So there are two things about this. You have used the LMGs roughly 4.25 times more than the Ganz (remember, you want to combine the two LMGs because you can only get each on the other side, but you can get the Ganz on BOTH sides). That'll have an affect on how often you get kills with the Ganz, but it has ZERO affect on how many times you die from the Ganz.

Second, you've been killed more by the Ganz than LMGs (even combined). That's going to lower your KDRs by a lot. If OTHERS use the Ganz more than the LMG, then the KDR goes down, no matter what you do with those weapons.

Take my own stats. My own stats say that my Baur KDR is 0.54 and my SCAR KDR is 1.04. Is this even remotely evidence of the SCAR being better (at least in my hands) than the Baur? No. Absolutely not. It just means that I don't use either much and people use the Baur far more often than the SCAR.

This is why the stat is meaningless. It's determined primarily by nothing having to do with how good the weapon is or how well you use the weapon but rather (1) how often you use the weapon (the more, the higher your KDR) and (2) how often others use the weapon (the more, the LOWER your KDR)
PS. Is that name from the Bartimaeus trilogy?
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Old 08-27-2009, 05:12 PM   #163 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Ahh, I see now, sorry I was wrong.
And yeah the name's from Bartimaeus. I liked the character.
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Old 08-31-2009, 03:00 PM   #164 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?



Can't believe something I posted in once is still alive. -_-

If you're basing your information in this thread off the first few pages...um...go back and re-read everything. Halfway though before the thread necromancy DICE introduced a patch that changed how the LMG and HMG handle in game. This, of course, threw a wrench in the operations of everyone who used the guns in the past and changed view points dramatically since the 'experience' gained with them was no longer valid.

Weapon skill is a result of weapon experience. The longer you spend firing and staring down the sights of a weapon the better you'll be at it. The longer you tote that thing around the more you'll start thinking of how to use it properly. The better you use a use and move with a weapon the better your performance will be. Lastly the better you perform with a weapon the more you'll like it.

What really turned a lot of LMG fanatics into HMG supporters post patch was they couldn't cope with 'the kick'. The HMG is more accurate than the LMG post patch because to deal with the 'sniper LMG' accuracy issues they introduced a bullet kick during sustained fire where rounds would fire wildly every so often. I think it was 2 in 10 rounds fired or something, but don't quote me on that since it's been a while. People who were experienced with LMGs to the point they could squeeze off the exact number of rounds to down someone at specific ranges found themselves facing down targets who weren't going down because they didn't compensate for the kick and as a result didn't have enough lead going into the target on their bursts. As such they were dying more often and since their experience to that point was useless had to retrain themselves all over again.

On the flip side the experience with the HMG was still valid, but the weapon itself got an overhaul with faster warm up, increased accuracy for cold bursts (no kick!), greater damage, slower cooldown post warm up, and an all around beefier feel. So people who passed on the HMG after using it a few times found that it did much better than it did before and started liking it more than the LMG which performed much worse than before.

Fast forward a generation or two of players and people no longer remember how overpower the LMG was before the patch and how much it was nerfed after it. You once again have people who are more experienced with the LMG and less experienced with the HMG due to the HMG being an unlock and thus require some playing with the LMG in order to graduate to the HMG and the debate opens up again.

If you are more experienced with the HMG you will like it more.
If you are more experienced with the LMG you will like it more.
If you are more experienced with the Clark...what do you care anyways?

In order of patches the following have occurred in the past which has swayed 'followings' from one weapon to another.

1) LMG nerfed, HMG buffed <-- people switched from LMGs to HMGs
2) Clark buffed <--- People switched from MGs to Clarks
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Old 08-31-2009, 03:17 PM   #165 (permalink)
 
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Re: Support weap unlock Ganz HMG - was it all worth it?

Hey Tarenth, it's been a while.

Yh I remember the overpowered LMGs and loved them to death. After the nerfing they got I played the kit much less.


On a separate note, I'll admit it was a little foolish of me to earlier say that the Ganz is an inferior gun. I was initially just wondering about the statement that the Ganz is a far superior weapon, and my personal preference and experiences clouded my judgement when I made that statement.
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