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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Support weap unlock Ganz HMG - was it all worth it? - Holy thread necromancy... Umm... You do know this thread is about two years old right???
  1. #91

    YdoUwant2know's Avatar

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Holy thread necromancy...

    Umm... You do know this thread is about two years old right???

    Page one is from 2006...

    The guy that started it has not been in the forums since January of '08...


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  3. #92

    TheDarkPenguin's Avatar

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    yea, the only reason I got the GANZ was to get the IDS. I really don't like it, so excluding Camp G (sometimes) I never go for support. The shotty is too close range, and the MG's are... not my favorite.



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  5. #93

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    I think that it's only good at long-range, stationary defense.
    That being said, it doesn't work too well, what with the constant volleys of rockets.

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  7. #94

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Not gonna lie, i only read the first two pages...

    I am in the top 1500 with the Ganz so my opinion may be a bit bias, but I love the gun. I agree that it kicks like a mule and overheats, but if you learn the gun it will kill like no other. At long range, if you burst fire while crouching you are able to get in hard hits and easy kills. I have wiped out whole squads w/o overheating doing this. Mid-range, aim for the head and let the spray take them out. Close-range....it's a freakin' minigun. Just spray and watch them all fall down (although brust fire under cover usually keeps you up in this situation).


    It does have a low rate of fire, though. This is one of the biggest disadvantages to the Ganz. In close combat it is very easy to lose a gun fight because you just couldn't spit bullets as fast as other guns. To counter act this, drop an IDS and pay attention. If they can never get the drop on you, than you can always tear them up.

    **and yes, I am dredging this thread back from the dead again. I love the Ganz that much.
    “I don't care if I fall as long as someone else picks up my gun and keeps on shooting.”

    -Che Guevara

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  9. #95

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    I agree we need more people using the ganz
    Reapator, overlord of ponies


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  11. #96

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Quote Originally Posted by Guerrilla_1961 View Post
    Not gonna lie, i only read the first two pages...

    I am in the top 1500 with the Ganz so my opinion may be a bit bias, but I love the gun. I agree that it kicks like a mule and overheats, but if you learn the gun it will kill like no other. At long range, if you burst fire while crouching you are able to get in hard hits and easy kills. I have wiped out whole squads w/o overheating doing this. Mid-range, aim for the head and let the spray take them out. Close-range....it's a freakin' minigun. Just spray and watch them all fall down (although brust fire under cover usually keeps you up in this situation).


    It does have a low rate of fire, though. This is one of the biggest disadvantages to the Ganz. In close combat it is very easy to lose a gun fight because you just couldn't spit bullets as fast as other guns. To counter act this, drop an IDS and pay attention. If they can never get the drop on you, than you can always tear them up.

    **and yes, I am dredging this thread back from the dead again. I love the Ganz that much.

    In close range, the clark will drop you before youe ven squeeze off a burst of any kind. And the trace from the bullets flying through the air will alert people to your position and then rockets will come down crashing on your head.

    I used to be a fan of the ganz (it was the first support weapon I unlocked) but once I got the shotgun, I was blown away.

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  13. #97

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    well Ganz HMG is olny good for long range assults I say, it has never failed me at long ranges.
    But close quaters its bad.

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  15. #98

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Quote Originally Posted by Guerrilla_1961 View Post
    Not gonna lie, i only read the first two pages...

    I am in the top 1500 with the Ganz so my opinion may be a bit bias, but I love the gun. I agree that it kicks like a mule and overheats, but if you learn the gun it will kill like no other. At long range, if you burst fire while crouching you are able to get in hard hits and easy kills. I have wiped out whole squads w/o overheating doing this. Mid-range, aim for the head and let the spray take them out. Close-range....it's a freakin' minigun. Just spray and watch them all fall down (although brust fire under cover usually keeps you up in this situation).


    It does have a low rate of fire, though. This is one of the biggest disadvantages to the Ganz. In close combat it is very easy to lose a gun fight because you just couldn't spit bullets as fast as other guns. To counter act this, drop an IDS and pay attention. If they can never get the drop on you, than you can always tear them up.

    **and yes, I am dredging this thread back from the dead again. I love the Ganz that much.
    My experience with the Ganz is that it's worthless for burst fire as it takes sustained fire to bring the aimpoint in tight enough to hit anything.

    I find it useful in situations where long-range sustained fire can be brought onto a target, while the rest of the squad is assaulting. In CQB, however, it always looses.

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  17. #99

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Thought I'd share a few tips from personal experiences using the Ganz recently:

    The Ganz HMG is exactly what its name says: A HMG!
    Since the Ganz is a heavy machine gun, it must be used as such. That being said, it is horrible while on the move or in CQC situations. You cannot use the same midset of an Assault Kit player when using the Ganz! It takes quite a long time to steady your aim, and even more time to get the MG accurate (after firing for a while). You have no chance against a shotgun to the face.
    The Bianchi and Shuko are LMGs. They are more mobile, and are usually favored because of that. What the Ganz has is deadly accuracy and power at long range.

    Let history show you how it's done!
    How were HMGs used in history? They were usually stationary, covered a set 'kill zone', and were defensive. That's essentially how the Ganz must be used! You probably did not see a German soldier running and gunning in WWII with a MG42 in hand!

    So how do you use the Ganz?
    First, you have to be in the correct squad. If it's the beginning of a round and you're squad-bombed onto a hot flag, that big old machine gun isn't going to help much, and you won't be able to revive anyone, either. The ideal squad is a defensive one, or one that is supporting an attack, such as on a flank.
    Since the HMG is not useful on the move, you must find a (generally high) defensive point where you aren't too far from a medic, but also where you can engage the enemy in a way so that the enemy is too focused on your allies to pay attention to you picking them off. The action must be intense enough on the ground to prevent wandering eyes looking up!
    For example, take the roof on Tunis Harbor (2 UNCAPS, PAC side) south of Eastern Docks. You can engage incoming enemies from Junkyard crossing the barge, but you won't take too much fire (as long as you have Power Station!), as the enemy will be to focused on the apparently larger threat in front of them (which is east on the flag).
    On that note, the map is key. The Ganz is only effective on certain maps, and only on certain parts of those certain maps. The map must have long sight lines with vantage points for you, much like a sniper. Tunis Harbor (with 2 UNCAPS), or the first flag for EU on Fall of Berlin are good choices. I take that back. Tunis Harbor is an excellent choice!
    But wait! You're thinking that this gun must be used like a sniper rifle, and since snipers don't take tickets, the Ganz is useless, right?
    Wrong.
    The Ganz is like a sniper rifle in that it can engage at very, very long ranges but unlike one in that it can continue to cover the downed enemy, and kill medics that move in for the rez! It only takes a few bullets to down an enemy, and considering you have, what, 150? It shouldn't be a problem.
    Even if your squad is on the move, you can support them from high vantage points (e.g. roofs). Any enemies that your squad encounters will be too busy engaging your squad, leaving you free to pick off those pesky medics.

    Personal Experiences:
    Tunis Harbor (2 UNCAPS), PAC side:
    Defended on the roof south of Eastern Docks, as well as firing between the cracks of the fence below the roof to the west. Took NO rocket fire, picked off many lone soldiers, took many tickets.

    Fall of Berlin, EU side:
    Defended in the building between Crossroads and Roadblock. Mainly stayed in the southern corridor (NOT THE CENTER! THAT'S A KILLZONE FOR APC MORTARS!!!). Very easy to cover the main road and ladder entrance to the flag. Was able to stop many rushes on the flag (kill enemy SLs in the hallway above the ladder, kill enemy SLs hugging the building on the main road) and was able to quickly respond to breaks on the northern flank. 20 kills, 22 teamwork, 1 death. EU didn't lose a single flag.


    In summary:
    -Use the Ganz HMG like a HMG.
    -Stay back, away from the frontlines, but not too far from a medic.
    -Get high vantage points, and attack from a distance.
    -Be sure you're in the right situation; light to moderate defense is the best role.
    -Be sure the map is favorable (there are only a few!); long sight lines, roofs, cover, all away from the frontline.

    And if you took Zhohar's Basic Tank course, you can pretty much apply it to the Ganz.
    "I know not with what weapons World War III will be fought, but World War IV
    will be fought with sticks and stones."
    -Albert Einstein



    Proud to be black_Mirror's 10,000th revive! :)

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  19. #100

    KoopaTroopa's Avatar

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Yeah, yeah, yeah. The only problem are the Assault class' rockets. Rockets have ruined any notion of stationary defense which seriously killed this game for me. BF2142 is run-n-gun, period.
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    Blah blah blah.

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  21. #101

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Quote Originally Posted by Gillespie View Post
    Yeah, yeah, yeah. The only problem are the Assault class' rockets. Rockets have ruined any notion of stationary defense which seriously killed this game for me. BF2142 is run-n-gun, period.
    Go back to your realistic games old man, we already know of you're dislike of rockets
    Anger is a gift - Malcolm X


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  23. #102

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Yeah, the HMG is best used in a defensive position covering a certain area. LMG's are just what they say; light. You can be more efficient when mobile as a LMG, but HMG's are meant to deal damage from a nice defensive position. Although I agree with Gillispie that the rockets almost literally vaporise the ability to stay in a defensive position for more than 30 seconds!
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  25. #103

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Perhaps the reason i find the Ganz so effective is because i always look for those high vantage points to cover my team. When i play support I have the mindset of a support role. i am not there to be an action hero...I am cover fire, and confusion for my team. I allow the assault players to move in and do the precision killing.

    I have never been one for front line, face-to-face conflict. I tend to get lost in the action and just lose tickets. However, i disagree that the Ganz is only useful on certain maps. Every map has several spots to get good mid to long range shots from. The trick is to stay just mobile enough to work your surroundings to enemy movement. When I play support I tend to crawl around as much as possible, and fire at various angles to create the greatest amount of confusion and demoralization (A tactic from which i got my name. 500 points to anyone who can figure it out).
    “I don't care if I fall as long as someone else picks up my gun and keeps on shooting.”

    -Che Guevara

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  27. #104

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    I'm trying to figure out the accuracy of the GANJA compared to that of the LMG's... can someone help me decode this?

    Code:
    Feature	Ganz HMG	 vs. 	Shuko K-80
    Army	Unlock	 	PAC
    Type	Heavy Machinegun	 	LMG
    RoF	600	 	900
    Magazines	4	 	3
    Clip size 	120	 	200
    Reload time 	5.3s	 	5.4s
    Deviation Shot Base	-0.9	 	-1
    Deviation Per Shot	-0.11	 	-0.06
    Deviation Reduction 	-0.01	 	-0.009
    Deviation Min 	1.35	 	1.15
    Deviation Moving Max	3.5	 	3
    Deviation Jump Reduction	0.08	 	0.12
    Deviation Zoom 	1.3	 	0.8
    Heat per shot		 	0.025
    Shots to overheat		 	40
    Cool down per sec		 	0.25
    Overheating timeout		 	1.35s
    Damage Minimum 	23	 	14
    Damage Normal 	27	 	18
    Shots to Kill Infantry (Head)	2	 	3
    Shots to Kill Infantry (Light Torso)	4	 	6
    Shots to Kill Infantry (Heavy Torso)	5	 	7
    Shots to Kill Infantry (Extremities)	8	 	12
    Time to Kill Infantry (Heavy Torso) @12m	21ms	 	20ms

    |TG-12th|WhiskeySix

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  29. #105

    <FHC]==0 HighNoon's Avatar

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    Re: Support weap unlock Ganz HMG - was it all worth it?

    Yeah. Basically... the Shuko has less deviation on its initial shot, but the Ganz's crosshair closes faster (i.e. the shots become more accurate). Once both crosshairs are closed, the Shuko is slightly more accurate though.

    The Shuko has better deviation while moving as well (though still really bad). Damage per second is the same. Bianchi is, clip variances aside, nearly identical to the Shuko.

    Perhaps this little video I whipped up will help quell the HMG vs LMG debate (and also seems to disprove how I interpreted the above stats).
    http://rapidshare.com/files/240156826/mgtest.wmv.html

    If someone wants to upload this to youtube be my guest, I however do not have an account.
    Last edited by <FHC]==0 HighNoon; 06-02-2009 at 07:52 PM.

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