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11-24-2006 09:21 PM #46
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11-25-2006 10:08 PM #47
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- Oct 2006
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Re: Taking a Titan Hallway - Discussion
Last edited by omniscendant; 11-25-2006 at 10:08 PM. Reason: spelled wrong
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11-28-2006 05:21 PM #48
Re: Taking a Titan Hallway - Discussion
I remember spawning on a SL Beacon on the friendly titan...it was right behind the protected blast doors to the core room where all of the friendly entrances to the consoles are, so no enemy could touch it.
Well...ended up spawning INSIDE of the sealed core room with no way out. I had to suicide to get out...but I remember thinking "whoa...if this could work on the enemy titan...would the core take damage before the consoles were destroyed?"
Since there's a rumor going around now that you can use the Beacon on an enemy titan (can't personally confirm this), I wonder if putting it close enough to the blast doors on the assaulting team's side could cause a squadmember to spawn inside the core room just as I did on my friendly titan?
Since most defenders stay deep in the necks of the corridors, you might be able to "force" respawning squadmates into the core room just by spacing out other members around the Beacon without worrying too much about getting shot to pieces.
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11-28-2006 05:54 PM #49
Re: Taking a Titan Hallway - Discussion
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11-29-2006 01:06 AM #50
Re: Taking a Titan Hallway - Discussion
My tips for taking the Long hallways... don't be first, 2nd or 3rd man in.
All the forces of Evil need to Succeed is for enough Good men to do nothing.
-Edmund Burke
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12-12-2006 09:26 AM #51
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- Dec 2006
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Re: Taking a Titan Hallway - Discussion
Here are some things I have noticed about titan hallways.
1. For some psychological reason people feel the need to attack the blue corridor before the green, and the red before the yellow. I constantly find that the yellow is undefended while the red is apm'd, rdx'd, and grenade spammed and has a sentry bot. Same thing for green vs blue corridor.
2. If the blue or the green console is blown, one of the sheilds goes down on the red or yellow corridors, none of the defenders know about this for some reason. (excluding tactical gamer servers)
3. If the titan is about to be taken down and you have an apc or transport ready, taking the consoles is pie cause the defenders aren't there yet.
4. RDX can be blown with RDX, if you see it, you should place rdx on it and blow it then rush in (crouched to avoid mines) and kill the guy. Also, visible rdx is the sign of an inexperienced recon. Anybody with smarts is gonna hide it to encourage you to go in the hallway.
5. An apm mine at the entrance to the hallway is lovely. If your squad is attacking and a recon kills some and comes back to place more rdx or another mine they are in a hurry to do so before your team is revived or comes back, they ALWAYs run right into your mine, leaving the console open for your rdx.
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12-12-2006 10:02 AM #52
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12-13-2006 12:23 AM #53
Re: Taking a Titan Hallway - Discussion
Whenever I attack a titan hallway I am always assault for this reason. I'll hang back at the entrance, wait for a nooberoni to set off the RDX/APM at the entrance. Once it goes off, the recon on the inside normally does rush to replace it. I wait patiently at the entrance, and when he sets it, kill him, revive the dead guy, and then take out the console. It always funny watching the Recon guy try to lay the RDX ADN set it off while hes falling backwards dead... Classic move.
All the forces of Evil need to Succeed is for enough Good men to do nothing.
-Edmund Burke
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12-13-2006 09:45 AM #54
Re: Taking a Titan Hallway - Discussion
If there is a guy RDX whoring the entrance to a hallway and you kill him, DO NOT rush the console. There will most likely be APMs someone down the hallway, so crouch-walk to the console.
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12-13-2006 05:25 PM #55
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- Nov 2006
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Re: Taking a Titan Hallway - Discussion
YES!! RED FACTION RULEZ!! That is one big thing missing in this game, blowing people to bits and seeing their red pixels flying out in a burst of violence. I am a bit surprised though that you were able to run in camo'ed (which shouldn't help) when there are so many defenders with sentrys which would have spotted/tagged you. What would really have been cool is if they allowed swat-style bullet proof shields in this game - so that a front of assault guys could make headway down the corridor.
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12-13-2006 08:17 PM #56
Re: Taking a Titan Hallway - Discussion
The shield wouldn't do anything. Just face the APM's towards their direction of travel, and viola, an exposed back to explode onto.
Regarding the Camo.. someone mentioned it before. Have 2-3 assault guys throw smoke all down the hallway at diff distances.. active camo a guy past it all, and BANG... console is down PLUS the defenders.All the forces of Evil need to Succeed is for enough Good men to do nothing.
-Edmund Burke
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12-14-2006 03:11 PM #57
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Re: Taking a Titan Hallway - Discussion
Ya, sounds like a great plan in theory and it would be fun if it worked but unfortunately, as long as there is a competent defensive network of dudes in the hallway this will not work. As soon as someone throws smoke, all the defenders know that someone is running down the hallway so they start grenade spamming and unloading dozens of rounds down the corridor (plus sentrys don't care about smoke), chances are you will get gunned down while making a mad dash down the corridor. As for the suggestion for 'Swat-style' shields, I wasn't talking about the support IPS shields already in the game - I was saying it would be kewl if the game had shields that could be held and walked with down a corridor so as to counter enemy gun fire only; obviously they would still be vulnerable to nades and APM's. But if you think that camo'ing while running blindly down a corridor to eventually RDX the consoles is a good tactic then by all means do it, and it should be fun watching you get blown/shot to bits if I'm defending and see a red triangle attempting to run through a cloud of smoke toward a defensive front of guys w/ sentrys, rocket-fire, support-fire, APM's and grenades. Most of the time too there is an engie/support guy guarding with the defensive group who has the netbat system which makes the camo absolutely useless (which was my first point).. good luck, you'll need it!
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12-14-2006 04:43 PM #58
Re: Taking a Titan Hallway - Discussion
They didn't spot me since they were too busy shooting people charged in blindly! And yes I got smoke support from my SL. On top of that it was a suicidal run so I just have to get there and blow up the console. Thing get pretty simple when you simply want to destroy the console and not worry about staying alive.
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12-15-2006 08:46 AM #59
Re: Taking a Titan Hallway - Discussion
Good point. Although Suicide attacks arne't looking highly upon in TG servers, the objective IS more important than the life. Especially in Titan where tickets don't matter.
As for smoke, I thought they enhanced the way the game handles smoke in 2142. I was under the impression that you could not see red diamonds or nothng through the smoke... Just my impression though.
Regarding smoke though in Conquest mode (just off topic for a second), i have never used smoke (in any game) to conseal my position. Everyone sees smoke and tries to fire at it. I have always used it as a distraction. You shoot smoke about 50-60 away from you, and enemies will normally walways assume you're running through it, expose themselves, ans they die later for the incompetence.All the forces of Evil need to Succeed is for enough Good men to do nothing.
-Edmund Burke
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12-15-2006 09:49 AM #60
Re: Taking a Titan Hallway - Discussion
A suicide run on a console is a grey area. It can be really difficult to take out a console. It's practically suicide to rush a hallway to clear it. On the other hand, you're 100% sure you won't survive the attack regardless of the outcome.
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