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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 11-24-2006, 10:21 PM   #46 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

Bhack rolled my corridor defence today with ease when using those rockets on assault gun unlocks

Also I cant get my beacon to work in the corridors anymore, anyone else had that problem?
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Old 11-25-2006, 11:08 PM   #47 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

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Originally Posted by jepzilla View Post
Well, if we're talking corridors 1&2, the problem is getting around the corner and getting an established position. The attacking squad can throw grenades at least as far as the defending - a little more because the hallway slopes down towards the console, I think - and cover can be provided against weapons fire with the deployable forcefields. But of course, that still leaves you vulnerable to rockets... although there aren't always defenders with rockets! Given the variety of different equipment that the hallway might be defended with, I don't think a single shrinkwrapped strategy will do!

A couple things to consider- first, you don't have to take the corridor in one rush. Second, various items can be left behind. Remember that med boxes heal everybody around at a certain rate, and the effect is additive; while a single medic healing people is less effective than in BF2, several are far more effective. Also, as BaracudaMagoo discovered, the AE defuser has quite a range. Another thing to consider is having some medics hold back by the entrance to revive the inevitable victims of grenades or RDX/APMs.

I'd like to try out a first rush in which the supports deploy their forcefields across the corridor, and supply crates and med packs are dropped behind it. Then follow that with a second assault which tries to break through the defense through the now established position. Constantly rushing in doesn't really accomplish anything- I really want to see people leaving things behind with each push to help with the next- sentry drones, force fields, crates, mines, etc...

One thing that is really critical though, and something that has been lacking even in TG squads, is some more advanced teamwork. Patience is far better than rushing in on your own over and over, so any plan really needs to start with the squad first securing the entrance so that nobody comes up the hall and wipes them out. Second, securing the area outside; I can't count the number of times on Titan defense I come up a different corridor and take out a squad waiting a the entrance because nobody was watching their backs (well, yes I can, I've done it about five times). Once you've got that done then you can start thinking about how to break through.

Other things to consider- the defenders have to split their defense across corridors 1 & 2, you can throw everybody at one. But once you've taken a corridor the defenders have to reposition. If they have any sense they will reposition to the other long corridor, if one of those consoles hasn't been destroyed yet... if you have someone with RDX, once the corridor is breached you don't need everybody in! Just one guy to guard his back while he deploys the explosives, everybody else should try to make a quick run on the other corridor before the defenders have a chance to rally! The entire premise of this thread is that breaking through an entrenched defense is hard, so try not to let them become entrenched. :-)
Partly true, but smarter squad leader will already have people ahead of you in that corrider. Oh and its not additive its multiplicative (2x a rate, adding would be what a med box does to your health).

Last edited by omniscendant; 11-25-2006 at 11:08 PM. Reason: spelled wrong
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Old 11-28-2006, 06:21 PM   #48 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

I remember spawning on a SL Beacon on the friendly titan...it was right behind the protected blast doors to the core room where all of the friendly entrances to the consoles are, so no enemy could touch it.

Well...ended up spawning INSIDE of the sealed core room with no way out. I had to suicide to get out...but I remember thinking "whoa...if this could work on the enemy titan...would the core take damage before the consoles were destroyed?"

Since there's a rumor going around now that you can use the Beacon on an enemy titan (can't personally confirm this), I wonder if putting it close enough to the blast doors on the assaulting team's side could cause a squadmember to spawn inside the core room just as I did on my friendly titan?

Since most defenders stay deep in the necks of the corridors, you might be able to "force" respawning squadmates into the core room just by spacing out other members around the Beacon without worrying too much about getting shot to pieces.
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Old 11-28-2006, 06:54 PM   #49 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

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Originally Posted by Prophaniti View Post
I remember spawning on a SL Beacon on the friendly titan...it was right behind the protected blast doors to the core room where all of the friendly entrances to the consoles are, so no enemy could touch it.

Well...ended up spawning INSIDE of the sealed core room with no way out. I had to suicide to get out...but I remember thinking "whoa...if this could work on the enemy titan...would the core take damage before the consoles were destroyed?"

Since there's a rumor going around now that you can use the Beacon on an enemy titan (can't personally confirm this), I wonder if putting it close enough to the blast doors on the assaulting team's side could cause a squadmember to spawn inside the core room just as I did on my friendly titan?

Since most defenders stay deep in the necks of the corridors, you might be able to "force" respawning squadmates into the core room just by spacing out other members around the Beacon without worrying too much about getting shot to pieces.
The beacon's behavior changed with the last patch. It seems to only work in the cargo bay and the console corridors and players are drop podded in instead of insta-spawning by the beacon. This was probably to fix the exploits you have just considered.
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Old 11-29-2006, 02:06 AM   #50 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

My tips for taking the Long hallways... don't be first, 2nd or 3rd man in.
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Old 12-12-2006, 10:26 AM   #51 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

Here are some things I have noticed about titan hallways.

1. For some psychological reason people feel the need to attack the blue corridor before the green, and the red before the yellow. I constantly find that the yellow is undefended while the red is apm'd, rdx'd, and grenade spammed and has a sentry bot. Same thing for green vs blue corridor.

2. If the blue or the green console is blown, one of the sheilds goes down on the red or yellow corridors, none of the defenders know about this for some reason. (excluding tactical gamer servers)

3. If the titan is about to be taken down and you have an apc or transport ready, taking the consoles is pie cause the defenders aren't there yet.

4. RDX can be blown with RDX, if you see it, you should place rdx on it and blow it then rush in (crouched to avoid mines) and kill the guy. Also, visible rdx is the sign of an inexperienced recon. Anybody with smarts is gonna hide it to encourage you to go in the hallway.

5. An apm mine at the entrance to the hallway is lovely. If your squad is attacking and a recon kills some and comes back to place more rdx or another mine they are in a hurry to do so before your team is revived or comes back, they ALWAYs run right into your mine, leaving the console open for your rdx.
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Old 12-12-2006, 11:02 AM   #52 (permalink)
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Re: Taking a Titan Hallway - Discussion

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2. If the blue or the green console is blown, one of the sheilds goes down on the red or yellow corridors, none of the defenders know about this for some reason. (excluding tactical gamer servers)
I think everyone knows this, it's just the fact everyone leaves the newly opened upper hallway and defends the lower hallway on the otherside because it is easier.
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Old 12-13-2006, 01:23 AM   #53 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

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An apm mine at the entrance to the hallway is lovely. If your squad is attacking and a recon kills some and comes back to place more rdx or another mine they are in a hurry to do so before your team is revived or comes back, they ALWAYs run right into your mine, leaving the console open for your rdx.
Whenever I attack a titan hallway I am always assault for this reason. I'll hang back at the entrance, wait for a nooberoni to set off the RDX/APM at the entrance. Once it goes off, the recon on the inside normally does rush to replace it. I wait patiently at the entrance, and when he sets it, kill him, revive the dead guy, and then take out the console. It always funny watching the Recon guy try to lay the RDX ADN set it off while hes falling backwards dead... Classic move.
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Old 12-13-2006, 10:45 AM   #54 (permalink)
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Re: Taking a Titan Hallway - Discussion

If there is a guy RDX whoring the entrance to a hallway and you kill him, DO NOT rush the console. There will most likely be APMs someone down the hallway, so crouch-walk to the console.
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Old 12-13-2006, 06:25 PM   #55 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

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I know, one time in another server me and my SL had to resort to suicide tactic. The entire team act like a group of incoherent idiots save for me and my SL who actually use the mic and work together. The PC team work very well in hallway defending, to the point of near impenetrable. They have multi layers of C4, AMPs, 2 sentry guns, medics and supports with shields.

So my SL asked me to make the ultimate sacrifice. He would drop smoke then rocket them with airbursts and I charge in with my camo to C4 the console. Work like a charm with me took out the console, 4 guys and myself in the process. But that was after we lost nearly a conquest worth of men before the 3rd console. Sometimes, I wish we can put C4 on men like Red Faction 1, screw EA and their rated PG content. Imagine the rise of suicide squads and 'martyrdom clans' emerged from that possibility!!!

YES!! RED FACTION RULEZ!! That is one big thing missing in this game, blowing people to bits and seeing their red pixels flying out in a burst of violence. I am a bit surprised though that you were able to run in camo'ed (which shouldn't help) when there are so many defenders with sentrys which would have spotted/tagged you. What would really have been cool is if they allowed swat-style bullet proof shields in this game - so that a front of assault guys could make headway down the corridor.
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Old 12-13-2006, 09:17 PM   #56 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

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YES!! RED FACTION RULEZ!! That is one big thing missing in this game, blowing people to bits and seeing their red pixels flying out in a burst of violence. I am a bit surprised though that you were able to run in camo'ed (which shouldn't help) when there are so many defenders with sentrys which would have spotted/tagged you. What would really have been cool is if they allowed swat-style bullet proof shields in this game - so that a front of assault guys could make headway down the corridor.
The shield wouldn't do anything. Just face the APM's towards their direction of travel, and viola, an exposed back to explode onto.

Regarding the Camo.. someone mentioned it before. Have 2-3 assault guys throw smoke all down the hallway at diff distances.. active camo a guy past it all, and BANG... console is down PLUS the defenders.
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Old 12-14-2006, 04:11 PM   #57 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

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The shield wouldn't do anything. Just face the APM's towards their direction of travel, and viola, an exposed back to explode onto.

Regarding the Camo.. someone mentioned it before. Have 2-3 assault guys throw smoke all down the hallway at diff distances.. active camo a guy past it all, and BANG... console is down PLUS the defenders.
Ya, sounds like a great plan in theory and it would be fun if it worked but unfortunately, as long as there is a competent defensive network of dudes in the hallway this will not work. As soon as someone throws smoke, all the defenders know that someone is running down the hallway so they start grenade spamming and unloading dozens of rounds down the corridor (plus sentrys don't care about smoke), chances are you will get gunned down while making a mad dash down the corridor. As for the suggestion for 'Swat-style' shields, I wasn't talking about the support IPS shields already in the game - I was saying it would be kewl if the game had shields that could be held and walked with down a corridor so as to counter enemy gun fire only; obviously they would still be vulnerable to nades and APM's. But if you think that camo'ing while running blindly down a corridor to eventually RDX the consoles is a good tactic then by all means do it, and it should be fun watching you get blown/shot to bits if I'm defending and see a red triangle attempting to run through a cloud of smoke toward a defensive front of guys w/ sentrys, rocket-fire, support-fire, APM's and grenades. Most of the time too there is an engie/support guy guarding with the defensive group who has the netbat system which makes the camo absolutely useless (which was my first point).. good luck, you'll need it!
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Old 12-14-2006, 05:43 PM   #58 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

They didn't spot me since they were too busy shooting people charged in blindly! And yes I got smoke support from my SL. On top of that it was a suicidal run so I just have to get there and blow up the console. Thing get pretty simple when you simply want to destroy the console and not worry about staying alive.
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Old 12-15-2006, 09:46 AM   #59 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

Good point. Although Suicide attacks arne't looking highly upon in TG servers, the objective IS more important than the life. Especially in Titan where tickets don't matter.

As for smoke, I thought they enhanced the way the game handles smoke in 2142. I was under the impression that you could not see red diamonds or nothng through the smoke... Just my impression though.

Regarding smoke though in Conquest mode (just off topic for a second), i have never used smoke (in any game) to conseal my position. Everyone sees smoke and tries to fire at it. I have always used it as a distraction. You shoot smoke about 50-60 away from you, and enemies will normally walways assume you're running through it, expose themselves, ans they die later for the incompetence.
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Old 12-15-2006, 10:49 AM   #60 (permalink)
 
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Re: Taking a Titan Hallway - Discussion

A suicide run on a console is a grey area. It can be really difficult to take out a console. It's practically suicide to rush a hallway to clear it. On the other hand, you're 100% sure you won't survive the attack regardless of the outcome.
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