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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Mine Placement Strategies - Do you have a strategy for mine placement? What ideas do you have to maximize
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    TheFatKidDeath's Avatar

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    Lightbulb Mine Placement Strategies

    Do you have a strategy for mine placement? What ideas do you have to maximize the efficiency of mines for your team and squad?

    One of the reasons I enjoy playing Engineer is because of the mines. I like the expanded variety of mines in BF 2142 (EMP - motion). It's always alot of fun laying some mines on a flag or silo, moving from that position, and five minutes later having the "You killed ....." at the bottom of your screen and looking up at the ticker and seeing you took the poor sucker out with your motion mines half the map away. Seeing a motion mine activate, and run off like a dog chasing a car, is priceless. Additionally, having an EMP mine activated by a vehicle, you can really feel the opposing drivers frustration knowing they are a sticking target without any options beyond abandoning the vehicle. I like the fact that mines are not activated by your own team which was a pet peeve of my mine in BF 2 where no one ever seems to pay attention to active mines (nice to see the problem has been solved in the 22nd century).

    I don't play the Recon kit so perhaps some one can shed some ideas of placement of the Anti-personal mine. For the Engineer kit, the EMP and motion mine are a deadly one two punch and are an effective defense as you are at the flag and silo and well after you have left. I find too many players throw the mines down without thinking of how they effective gameplay.

    Some strategies of mine for laying mines:

    1)Mines can be seen and can be easy to get a visual on them from a distance if you are careful. So, hide your mines from view by taking advantage of obstacles. Entrances to flags or silos usually have barricades which prevent a driver from seeing what is behind them - lay the motion mines behind the barricades. Placing the motion mine at the edge of the barricade is usually close enough to active the mine by a passing vehicle. Besides the barricade at the entrances, I like to lay the motion mines out of view around the flags and silos. Flag crates are a great hiding space for the motion mines as everyone likes to roll up with a vehicle, cap it, and roll off. Three or four motion mines popping up from a flag or silo is always a nasty surprise!

    2) If you need to lay mines in the open, I found it to be most effective by placing the EMP in FRONT of the motion mine. The EMP mine disables the vehicle which gives time for the motion mine to activate and hone in for the kill.

    3) Mines can affect behavior. LET the enemy driver see the mines at what ever position you are defending. Force him to go around to another entrance, let him enter and trap the vehicle. He can't leave the mined entrance and tanks and APC's can be taken down by quick moving infantry, especially in the confines of a base. Use the mines as choak points.

    4) Like the sentry guns, you can hear and see the motion mines activate and hear the EMP mines. That's always a good clue to the proximity of a vehicle.

    Anyother uses? Let's read 'em!
    Last edited by TheFatKidDeath; 11-14-2006 at 06:47 PM.
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  3. #2

    Exploding_Silver's Avatar

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    Re: Mine Placement Strategies

    Support guy driving jeep, engineer in back can drop motion mines upon driver's call.
    Jeeps are tough shots for tanks, so go tank hunting ! great fun !

    You can also drop mines from dropships

    credit to Ham & Jep

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    Re: Mine Placement Strategies

    Since I play almost all Recon, APM mines are beastly for getting kills when placed correctly. For defending, put both right at the flag facing the 2 most used entrances. The closer you put them to the flag, the better off that someone will run straight into them when diving for flag cover.

    Besides the on the flag, put them in the tubular crates that are found near flags. People take cover in them all the time, and often find a nice supprise waiting for them. Stairs make for great spots, but place them at the top. If you are sniping, use them as a guard. People will often try and sneak up on you and run into these little buggers. Pretty much put them any place you see the enemy running through.

    For RDX, there is always the fun stealth and sticky you can use on tanks and APC's, but you are easy to spot when running at a 90 degree angle across the FOV of the target. Either run straight towards the vehicle, or drop prone and stay stealthed until they pass their gaze over you, then go sticky them.

    RDX also works well defending flags from infantry, but only when you have an eye looking at the flag. Going by the "CP lost" minimap isn't going to work too well as it is barely noticiable, opposed to PoE2 where it was obvious. You also don't want to blow it when the flag drops because friendlies may be in the blast area trying to kill the intruders.

    On Titan mode, both of these become 10X better, because infantry is forced down narrow pathways. One AMP should do the trick set between the barriers in the hallways. Set both in the same hallway, farther than 10m from eachother, and in diffrent positions. Directly on the corners also works well. Watch out for team damage on titan, because that enemy may always come charging down the hall and not stop, setting off your mines in the midst of friendiles.

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    Re: Mine Placement Strategies

    I read a pretty good tip somewhere about using EMP mines and motion mines together. Clearly place the EMP mines at a chokepoint then hide the motion mines at the side. The vehicle can choose to run over the EMP mines and then get destroyed by the motion mines or drive around into the hidden motion mines.
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  9. #5

    TheFatKidDeath's Avatar

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    Re: Mine Placement Strategies

    Was doing some mine research on the Titan server while waiting for some more players - thanks Sarc for the assistance.

    1) Three motion mines will bring the Tank and APC armour rating down to a seven. You have about three or four seconds to jump out before it explodes. Three motion mines are the minimum number of mines for a kill.

    2) Four motion mines and the armour is instantly destroyed.

    3) Once the motion mines lock onto you cannot out run them. The only way to prevent them from tracking you is to get out of the vehicle. Perhaps then they can be deactivated (will have to try that)?

    I did not try the motion mines on a Walker or jeep but will post the results when I have them. I'm assuming the Walker would have the same armour rating as the tank and APC and the jeep less.
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    Re: Mine Placement Strategies

    I've had success slowly withdrawing a vehicle from a minefield by getting in, backing it out until the mines get too close, then hopping out and letting them reset. It takes a while and leaves you pretty vulnerable, but at least it's not impossible to extricate yourself from an untended minefield.

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    Re: Mine Placement Strategies

    I always laugh when I see a jeep racing away with a couple mines chasing it.

    I place mines at the corners (where the road turns 90 degrees) of the Tunis harbor map. The jeeps have to slow down to navigate the turns and usually pick up a couple of motion mines.

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    Re: Mine Placement Strategies

    What's annoying is EMP mines are triggered by unmanned vehicles as well. You can get in a jeep, gun it towards a mine field, then jump out as the jeep disables the mines without triggering the motion mines. A nice 1-2 punch to get a FAV convoy through a mine field since, as mentioned before, motion mines can't catch up to them.

    You can use the same tactic to draw mines away from their location. Get in a vehicle and let them chase you some distance then jump out. Eventually the mines will reach a distance where they just stay in the air then vanish. Definately annoying if someone is using a FAV to clear a path.

    Mines are also destroyed by EMP strikes and, I believe, RDX detonations. So if you want to clear a mine field fast, just order an EMP strike and take them all out.


    Effective and fun Mine placement? ON YOUR TITAN! Seriously, its one of the best ways to take out incoming air ships other than the jump pod. On the top deck line the rails with your EMP mines. Most pilots try the swoop and squat to avoid the AA chaingun on top of the titans so flying close to the rail will trigger your EMP mine and disable the aircraft. Just like AA EMP missles the helicopter will fall and take falling damage. Worst case senario it falls to the deck and starts smoking and explodes due to landing at an angle (rear half still on the rail). Best case senario the helicopter is disabled in the air, bounces off the side of the titan and plummets for a good while giving the pilot and all abord a good scare before blowing up (Air v Air impact damage is greater than fall damage). Set your motion mines on the bottom deck to destroy incoming airships from that route. Since the bottom deck is open to the defenders, but too low for the chaingun pilots make a more careful landing. The motion mines will jump up at a nice range and 'chase' the helicopter in the air and blow it before it lands.

    Mines and your CO planting the Titan somewhere APCs can't get to are effective ways to shut out a boarding party offense.
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    Re: Mine Placement Strategies

    Oh so if EMP's trigger motion mines, that must be why Acreo set off the motion mines even though he was on my team. He set them off because the EMP mines destroyed them. So I guess another tip is not to place your EMP mines and motion mines too close together unless you want them to detonate together.
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  19. #10

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    Re: Mine Placement Strategies

    EMP strikes as in the CO called EMP orbital attack. EMP strikes disables all mines and explosives so its an effective way to clear a path though mine fields.

    EMP mines do not disable motion mines since putting them together makes such a nice 'one-two' punch for FAVs. However, EMP mines are dumber than the motion mines and can be triggered by both unmanned and hostile vehicles while motion mines only activate with hostile vehicles. If you want to disable the EMP mines just gun your vehicle at the mines and jump out, you'll trip all the EMPs while the motion mines lay dormant.

    Personally I haven't tried disarming mines with the EMP grenade, but I hear mixed results and choose not to believe them until I get a confirmation.


    For what its worth? These findings may change if the server settings change. EMP mines can be made FF and disable all vehicles which could, in turn, disable motion mines which are considered a team asset and small vehicles. However, most of the time I try NOT to drive through mine fields because its just not smart.
    My sanity is not in question...
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    Re: Mine Placement Strategies

    Great gem and with all the mine placemnet questoins going on it shoud not hurt to bump this up

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    Re: Mine Placement Strategies

    APM's and RDX go hand in hand. Usually I never leave my RDX alone, but if I have to, I always leave my APMs as a trigger to let me know that there are baddies going through.
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  25. #13

    <FHC]==0 HighNoon's Avatar

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    Re: Mine Placement Strategies

    You can definitely use the EMP Grenade to take out Motion Mines. I do it all the time. I can't say for sure about it taking out EMP mines though.

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    Re: Mine Placement Strategies

    Quote Originally Posted by Tarenth View Post

    Effective and fun Mine placement? ON YOUR TITAN!
    I believe that is against server rules. I took a look at the server rules thread, and didn't see it though... so I'm not entirely sure.

    However, I can't recall one time on a TG server that I've seen that tactic used.
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    Re: Mine Placement Strategies

    Mining your own Titan is against rules? Why on earth?

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