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Old 12-06-2006, 05:18 PM   #16 (permalink)
 
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Re: Titan Defense

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Originally Posted by IMI-50AE View Post
I find that there is a good way to keep the amount of guys attacking the titan relatively manageable. Have at least one guy, preferably two if your titan moved up closer to the action, man the AA guns. Then, for those careful pilots who come in low and land on the bottom deck to avoid the guns, drop some motion mines on both levels. If they take the hint and stick to APCs, keeping the bottom turrets manned and repaired is important, and also have your gunship (you do have your gunship active, right?) keep an eye out for APCs parked near your titan or heading that way and have him take those things out. For beacons, it's easy to tell if the enemies are podding from APCs or a spawn beacon based on their trajectory, so if there is a beacon up top, send a squad to pod up there and take the beacons out. This should keep the guys who board your titan to a level that your guys on Titan D can handle, while keeping enough of your team free for silo duty or titan assault.
Damn, IMI-50AE made the point before I could but that is that too much emphasis is placed upon defending titan hallways, core rooms..etc. I think the main point that is missed in sooo many games, is that you must first attempt to limit the number of dudes pouring into your titan. Having layers of defense is the best defense you can have. Having at least one tank/walker on the ground right under the titan is good for killing apc's, having a gunship hovering over the titan blows the dropships coming in out of the sky, having two or so defenders on the roof of the titan kills the guys podding in, having dudes in the cargo bays with APM's/sentry guns kill anyone getting past that, having a dude or two in the main room is good for assault guys who manage past all that, then finally we get to the types of defense you guys are talking about (hallways, cores..etc). Layering your defense and focusing on killing the 'drafts' (ways attacking enemies are getting into your titan) is the way to go.
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Old 12-07-2006, 09:53 AM   #17 (permalink)
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Re: Titan Defense

I found a good defense for a 6 man/woman squad is to have 2 in hall one, 2 in hall two, and 2 podding onto the back of the titan. The guys in the halls can use whatever defense they find useful (LMGs, APM, RDX, rifle-rockets, etc) but the main concern is the 2 guys podding to the back of the titan.

The 2 guys on the back of the titan clear any spawn beacons or parked transports they find. Once those are cleared, each enter the titan in a different way (vents or main deck) make there way into the cargo bay (clearing the vents and entrances on the way) then clean out the cargo bay. Usually if there are people attacking hallways (depending on the defense in the halls), the enemy will sit at the hallway entrance. The 2 squad members entering the back of the titan should be able to easily (most of the time) be able to clear them most of them or all of them out. If the 2 squad members die, they spawn on the bridge and do it all over again. If they live, they run to the bridge and do it all over again.

This way you should be able to clear vent campers and hinder the flow of troops entering your titan (unless they all come from APCs, in which case the 2 assulters can man the titan guns and take out the APCs when they are in the hanger).
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Old 12-07-2006, 10:33 AM   #18 (permalink)
 
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Re: Titan Defense

When defending the titan PLEASE be smart about where you place your apms. I find that people do 2 things that are stupid when placing them, they either place them right in the doorway which is easily seen and people crawl past it making it useless. or they place them too close to the doorway, If they are too near the doorway you only get one kill as the rest of the squad will wait for one team member to get in before they enter. However, if you place it a few feet back the odds of 3 people running in go way up.)
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Old 12-07-2006, 03:46 PM   #19 (permalink)
 
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Re: Titan Defense

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When defending the titan PLEASE be smart about where you place your apms. I find that people do 2 things that are stupid when placing them, they either place them right in the doorway which is easily seen and people crawl past it making it useless. or they place them too close to the doorway, If they are too near the doorway you only get one kill as the rest of the squad will wait for one team member to get in before they enter. However, if you place it a few feet back the odds of 3 people running in go way up.)

Yes this is very true.. once a bunch of enemy dudes are in close quarters, the kill effectiveness for the APM goes way up and if people don't see it immediately at the entrance they will try to run in. I noticed that I get most kills when I put the APM right on the BOXES that are in the main room (where all the entrances to the hallways are) because that is a kill zone for most enemy titan attackers and so usually they will run as fast as they can through that area (they go slow through the hallway from the lower platform and then slow again once they reach the entrance to one of the hallways) BUT they run fast through the main room (setting off all of the APMs).
Also, true about the fact that whole groups of attackers bunch up at the hallway entrances and all it takes is one well placed grenade thrown from the cargo bay and you kill them all. I've seen a lot of people start firing on enemies from the cargo bay immediately after they come around the corner and enter the main room - try waiting a moment (if you know there are hallway defenders present) and wait for them to gather an offensive team, then just chuck a grenade.. you will get many kills this way.
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Old 12-08-2006, 12:04 AM   #20 (permalink)
 
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Re: Titan Defense

Two things I do:

1) Place the mines in the direction the enemy would be travelling.. that way it won't trigger until the first guy runs past. (also enemy will think its one of theirs trying to kill defenders).

2) Play Recon.. roaming the cargo bay.. run by, lay RDX (hoping that no one sees you) and set it off with 3-5 guys standing there waiting. You can normally sneak up behind them though the little passageway between the box thing, and the upper level (between the ramps..) just lay the RDX, back off a pinch, set it off.
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Old 12-08-2006, 02:09 PM   #21 (permalink)
 
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Re: Titan Defense

I just had a question about attacking via the cargo bay ducts... I consistently die by landing on an APM someone plants at the base of the cargo bay duct.. does anyone know how to disarm or otherwise circumvent this tactic? I throw grenades at it and nothing happens, finally someone just has to jump down there and suicide themselves for the greater good but by the time someone else jumps down the defender has placed another APM.. is there any way to counter this sort of tactic used by cargo bay defenders besides going into the main room via the lower level and chucking a grenade up into the cargo bay to kill the defender? I know that the Zellar takes those APM's out but if it's placed by a competant defender it's in a position where you cannot see it (from where you stand on the second level) but it's still close enough to detonate when you jump down the duct...Just wondering if the engineer's defuser thingy will defuse the APM from that distance.... I just can never seem to find a way around simply jumping down the duct to set off the APM so that other attackers can come pouring in...
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Old 12-08-2006, 02:15 PM   #22 (permalink)
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Re: Titan Defense

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I just had a question about attacking via the cargo bay ducts... I consistently die by landing on an APM someone plants at the base of the cargo bay duct.. does anyone know how to disarm or otherwise circumvent this tactic? I throw grenades at it and nothing happens, finally someone just has to jump down there and suicide themselves for the greater good but by the time someone else jumps down the defender has placed another APM.. is there any way to counter this sort of tactic used by cargo bay defenders besides going into the main room via the lower level and chucking a grenade up into the cargo bay to kill the defender? Just wondering if the engineer's defuser thingy will defuse the APM from that distance.... I just can never seem to find a way around simply jumping down the duct to set off the APM so that other attackers can come pouring in...
I doubt the defuses would have that range. The only way to get rid of it without human sacrifice is with RDX. RDX blows away enemy APMs and other RDX packs (not sure about motion mines). So just toss an RDX down and blow it.

This tactic is great if a recon guy is camping the vent entrence with RDX. After blowing his RDX and jumping down, the recon guy camping the vent will always be lieing at the other end with a detonator in his hand. A good defensless kill for you (altough you still have to watch out for APMs further down the vent that were out of your RDX blast radius)
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Old 12-08-2006, 02:35 PM   #23 (permalink)
 
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Re: Titan Defense

The RDX is a good trick since nothing else will work if you want to go through the vents. The AE defuser is only good up to 4m and it's definitely too far to reach the vent's floor.
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Old 12-18-2006, 02:23 PM   #24 (permalink)
 
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Re: Titan Defense

OMG - duh.. of course, I can't believe I didn't think of that.. that is a great idea.. just throw some RDX down there and maybe to be safe a grenade before jumping down with machine gun in hand.. GREAT, thanks guys!
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Old 12-19-2006, 01:05 AM   #25 (permalink)
 
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Re: Titan Defense

Quote:
Originally Posted by IMI-50AE View Post
I find that there is a good way to keep the amount of guys attacking the titan relatively manageable. Have at least one guy, preferably two if your titan moved up closer to the action, man the AA guns. Then, for those careful pilots who come in low and land on the bottom deck to avoid the guns, drop some motion mines on both levels. If they take the hint and stick to APCs, keeping the bottom turrets manned and repaired is important, and also have your gunship (you do have your gunship active, right?) keep an eye out for APCs parked near your titan or heading that way and have him take those things out. For beacons, it's easy to tell if the enemies are podding from APCs or a spawn beacon based on their trajectory, so if there is a beacon up top, send a squad to pod up there and take the beacons out. This should keep the guys who board your titan to a level that your guys on Titan D can handle, while keeping enough of your team free for silo duty or titan assault.

The counter to the DELTA titan defense (Don't Even Let Them Aboard) is to take a troopship and start HALO dropping onto the titan. Since troopships double as spawn points for Titan mode a single troopship hovering high above the titan can be used to drop you entire team right on the titan without having to deal with the AA guns or Artiliary. Of course, a gun ship will take you out, but if you hover high enough people might mistake the drop pods for beacon spawns instead.
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Old 12-20-2006, 02:54 PM   #26 (permalink)
 
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Re: Titan Defense

easy way to get ontop of your own titan is to get into a pod in the flight deck,
make sure you are looking 90 degrees away from your titan,
then pod and press backwards,
as you pod, just guide yourself backwards with the minimap (watch the minimap in the movie below)

*see it* movie 2mb
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Old 12-20-2006, 03:03 PM   #27 (permalink)
 
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Re: Titan Defense

Quote:
Originally Posted by Exploding_Silver View Post
easy way to get ontop of your own titan is to get into a pod in the flight deck,
make sure you are looking 90 degrees away from your titan,
then pod and press backwards,
as you pod, just guide yourself backwards with the minimap (watch the minimap in the movie below)

*see it* movie 2mb
That is easier than the «get in the pod, look at the back, pod and rotate» method

DB
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