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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 11-30-2006, 02:36 PM   #1 (permalink)
 
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Defending rear flags on Shuhia Taiba

Shuhia Taiba is basically a linear map. You can only get to flag D through flags A, B and C. Unless you are flying, that is.

So, when the main fighting tends to be around Freezers / Central Base, while rear bases are usually undefended and can be captured by small airborne units.

What I have found is that a rear base can be defended against airdrops single-handedly. The way to do it is park an APC next to the AA turret and watch for choppers approaching from the north. Whenever one comes in, try to shoot it down. If that doesn't work, hop into the APC and kill anybody running away from the chopper. Use driver's machine gun on people running around (immediate access to the shield key), and switch to mortar when the shield is up/recharging, or someone manages to reach cover.

Yesterday, I defeated four consecutive helo drops in one round on the Supply Base all by myself this way. K/D 11:1.

Thoughts?
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Old 11-30-2006, 02:41 PM   #2 (permalink)
 
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Originally Posted by Pronin View Post
Shuhia Taiba is basically a linear map. You can only get to flag D through flags A, B and C. Unless you are flying, that is.

So, when the main fighting tends to be around Freezers / Central Base, while rear bases are usually undefended and can be captured by small airborne units.

What I have found is that a rear base can be defended against airdrops single-handedly. The way to do it is park an APC next to the AA turret and watch for choppers approaching from the north. Whenever one comes in, try to shoot it down. If that doesn't work, hop into the APC and kill anybody running away from the chopper. Use driver's machine gun on people running around (immediate access to the shield key), and switch to mortar when the shield is up/recharging, or someone manages to reach cover.

Yesterday, I defeated four consecutive helo drops in one round on the Supply Base all by myself this way. K/D 11:1.

Thoughts?
Nice tactics...this will work well with a TGer but getting a "visitor/pubbie" to solo and guard a rear flag where there is no "action" will be rough. But one more tool in the commander's toolkit.
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Old 11-30-2006, 02:52 PM   #3 (permalink)
 
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Re: Defending rear flags on Shuhia Taiba

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Originally Posted by Pronin View Post
Yesterday, I defeated four consecutive helo drops in one round on the Supply Base all by myself this way. K/D 11:1.

Thoughts?
Thoughts.....I think I'm going to avoid you with that kind off K/D ratio
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Old 11-30-2006, 03:52 PM   #4 (permalink)
 
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Re: Defending rear flags on Shuhia Taiba

2 Problems I see with this tactic:

1- It can be quite boring

2- A good driver + gunship can easily wipe you out
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Old 11-30-2006, 03:57 PM   #5 (permalink)
 
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Re: Defending rear flags on Shuhia Taiba

1- It can be quite boring



Like I said, this is not so much a problem here at TG because we look at the big picture and play as part of a team. Sometimes you just have to suck it up and take one for the team. It's getting the public at large with so few TG troops actually playing, to stay on defense and be bored once in awhile.
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Old 11-30-2006, 07:03 PM   #6 (permalink)
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Re: Defending rear flags on Shuhia Taiba

On maps where I know there is going to be a boring CP, as CO I will spawn as Recon and RDX / APM the flag and jump in an APC / Tank and get back into my CO screen.

I can see them coming on the scan. APMs pick up the first two, RDX picks up a couple and I clean then up with the armour. I did this exact same thing on Shuhia Taiba and it only involved about 30 seconds out of my CO screen to destroy each wave. If any of my team spawn at the flag, I hand over the armour to them.

Having said this, make sure you don't lose track of your purpose. If the assault is heavy, respawn at your UCB and send a squad. You should only do something like this if it doesn't distract you from your duties.
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Old 11-30-2006, 11:13 PM   #7 (permalink)
 
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Re: Defending rear flags on Shuhia Taiba

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Originally Posted by experiment626 View Post
1- It can be quite boring



Like I said, this is not so much a problem here at TG because we look at the big picture and play as part of a team. Sometimes you just have to suck it up and take one for the team. It's getting the public at large with so few TG troops actually playing, to stay on defense and be bored once in awhile.
Believe me, I always tell people to see the big picture, hold silos and don't go crazy on the titan etc. but we cannot forget that this is a game that we play to have fun. If you're at a spawn that takes more than 3-5mins before anyone attacks you, you will not have fun, and to me that's just wrong.
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Old 12-01-2006, 04:24 AM   #8 (permalink)
 
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Re: Defending rear flags on Shuhia Taiba

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Thoughts.....I think I'm going to avoid you with that kind off K/D ratio
Nah, usually I am white and fluffy, and my average K/D to date is just 1.17.

Speaking of fun, scoring 5 kills in as many seconds is fun

From what I saw, it is not wise for a gunship to go one on one against an AA turret.
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Old 12-02-2006, 04:03 AM   #9 (permalink)
 
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Re: Defending rear flags on Shuhia Taiba

Actually I think it depends on the skill of the pilot and the gunner if they can tackle an AA turret and come out on top. If you dive bomb it and fly right over the top you may take a few hits, but your speed is your best defense. Also, the gunship can turn MUCH faster than the turret can. Do a flyby to get its attention with pot shots then hover and spin around behind it and you've got a dead turret since you've got a good chance to fire on it without retaliation.

Not advisable with a wise engineer using an AVR to snipe targets out of the air though. I was getting annoyed at someone who kept doing it to me that I hopped out of the turret and just popped an AVR round through the cockpit. Flaming wreckage and manically laugher filled the area. ^_^
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Old 12-04-2006, 03:55 PM   #10 (permalink)
 
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Re: Defending rear flags on Shuhia Taiba

Yea, most of the aa guns in Shuhia Taiba have blind spots or at least paths that an enemy gunship can take advantage of in coming up behind the gun to shoot it out. As long as the approach to the silo is low and fast most people do not just sit in the aa gun all day waiting .. most people jump into it once they see a ufo fly by.. the silo (I think number 5) at the end with the huge mountain and scrap yard has it's aa gun on the roof of a building BUT a good gunship pilot can fly low/fast along the right side of the monorail all the way to the building and then surprise anyone in the aa gun by lifting the gunship over the building and shooting missles directly at it's back - if worse comes to worse, the gunner can always drop out of the gunship on a fast fly by to take out the aa gunner (knife style). Best defense I've seen as CO so far is to simply come in on the over taken silo and just re-capture it once the enemy is gone - as long as you have a squad stationed at every silo, sometimes its just best to re-capture it without a fight - of course, only if the attacking force flying around is too great.
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Old 12-06-2006, 02:50 PM   #11 (permalink)
 
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Re: Defending rear flags on Shuhia Taiba

This is a good idea for solo defence, and Bommando's Recon method works as well. I'm going to try that next time on Shuia. Here at TG, it shouldn't be hard to find someone willing to spend time off the front line so I think it's very viable.

I am one of those who doesn't mind defence - I'm not the best shooter, so I prefer to have the advantageous position first (easy to obtain when on defence). People who've squadded up under me know that I'm a bossy delegater when on attack or defence. I need all the help I can get! .

If the front line isn't far away from the base, a squad leader can effectively pull off this tactic by placing his spawn beacon closer to the front line (but still safe from detection) and then maintaining the defensive position in the rearguard. Since he can delegate control to a fire-team leader and direct his squad using the overhead map, the SL's effectiveness is not dramatically decreased.

On a side note - if a squad manages to break through and take the back flag, when they're on defence they should stack up on engineers to prevent armor rolling in from the UCB to the front lines. This maximizes the 'hurt' you're putting on the opposing team.
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