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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#16 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,493
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Re: Assault Kit Guide Part 1: The Revive
What about the revive of a "killed" soldier? I've noticed that 2142 changed the revive ability to allow a killed soldier to accept a defibbing. I think you'll still lose a ticket since the game mechanics remove a ticket the moment a soldier reaches killed status.
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#17 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,148
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Re: Assault Kit Guide Part 1: The Revive
People are getting terminology all mixed up and the talk is going in circles.
Critically Injured = Revivable Killed = Not Revivable As for hitting someone with defibs in the middle of an orbital stike? Its good for the team but annoying for the person being defibed. First off if you leave a critically injured person in an active orbital strike the artiliary will gib their body before 15 seconds have passed. Hitting them with a revive may cause them to become critially injured again and reset their spawn timer, but it will also keep them from dying. This, of course, only works if there are multiple medics present in the field. If both you and your targets go down in the orbital strike with no one around to revive you then you just wasted 2 tickets instead of saving 1.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() |
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#18 (permalink) |
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Join Date: Nov 2006
Location: Virginia, USA
Age: 19
Posts: 463
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Re: Assault Kit Guide Part 1: The Revive
Like I said Tarenth, it depends on the situation and each time is different. From personal experience, I've revived people in an arty strike, died, and they have lived. Now, you may say "so what, you still died so there was no real point, you lost a ticket anyways!" Yes, but there is the chance I'll have the favor returned, and besides, the guy might be more useful in the firefight than me, as I don't use the Assault kit much and don't have many unlocks, plus not a lot of experience. Still, to each his/her own.
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#19 (permalink) | |
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Registered User
Join Date: Nov 2006
Location: Ottawa, Canada
Posts: 1,641
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Re: Assault Kit Guide Part 1: The Revive
Quote:
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#20 (permalink) |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: Assault Kit Guide Part 1: The Revive
I have revived many people in orbital strikes with 100% efficiency. I don't ever remember dying while doing so either. I make sure I have the Medic Hub in my hands as I traverse the strike, switch to defribs to revive, then immediately switch back to the Hub. Works every single time for both me and the patients.
I expect people to revive in almost every single circumstance if it is safe for them. The patient should prepare to get up and move. Again, I rarely die multiple times when revived, since I press the spacebar to get up and run like hell for cover. It's very hard to get repeat kills when your enemy does this unless you are using a tank or an APC mortar. So, if the Medic is able to stay alive themselves to make the revive, the patient should have the presence of mind to react to a revive. The directional indicator should tell you where you were hit from, so you know where to go in relation to the threat once revived. I can only remember maybe two occasions where I simply asked not to be revived because it was too hot. Otherwise, I have always been able to get free. |
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#21 (permalink) |
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Join Date: Feb 2006
Location: Riverside, CA
Age: 24
Posts: 429
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Re: Assault Kit Guide Part 1: The Revive
Oh, yeah Jep, I know that a ticket is lost when you are truly "killed". I make a habit of telling that to people who say not to respawn to "save tickets", when the ticket has already been lost.
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#23 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,148
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Re: Assault Kit Guide Part 1: The Revive
Yeah, its true. When you get shot up or otherwise taken to 0 hp your screen will actually say you've been critically injured and a 15 second to respawn message.
When you're killed you'll usually get a blank screen for a while then the 'waiting to respawn' message will popup a little later and no amount of zapping will bring you back.
__________________
My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() |
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#24 (permalink) | |
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Join Date: Nov 2006
Location: Tulsa, OK
Age: 39
Posts: 7
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Re: Assault Kit Guide Part 1: The Revive
Quote:
From now on, no more corpse humping for me. At least while playing 2142. |
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#25 (permalink) |
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Join Date: Mar 2006
Location: Jenks, OK
Age: 40
Posts: 657
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Re: Assault Kit Guide Part 1: The Revive
I guess since I didnt really play BF2 .. I never saw a point in jumping on the ground to revive someone.. when the defibs seem to have a pretty good range... It seems like I can run up get withing a feet.. zap the guy and run the hell out of fire...
**on another note.. Heya Jake... another fellow Tulsan here!
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#27 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Re: Assault Kit Guide Part 1: The Revive
A few points from a medic's point of view.
My biggest complaint as a medic is when people ask not to be revived or get mad at a revive. Most of the time it's to swap kits. This is okay with me if there's a pressing reason -- such as a walker that keeps mowing people down -- but if you just want to go support rather than assault at the moment, then you should stay up if possible. A ticket or two is often the difference in winning or losing, and your choice to stay down to respawn CAN cause a match. Also, I'd like to see a bit more civility toward medics. I won't name names, but at times people have shouted and been very angry over VoiP when someone fails to get to them up in time. Calming yourself down and talking to them civily about it is a much better solution. Yes, many times medics fail to revive when they should have, but calmly expressing it preserves the fun of the game. Try and be mindful of your expectations as well. If you're not the squad leader and you walk off a bit and get yourself killed, an expectation of a revive should be much lower. As a medic, my primary concern is keeping the squad leader up (unless we've split up the squad) and then my squad members and then nonsquad members. If you're a 10 second sprint away and possibly under fire, the fact you weren't revived is YOUR fault, and not a medic's. -- Anyway, good post Bommando. I think it's excellent advice. |
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#28 (permalink) | |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: Assault Kit Guide Part 1: The Revive
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#29 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,136
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Re: Assault Kit Guide Part 1: The Revive
I started out playing support and for awhile it was all I played. Now that I unlocked the Rockets and know how to use them now, I find myself playing medic 70% of the time.
When I do a standing revive I notice I almost have to be on top of the body to work. I tested this. When crotching it seems to be about 1 foot better. When prone I don't notice a difference from crotching. Am I doing something wrong? From your descriptions I feel I'm not as far as you guys say you are reviving from.
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#30 (permalink) |
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Join Date: Dec 2006
Posts: 1
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Hey,
I just wanted to put out a tactic I've found to work sometimes that I havn't seen too many do. You know when someone has died in front of you and you could save them if yah had a kit and you don't? I've learned to use default "G" to pickup there kit to see if they have the defibrillator. Then if they do, after reviving them I just pick my kit back up. In a tight situation where you are being shot at and stuff this might not work very effectiveley because it takes up about 4 seconds if your doing it right. I just wanted to put this tactic out because I hate having a defibrillator and seeing people run by my dead body when I have 8 seconds left till i respawn. Expecially when it is on the enemy titan or something, or I'm dead cause of a team-kill. Worked for me many times, hope it helps you! -Lt.MarkRyan |
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