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Old 12-15-2006, 10:48 AM   #16 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

What about the revive of a "killed" soldier? I've noticed that 2142 changed the revive ability to allow a killed soldier to accept a defibbing. I think you'll still lose a ticket since the game mechanics remove a ticket the moment a soldier reaches killed status.
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Old 12-15-2006, 03:44 PM   #17 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

People are getting terminology all mixed up and the talk is going in circles.

Critically Injured = Revivable
Killed = Not Revivable


As for hitting someone with defibs in the middle of an orbital stike? Its good for the team but annoying for the person being defibed. First off if you leave a critically injured person in an active orbital strike the artiliary will gib their body before 15 seconds have passed. Hitting them with a revive may cause them to become critially injured again and reset their spawn timer, but it will also keep them from dying. This, of course, only works if there are multiple medics present in the field. If both you and your targets go down in the orbital strike with no one around to revive you then you just wasted 2 tickets instead of saving 1.
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Old 12-15-2006, 03:49 PM   #18 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

Like I said Tarenth, it depends on the situation and each time is different. From personal experience, I've revived people in an arty strike, died, and they have lived. Now, you may say "so what, you still died so there was no real point, you lost a ticket anyways!" Yes, but there is the chance I'll have the favor returned, and besides, the guy might be more useful in the firefight than me, as I don't use the Assault kit much and don't have many unlocks, plus not a lot of experience. Still, to each his/her own.
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Old 12-15-2006, 04:19 PM   #19 (permalink)
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Re: Assault Kit Guide Part 1: The Revive

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Originally Posted by IMI-50AE View Post
Like I said Tarenth, it depends on the situation and each time is different. From personal experience, I've revived people in an arty strike, died, and they have lived. Now, you may say "so what, you still died so there was no real point, you lost a ticket anyways!" Yes, but there is the chance I'll have the favor returned, and besides, the guy might be more useful in the firefight than me, as I don't use the Assault kit much and don't have many unlocks, plus not a lot of experience. Still, to each his/her own.
If they lived they should have swapped kits with your corpse and revived you, that way instead of having one soilder alive, you have two. So if someone keeps reviving you through a orbital strike there's a chance both of you can make it out alive and you should be grateful (altough it is annoying to die, be revived, and die seconds later).
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Old 12-15-2006, 07:26 PM   #20 (permalink)
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Re: Assault Kit Guide Part 1: The Revive

I have revived many people in orbital strikes with 100% efficiency. I don't ever remember dying while doing so either. I make sure I have the Medic Hub in my hands as I traverse the strike, switch to defribs to revive, then immediately switch back to the Hub. Works every single time for both me and the patients.

I expect people to revive in almost every single circumstance if it is safe for them. The patient should prepare to get up and move. Again, I rarely die multiple times when revived, since I press the spacebar to get up and run like hell for cover. It's very hard to get repeat kills when your enemy does this unless you are using a tank or an APC mortar. So, if the Medic is able to stay alive themselves to make the revive, the patient should have the presence of mind to react to a revive. The directional indicator should tell you where you were hit from, so you know where to go in relation to the threat once revived.

I can only remember maybe two occasions where I simply asked not to be revived because it was too hot. Otherwise, I have always been able to get free.
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Old 12-15-2006, 07:35 PM   #21 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

Oh, yeah Jep, I know that a ticket is lost when you are truly "killed". I make a habit of telling that to people who say not to respawn to "save tickets", when the ticket has already been lost.
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Old 12-16-2006, 09:34 PM   #22 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

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People are getting terminology all mixed up and the talk is going in circles.

Critically Injured = Revivable
Killed = Not Revivable
Is it really true though or a bug? I've noticed myself "killed". It literally says killed instead of critically injured but then I'll magically be revived.
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Old 12-17-2006, 04:08 PM   #23 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

Yeah, its true. When you get shot up or otherwise taken to 0 hp your screen will actually say you've been critically injured and a 15 second to respawn message.

When you're killed you'll usually get a blank screen for a while then the 'waiting to respawn' message will popup a little later and no amount of zapping will bring you back.
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Old 12-17-2006, 11:12 PM   #24 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

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Don't hump the corpse.

Sounds simple, but so many people do it. Don't lie on top of your friend to revive them. This is the single most common cause of multikills and failed revives. Not only are you slow when prone, but you also can't get as good a hit with the paddle.

Your defrib has a range.

Your defrib has a decent range, so you should always keep about 1-2m distance from your patient. You can even revive standing up at times (although I recommend crouching for the most consistent results). I tend to move towards my patient as fast as possible and left click a fraction before I actually reach the range, allowing the wind-up to occur before I reach the body, thus meaning I don't have to stop moving at all, as long as the 'pulse' hits the body at the right time.
Thanks, now I know why I've had so many failed revives.


From now on, no more corpse humping for me. At least while playing 2142.
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Old 12-20-2006, 12:26 PM   #25 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

I guess since I didnt really play BF2 .. I never saw a point in jumping on the ground to revive someone.. when the defibs seem to have a pretty good range... It seems like I can run up get withing a feet.. zap the guy and run the hell out of fire...

**on another note.. Heya Jake... another fellow Tulsan here!
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Old 12-22-2006, 12:11 PM   #26 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

I mapped the defib '5' key to my mouse thumb button so I can switch quick. This is helping me out quite a bit.
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Old 12-23-2006, 03:02 PM   #27 (permalink)
 
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Re: Assault Kit Guide Part 1: The Revive

A few points from a medic's point of view.

My biggest complaint as a medic is when people ask not to be revived or get mad at a revive. Most of the time it's to swap kits. This is okay with me if there's a pressing reason -- such as a walker that keeps mowing people down -- but if you just want to go support rather than assault at the moment, then you should stay up if possible. A ticket or two is often the difference in winning or losing, and your choice to stay down to respawn CAN cause a match.

Also, I'd like to see a bit more civility toward medics. I won't name names, but at times people have shouted and been very angry over VoiP when someone fails to get to them up in time. Calming yourself down and talking to them civily about it is a much better solution. Yes, many times medics fail to revive when they should have, but calmly expressing it preserves the fun of the game.

Try and be mindful of your expectations as well. If you're not the squad leader and you walk off a bit and get yourself killed, an expectation of a revive should be much lower. As a medic, my primary concern is keeping the squad leader up (unless we've split up the squad) and then my squad members and then nonsquad members. If you're a 10 second sprint away and possibly under fire, the fact you weren't revived is YOUR fault, and not a medic's.

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Anyway, good post Bommando. I think it's excellent advice.
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Old 12-23-2006, 03:23 PM   #28 (permalink)
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Re: Assault Kit Guide Part 1: The Revive

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Also, I'd like to see a bit more civility toward medics. I won't name names, but at times people have shouted and been very angry over VoiP when someone fails to get to them up in time. Calming yourself down and talking to them civily about it is a much better solution. Yes, many times medics fail to revive when they should have, but calmly expressing it preserves the fun of the game.
hehe, no need to keep it to yourself, we all know I am abrasive as hell. That's just the way I am. I have high expectations of myself and others. No need to take it personally. I actually find it quite motivational when I have a SL driving me and kicking my ass, but I understand that not everyone is as "hardcore"
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Old 12-24-2006, 01:02 PM   #29 (permalink)



 
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Re: Assault Kit Guide Part 1: The Revive

I started out playing support and for awhile it was all I played. Now that I unlocked the Rockets and know how to use them now, I find myself playing medic 70% of the time.

When I do a standing revive I notice I almost have to be on top of the body to work. I tested this. When crotching it seems to be about 1 foot better. When prone I don't notice a difference from crotching. Am I doing something wrong? From your descriptions I feel I'm not as far as you guys say you are reviving from.
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Old 12-24-2006, 05:44 PM   #30 (permalink)
 
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Cool Reviving tactics.

Hey,
I just wanted to put out a tactic I've found to work sometimes that I havn't seen too many do. You know when someone has died in front of you and you could save them if yah had a kit and you don't? I've learned to use default "G" to pickup there kit to see if they have the defibrillator. Then if they do, after reviving them I just pick my kit back up. In a tight situation where you are being shot at and stuff this might not work very effectiveley because it takes up about 4 seconds if your doing it right. I just wanted to put this tactic out because I hate having a defibrillator and seeing people run by my dead body when I have 8 seconds left till i respawn. Expecially when it is on the enemy titan or something, or I'm dead cause of a team-kill.

Worked for me many times, hope it helps you!

-Lt.MarkRyan
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