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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#31 (permalink) | |
![]() Join Date: May 2006
Location: California
Posts: 2,146
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Re: Reviving tactics.
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It should probably be noted that anyone and everyone can carry drones and beacons on them and should probably do so even if you're not a squad leader. That way if a squad leader poaches your kit they'll have a beacon they can deploy or have resupplied and not accidentally find themselves unspawnable or unable to deploy a beacon because someone ran off with their kit.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() |
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#32 (permalink) | |
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Join Date: Feb 2006
Location: Riverside, CA
Age: 24
Posts: 429
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Re: Reviving tactics.
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#33 (permalink) |
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Join Date: Nov 2006
Location: Odenton, Md
Age: 36
Posts: 13
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Re: Assault Kit Guide Part 1: The Revive
Anyone ever have trouble reviving someone if any part of their body is "clipped" through a wall or barrier? Is there a trick to pulling off a revive when this happens or is the soldier out of luck?
It doesn't seem like they're "killed" either because they sit there the whole 15 seconds (instead of disappearing) while I hopelessly try every angle, applying zaps to every conceivable part of their body.
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Skidakiller |
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#34 (permalink) |
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Join Date: Feb 2006
Location: Riverside, CA
Age: 24
Posts: 429
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Re: Assault Kit Guide Part 1: The Revive
If their body has, for whatever reason, decided to poke into a piece of the environment, then they're unrevivable, even if they aren't "killed". This can help you do triage if you come upon a pile of bodies.
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#35 (permalink) |
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Join Date: Jan 2007
Location: San Francisco
Posts: 11
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Re: Assault Kit Guide Part 1: The Revive
This explains why I've seen guys apparently just run past what I thought was a corpse, and the guy jumps up and takes off. I didn't know about the increased range on the defib in 2142! See, I've just registered and already I know 2 great new things about 2142 that I have never heard elsewhere. As a veteran old-man Uber n00b (at age 48 I don't have the fast-twitch any more, but I'm meaner and more cunning, LOL) I need all the inside info I can get....
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#36 (permalink) |
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Posts: n/a
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Re: Assault Kit Guide Part 1: The Revive
Hi all,
I don't post much but avidly read everything possible since I just started playing BF everyones posts are very helpful and appreciated. I have read everything and practiced in single mode a lot reviving my teammates. The good thing about offline mode is you can kill you own teammates and keep reviiving them for practice!! My question- I have done everything suggested and still have a difficult time reviving people. I have tried aiming for the head, for there chest ect. I don't hump the corpse anymore. On occasion my revive works flawlessly the first try. When it's working right I get pins ect. I have tried waiting for the head gear to disappear you name it. Can anyone tell me what the issue might be. I have noticed that in the game people are sometimes trying to revive a different spot then where I see the corpse. Maybe this is it!! Any inkling of help no mater how remote might help. I have a extremely fast computer and good DSL connection and my ping is normally shown as 30 to 50. More aggravating then someone not reviving you is trying like hell to revive someone 1-2-3 times and getting killed everytime because you don't want everyone to think your not a teamplayer. Anyone with a Asus A8N32SLI-DELUXE Moutherboard , FX-60 AMD Processor, with 2 gigs ram and a 7900 GT xxx Nvidia card or close, which cares to share there in game/out of game settings would be greatly appriciated. This is really my next step unless anyone can help another way. |
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#37 (permalink) |
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Join Date: Feb 2006
Location: Riverside, CA
Age: 24
Posts: 429
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Re: Assault Kit Guide Part 1: The Revive
If you can attend today's "training" session (referenced in the General Discussion), maybe you can sort out the issue? I usually just sprint at the body, flop down a couple meters away, defib the torso, then back up and sprint away in some direction.
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#38 (permalink) |
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Guest
Posts: n/a
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Re: Assault Kit Guide Part 1: The Revive
Ok I figiured something out and I feel pretty dumb but here it goes!!
Number one important part about reviving!!!!! You have to have the circle with the plus sign on the body to revive everytime!!! I did some testing and it pretty much works everytime as long as you have the circle above the wrist or ankle of the victim. Even standing up at a full run with a momentary pause. Laying down as well. Anyway, I'm not sure if this was mentioned before or not but hopefully it will help out some nubbies like myself. Last edited by MissingPersons; 01-06-2007 at 10:36 PM. |
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#39 (permalink) |
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Join Date: Jul 2005
Age: 25
Posts: 471
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Re: Assault Kit Guide Part 1: The Revive
I'm not sure about the circle with the plus sign on the body, but I've gotten pretty good at performing run-by revives. I usually squad voip "Combat revive" then do a running revive and keep on trucking past the freshly awakened teammate.
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#40 (permalink) |
![]() Join Date: Jan 2007
Age: 31
Posts: 2,351
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Re: Assault Kit Guide Part 1: The Revive
Selective Rezzing is so critical for any good medic. The number of times someone has run into a hail of fire to 'save' me, only to have us both dead a second after he shocks me...
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#41 (permalink) |
![]() Join Date: Dec 2006
Location: NJ USA
Age: 41
Posts: 262
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Re: Assault Kit Guide Part 1: The Revive
I'd like to practice the unexpected revive, up and about thing because too often I am getting caught waiting for the respawn. Are there any practice sessions with this being done?
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#42 (permalink) |
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Join Date: Jul 2005
Age: 25
Posts: 471
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Re: Assault Kit Guide Part 1: The Revive
Maybe this can be practiced at TGU this comming Friday. I'll stay after the events and work with you on this personally if you want. I'd like to think I have the fastest defib this side of the mississippi.
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#43 (permalink) |
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Join Date: Feb 2007
Age: 36
Posts: 4,211
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Re: Assault Kit Guide Part 1: The Revive
one thing I do as medic is a countdown timer in my head the second i see a teamate fall. 15 seconds is a LONG time. you dont need to revive them at once, keep a mental note of how long each person has before they respawn, and if you need it that info, ask over voip. revive squadmates first, and then good guns next. dont risk anything for a noob. as squadleader, announce you are down and give a warning at 5 seconds so the medic can rush in at all costs for revive (assuming the sqaudleader is your spawnpoint and you need them alive.
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#44 (permalink) | |
![]() Join Date: Sep 2006
Location: Arizona
Age: 24
Posts: 607
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Re: Assault Kit Guide Part 1: The Revive
Quote:
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|TG-Irr|Hiram_Yorik Games: GRAW, BF2142, Oblivion, FarCry, Empire At War, R6:RVS, KotOR, KotOR2, MW4: Mercs, FEAR (XP) ![]() ![]() ![]() ![]() *Hiss* "Oh...crap!" *BLAM* "I'm down....MEDIC!!" DirtyLude: "If we kill him and eat his heart, his magic will be ours." |
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