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12-17-2006, 03:33 PM
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#1 (permalink)
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Join Date: Nov 2006
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Johns Weapon Reviews Part 1 "Assault Weapons"
This is a generall review on weapons in the game. Also included are some Range/ROF comparrisons I've pulled out of the "BattleField 2142 Prima Guide".
1. Assualt Weapons
SCAR 11 AR:
Mag: 30 Min/Max Damage: 20-29 ROF: 600
What can I say about this weapon.... "I hate it" This in my opion has to be the worst assualt rifle in the game. Any range you will hands down get beat by the other three AR in the hands of a competent user. I heard it nickname "The Shooting Breifcase".
Krylov FA-37 AR:
Mag: 30 Min/Max Damage: 20-27 ROF: 900
Of the base AR I would choose this one over the scar. I find it easier to use over long range and the high ROF mean it generally wins out in close quarters battle. It also a very nice in between the AR unlockables. A Jack of all Trades master of none. It may be just my mind playing tricks on me but it seems quiter when firing. My only beef with this weapon is I cant use it in my basic EU kit.
Baur H-AR:
Mag: 20 Min/Max Damage: 22-31 ROF: 600
This was my first AR unlock and I absolutly fell in love with it. The stoping power on this weapons is great. Long range this has got to be one of the best weapons in the game. Drawbacks are low ROF and small clip making it weak in the close game. Generally I use this weapon when I play assualt but when I am not a SL.
Voss L-AR:
Mag:40 Min/Max DAmage: 20-25 ROF: 900
As it is right now I haven't unlocked this weapons but pick it up when ever i can or I use a field upgrade. I use this weapon exsclusivly when I SL simply becuase of its close range power. The high ROF and very large clip make it a very forgivable weapon. If you havent unlock an AR yet I would suggest this first as the learning curve on the recoil is less. While less effective at long range then the Buar its still hands down better than the scar.
Herzog AR Shotgun:
Mag: 3 Min/Max Damage:2x12-10x12 ROF: -
*Note The Herzog fires 12 buckshot-like sub munitions.
My feeiling on this weapon are mixed while absolutly devestating at close range the long reload between shots and the low clip make this weapon very unforgivable. Ive mostly use this weapon when flanking and didnt want to waste AR ammo on a target.
PH-74 AR Rocket
Mag: 3 Unable to find damage values
This behind the defib should be in every assult kit. The fact that you can hit targets behind and round corners make this weapon viable. Genrally 2-3 rockets will kill a person. I suggest spending a whole clip on any one target. This weapon is a little tricky to get used too. First and formost the rockets require a min of 20 meters to arm whether you use the sight or not. Try and find a wall near your target the click to the sight once there one or to mouse wheel clicks to put the rocket over the targets head should do it and presto instant kill.
Well thats all I got for now. Please feel free to add your own opinions. Over the next few days ill be reviewing the other kits.
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12-17-2006, 11:42 PM
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#2 (permalink)
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Join Date: Jul 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
I'll definitly agree that I vastly prefer the Krylov to the Scar. it just seems to work better, shoot straighter and all.
I've been unlocking the voss with field upgrades alot lately, but, honestly, i dont' seem to like it much. the extra ammo is nice, but it's spread pattern, and the way it's recoil rapidly goes...maybe i just haven't gotten used to it yet, but it doesn't seem to behave itself as well.
Not tried the Baur yet, myself, or the Rockets, but I did like the shottie. It takes some getting used to, but if you can find some good cover and you know they'll attack, it's a wonderful thing to hit a reckless player with.
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12-19-2006, 04:53 PM
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#3 (permalink)
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Join Date: Mar 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
Was playing around this morning with the Herzog AR Shotgun and I really dont like long reload time. I really want to try a couple more times before I give up on it.. but my first outing with it today .. I was not pleased with it at all.
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12-19-2006, 04:58 PM
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#4 (permalink)
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Join Date: Nov 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
Yes i do find it to be a very situastional weapon about the same time i would use a knife lol.
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12-19-2006, 05:12 PM
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#5 (permalink)
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
The Herzog shotgun attachment is preaty good to just run around close quarter maps with it equipped (expecially if you use the Baur). It's preaty good at point blank range and if you don't kill someone in three shots, or they are too far away, you can quikcly change back to the normal assualt rifle. But I find the rockets much more effective overall (also if you carry both the rifle rockets and the Herzog, they use the same ammo, which is odd).
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12-19-2006, 07:20 PM
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#6 (permalink)
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Join Date: Dec 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
I agree with what you said about the guns. The Baur was my first unlock gun too, and it makes a great support gun, but if you're the SL: you want the Voss. It's an easy to use gun and can take out immediate close range threats, while those in your squad with snipers, Baurs, or MGs can take care of the long range threat.
The Baur in combination with PK rockets and defib work excellent as a supporting assault role (thats me). The Shotgun attachment is really only good if you know you're going into the enemy with either the default AR or the Baur. The Baur w/ shotgun can turn you from a burden to a valuable asset in CQC. When it comes to the Voss, it is almost as good as a shotgun.
When it comes to the default ARs, I definetly pick the Frylov over the SCAR (special edition for me). The Frylov is above adequate in all range scenarios. If anything is bad about it (besides the fact it isn't specialized), it's that you can get a little trigger happy with it and burn ammo.
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12-19-2006, 11:10 PM
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#7 (permalink)
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Join Date: Jul 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
I've not had the chance to try rockets more than once or twice, after picking up somebody's Kit, but in those couple shots...they seemed awkward..but it sounds like they've got a little learning curve. so i'm sure i'll unlock them eventually anways. (I'll probably have assualt and Recon fully unlocked - or at least field upgrade fully unlocked - before more than 1 or 2 points go into engi or support. I just don't like them as much.)
The Shotgun though...i hear people disliking it so much, but i find it a very good weapon, or at least, compared to anything else i can use. The Defibs is a no brainer, and the smoke nades....well, no, so Shottie it is. And i've found it useful for quick, aggressive CQC battles. When you duck around that corner, and one shot their medic or SL, it's hard to argue agaisnt it's efficiency. Likewise, camped around a box, the shotgun will take down someone before they realize you're there, if they push too fast.
It's certainly not an all purpose weapon, but, for capitilizing on a vulnerability, i've not seen a better one yet. You certainly won't use it in a firefight...but it's got tremendous utility in very small fights. And dont' discount it's psychological advantage. When the person leading your charge turns a corner, and just drops, that's slightly discouraging. And if it causes a moment's hesitation, on even just a member or two, that's a few less bullets trained on your defenders, while they gun down those who didn't hesitate. That's why a faltered charge is oft more damaging to the attackers than a failed charge
I've got a bit more used to the voss..and i'm starting to appreciate it's advantages, but i still find the Krylov equally as effective.
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12-20-2006, 01:50 AM
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#8 (permalink)
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Join Date: Apr 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
Then it is agreed, the SCAR 11 sucks.
The Herzog Shotgun is an acquired taste. Back in BF2 (oh god, it's been so long since I've played), I quite fancied the shotgun in the engineers kit. It was, you know, different. It wasn't a machine gun like every other kit (sans sniper), and I liked that. And then I played POE, and the Benelli just owned everything, especially at Fallen. For 2142, when EA replaced the shotgun in the engineers kit with the dinky SMG without some sort of unlock, I cried foul.
Now, I've yet to fully try out the Clark Shotgun for the support kit,but in close quarters the Herzog owns. I usually have it out during flag rushes or Titan corridors, unloading all three shots and quickly switching to the rifle. A great deal of damage should be dealt for you (or someone else if you've been killed) to easily wipe them up. Effectiveness usually maxes out at about 15-20 meters. Past that, don't even try the shotgun.
However, for you people who seem to be working exclusively for the PK Rockets, use the Herzog on the way there. It serves it's purpose very well, and shouldn't be ignored.
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12-20-2006, 10:16 AM
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#9 (permalink)
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
The Herzog is not in the same league as the Clark. The Clark owns all (if it's close enough). But to get back on topic, the defib and rocket combo I find is the best combination to take with any of the assualt guns.
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12-20-2006, 10:21 AM
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#10 (permalink)
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Join Date: Nov 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
True true you cant "fairly" compare the hertzog and the clark.
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12-20-2006, 01:11 PM
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#11 (permalink)
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Join Date: Mar 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
After trying out the Herzog a few rounds now.. I just dont think I can sacrifice the defib/rockets combination. I might find it useful while defending back flags in Camp Gibraltar but other than that.. dont think I will be using it.
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12-20-2006, 01:57 PM
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#12 (permalink)
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
I've been fiddling with the Herzog recently and I'm mixed about it's potential usefulness. I haven't advanced up the Baur assault tree at all, preferring to go up the medic side and then focus on some of the other kits. So I don't have any rockets - if you've got the rockets though, I'd agree they are superior to the AR shotgun.
Since the smoke grenades aren't really useful, I tried using the Herzog the other day and if you don't have rifle rockets, then it's not such a bad thing to take. If you keep cool in a CQB situation and don't waste your shots, you'll probably come out on top of even a Voss. Provided he doesn't have any backup
I'll bet it also makes a good alternative to the pistols should you run out of ammunition in a close-in fight. I'll stick with the Herzog for a little longer and post my findings here.
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12-21-2006, 01:55 PM
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#13 (permalink)
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Join Date: Nov 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
Personally and I know I am going to get flak for this but I just hate the BAUR. Is not that I have to get used to it, I've played with it enough, I just hate it. I prefer the Voss any day. If you use it for a while you get good at picking running targets at mid/almost long ranges with single shot or small bursts. The bullet deviation at long distance is pretty bad but if you anticipate well with it you can take out a target pretty far out.
Another thing I like about it is how effective it is when crouch strifing behind cover. If you are zoomed in when you strife and crouch is very accurate.
The difib is a no brainer
Shotgun I have only used once or twice and wasnt impressed with it much.
Rockets: all about them has been said here. They are a must if you are going assault.
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12-21-2006, 02:07 PM
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#14 (permalink)
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Join Date: Mar 2006
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
I will take the Baur anyday over the Voss.. The Voss feels like a pellet gun compared to the Baur after using it for awhile.
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12-21-2006, 03:49 PM
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#15 (permalink)
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Join Date: Nov 2006
Location: Miami, FL
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Re: Johns Weapon Reviews Part 1 "Assault Weapons"
See thats the thing when I am using the baur I feel like Im holding a rusty hunk of metal
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