Welcome to Tactical Gamer

Results 1 to 10 of 10
Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Rocket Unlock for Assault Kit - If this is not the right place to ask, feel free to move it, but
  1. #1

    Vendrin's Avatar

    Join Date
    Dec 2006
    Posts
    23

    Rocket Unlock for Assault Kit

    If this is not the right place to ask, feel free to move it, but I've had some issues using the rocket unlock. It doesn't seem to explode on contact against enemy vehicles/walls or whatever.

    Is this a bug, or am I just using it wrong?

  2.  
  3. #2

    BHack's Avatar

    Join Date
    Aug 2005
    Location
    Orlando, FL
    Age
    31
    Posts
    1,632

    Re: Rocket Unlock for Assault Kit

    20 meter minimum arming distance. Anything less than that, and it does 30 damage.

  4.  
  5. #3


    Join Date
    Nov 2006
    Location
    Tulsa, OK
    Age
    44
    Posts
    7

    Re: Rocket Unlock for Assault Kit

    ...or goes right through it.

  6.  

     
  7. #4

    Vendrin's Avatar

    Join Date
    Dec 2006
    Posts
    23

    Re: Rocket Unlock for Assault Kit

    Well that sucks. Thanks.

  8.  
  9. #5

    mikeski30's Avatar

    Join Date
    Nov 2006
    Location
    Odenton, Md
    Age
    40
    Posts
    13

    Re: Rocket Unlock for Assault Kit

    It actually took me a while to figure out that the rocket explodes once it reaches the distance listed in the viewfinder when you zoom. (I'm a noob gamer =P) I just assumed when I first started using it that it would explode once it a hit a wall like rockets in most other FPS's.

    Also, if you right click to try and shoot someone across the map and there's a tree branch or something in your line of sight, the viewfinder might show 20 meters. In that case move around till the proper range shows up.

    Practice when no one's around; aim at a wall, then right click, take note of the range in teh viewfinder, and shoot once. Then scroll the mouse wheel back or forward once so the range changes a bit, and shoot again.
    Remember if you aim at something too far behind your intended target when you initially hit the zoom, your range will start out too long and your rockets will go thru the wall.

    Play around till it feels right and you'll be fragging hidden enemies in no time.

  10.  
  11. #6

    Ashenhart's Avatar

    Join Date
    Mar 2006
    Location
    Jenks, Oklahoma, United States
    Age
    45
    Posts
    737

    Re: Rocket Unlock for Assault Kit

    Rockets are awesome once you start to get use to them but I agree sometimes kinda stinks that you have to take a second to set up your shot.

  12.  

     
  13. #7



    WhiskeySix's Avatar

    Join Date
    Oct 2005
    Posts
    14,502
    Blog Entries
    3

    Re: Rocket Unlock for Assault Kit

    What point on the "aimer" thing is used for the distance? Is it the very top?

  14.  
  15. #8
    Arf
    Arf is offline

    Arf's Avatar

    Join Date
    Mar 2005
    Posts
    974

    Re: Rocket Unlock for Assault Kit

    I use the top but it might be between the top two lines. If it looks off I check it with the laser sights.

  16.  
  17. #9

    DirtyLude's Avatar

    Join Date
    Dec 2005
    Location
    Ontario, Canada
    Posts
    715

    Re: Rocket Unlock for Assault Kit

    I think it's the top. The most common use is getting people behind walls or on roofs. Aim at the wall, go scope, give it a couple clicks up with the mouse wheel depending on the enemies distance and let all three shots rip. I'm still trying to get the shot drop worked out a little bit. Those sentry towers on Tunis harbor, you have to get the rocket right in them to get the sniper out. Not many people snipe from the monorail anymore, becuase it's just so effective at clearing people off.

    The main disadvantages of the rockets that I can think of is:
    They are not that strong, and it takes 2 direct hits or 3 close hits to take someone out.
    They give away your position in a spectacular way.
    They require some aim and as far as I can see are impossible to aim while moving.
    The Dirty

  18.  

     
  19. #10


    Join Date
    Nov 2006
    Posts
    112

    Re: Rocket Unlock for Assault Kit

    Quote Originally Posted by DirtyLude View Post
    I think it's the top. The most common use is getting people behind walls or on roofs. Aim at the wall, go scope, give it a couple clicks up with the mouse wheel depending on the enemies distance and let all three shots rip. I'm still trying to get the shot drop worked out a little bit. Those sentry towers on Tunis harbor, you have to get the rocket right in them to get the sniper out. Not many people snipe from the monorail anymore, becuase it's just so effective at clearing people off.

    The main disadvantages of the rockets that I can think of is:
    They are not that strong, and it takes 2 direct hits or 3 close hits to take someone out.
    They give away your position in a spectacular way.
    They require some aim and as far as I can see are impossible to aim while moving.
    Ya, it takes some getting used to but these rockets are actually awesome.. one thing I've learned to do is fire the first one off as a test and see if you get a hit (crosshairs should get that big fuzzy white circle around them momentarily), and if you do fire the rest off, if not then adjust the distance and vertical aim and fire the other two off. The cons noted above are absolutely true and it sux but come on, for the damage these things do its well worth it.. especially if you use them wisely (best is firing into or out of the cargo bay on the titan), they can also be used to wipe out buggies. Also note the 'crosshair' style ; it has two lines getting closer together.. basically it gauges distance and the effect of gravity.. so if your shot is going to be a far one the rockets will drop down somewhat (trajectory is an arc).. what I've noticed is that for each milimeter from the top of the 'crosshairs' that is a drop of about 1 meter per 100 meters range... roughly (actually thats just a wild guess - but if anyone knows this for sure feel free to reply)... Oh, and one last thing that is a pro is that you can use them as a one man suppressing fire agent... in other words, if you and an enemy are across the street and you both are firing at each other with machine guns the odds do not favor either you or him, BUT fire a few rockets his way and he will duck for cover, while he is doing this you run across the street and switch to machine gun and strafe around the corner and give him a face full of lead (50% of the time he will be facing the wrong way and not even see you coming) - the rockets are a good tactic-maker.

  20.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


  
 

Back to top