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01-16-2007, 02:06 PM
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#16 (permalink)
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Join Date: Nov 2006
Location: Bucks County, PA
Age: 29
Posts: 4,692
Tournaments Joined: 1 Tournaments Won: 0
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Re: Unlock Strategy
With this strategy, I now can unlock every weapon. I have the HMG prema-unlocked. I have 3rd level in the personal unlocks and the recon drone for SL unlocks. So that at my rank gives me access to everything but the Extra pistol clip and extra gernades.
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From the TG Primer: 2) Create an environment where there is
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would be working together to advance the enjoyment of their hobby.
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01-16-2007, 02:54 PM
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#17 (permalink)
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Join Date: Nov 2006
Location: Sudbury
Age: 25
Posts: 176
Tournaments Joined: 0 Tournaments Won: 0
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Re: Unlock Strategy
I made sure I had all personal unlocks, Recon Drone, and all the Tools before I grabbed any weapons. It has been made in MANY posts that most of the stock weapson are better than the unlocks (except got Ganz...POS, and Zeller... awesome)
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All the forces of Evil need to Succeed is for enough Good men to do nothing.
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01-16-2007, 05:50 PM
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#18 (permalink)
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Join Date: Dec 2006
Location: NoVA
Age: 41
Posts: 62
Tournaments Joined: 0 Tournaments Won: 0
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Re: Unlock Strategy
I still take the Voss over the standard Assualt rifle. This has been stated to simply be one of the standards with more ammo but hell who hasn't needed 10 more rounds at least once?
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01-16-2007, 10:41 PM
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#19 (permalink)
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Join Date: Nov 2006
Location: Bucks County, PA
Age: 29
Posts: 4,692
Tournaments Joined: 1 Tournaments Won: 0
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Re: Unlock Strategy
Quote:
Originally Posted by chaf3d
I made sure I had all personal unlocks, Recon Drone, and all the Tools before I grabbed any weapons. It has been made in MANY posts that most of the stock weapson are better than the unlocks (except got Ganz...POS, and Zeller... awesome)
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Zeller and Lambert are Awesome, The clark is badass, the Pilum can't compare to the base rockets.
I find the assult rifles all have pros and cons. I don't really favor one yet.
But...it's how you work your kits with your squad that really make you effective.
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| Think Tank| TGU Admin| BFx Admin| Community Improvement|
From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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01-17-2007, 01:46 AM
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#20 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
Tournaments Joined: 0 Tournaments Won: 0
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Re: Unlock Strategy
I'd put the Pilium as at least 3x more useful than the default rockets. You just can't use it the same way as the rockets. It's all about the soft spots.
Anyway, I'd rank the unlock weapons in order of usefulness as follows:
1. Pilum (soft spots and no lock tone = must have)
2. Lambert (i dont' really like it, but if you're a stealth SL sneaking past, it's a must)
3. Zeller (i don't snipe much now that i play exclusively TG, but it's a huge step up)
4. Voss (extra bullets are crucial)
5. Baur (not bad, but i prefer the voss)
6. Ganz (I think in maps where support is really needed, the stock gun is better anyway)
7. Clark (i find this has a pretty limited usefulness, but i don't have much experience)
8. The unused AA gun.
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01-17-2007, 02:38 AM
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#21 (permalink)
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Join Date: Nov 2006
Location: Sudbury
Age: 25
Posts: 176
Tournaments Joined: 0 Tournaments Won: 0
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Re: Unlock Strategy
Actually, I just killed Shelby and someone else in a gunshp using the....
Pilium!!!! (not sure on spelling)
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All the forces of Evil need to Succeed is for enough Good men to do nothing.
-Edmund Burke
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01-17-2007, 08:42 AM
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#22 (permalink)
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 28
Posts: 2,049
Tournaments Joined: 0 Tournaments Won: 0
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Re: Unlock Strategy
i use the AA weapon only on that map with the big thing in the middle that you can get on top of...forget the name. Theres 2 gunships and a transport per side. Plenty of stuff to shoot at.
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Quote:
Originally Posted by Fehmart
well, like I tell my squads sometimes, some rounds are just "grab your ankles".
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01-18-2007, 04:02 AM
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#23 (permalink)
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Join Date: Nov 2006
Location: Bucks County, PA
Age: 29
Posts: 4,692
Tournaments Joined: 1 Tournaments Won: 0
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Re: Unlock Strategy
Quote:
Originally Posted by Snail88
i use the AA weapon only on that map with the big thing in the middle that you can get on top of...forget the name. Theres 2 gunships and a transport per side. Plenty of stuff to shoot at.
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Shuhia Taiba
I use the SAAW now that I can get it when I make a "Gunship" squad. I find the primary purpose of the Gunship squad is to clear out other gunships. Then transports and finally ground targets. So if I somehow(/rolls eyes) get shot down and survive.. I can get quick revenge and still do my duty.
(hijack) Btw, The SAAW can shoot 2 rockets quickly. Shoot when the gunship is moving away or towards you. Hit's about 95% compared to 40% when you shoot at it moving fast to the side. It takes two hits to take down any airship
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From the TG Primer: 2) Create an environment where there is
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would be working together to advance the enjoyment of their hobby.
Last edited by Eroak; 01-18-2007 at 01:36 PM.
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01-18-2007, 01:33 PM
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#24 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
Tournaments Joined: 0 Tournaments Won: 0
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Re: Unlock Strategy
are the SAAW rockets fire and forget?
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01-18-2007, 01:34 PM
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#25 (permalink)
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Join Date: Nov 2006
Location: Bucks County, PA
Age: 29
Posts: 4,692
Tournaments Joined: 1 Tournaments Won: 0
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Re: Unlock Strategy
Quote:
Originally Posted by Zoraster
are the SAAW rockets fire and forget?
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Yes!
Also SAAW rockets can damage gound targets. Without a lock the rocket has a drop off over distance like a RPG. The rocket does about 25% total damage compared to the Pulim and 1 tier rocket lunchers. So only use it on weakened or soft targets, and only on weakspots
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| Think Tank| TGU Admin| BFx Admin| Community Improvement|
From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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01-18-2007, 01:46 PM
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#26 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
Tournaments Joined: 0 Tournaments Won: 0
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Re: Unlock Strategy
i still think it's probably almost never worth it to use though... gunships are annoying, but rarely decisive except for troop insertion.
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01-21-2007, 11:59 AM
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#27 (permalink)
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Join Date: Sep 2006
Location: Arizona
Age: 25
Posts: 604
Tournaments Joined: 0 Tournaments Won: 0
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Re: Unlock Strategy
Quote:
Originally Posted by Frodric
I still take the Voss over the standard Assualt rifle. This has been stated to simply be one of the standards with more ammo but hell who hasn't needed 10 more rounds at least once?
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I have, but if I'm in that kind of situation, I'll have the voss anyway. Otherwise if I'm PAC, I'll take the stock AR (or the Bauer if I need the power, no matter what the side).
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Games: GRAW, BF2142, Oblivion, FarCry, Empire At War, R6:RVS, KotOR, KotOR2, MW4: Mercs, FEAR (XP)


*Hiss* "Oh...crap!" *BLAM* "I'm down....MEDIC!!"
DirtyLude: "If we kill him and eat his heart, his magic will be ours."
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01-21-2007, 03:32 PM
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#28 (permalink)
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Join Date: Dec 2006
Location: Southern Georgia
Age: 22
Posts: 39
Tournaments Joined: 0 Tournaments Won: 0
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Re: Unlock Strategy
Well, so far I have all the recon unlocks up to the lambert carbine, for assualt, up to the baur and advanced medic pack, frag grenades, and up to the drone guns for support.
Since, I havn't gotten the voss yet and play assualt mostly ive gotten use to the Baur, the only draw back would be the amount of rounds per clip, but this hasn't been a problem for me. at a long range I can usually take out people in 5 or less shots. In a heated fire fight at the most maybe 10 or about half of the clip which is 10. Although when im rushing or flanking someone and get up close to them I usually just unload the entire clip into them and it takes them down in a second. If you are accurate enough and don't need many shots the baur can be a powerful ally. I can take out 3 people with one baur clip and I usually reload often, to maximum clip, when im done shooting, just a habit I guess from playing other fps where it doesnt waste the rounds you got left whenyou reload. Anyway so far I found the baur powerful and to my liking.
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