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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 01-16-2007, 02:06 PM   #16 (permalink)



 
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Re: Unlock Strategy

With this strategy, I now can unlock every weapon. I have the HMG prema-unlocked. I have 3rd level in the personal unlocks and the recon drone for SL unlocks. So that at my rank gives me access to everything but the Extra pistol clip and extra gernades.
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Old 01-16-2007, 02:54 PM   #17 (permalink)
 
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Re: Unlock Strategy

I made sure I had all personal unlocks, Recon Drone, and all the Tools before I grabbed any weapons. It has been made in MANY posts that most of the stock weapson are better than the unlocks (except got Ganz...POS, and Zeller... awesome)
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Old 01-16-2007, 05:50 PM   #18 (permalink)
 
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Re: Unlock Strategy

I still take the Voss over the standard Assualt rifle. This has been stated to simply be one of the standards with more ammo but hell who hasn't needed 10 more rounds at least once?
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Old 01-16-2007, 10:41 PM   #19 (permalink)



 
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Re: Unlock Strategy

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Originally Posted by chaf3d View Post
I made sure I had all personal unlocks, Recon Drone, and all the Tools before I grabbed any weapons. It has been made in MANY posts that most of the stock weapson are better than the unlocks (except got Ganz...POS, and Zeller... awesome)
Zeller and Lambert are Awesome, The clark is badass, the Pilum can't compare to the base rockets.

I find the assult rifles all have pros and cons. I don't really favor one yet.

But...it's how you work your kits with your squad that really make you effective.
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Old 01-17-2007, 01:46 AM   #20 (permalink)
 
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Re: Unlock Strategy

I'd put the Pilium as at least 3x more useful than the default rockets. You just can't use it the same way as the rockets. It's all about the soft spots.

Anyway, I'd rank the unlock weapons in order of usefulness as follows:

1. Pilum (soft spots and no lock tone = must have)
2. Lambert (i dont' really like it, but if you're a stealth SL sneaking past, it's a must)
3. Zeller (i don't snipe much now that i play exclusively TG, but it's a huge step up)
4. Voss (extra bullets are crucial)
5. Baur (not bad, but i prefer the voss)
6. Ganz (I think in maps where support is really needed, the stock gun is better anyway)
7. Clark (i find this has a pretty limited usefulness, but i don't have much experience)
8. The unused AA gun.
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Old 01-17-2007, 02:38 AM   #21 (permalink)
 
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Re: Unlock Strategy

Actually, I just killed Shelby and someone else in a gunshp using the....







Pilium!!!! (not sure on spelling)
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Old 01-17-2007, 08:42 AM   #22 (permalink)
 
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Re: Unlock Strategy

i use the AA weapon only on that map with the big thing in the middle that you can get on top of...forget the name. Theres 2 gunships and a transport per side. Plenty of stuff to shoot at.
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well, like I tell my squads sometimes, some rounds are just "grab your ankles".
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Old 01-18-2007, 04:02 AM   #23 (permalink)



 
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Re: Unlock Strategy

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i use the AA weapon only on that map with the big thing in the middle that you can get on top of...forget the name. Theres 2 gunships and a transport per side. Plenty of stuff to shoot at.
Shuhia Taiba

I use the SAAW now that I can get it when I make a "Gunship" squad. I find the primary purpose of the Gunship squad is to clear out other gunships. Then transports and finally ground targets. So if I somehow(/rolls eyes) get shot down and survive.. I can get quick revenge and still do my duty.

(hijack) Btw, The SAAW can shoot 2 rockets quickly. Shoot when the gunship is moving away or towards you. Hit's about 95% compared to 40% when you shoot at it moving fast to the side. It takes two hits to take down any airship
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Last edited by Eroak; 01-18-2007 at 01:36 PM.
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Old 01-18-2007, 01:33 PM   #24 (permalink)
 
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Re: Unlock Strategy

are the SAAW rockets fire and forget?
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Old 01-18-2007, 01:34 PM   #25 (permalink)



 
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Re: Unlock Strategy

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are the SAAW rockets fire and forget?
Yes!

Also SAAW rockets can damage gound targets. Without a lock the rocket has a drop off over distance like a RPG. The rocket does about 25% total damage compared to the Pulim and 1 tier rocket lunchers. So only use it on weakened or soft targets, and only on weakspots
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Old 01-18-2007, 01:46 PM   #26 (permalink)
 
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Re: Unlock Strategy

i still think it's probably almost never worth it to use though... gunships are annoying, but rarely decisive except for troop insertion.
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Old 01-21-2007, 11:59 AM   #27 (permalink)
 
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Re: Unlock Strategy

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Originally Posted by Frodric View Post
I still take the Voss over the standard Assualt rifle. This has been stated to simply be one of the standards with more ammo but hell who hasn't needed 10 more rounds at least once?

I have, but if I'm in that kind of situation, I'll have the voss anyway. Otherwise if I'm PAC, I'll take the stock AR (or the Bauer if I need the power, no matter what the side).
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Old 01-21-2007, 03:32 PM   #28 (permalink)
 
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Re: Unlock Strategy

Well, so far I have all the recon unlocks up to the lambert carbine, for assualt, up to the baur and advanced medic pack, frag grenades, and up to the drone guns for support.

Since, I havn't gotten the voss yet and play assualt mostly ive gotten use to the Baur, the only draw back would be the amount of rounds per clip, but this hasn't been a problem for me. at a long range I can usually take out people in 5 or less shots. In a heated fire fight at the most maybe 10 or about half of the clip which is 10. Although when im rushing or flanking someone and get up close to them I usually just unload the entire clip into them and it takes them down in a second. If you are accurate enough and don't need many shots the baur can be a powerful ally. I can take out 3 people with one baur clip and I usually reload often, to maximum clip, when im done shooting, just a habit I guess from playing other fps where it doesnt waste the rounds you got left whenyou reload. Anyway so far I found the baur powerful and to my liking.
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