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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#16 (permalink) | |
![]() Join Date: Feb 2006
Location: On the road to perdition!
Age: 51
Posts: 3,339
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Re: Hold Spawn issues
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DB
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|TG-6th|Blonov «But what are chickens without their heads?.» Skud BattleField2 SOPs | Teamspeak | Server Rules and SOPs | The 6th Devil's Brigade ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#18 (permalink) | |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: Hold Spawn issues
Quote:
On an unrelated note, I tried a little experiment last night where after the SL asked everyone to hold spawn at the beginning of the round, I reiterated by adding: "Just FYI people, hold spawn means DON'T SPAWN. Deselect your spawn point, do not hit enter, do not pass go." A good couple of people still spawned. Sorry guys, but that is disobeying a direct order from your SL. If by intent, it's going to earn you a kick from the server unless you verbalise that you did it by accident. |
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#19 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,258
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Re: Hold Spawn issues
It was before the round started and we were waiting for 2 more to start the game - with this thread in mind, I decided to play around and see what the deal was with holding spawn. (That's also where I realized clicking OOB doesn't deselect the spawn point.) <shrug> I'll try it again, but I'm sure I saw it happen.
anyway - now I just tell people to leave their map open, so they can spawn after I make it "past enemy lines" or wherever. |
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#20 (permalink) |
![]() Join Date: Dec 2005
Location: With Wonder Woman in Awesomeland !
Posts: 4,425
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Re: Hold Spawn issues
A couple of times I've accidently spawned in when I should have not done so.
Then I realised the procedure that works 1. Goto map, click on map away from spawn point so that there is no circle around a spawn point 2. Then click DONE, you must do this. If you just exit the map without clicking DONE then the previous selection is still active and you will spawn in.
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![]() TG-E1st TacticalGamer European Division - having fun on the battlefield, the "TG way" Little known facts about the mating habits of BigEyes, sometimes they flood the apartment to call in attractive bigeye females, then build hives from pies where their queen will lay eggs ![]() ![]() ![]() .. <=Awesomeness ribbonLast edited by Exploding_Silver; 12-30-2006 at 11:52 AM. |
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#21 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,145
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Re: Hold Spawn issues
Silver is right. Its also still active if you are still looking at the map with your kit selection screen. I've only been able to reproduce the problem on our server before the start.
1) Select spawn point 2) Hit 'done' or enter to lock in the choice 3) Reenter kit selection and deselect spawn point 4) Regardless if you switch to squad selection or leave yourself in kit selection you will still spawn because you never locked in the removal of your spawn point.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() |
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#22 (permalink) | |
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Join Date: Sep 2005
Location: Albuquerque NM
Age: 36
Posts: 1,331
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Re: Hold Spawn issues
Quote:
And I too have had the "spawn bug". Mine is even more complicated, I will spawn at my previous spawn point regardless of how many times I click a new spawn point, or DONE. Best case scenario...trainined TG guys who do not click ny point until I tell them to. Worst case, some new pubbie to my squad who realizes his error, unclicks the spawn point, but spawns anyways. If they are not following my orders, i will find out very soon and they don't last long in my squad ( or on our server for that matter!) |
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#23 (permalink) |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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Re: Hold Spawn issues
There is a goof where selecting a field unlock will instantly make you spawn, if you have a point already selected. Other than that, like Bom says, after I learned the system I have never, ever, spawned when I didn't mean to. Then again, I don't hit "done" ever. I've remapped what the "enter" key did to "v". So I use that exclusively and I never have to click anything.
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#24 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,145
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Re: Hold Spawn issues
Sometimes goofs are good if you can improvise. One time I accidentally spawned and my SL took off with a FAV to establish a foot hold on the other side of the Sidi map. I just grabbed an APC and drove after them. When I got there the squad had just taken out one of the two tanks with mines and was trying to get shots off on the second which was firing back. I justed rolled right up and hit the tank with the EMP to let the engineer finish it off.
Of course, that was a lucky instance since I could've just as easily had to hoof it there on foot. The bug is such a pain when you encounter it, but so infrequent you really can't plan for it.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() |
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