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12-29-2006, 07:38 PM #1
Pick up other kits!
Something I'm sure everyone knows, but rarely takes advantage of is the fact that your kit limitations are only as great as your imagination and ability to react on the battlefield.
Here are some examples...
Have a dead medic or just killed an assault class enemy? Grab their kit! If you find yourself wounded after the fire fight then grabbing an assault kit and dropping their med pack before picking your old kit back up will see you patched up and ready for round two in no time. If you grab the kit from your team/squad medic and hit them with the defib then you've saved your team a ticket and earned your side another able gun.
Empty your last rounds into a support guy? Grab their kit! If you grab their kit and drop and ammo box you can find yourself resupplied in no time. Deploying any IPS or Sentry guns they may have on them will also give you an edge over the next enemy that comes your way.
Tank round hit your squad engineer in the face? Grab their kit! There really is no purpose to unloading bullets into heavy armor, but grabbing an engineer's kit and firing a few AVRs or Rockets will make short work of the enemy tank. You can also deploy mines and double the number of deployable mines in the area because those mines will be linked to you and not the engineer.
Knifed a sniper in the back? For the love of all you hold dear grab their kit! Most recons will travel around with APMs and swiping their kit is a fast and dirty way to keep them from repositioning in the area you just flushed out. Just drop the APMs and take your kit again before leaving the area. Provided you stay alive, you'll leave an interesting surprise for the next person who wants to snipe from that location.
Personally if I'm EU I will always try to grab a PAC kit simply because the Krylov is better than the SCAR and their automatic pistol is a lot easier to use then the revolver.My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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12-30-2006, 08:32 AM #2
Re: The kit and you...
Very nice protips, Tarenth. I almost always utilize this to my advantage.
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12-30-2006, 08:33 AM #3
Re: The kit and you...
Very well thought out, and I think you're right. Not many people take advantage of grabbing kits after death.
Another reason may be that if you're not too high of a rank and don't have many upgrades, you can grab someone's kit and have that shotgun or revive you didn't have before, but are in dire need of now.
More ideas like this will surely bring our teamwork to a maximum.
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12-30-2006, 02:09 PM #4
Re: The kit and you...
I've found that using fallen kits to be pretty useful. However, switching from a fallen support/assault kit to your original will make whatever you dropped or deployed disappear faster. It seems when the kit is gone the items from that kit will expire soon after.
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12-30-2006, 03:19 PM #5
Re: The kit and you...
I don't know about that actually. I found that things seem to be locked in place for as long as the person who deployed them is still alive. That being said, its also possible to deploy multiples of something if you die and get revived however those extras will soon fade away or self destruct because you did die.
As an example I was getting sniped on top of a roof as I grabed a support kit so I dropped the IPS and an ammo crate. Sniper killed me and I was defibed so I grabbed my assault kit (to keep it in the field) then the support kit to deploy a second IPS and ammo crate. Rinse and Repeat. Eventually (I found it funny really) I was able to get 6 IPS and 6 ammo crates out there before the first self destructed because the person who deployed it 'died'.
There have also been instances where I've gone recon and killed an assault and support camping somewhere. A few seconds later and I'm spending most of the map sniping with my own personal medic and ammo packs at my feet. Really handy on Titan if you're up in the ducts.
I know sentry guns will only last a short while before self destructing, but those are more active pieces of equipment. Mines, IPS, and ammo/health packs seem to be a lot more persistant.
Then again, that might be because using multiple deployment after death could make a line of 6 sentry drones somewhat 'overpowered'.My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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01-01-2007, 06:35 AM #6
Re: The kit and you...
Okay, after a little practical experience I realized I made an error. Playing around with the new patch I found that things get linked both to you AND the kit currently afield. No more wall of IPS shields after revive.

Here's what I'm talking about.
If you pick up an assault kit you will be able to deploy the med crate. Doing so will destroy any other med crate deployed by the last person to use the kit. Dropping the kit and picking up another assault kit will let you deploy another med crate and destroy any kit deployed by that kits original user. At one time poaching assault kits I managed to make myself a fort of invincibility with 10 med crates and 4 ammo crates taken from poached kits. Standing in that on a pistol only server made me regen health faster then people could take it out with pistol fire and gain ammo back faster then its possible to unload PAC pistol clips. Of course, the reverse is true too. If someone picks up the kit you dropped and deploys another med crate, then your med crate will self destruct because it belongs to the same kit. When the original owner of the kit respawns then they can also cause your deployables to self destruct by deploying their own. This is only the case with deployables limited to one per kit. (Med Crate, Ammo Crate, IPS, Sentry Gun)
Deployables that have a multiple count are linked via owner. If you steal someone's recon kit you can deploy your own APMs and RDX, but can't retrieve the original recon's. Your APMs and RDX will also not vanish if the original owner of the kit redeploys theirs, but you cannot exceed the maximum number of deployables per person. That means deploying mines from an engineer's kit will not count towards their maximum, but will count towards yours. Picking up a second kit and deploying more mines will cause your original mines to self destruct if you go over the 5 mine maximum.
In short. If your deployable usually vanishes or self destructs when you die (mines, RDX, PDS-1) then they are linked primarily to the player and you have a maximum number you can have in the field. If your deployable tends to persist after your death until you deploy a new one (IPS, Sentry Gun, Ammo Crate, Health Crate) then they will persist until someone drops another one from the kit used by either picking it up or respawning with the kit.
This, of course, creates something else thats important. If you kill an assult and take their kit, you should immediately deploy their med crate to self destruct any they deployed earlier with it. This will provide a healing resource to your team (hopfully) or at least deny one from your opponent. The same is true for ammo crates. You can also destroy IPS or Sentry guns by simply redeploying them from the kit that originally deployed them and turn the resource over to your team.
On the flip side it is also beneficial for a respawning person to redeploy any persistant deployables they had left ASAP to destroy and reacquire your kit resources. An ammo or health crate will regenerate on its own and the IPS or Sentry Gun can always be picked up again. Doing that will counter the benefits of kit poaching and neglecting to do it just gives the enemy the advantage. Seriously...its just plain embarrassing to get killed by your own sentry gun because you forgot to reacquire it.My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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04-16-2007, 04:05 PM #7
- Join Date
- Jan 2007
- Location
- Washington, DC
- Age
- 30
- Posts
- 2
Re: The kit and you...
If I were to throw down some RDX, but was then killed prior to detonating, I would lose control over my old RDX UNLESS I picked up the very same kit I dropped when killed, correct?
What happens if I take an opponent's kit who has already laid down RDX? Do I then get control over said RDX?
As an extension - what happends to Sentry guns, mines, etc? Do they then recognize friendly IFF responses? Has anyone ever experienced a situation where a sentry gun, motion mines, or APM has "switched sides" ?
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04-16-2007, 06:30 PM #8
Re: The kit and you...
One way to blow that RDX up is to yank out the Zeller, it does explode. I've killed a walker that got me once doing this.
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04-17-2007, 03:11 AM #9
Re: The kit and you...
RDX has never exploded when I've shot it. Also, if I die before detonating my RDX and respawn with it equipped, the new detonator has never activated the old RDX.
Shhhh I'm being made






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04-17-2007, 12:58 PM #10
Re: The kit and you...
The detonator definitly doesn't work, but shooting it worked for me. Pretty sure it was with the latest patch too. I'll check it out again today.

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04-17-2007, 01:36 PM #11
- Join Date
- Jan 2007
- Location
- Washington, DC
- Age
- 30
- Posts
- 2
Re: The kit and you...
I guess I didn't really fully illustrate my question.
Let's talk RDX specifically. When one deploys RDX, that specific RDX charge sitting on the ground is linked to the detonator of the kit you had while deploying it.
If you lose that kit by switching to another, by dying or whatever - that RDX charge sitting on the ground can't be used. Unless, if by some stroke of luck, you found the exact kit you dropped upon death, you could then re-use the charge that's already sitting on the ground.
If Red team drops a charge and Blue team steals their kit before they've detonated it - Blue team can detonate the charge they've dropped. Is that a true statement?
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04-17-2007, 03:26 PM #12
Re: The kit and you...
Alrighty, figured it out. If the RDX is just on the ground, no explosion when shot. If its on a vehicle, BOOM!

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04-17-2007, 09:29 PM #13
Re: The kit and you...
Intersting, didn't know that. I always assumed that when I got killed shortly after deploying my RDX (in the few situations I don't slip out like a sexy monster) that they were useless. This puts a whole new spin on revenge for those recons who now will not have died in vain.
Shhhh I'm being made






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04-17-2007, 11:08 PM #14
Re: The kit and you...
Oh yeah!! I've managed revenge on a few walkers stupid enough to stick around.

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04-18-2007, 02:12 AM #15
- Join Date
- Apr 2007
- Location
- Pittsburgh
- Age
- 24
- Posts
- 1,705
Re: The kit and you...
Does the Titan core count as the ground or a vehicle? If the latter, all the teamkilling that usually goes on at the core is rather pointless. The recons just need to get the packs on the core and then split.
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