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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 01-05-2007, 07:33 PM   #16 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

I watched the video again.
Your VOIP and squad mates are clear and at same volume, which is perfect.
I suggest the game sounds are too loud. A good test is to record while firing your gun and talking, your voice should be clearly audible over your gun sounds in the video.
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Old 01-06-2007, 11:15 PM   #17 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

by the way, it might be really helpful to learn which assets are which. You often only have a shot to get one or two, but not all three of the assets, so prioritizing is key. I like to hit Orbital Strike, UCB and EMP in that order. By the way, Orbital Strike seems to take 3 DMX while the others take 2. anybody else find this to be true?
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Old 01-07-2007, 11:53 AM   #18 (permalink)



 
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Re: Asset Destruction Guide (Fraps)

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Originally Posted by Zoraster View Post
by the way, it might be really helpful to learn which assets are which. You often only have a shot to get one or two, but not all three of the assets, so prioritizing is key. I like to hit Orbital Strike, UCB and EMP in that order. By the way, Orbital Strike seems to take 3 DMX while the others take 2. anybody else find this to be true?
Nope. I find everything is 2. I done many raids. It's all 2. One thing I have found out though.. If you place more then 2 RDX. It takes a engineer a few mroe seconds to get the objective online. If you have a extra RDX and a support with you. I'd used it for a few extra knifing seconds.
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Old 01-07-2007, 04:25 PM   #19 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

really? I've tried multiple times, but i can't get the OS down with just two. where are you placing yours?

By the way, I meant my order is Orbital Strike, UAV and EMP, not UCB (too many acronyms). Anyway, the point of my post is still that you should prioritize what you hit. Getting rid of EMP isn't nearly as valuable in most maps as EMP.
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Old 01-07-2007, 10:56 PM   #20 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

Assets and titan guns actually have an invisible health bar after destruction just like player corpses do. The more damage you inflict, to a point, the longer it takes an engineer to repair it enough to become usable (first 100 hp). RDX also does a random amount of damage and a certain amount of spread damage due to the AoE. Try to place the RDX as close to the 'center' of the asset as possible and let the spinning parts take damage from the blast range.

The 'best' way to deny an asset would be to use 3-4 RDX. This will give the engineer a somewhat significant time to repair it. You could use 5 to increase that, but if you're not going to be there to take out the Engineer before they repair it the extra time is negligible. Also, some people are lazy and repair only till operations status. If that happens (or they just got it up before you take them down) the left over 1-2 RDX you have will knock it back down. Using just 2 RDX will sometimes not do enough damage to blow the asset and an engineer can bring it back on-line just by tapping it usually. Not bad if the assets are in a capturable point and you control it, not good if you're destroying and running.
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Old 01-11-2007, 01:41 PM   #21 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

Quick question - can anyone tell me which buildings do what? There is Sat-Track, Supply, Orbital Strike, EMP..etc
There is a small static building with a small globe at the top of the rod - which one is that?
There is a medium sized rotating dish - which one is that?
There is a big/tall thick building with a medium size dish on top - which one is that?
I ask because sometimes if I only have a certain number of RDX charges left, I want to take out a specific asset and I never know which building is associated with which asset.
thx
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Old 01-11-2007, 02:49 PM   #22 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

I think it would make perfect sense to allow the Recon squads who are destroying assets in UCBs to steal an enemy vehicle for escaping purposes. I mean, unless you've coordinated your attack with a gunship for extraction then you're kind of on your own. And if it were me, it wouldn't seem very wise to stir the hornets nest only to walk away. Oh no, I'd be hopping on that kids bike by the tree and peddling myself away as fast as I could.

Just a thought.
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Old 01-11-2007, 03:08 PM   #23 (permalink)
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Re: Asset Destruction Guide (Fraps)

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Originally Posted by Elite_Master View Post
Quick question - can anyone tell me which buildings do what? There is Sat-Track, Supply, Orbital Strike, EMP..etc
There is a small static building with a small globe at the top of the rod - which one is that?
There is a medium sized rotating dish - which one is that?
There is a big/tall thick building with a medium size dish on top - which one is that?
I ask because sometimes if I only have a certain number of RDX charges left, I want to take out a specific asset and I never know which building is associated with which asset.
thx
There is no supply building. The supply drops happen no matter what. The orbital strike is the building with rotating vertical tubes. The rest I would have to look at in game to describe them.
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Old 01-11-2007, 03:15 PM   #24 (permalink)


 
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Re: Asset Destruction Guide (Fraps)

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I think it would make perfect sense to allow the Recon squads who are destroying assets in UCBs to steal an enemy vehicle for escaping purposes. I mean, unless you've coordinated your attack with a gunship for extraction then you're kind of on your own. And if it were me, it wouldn't seem very wise to stir the hornets nest only to walk away. Oh no, I'd be hopping on that kids bike by the tree and peddling myself away as fast as I could.

Just a thought.
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Old 01-11-2007, 03:17 PM   #25 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

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Yea, some rules arent designed because of the "real life" tactics, in real life you would probably take a FAV, but the UCB rules are to make sure the game is enjoyable for all. Not for tactical reasons. (for the most part)
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Old 01-11-2007, 05:04 PM   #26 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

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I'm familiar with the rules and the why's...I was just offering a challenging opinion. I honestly don't think a recon squad can spoil anyone's fun by snatching a buggy for escape. But that's just my opinion...I still play by the rules. :P
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Old 01-11-2007, 05:21 PM   #27 (permalink)



 
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Re: Asset Destruction Guide (Fraps)

Quote:
Originally Posted by Elite_Master View Post
Quick question - can anyone tell me which buildings do what? There is Sat-Track, Supply, Orbital Strike, EMP..etc
There is a small static building with a small globe at the top of the rod - which one is that?
There is a medium sized rotating dish - which one is that?
There is a big/tall thick building with a medium size dish on top - which one is that?
I ask because sometimes if I only have a certain number of RDX charges left, I want to take out a specific asset and I never know which building is associated with which asset.
thx
Large (square)Sat dish = Sat Trak
Small (globe)Sat dish = EMP Strike
Box w/ static globe = UAV Drone
Small box with 3 towers = Orbital Strike

Quote:
Originally Posted by Zoraster
really? I've tried multiple times, but i can't get the OS down with just two. where are you placing yours?

By the way, I meant my order is Orbital Strike, UAV and EMP, not UCB (too many acronyms). Anyway, the point of my post is still that you should prioritize what you hit. Getting rid of EMP isn't nearly as valuable in most maps as EMP.
Yes, only 2. You have to be close and make sure they attach to the asset. Not on the ground. Also I noticed the moving Dish and the 3 towers on the OS asset do take less damage. That might be your problem
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Old 01-11-2007, 05:36 PM   #28 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

Also, i'd like to point out that if you're a commander and they've captured your back base (in camp gibraltar, suez, berlin, or cerbere) and you need to get something back online but can't get to it because, well, they have your back base, zoom in and drop a supply crate next to the asset you need back. it'll self repair, and generally they won't notice.
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Old 01-11-2007, 06:20 PM   #29 (permalink)


 
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Re: Asset Destruction Guide (Fraps)

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Originally Posted by Zoraster View Post
Also, i'd like to point out that if you're a commander and they've captured your back base (in camp gibraltar, suez, berlin, or cerbere) and you need to get something back online but can't get to it because, well, they have your back base, zoom in and drop a supply crate next to the asset you need back. it'll self repair, and generally they won't notice.
Nice tip!
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Old 01-11-2007, 07:13 PM   #30 (permalink)
 
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Re: Asset Destruction Guide (Fraps)

We must have frustrated that co earlier today when we capped a back base! I started leaving an extra rdx on the orb strike and emp after I'd blow them just so I could blow the supply crate when it dropped too!
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