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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Smoke Grenades - Originally Posted by chaf3d Dude, I think that there would also be a squad shooting
  1. #16

    DirtyLude's Avatar

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    Re: Smoke Grenades

    Quote Originally Posted by chaf3d View Post
    Dude, I think that there would also be a squad shooting through the smoke with the turrets. Only smacktards would leave 1-2 turrets and an APM or two by themselves to defend the Xroads rear entry path.
    I didn't think this would even need to be mentioned. Of course there would be people there.

    With the (almost) full cover that those smoke grenades give in the relatively confined spaces of the 2142 infantry maps, unless the attacking army is completely and utterly hopeless, they would have no problem slipping people past either the North or South access points in Berlin.
    The Dirty

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  3. #17

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    Re: Smoke Grenades

    It's not the grenades that I have issues with it's the VOLUME of smoke that comes out of them. I think someone mentioned POE where ALOT of smoke pours out and they can be quite effective.

    If they increased the volume and duration of the smoke in a patch then I think you'd find they would be used more often.
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    Re: Smoke Grenades

    Quote Originally Posted by TheFatKidDeath View Post
    It's not the grenades that I have issues with it's the VOLUME of smoke that comes out of them. I think someone mentioned POE where ALOT of smoke pours out and they can be quite effective.

    If they increased the volume and duration of the smoke in a patch then I think you'd find they would be used more often.
    I see... Thank you all for your comments .

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  7. #19


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    Re: Smoke Grenades

    Quote Originally Posted by TheFatKidDeath View Post
    It's not the grenades that I have issues with it's the VOLUME of smoke that comes out of them. I think someone mentioned POE where ALOT of smoke pours out and they can be quite effective.

    If they increased the volume and duration of the smoke in a patch then I think you'd find they would be used more often.
    I agree, the amount of smoke and the duration of time that it pours out is feeble and pathetic in BF2142. The smoke grenades are basically useless, especially taking up a slot in your assault kit. Much better to use the defib and rockets.

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  9. #20

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    Re: Smoke Grenades

    Quote Originally Posted by Frodric View Post
    Sentry guns and APM's are unafected by smoke grenades and the smoke doesn't last long enough to overcome that disadvantage for Xroads or Toll. NOw the idea of using them for Revives is spot on I think.
    Why would an APM be affected by a smoke grenade? Mines don't use laser's or anything like that to detect enemies and when to blow up, its all pressure. To much pressure on it will set it off, which means someone is walking near it. Well that hows real claymores work anyway.

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    Re: Smoke Grenades

    Well, my advice is to take the smoke anyway. Smokenade leads to the Voss. Voss+Rocket+Infantry Map=Own. The Voss will trump anything in combat situation of less than 15 meters. Unless you bump into some nasty guy who is very good at using his shotgun.

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  13. #22

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    Re: Smoke Grenades

    Quote Originally Posted by InfernoBLT11 View Post
    Well, my advice is to take the smoke anyway. Smokenade leads to the Voss. Voss+Rocket+Infantry Map=Own. The Voss will trump anything in combat situation of less than 15 meters. Unless you bump into some nasty guy who is very good at using his shotgun.
    lol, 'very good with shotgun'?? that damn Clark is a noob cannon. Its point and kill. NO SKILL REQUIRED!
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  15. #23

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    Re: Smoke Grenades

    Quote Originally Posted by chaf3d View Post
    lol, 'very good with shotgun'?? that damn Clark is a noob cannon. Its point and kill. NO SKILL REQUIRED!
    Working on getting my "noob cannon" now. Got tired of crossing paths with it!

    But yea, smoke grenades=path to voss
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  17. #24

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    Re: Smoke Grenades

    I can't really say the Clark is a noob thang. It takes certain skill level to use it effectively. With a rifle you can sometimes afford to miss the first shot. That is not happenning with the Clark, the first shot has to be on target. If the dude is a shoft target or has been hurt in some way, the Clark is an instagib. If the target is healthy and some of your pellets didn't hit him you have a second chance with another shell. However, when your enemy has a fast firing rifle or carbine or smg, while you missed your first shot you are as good as dead.

    But after all my experiments with it, I will say the Clark is not really needed on TG since it only shines best in Titan mode and we don't do that a lot in here.

    One more thing, on a noob server I was on weeks ago, Baur+shotgun combo pwn literally everything on Gibraltar. That was the first time I get to shoot with my rifle shotgun and kill someone with it. It was a painful cycle of putting round from the Baur at long medium range and top it of with a shell. That trick works like a charm on a mass of uncoordinate players.

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  19. #25


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    Re: Smoke Grenades

    Quote Originally Posted by chaf3d View Post
    lol, 'very good with shotgun'?? that damn Clark is a noob cannon. Its point and kill. NO SKILL REQUIRED!

    Actually, it does require *some* skill; because it's realistic damage loss over distance is so sharp, you must be very close to the enemy to kill him without him spraying you before you get a shot off. So it does take some skill in positioning/manuevering around the enemy and sneaking up on him to make the kill. Though I agree the situation in which the 'noob' and the victum are this close occurs often just by sheer luck in a chaotic battle.

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  21. #26

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    Re: Smoke Grenades

    First off, comparing smoke to rockets to shotgun to defib is pointless. There is a time and place for all these tools. When you respawn, you get a chance to change/customize your kit. Do it. If it's close combat, the 3 rounds of shotgun will be far more useful than rockets whose min range is 20 meters.

    I find smoke grenades useful. Here's one scenario: when defending chokepoints (esp. toll), lay smoke in the path of the enemy. Make sure there is some distance between you and the smoke. When the enemy rushes trough (thinking the smoke is giving them cover), they will be blind and you will be ready.

    When using smoke remember this - it is supposed to be a screen *between* you and the enemy. Do not throw smoke into the path you intend to run lest the smoke blind you.

    However, it is true that the smoke is both small and short lived.

    The more I play this game, the more amazed I am at how balanced the weapons are. It seems that each gun shines in a particular situation. Every weapon choice is a trade off. IMHO, it is silly to choose one weapon as 'better'. More likely, a certain weapon is more appropriate for a certain situation.

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  23. #27

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    Re: Smoke Grenades

    I don't even think they're that useful for reviving.

    Quote Originally Posted by LousyBackup View Post
    The more I play this game, the more amazed I am at how balanced the weapons are. It seems that each gun shines in a particular situation. Every weapon choice is a trade off. IMHO, it is silly to choose one weapon as 'better'. More likely, a certain weapon is more appropriate for a certain situation.
    There is a certain truth to that. On the other hand, there's the opportunity cost... what do you have to give up to carry those smokes? i.e., rockets and defibs. Now, it's true that there are circumstances where smoke grenades are more useful than either defibs or rockets, but those circumstances are few and far between. With rockets, if you aren't constantly running out of ammo, you're doing something wrong.

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  25. #28

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    Re: Smoke Grenades

    Truer words have yet to be spoken...

    Damn rockets don't have enough ammo...
    All the forces of Evil need to Succeed is for enough Good men to do nothing.
    -Edmund Burke

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  27. #29

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    Re: Smoke Grenades

    I always save a space for my defibrillator and then its generally shotgun or smokes (I haven't got rockets yet-haven't played for about 6 months though, not since I got into BF2 PR.) In terms of trying to get cover for moving or distracting an enemy I go support with my Ganz and use EMP nades. SO much more effective as it messes up everything for the enemy (weapon scope goes weird, crosshair vanishes, sound goes crackly and screen distorts and fizzes.)
    Here is a quote from the ea BF2142 website, it is the official description of a smoke grenade.
    "Impact detonated, the SG-34 Smoke Grenade can be used as a screening, diversionary, signalling, or offensive device, dispersing a cloud of dense potassium chlorate-based smoke."
    Sorry, but a dense cloud of smoke? It makes a puff of smoke which fast disperses and has a big hole in the middle (look closely next time, the grenade puts smoke in all directions except straight up.)
    Something more like Project reality smokes or Call of Duty 2 is in order I think.
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  29. #30

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    Re: Smoke Grenades

    Wow, this is an OLD thread.



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