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01-11-2007, 04:24 PM
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#1 (permalink)
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Join Date: Dec 2006
Posts: 13
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Deodorant must be a protective shield
After having my accuracy hover at a pitiful 4% pre-graphics upgrade, I saw it bump up to 7-10% with the basic assault rifles. Now I have the Baur and my shooting has improved again.
But I didn't expect what I saw last night after one 20 minute battle. With typical shooting rates that normally produce 8-10% accuracy and 2-8 kills, I had these numbers echoed back to me for that one battle.
Accuracy with the Baur = 51.4% - much improved!
Kills = 0 zero naught nada - huh?
So I somehow managed to stop just short of killing someone each time by accident? Or are these soldiers wearing some new deodorant that shields them from bullets? Just an entertaining set of numbers... / PR
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01-11-2007, 05:02 PM
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#2 (permalink)
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Join Date: Nov 2006
Location: Bucks County, PA
Age: 29
Posts: 4,692
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Re: Deodorant must be a protective shield
Quote:
Originally Posted by PhoenixRaptor
Accuracy with the Baur = 51.4% - much improved!
Kills = 0 zero naught nada - huh?
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Well.. if you shot 40 rounds and only 21hit and you did less then 50% dmg to the emeny, then yeah this is possible.
Do sentry's effect accuracy totals?
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01-11-2007, 06:06 PM
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#3 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 35
Posts: 9,044
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Re: Deodorant must be a protective shield
are you running the new rubber bullets mod
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01-11-2007, 06:42 PM
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#4 (permalink)
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Join Date: Dec 2006
Posts: 13
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Re: Deodorant must be a protective shield
Quote:
Originally Posted by Lorax74
are you running the new rubber bullets mod 
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For the non-violent player? You sure can build up points with that! I see you're close to right, though. I accidentally unlocked the Baur Rubber Band Gun instead of the Baur Assault Rifle! It's down the "nostalgia unlock branch" along with cap guns, paper airplanes, nerf grenades and the like.
I found out the hard way that getting caught up close with rockets loaded is a bad thing. You would think that driving an 18 inch rocket into someone from three feet away would cause damage, but I seem to remember they don't arm until 20 meters or so. That apparently translates to "they're like air" until that range is achieved. Argh. / RP
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01-11-2007, 07:40 PM
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#5 (permalink)
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Join Date: Nov 2006
Location: Virginia, USA
Age: 20
Posts: 463
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Re: Deodorant must be a protective shield
Yep, you got to the love the fact that a missile being propelled by a controlled and directed explosion seems to not cause some form of, I don't know, maybe blunt trauma, or perhaps a freaking ROCKET in your torso! Still, I can see why. Splash damage from the explosion if the rockets immediately armed, and besides, why give the noobs another skill-less weapon? It's already noob-friendly as it is. And if they are going to go the way of non-lethal, give us some good stuff! I'm talking sticky foam, acoustic weapons, lasers to blind them, tazers (connected to the power of a dedicated powerplant), and yes, rubber bullets. Heck, why not tranks?
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01-11-2007, 07:42 PM
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#6 (permalink)
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Join Date: Dec 2006
Location: Southern Georgia
Age: 22
Posts: 39
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Re: Deodorant must be a protective shield
Your rifle must be broken or something lol, it usually takes 1-2 seconds for me to kill someone with the baur, if that.
With the rockets I usually only use them when enemies are behind cover from me at a distant or something and I just pop a few rockets their way and it usually takes care of them
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Battlefield 2142 - future Quake Wars player - Dystopia
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01-11-2007, 09:34 PM
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#7 (permalink)
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Join Date: Nov 2005
Age: 28
Posts: 2,931
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Re: Deodorant must be a protective shield
That's some darn good shooting Bommando.
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01-11-2007, 11:22 PM
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#8 (permalink)
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Join Date: Dec 2006
Posts: 13
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Re: Deodorant must be a protective shield
Quote:
Originally Posted by IMI-50AE
YAnd if they are going to go the way of non-lethal, give us some good stuff! I'm talking sticky foam, acoustic weapons, lasers to blind them, tazers (connected to the power of a dedicated powerplant), and yes, rubber bullets. Heck, why not tranks?
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Five points each time you immobilize any enemy so they can't die or suicide and can't move either! Like counting coup... / PR
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01-11-2007, 11:23 PM
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#9 (permalink)
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Join Date: Dec 2006
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Re: Deodorant must be a protective shield
Quote:
Originally Posted by Bommando
The accuracy calculations are sometimes buggy. I have finished rounds with an accuracy of 419%
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Well, I've read that you're good and highly admired, but that's really impressive!
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01-12-2007, 01:52 AM
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#10 (permalink)
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Join Date: Jul 2005
Location: Moron Valley, Southern California
Age: 23
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Re: Deodorant must be a protective shield
Quote:
Originally Posted by Bommando
The accuracy calculations are sometimes buggy. I have finished rounds with an accuracy of 419%
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Hmmm very impressive, however, might I pose a hypothesis? Since you are regularly using the rockets, might it be possible that if you hit (or kill) more than one person per rocket, that it might actually calcuate that you maintained a 100% accuracy per person you hit.
Thus if you were to fire 1 rocket and kill 4 people, you could theoretically nab a 400% average for that 1 shot.
However this is purely conjecture, and would lend it self better to actual testing.
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Focused
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01-12-2007, 08:33 AM
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#11 (permalink)
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Join Date: Jul 2005
Location: The Netherlands
Age: 21
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Re: Deodorant must be a protective shield
Quote:
Originally Posted by Bommando
The accuracy calculations are sometimes buggy. I have finished rounds with an accuracy of 419%
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lol-hax.exe! Noes!
I did have a 300% exact accuracy once, I came in the round at BF2 near the end, and I was able to shoot 3 people with one bullet and got the 300% :/
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BF2 Name: Thez(NL)
BF2142 Names:
Thierry(NL) (Sniper)
Dikkiedik(NL) (Assault)
Kittekat(NL) (Engineer)
Dimi(NL) (Support)
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01-12-2007, 01:41 PM
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#12 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
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Re: Deodorant must be a protective shield
i imagine they made the rockets not cause ANY damage until 20 ft because if it caused massive damage immediately, there'd be little reason to ever use the shotgun attachment (although i'd argue there still isn't really)
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01-12-2007, 04:24 PM
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#13 (permalink)
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Join Date: Dec 2006
Location: Southern Georgia
Age: 22
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Re: Deodorant must be a protective shield
Or it would probably end up like the grenade launcher in BF2, if not worse.
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Battlefield 2142 - future Quake Wars player - Dystopia
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01-12-2007, 11:13 PM
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#14 (permalink)
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Join Date: May 2006
Location: California
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Re: Deodorant must be a protective shield
Actually the rockets do minor impact damage at a range closer than 20 yards. However its kinda hard to judge since they're so inaccurate without the burst damage of the explosion.
Basically if you hit all three rockets center mass on a target you'll be lucky to get 30-40 damage out of it. I've actually killed things in the single player mode with rockets at close range because the AI is stupid enough to pull out the knife at 30 yards and run straight at you. At which point, getting 3 rockets to the head is cake.
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|TG|Tarenth Battlefield 2142
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Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.
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01-15-2007, 08:13 AM
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#15 (permalink)
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Join Date: Jul 2005
Location: The Netherlands
Age: 21
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Re: Deodorant must be a protective shield
The AP rockets on Assault rifle need that minimum distance lowered, I cant stress how irritating it is to have a car ram into the flag, 10yds away from you, and see all three rockets go and do nothing.
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BF2 Name: Thez(NL)
BF2142 Names:
Thierry(NL) (Sniper)
Dikkiedik(NL) (Assault)
Kittekat(NL) (Engineer)
Dimi(NL) (Support)
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