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01-26-2007, 04:48 PM
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#16 (permalink)
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Join Date: May 2003
Age: 28
Posts: 286
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Re: Gunship vs. armor
E.Silver and E.Rock have made some good videos that they've posted up on Google Video about gunship combat (search for Gunship Funship, or check out the thread in our forums).
The gunships of the future really can't be compared to the old jets and helos of previous battlefield games. As demonstrated in Silver's videos, and on other posts here, the pilot and gunner really have to work well together to succeed.
If you run the numbers, it's as if the pilot's rockets and the gunner's TV missile are designed to work together on the same target. I think it takes a full load of pilot rockets to destroy a tank. Neither will a direct hit from a TV missile. Each will do more than 50% damage though so you combine them together and you get one dead tank.
Also - it seems the pilot's rockets are designed primarily for air-to-air combat and anti-armour effectiveness is a secondary consideration.
The gunner's chaingun is what you need to use for anti-infantry work. It's shells have tremendous splash damage for a bullet-type weapon.
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01-26-2007, 05:43 PM
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#17 (permalink)
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Join Date: Nov 2006
Location: Virginia, USA
Age: 20
Posts: 463
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Re: Gunship vs. armor
Quote:
Originally Posted by Thanatos
The gunner's chaingun is what you need to use for anti-infantry work. It's shells have tremendous splash damage for a bullet-type weapon.
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3-barrelled chaingun firing 20-25mm baby! And for laughs and giggles, add HE rounds to the mix. Those things are like small grenades, and when you're delivering a stream of them like that, the only thing that compares is a 7.62mm minigun set to 4000rpm. Oh, yeah. I'm getting hard just thinking about it.
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playing off the TG server feels like we're playing 2142 on easy mode~Fehmart
I'm going to close my eyes until it's over~Experiment, commenting on my driving
"Get it up quickly and beat it hard."~Jonan
I don't get a bonus DVD? My life has lost all meaning.~Zoopy_T
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01-26-2007, 05:57 PM
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#18 (permalink)
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Join Date: Dec 2006
Posts: 63
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Re: Gunship vs. armor
Question: how do you roll out when your helo flips over? I always crash straight into the ground, resulting in IMI-50 yelling at me... :P
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01-26-2007, 05:58 PM
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#19 (permalink)
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Join Date: Nov 2006
Location: Virginia, USA
Age: 20
Posts: 463
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Re: Gunship vs. armor
Noone tell him, I like yelling at him!
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playing off the TG server feels like we're playing 2142 on easy mode~Fehmart
I'm going to close my eyes until it's over~Experiment, commenting on my driving
"Get it up quickly and beat it hard."~Jonan
I don't get a bonus DVD? My life has lost all meaning.~Zoopy_T
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01-26-2007, 07:10 PM
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#20 (permalink)
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Join Date: Jan 2007
Location: FL
Posts: 6
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Re: Gunship vs. armor
Not to ruin IMI-50's fun, but I have the logitech g5 mouse, and I have set 2000dpi to my highest sensitivity setting, which I always use during gunship flying. I can do front and backflips at full throttle, and when im not on the throttle, I can do backflips so fast that the tail of the gunship flips around very heavily on the last 90 degrees. If you lay off throttle, point down and right (or left) and hit either right or left on your keyboard (depending on the direction you pointed your mouse), you can do a barrel roll/flip. Hope this answers your question, Vendi.
After mastering flipping, the next thing is stunts, but that's another story :P
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01-26-2007, 08:59 PM
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#21 (permalink)
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Join Date: Apr 2006
Location: Virginia Beach
Age: 30
Posts: 1,788
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Re: Gunship vs. armor
When I was talking about hovering, I meant low (20 meters).
The bad thing about that is
A. A tank from somewheres off could get a shot off on you.
B. The tank you are hovering over could get away from you and hit you pretty easy if you lose site of them.
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The only thing I can bring to the table is to have fairly strict gunship protocol where if there are two gunships on the map, they must work as a team.
Using VOIP the two teams can coordinate attack runs on tanks. If they plane their assaults right tanks should be done for.
I believe EA is really making you work for those kills now. I only wish it was more like this in BF2.
Seeing how I have no aviation skills, I cannot provide any tips on how two gunships can work together for best results.
From what I say on the YouTube video of TG gunship action, that one map had one team using two gunships. Sometimes they were separate, and sometimes they were together.
Here is one tip before I go.
If one gunship is down, the other gunship grabs some altitude and goes on more of a defensive role.
Once the other gunship goes back on line. The one nearest ground level takes point and the one above falls in behind at a nice 75-100 meters over them, and around 25-50s behind them.
This would allow for both to see targets and hit them with their TV missiles and, and if need be the one closest the ground goes in for the kill, while the one above watches his back.
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01-29-2007, 02:10 AM
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#22 (permalink)
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Join Date: Nov 2006
Location: Bucks County, PA
Age: 29
Posts: 4,691
Tournaments Joined: 1 Tournaments Won: 0
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Re: Gunship vs. armor
Quote:
Originally Posted by Rick_the_new_guy
The only thing I can bring to the table is to have fairly strict gunship protocol where if there are two gunships on the map, they must work as a team.
Using VOIP the two teams can coordinate attack runs on tanks. If they plane their assaults right tanks should be done for.
I believe EA is really making you work for those kills now. I only wish it was more like this in BF2.
Seeing how I have no aviation skills, I cannot provide any tips on how two gunships can work together for best results.
From what I say on the YouTube video of TG gunship action, that one map had one team using two gunships. Sometimes they were separate, and sometimes they were together.
Here is one tip before I go.
If one gunship is down, the other gunship grabs some altitude and goes on more of a defensive role.
Once the other gunship goes back on line. The one nearest ground level takes point and the one above falls in behind at a nice 75-100 meters over them, and around 25-50s behind them.
This would allow for both to see targets and hit them with their TV missiles and, and if need be the one closest the ground goes in for the kill, while the one above watches his back.
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flying wingman is good in theory for the BF engine. The flaw, no lock on is required compared to RL Air to Air missles. This allows point engagment. The wingman doesn't have time to react because there is no lock on period. (I think this should be changed, imho). If there is 2vs2 gunships. form up a 2/4 man squad. Lock it. Then fly about. Keep the comm open and use it. If you stop trans, AAA, gunships, walker. Tell them. Tell you CO your a gunship squad. Have him instruct to distroy non-controlled AAA.
I recommand not to fly in formation. You'll make me a quick 4 points. BUT, always know where your partner is. Call on him to clear your 6 when it's needed(which shoud be never  )
Anyone can fly and shoot missles that track and get a kill. But most can't clear thier 6. One trick I love. Flying through tight spots like the bridge between Inner and Outter. I alway clear my ass that way. I found only one other pilot that made it after me. William(/props).
Sorry, rambling. I love to fly.
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01-29-2007, 02:49 AM
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#23 (permalink)
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Join Date: Sep 2006
Location: Arizona
Age: 25
Posts: 604
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Re: Gunship vs. armor
Another risk to gunships hovering low: Railguns. The rails are more deadly to air assets than the AAA guns are. I had a wonderful laugh when at either Warehouse or Office (forget which) watching for armor coming from Reactor Core when this enemy gunship (or was it an air transport? either way, it was a baddy, not a goodie) comes down low, slows down to pull out of the dive, and I pop him one smack dab in the fuselage. Sucker went down in beautiful flames  .
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*Hiss* "Oh...crap!" *BLAM* "I'm down....MEDIC!!"
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01-29-2007, 05:53 PM
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#24 (permalink)
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Join Date: Dec 2005
Location: Wonder Woman's wardrobe
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Re: Gunship vs. armor
Quote:
Originally Posted by Vendi
Question: how do you roll out when your helo flips over? I always crash straight into the ground, resulting in IMI-50 yelling at me... :P
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Don't try to go in the opposite direction of the roll, instead continue the rolling motion further to corkscrew out of it
Quote:
Originally Posted by Fehmart
The gunner can make his life much easier by just chilling out in TV missile view while the pilot makes a run, and as the pilot pulls out of the dive, the missile crosshair should pass over the target, requiring no guidance.
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After making gunship funship and trying out all different things I have found that a swooping down bombing run is the most effective method, the pilots missiles then the gunner point blank (for easy accuracy) TV missile will take out any armour. Just make sure you swoop back up immediatly. What kills gunships is flying straight or flying low or hovering.
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