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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
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Join Date: Feb 2006
Location: Riverside, CA
Age: 24
Posts: 430
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Gunship vs. armor
Now, we all know that a gunship's survivability is laughable. These things are vulnerable to just about everything, even wadded up wet tissue paper. I'm not here to discuss that, but only to give a piece of advice to pilot/gunner teams. I believe I saw this in Gunship Funship as well.
TV missiles are damned hard to use now. Given their reduced power, relative to BF2, they're best used as supplements to a gunship's rocket attack run. The gunner can make his life much easier by just chilling out in TV missile view while the pilot makes a run, and as the pilot pulls out of the dive, the missile crosshair should pass over the target, requiring no guidance. Also, make sure to keep a TV missile loaded by switching back to the missile view after a few seconds. Speaking for myself, there have been times where the extra second of loading made an opportunity shot impossible. |
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#2 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bucks County, PA
Age: 28
Posts: 3,475
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Re: Gunship vs. armor
Quote:
Strafing runs are your best defence. Keep moving so you don't get shot down. Only hover if you know thier gunships are clear and your out of view of AAA. Which is rare. 2 runs with about 8 missles will take down any tank and walker. 5 direct for a APC. Dont waste ammo on infantry unless it is absolutely necessary. TV missle just needs timing. Only fire when the target is slightly below your mid crosshair. Then fire. Keep it strait. pull down on it about 1 asecond before hitting it. Should hit it if you had a good firing spot.
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#3 (permalink) |
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Join Date: Dec 2006
Posts: 63
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Re: Gunship vs. armor
Something you REALLY should know (Although I am reluctant to say seeing as how this will seriously hinder my walker survivability...)
As far as I know, the guided rocket is not affected by the active defense (shield) on armor. Yes yes I know it sounds stupid and crazy and doesn't make sense. I thought so too, but its the only solution I can come up with after being killed three times in the walker by a Talon. In all three instances I spotted the talon making an attack run, popped shields and waited for the saitsfying sound of roughly 8 missles hitting the shield. With about 1/2 the time left on the shield, I wait about one second after the barrage is over (And I know my shield is still up), see the gunship angle slightly up, and suddenly.. BOOM I'm dead. I would reccomend additional testing, I do not want to be spreading rumor. I can only confirm this happened once, the other two times I did not directly see the gunship angle up. If this turns out to be true, however, it certainly explains the added difficulty of directing the missile... |
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#4 (permalink) |
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Join Date: Sep 2005
Location: London, Canada
Age: 23
Posts: 99
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Re: Gunship vs. armor
I found the new TV missile to be extremely frustrating to handle. Before the patch, we have this impossible aiming margin, after the patch is the tickling damage.
Once i hit a Tiger dead on the back of the turret, the 'lil sucker managed to run away and repair itself! Can't really blame the pilot though since he had to concentrate to dodge missiles, flak and pilums. One thing that really pissed me is there are people who trying to attack the helo with pilum at medium range, it is just a waste of uranium sabots. And hey, don't forget that the TV is great for killing airbuses. Those thing are big slow and juicy targets for TV to save the rockets for anti air/ground duty. |
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#5 (permalink) |
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Join Date: Feb 2006
Location: Riverside, CA
Age: 24
Posts: 430
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Re: Gunship vs. armor
In my experience, all of my TV missiles have been successfully blocked by active defense. I think it has more to do with the shields just not working right, as Trix and I were trading fire in gunships one round, and though we both had shields up, we both confirmed that we were taking damage from rockets.
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#6 (permalink) |
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Join Date: Sep 2005
Location: London, Canada
Age: 23
Posts: 99
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Re: Gunship vs. armor
Did you have a copilot? Normally if I'm co-piloting, I would pump their bird full of leads and shield won't stop bullets. Or somebody on the ground just take a pot shot at you. Also you have to take the shield activation time into account. As it runs outta juice near the end, some rockets will make it pass the shield's animation and deal damage. Same thing apply for the walkers, sometimes my walker got nailed even though we were still green.
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#7 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Gunship vs. armor
Greetings from the past.
Gunship As a last effort defensive manuver, would hovering over a tank work? Sort of like in boxing when you go inside and sort of hug them so they cannot use their big guns to hit you. This may give your gunship enough time to reload. This assumes the tanks cannot aim or shot straight up in 2142. Just thought I would throw it out there. Something to brainstorm over. BTW, do gunship pilots do the "circle of death" manuver to rape flags in the future? I know the gunships were super killers in BF2. Seems like they are weak in the future.
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#8 (permalink) |
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Join Date: Feb 2006
Location: Riverside, CA
Age: 24
Posts: 430
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Re: Gunship vs. armor
Hovering, "circling" or any maneuvers that don't involve 100% engine power and high speed only mean trouble for future gunships, unless absolutely all AA in the area is neutralized or friendly, and even then, all it takes is one AT round or EMP attack to ruin your day.
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#9 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bucks County, PA
Age: 28
Posts: 3,475
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Re: Gunship vs. armor
Quote:
__________________
![]() ![]() ![]() ![]() ![]() ![]() |Think Tank|TGU Admin|BFx Admin|Community Improvement| From the TG Primer: 2) Create an environment where there is mutual respect for your fellow gamers and where all members would be working together to advance the enjoyment of their hobby. E² = MV³
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#10 (permalink) |
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Join Date: Dec 2006
Location: Pittsburgh, PA
Age: 32
Posts: 164
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Re: Gunship vs. armor
I have honestly tried and tried and tried to be effective in a gunship. I was a pretty accomplished pilot in BFV and BF2 but there are many, many problems with the gunships in BF2142.
The pilot missles are useless. I think I have gotten one or two kills total against armor of any kind (apc or tank) while directly hitting them with at least 6 of 8 missles. There is no, and I mean no splash damage which is rediculous. I have also tried to copilot, both when the server is full and it is hectic and when we are seeding the server (read: hardly anyone and plenty of time to line up a shot) and the TV missle is useless. I have gotten lucky a few times, but I can not achive any kind of consistancy. I have an adjustable mouse and have tried on low and high dpi settings. No use. The gun is fine against infantry, but it isn't often you can even get close enough and a stable enough shot to get anything done. Basically the controls for the Gunships and the Troop Transport for that matter are totally counter-intuative. The gunship flys like a plane (that can hover instead of reverse thrusting) but does not have bombs, but missles like an attack chopper that hovers in its normal operation. The hover function in the Gunship is too weak. When I try combine both tactics, such as approaching to strafe then go to hover, it takes entirely too long to convert to hover and I either am taken out easily by a tank, apc or anti-air gun or I hit a damn light pole or any other of a thousand things sticking up more than 6 feet from the ground. Basically EA totally screwed the pooch because of so many people whining about air superiority in the previous games. If anything, the gunship provides about 3 seconds of a distraction to other ground troops while they take it out, and it gives you a leg up on them if you are playing as infantry or amour. |
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#12 (permalink) |
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 27
Posts: 2,044
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Re: Gunship vs. armor
even as an accomplished jet pilot of BF2, im so glad they are the way they are. I would hate playing if i kept gettin bombed out of the sky. Sire they could make em a bit more useful but i think theyre fine the way they are
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#14 (permalink) |
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Join Date: Dec 2005
Location: Ontario, Canada
Posts: 715
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Re: Gunship vs. armor
Something mentioned on another forum, but you can map your 'look around' (what you usually do with the mouse) to actual keys as an alternative. When you use the TV missile you can then use the keyboard to guide the missile rather than the mouse. I don't know how effective that is, but it sounds like a decent idea to me.
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The Dirty |
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#15 (permalink) |
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Join Date: Dec 2006
Posts: 40
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Re: Gunship vs. armor
I'll agree that the gunship has been nerfed a little compared to bf2, with it's laser like missles that have no splash damage and crappy tv missile.
however it depends on how good of a pilot you have. Most pilots seem to think that their job is to run around and shoot missles. Wrong, the pilots job is to worry about staying out of aa and positioning the gunner where he can inflict massive damage. As a gunner I've taken out 10-12 transports in one round. If you have a good pilot/gunner team you can really give the enemy trouble you just have to have alot of teamwork and use voip. |
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