Disclaimer: I'm not trying to form an official
TG Supporting Member Squad just something of an experiment.
Just to give anyone a heads up who joins any of my squads. I tend to defend alot more then most. I will even ignore a Commanders Orders to attack when my squad is fully engaged at the Flag we are defending. Now I know I'll probablely get some flak for that but here's the explianation why I disregard commanders orders sometimes.
1) We have less tickets and need to hold what we've gotten. I don't know how many times the flag I'm defending will be the last place standing. We may still lose the game but my squad's objective was completed.
2) If the order is completely undoable. Example: Berlin, attacking team. We hold the checkpoint flag and the enemy is pouring out of roadblock to get checkpoint back. Then the squad get's a order to hit command post all the way at the back. Some might say this is a doable request, but how many time have you seen the attacking team try and sneak north of Roadblock and get wiped out cause there's a squad at the other end of that building? This would only work if two squads pushed hard south of the roadblock to get them to "turn thier heads" away from the north. And if your going to commit that much to get a squad behind them. You might as well send the north squad in and get roadblock. Never understood commanders that want to fight two front wars.
3) My squad has been repelling the enemy consistantly. Why move something that's working? I think this come down to commanders just right clicking and moving squads without realizing what they are doing. I think verbal communication between SL and Commander needs to be worked on. I'll explain. Commander: Alpha Spuad what is your Sitrep? SL: We are repelling 1 squad and support vehicles at Flag Y. Commander: can you disengage and move to Flag X? SL: Negative we are entrenched moving us would compromise Y Flag. Commander: Advise me when your free of engagement. SL: Roger that. This may seem to take longer but more information is transfered and the commander knows the Alpha Squad is too busy defending to push forward. The commander then could have Bravo Squad spawn at Y to take X.
4) The Commander is completely incompedent. (usually a Pubbie that takes the reins)
Now with that said. 3 Assault/medics, 1 Eng, 1 support, 1 recon is what I like to see in my squad. This way I can pair a medic with each of the other kits and if the medic drops, the guy next to him just swaps kits to revive. pretty much buddy up and keep your buddy alive while your in my squad. This isn't to say that you shouldn't revive others. But if paired up group of squad members die, the other pairs are not to try and revive. The reason is, more then likely we would lose more tickets trying to rivive them then having 2 of the squad respawn. Now I know some would disagree, but I don't know how many times I've watched 3 medics run out into enemy fire and die trying to revive 1 person only to revive them die and then the one they revived dies again. That's a total of 4 tickets instead of 1.
Also, take any vehicles in the area we are defending. So we don't have resources used against us. But, if the Commander is wanting one of the vehicles we are using, let them have it. When it blows up we will get it back.
If we are on the attack. I try not to a direct route to the target. I'd rather take a few extra minutes and have suprise then just start meat grinding.
Finally, if you want to work more formally in my squad send me a PM and I'll start locking my squads and start sending invites. And as always feel free to critique this good or bad.