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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Assaulting Camp Gibraltar: Breaching The Lines! - Originally Posted by Lyramion On no other server than TG I have lived thru such
  1. #31

    VegaBond's Avatar

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    Re: Assaulting Camp Gibraltar: Breaching The Lines!

    Quote Originally Posted by Lyramion View Post
    On no other server than TG I have lived thru such intense battles on Gibraltar where you are not able to penetrate Tollstation for the whole game.

    One key to win can be to get the "frontal" control of tollstation without getting close to the flag. Just people that are set up to imediately rifle rocket the heads that might pop up on tollstation. Making the defenders unable to rack up any real kills from inside while slowly crushing them from the outside.

    Beeing attacker there is usually one or two squads that try to get tollstation without any real strategy costing you a lot of tickets.
    I just seen that recently every time on tg server, it just becomes a Meat Grinder.. and you can sometimes actually see the PAC slowly moving down from harbor to toll station by the dots on map, its very cool and intenest

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    breaking tollbooth stranglehold on camp gilb.

    we all know how boring the choke point of tollbooth is once PAC has taken harbor.

    I will offer what I have found to be effective and if anyone has any advice, it would be helpful as well.

    once the stalemate is in effect, you need to time any kind of attack perfectly. look skyward for thier uav. when it is gone, you will have about a min to break through on foot if you can get a massive push. have your whole squad be assualt medics run and gun through the east lane. get behind the bulding and fight your way through to central camp/ruins. the western lane is rarely successful imo.

    group up outside north center wall and go in through the doorway to the center flag area. This is brute force. players should spawn on sl and get on the flag really quick for a fast turn before the rooftops notice.


    buggy rush. this needs coordination. you need an engy and a medic and a support outside of toll. buggy with SL waits at harbor for the go signal. support throws down box, engy camps box, medic revives. engy SPAMS motion mine bait. if a walker is present, throw the motion mine bait at the walker. I have had a lot of success with this lately. once the lane is clear, give the go signal and have them go down the west lane. once they get through, the engy fireteam moves on toll flag through the center route. while SL fireteam moves on to ruins.

    any other ideas?

    mostly it is just picking the right moment to break through by looking at the minimap and keeping yourselves in the position to pounce.


    even if it makes sense to just camp for nade and rocket kills, it is boring as hell, i would rather loose trying to actualy gain ground then play for the stalemate.
    Last edited by sc1ence; 06-08-2007 at 05:20 PM.


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  5. #33

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    Re: breaking tollbooth stranglehold on camp gilb.

    ..or you coul just go to the little house there and pay your toll. So the natural inhabitants wont get angry at you.

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  7. #34

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    Re: breaking tollbooth stranglehold on camp gilb.

    The sniper decoy covers much of the Toll Station flag, so you can decoy cloak through Toll.

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    Re: breaking tollbooth stranglehold on camp gilb.

    I really think the door right in the middle of toll both is much more accessible than the lanes, and you have some cover when you get in. You just have to watch the people who are spawning right behind you.
    The Dirty

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    Re: breaking tollbooth stranglehold on camp gilb.

    Quote Originally Posted by DirtyLude View Post
    I really think the door right in the middle of toll both is much more accessible than the lanes, and you have some cover when you get in. You just have to watch the people who are spawning right behind you.
    I have found that as well, also its not nearly as defended as the outer lanes.
    Word

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  13. #37

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    Re: breaking tollbooth stranglehold on camp gilb.

    Another vote for the decoy. Been loving this unlock more and more lately. But, I agree with you Sc1ence, breaking this flay is all about timing. Another way to help get the road clear is the Zeller, but this may require time that is not available.

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    Re: Assaulting Camp Gibraltar: Breaching The Lines!

    Quote Originally Posted by Sir_Brass View Post
    on the TG server, chances of mines are 99%.
    This may sound dirty but I look to see who's playing on the other side. Depending on who's playing I decide to risk a buggy rush or not! There are in fact times where you can get away buggy rushing.

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    Re: Assaulting Camp Gibraltar: Breaching The Lines!

    A buggy rush to Toll Station or beyond in the opening seconds of the round will almost always work, as motion mines won't arm by the time you blast through. Unfortunately, your squad is usually on its own until other squads spawn in on a freshly capped flag, unless the CO is nice enough to support your breakthrough.

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    Re: Assaulting Camp Gibraltar: Breaching The Lines!

    Motion mines, hah! A few of the 3rd found out yesterday (to Reaper's dismay as he was our engineer) that if you drive backwards through toll station you can pitch out motion mine bait. We made it through toll and were well on our way when we happened to run into Guardian's squad. Now I don't know what they were doing at ruin when we were the first people to cross toll station

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    Re: Assaulting Camp Gibraltar: Breaching The Lines!

    I always see EMP and motion mines out at Toll now. Any team that is only motion mining Toll is just asking for buggies to get by.
    The Dirty

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    Re: Assaulting Camp Gibraltar: Breaching The Lines!

    Quote Originally Posted by DirtyLude View Post
    I always see EMP and motion mines out at Toll now. Any team that is only motion mining Toll is just asking for buggies to get by.

    Agreed, the fisrt thing I usually deploy is the EMP mines. At least we can stop the buggy and kill the occupants.



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    Re: Assaulting Camp Gibraltar: Breaching The Lines!

    motion mine bait is the critical component here. once the meatgrinder is in effect, just spam mm bait. i get kills with the bait like that alot. its great against thier walker.


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  27. #44

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    Re: Assaulting Camp Gibraltar: Breaching The Lines!

    in my experience there is no official technique to breach Camp G, new defence strategies will be followed by new assault strategies and so on. As the saying goes "when one door closes another will open".
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  29. #45

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    Re: Assaulting Camp Gibraltar: Breaching The Lines!

    All sounds good on paper - but plans usually give way to meat grinder mayhem or silly attempts - I still love it!

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