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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - steering the drop pod - some may know this, but it is useful. to steer your drop pod when spawning
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    steering the drop pod

    some may know this, but it is useful.

    to steer your drop pod when spawning on the beacon do the following:

    face in the opposide direction of where you want to go. use the minimap to orient your self quickly upon decent.

    make sure you are looking out at the horizon, not at the ground.

    move your mouse left and right such that the pod does just under a 180 back and forth. do not spin it, but move it back and forth.

    with each 180 you do, you will move a good distance in the desired direction.

    you steer while looking at the minimap. once you are over your desired location, stop turning the pod and look down to survey the situation.


    its not perfect and there is some variability but with practice you can steer them well enough that you wont land out of bounds. simmilarly, you can pretty much garantee that you land on a rooftop if the beacon is next to a building or even 20 meters away from a building.

    some buildings are just too high to move fast enough to get on top of them.

    im posting this after reading everything about rooftoping. as far as i can tell, its not prohibeted. if your squad knows how to do this, you can gather on a rooftop above a flag and then halo into it as a unit.


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  3. #2

    Zoraster's Avatar

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    Re: steering the drop pod

    spawning on the rooftop isn't prohibited (though whether it should be is an open question), but steering your pod like that, i believe, is indeed. i could be wrong though.

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    Re: steering the drop pod

    I think the last statement was at:

    - Landing on rooftop is ok
    - Using your Pod to hop over far distances to capture back flags is cheating

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    Re: steering the drop pod

    using the pod to go far distances to cap back flags?

    perhaps there is an exploit i have not encountered. i was not aware you could manipulate your pod such that it would go "far"

    the distances im talking about are all pretty close to within the normal random drop zone. instaid of random, you have some influence.

    if one should not attempt to steer the drop pod. let me know, and please delete this thread. (or I will edit my original post if i am able to)

    i carefully read everything about rooftoping i could find before i posted and am aware of the various opinions on it.


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    Re: steering the drop pod

    Quote Originally Posted by sc1ence View Post
    using the pod to go far distances to cap back flags?

    perhaps there is an exploit i have not encountered. i was not aware you could manipulate your pod such that it would go "far"
    Yes, there is an exploit that can be used to allow you to travel much farther than normal. I'm not certain about the exact details, but I know it exists.
    The Dirty

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    Re: steering the drop pod

    let me ask for opinions point blank: do you think doing anything to manipulate where your pod lands is an exploit?

    I understand there is not an official TG opinion on this (like for example bunnyhoping), but i would like a concensus opinion.


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    Re: steering the drop pod

    no

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    Re: steering the drop pod

    No, directing your pod anywhere you want it should not be illegal... podding is not only done for spawn beacons but also used from APC's, flying vehicles and the titan; in all of those scenarios I always direct my pod depending on the battle situation and that should be completely legit (spawn beacon podding should be no exception).

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    Re: steering the drop pod

    Unless this was put in specificly by the developers, then it is an exploit in every sence of the word. You are doing something that was specificly not intended by the developers. It's only that it's pretty much universally used and impossible to enforce a rule on. I don't think it's that big an issue, either.

    When podding from the Titan, or your APC, or down from a drop ship you can move around using normal travel keys and this is meant to happen, but when coming down on a beacon, for game dynamics reasons you are meant to land on that beacon.

    Being an 'exploit' and being 'illegal' mean two different things. I believe it is an exploit, but I don't think it's a big deal, and I don't think we have the ability to police that rule if we wanted to. So spin on.
    The Dirty

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    Re: steering the drop pod

    dirty, thanks for the clarification. after some thought, I am pretty sure the devs did not intend people to be able to steer thier spawn beacon drop pods. for a while i thought perhaps it was intentional since this method is pretty reliable. but after careful consideration, im more sure that it is an exploit.

    the question then becomes, should one engage in this behavior? i agree that it is too hard to police. but perhaps a gentlemans agreement is in order?

    as a player that respects the other players here, im just looking for some indication on how beacon drop pod steering is perceived. my background in gaming is in competive clans where people will use any exploit that is not specifically prohibited. focused pubbing here on tg is far more of a freindly competition and as such, im just trying to gauge if spawn beacon drop pod steering is offensive to people. I dont want to be a jerk, but at the same time, i dont want to give up a tactical advantage that others are using.


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    Re: steering the drop pod

    I am not so sure it is an exploit because just like all other things in the game there are pluses and minuses to make everything far. In this case the plus is you don't have to land right on the beacon. The minus is you have to spin real fast which is disorienting and you are not sure where you are going to land. I don't really do it very often but I know on some occasions I landed out of bounds or right next to enemies and other times I have found my self in a safe position.

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    Re: steering the drop pod

    Quote Originally Posted by jonan_ View Post
    I am not so sure it is an exploit because just like all other things in the game there are pluses and minuses to make everything far. In this case the plus is you don't have to land right on the beacon. The minus is you have to spin real fast which is disorienting and you are not sure where you are going to land. I don't really do it very often but I know on some occasions I landed out of bounds or right next to enemies and other times I have found my self in a safe position.

    wild spinning will do that. but the method i described above really does give you some solid control. i really dont get very disorented and land pretty much exactly where i want to.


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    Re: steering the drop pod

    I do consider it an exploit.

    Quote Originally Posted by DirtyLude View Post
    When podding from the Titan, or your APC, or down from a drop ship you can move around using normal travel keys and this is meant to happen, but when coming down on a beacon, for game dynamics reasons you are meant to land on that beacon.
    Very good point!



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    Re: steering the drop pod

    reading over the primer http://www.tacticalgamer.com/tactica...er-primer.html again...


    seems rule 3 would apply here.

    i would like to point out that when i posted this. i really did not think of it as an exploit. i thought that somehow it was intentional on the part of the developers that you could have some control over where it lands. im still not sure if it is intentional on their part. but untill i read something "official" i will consider it an exploit and refrain from doing it.

    could someone please delete my original post and lock or delete this thread?


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    Re: steering the drop pod

    Quote Originally Posted by sc1ence View Post
    reading over the primer http://www.tacticalgamer.com/tactica...er-primer.html again...


    seems rule 3 would apply here.

    i would like to point out that when i posted this. i really did not think of it as an exploit. i thought that somehow it was intentional on the part of the developers that you could have some control over where it lands. im still not sure if it is intentional on their part. but untill i read something "official" i will consider it an exploit and refrain from doing it.

    could someone please delete my original post and lock or delete this thread?
    This horse was dead 2 months ago. It is legal on TG to get on roofs. Traveling far distances is illegal (although both use the same "broken" mechanic).

    10 dollars says they patch this ability out, or decrease the amount you can travel with it. Like hopping and shooting back in BF2, it took them awhile, but they will get to it.
    Battlefield 2: Battlefield 2142: WoW: Oblivion: NWN2

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