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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
![]() Join Date: Jan 2007
Location: Germany
Posts: 886
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Lone Wolf Tactic to benefit your Team
This will be a bit of difficult approach but I hope you will see my point.
I wondered why often some random people without tactic are able to do more damage to your squad than a fully organized squad. I came to the conclusion that you can be able to analyse the strategy and patterns of an organized enemy but there simply is nothing to analyse in some random people running around without a pattern. Now how does that gibbrish translate into the game? Taking Belgrade for example. Beeing on PAC side and moving a Squad to monorail will sure attract much attention and force a quick reaction from the enemy. You are also in the risk of losing 6 tickets if the full squad gets whiped. Now if you are a Lone Wolf and take a buggy there you usually wont get that much attention and are often able to take the flag by only risking 1 ticket. Having one of their back flags taken can make the EU side people focus on taking it back with more than 1 players weakening their front lines. So while this is no obvious teamwork in a squad, it can be considered teamwork for your entire team. While your risked 1 ticket, your actions might benefit your team for multiple of that. While I outright love the Squadplay on TG - a Squad often can be like a slow Turtle moving around the map. Beeing a full teamwork squad and sticking together you usually attract lots of Grenades, Rockets and even the Orbital Strike. While you should obviously able to count on revives there is still a good chance a a lone wolf without an obvious plan can cost you some tickets. Thats my random toughts for today. Very open for discussion. Last edited by Lyramion; 02-15-2007 at 10:15 AM. |
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#2 (permalink) |
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Join Date: Jan 2007
Location: New York city
Age: 21
Posts: 54
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Re: Lone Wolf Tactic to benefit your Team
I tend to do better as a lone wolf. woking together as a squad is ok for me but I will need time to get use to the teamplay.
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Baur H-AR Kills 15355 Deaths 1010 K/D 15.20 Accuracy 38% PWNAGE~.~ |
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,016
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Re: Lone Wolf Tactic to benefit your Team
I have also thought about posting something about lone wolf tactics that help a team out. When I join a game after it starts and most fo the squads are full or open ones are 1 person, I'll make a asset or sniper squad. Often I can pick off people and only die 2 or 3 times. If I go for assets, who knows what the damage in tickets is. I once got yelled at by another TG member for being in my own squad alone when there was 5 members in a defence squad. I was a sniper that was a pilot and no one else joined me. So I was flying and killing good number and when I got shot down I took out 2 tanks and 4 people with my rifle. Then back to the gunship and did it again.
I'm not saying half of us should go and lone wolf. But if someone joins late or the only squad left open is a bunch of no-teamwork smacktarts, dont yell at them if they are alone.
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#4 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,056
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Re: Lone Wolf Tactic to benefit your Team
I would suggest you ask the commander if you can go lone wolf and why you want to do it, put the decision in his/her hands...
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#5 (permalink) |
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Join Date: Dec 2005
Location: Ontario, Canada
Posts: 715
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Re: Lone Wolf Tactic to benefit your Team
Some people are fairly good at it, but no matter how you play it, a lone wolf with no medic nearby is more likely to waste that ticket than a full squad with the ability to support themselves.
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The Dirty |
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#6 (permalink) |
![]() Join Date: May 2003
Age: 27
Posts: 284
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Re: Lone Wolf Tactic to benefit your Team
Recently, I have been experimenting with the Recon kit and forming a small or solo Assets squad. Similar to Eroak, I have been trying this out when joining a round part-way through. Typically, I lock a Spec Ops / Asset squad at three soldiers including me. For anyone considering this approach I suggest you custom-name your squad to something descriptive: "assets", "specops", "recon" work and will prevent any backlash such as that Eroak experienced.
I can say that this definitely needs to be done with the CO's knowledge and their willingness to use you. Most of our regular CO's know how to use such a spec ops squad / soldier. Your duties then become asset destruction and intelligence gathering (spotting). When using Lyramion's strategy of neutralizing / capping a back flag, the CO has to know about the activity so that squads can be coordinated to take advantage of it. Recently, on Belgrade I spotted out a back-line APC for my CO (experiment626) who promptly dropped an EMP / Orbital on top of it. Very effective because no one would have seen it otherwise and it would have continued to wreak havoc from a distance. If you don't get this sort of buy-in from the CO though, you do end up becoming a true lone wolf and your impact on the battle will be wildly unpredictable and ususally small. Becoming a true 'lone wolf' and doing whatever you please has a chance of helping but if you place yourself directly into the commander's hands as a scalpel to complement the sledgehammer of full squads, you can do far more for your team. Last edited by Thanatos; 02-15-2007 at 12:42 PM. Reason: edited becuase I forgot to say something. |
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#7 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Lone Wolf Tactic to benefit your Team
Well I don't know much about 2142, but I can tell you that I have literally seen hundreds of times in PoE and BF2 where a guy has zoomed in with a fast mover to take a flag. Usually, if he gets past the mines on the way in, he will be spotted heading for the flag. If he is a really good twitch player, he will kill 3-4 guys before dying. Once he is dead and buried, the medic moves in and revives all of his victims.
Results: 3-4 kills - yay, good for you rambo 1 ticket lost - yay, not much risked, not much lost 0 flags secured 0 contribution to quality TG gameplay I have always had a place in my heart for a good stealth attack, but zooming around to back flags in a fast mover, trying to be a one man team is almost always a net negative. The best approach in the TG environment is to break off small fireteams from a real squad under orders from your squad leader.
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Peace through fear... since 1947! |
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#8 (permalink) |
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Join Date: Feb 2007
Posts: 5
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Re: Lone Wolf Tactic to benefit your Team
I don't know why there are all these discussons about how sniper/recons are "lone wolves", or why people make squads segregated by class. A Recon soldier is a vital element of any squad in that they can flank more easily and spot enemies/fade delay with the netbat. Even if all the person does is grab a sniper rifle and camp on the roof, as long as it's at a flag/silo inside squad order radius (assuming your squad actually uses orders), you're helping out your team immensely. Maybe you can't get a good clean shot, or maybe you're just looking at a tank, but your whole squad now sees that enemy as a red diamond. This is sort of a lone-wolf tactic in a way, in that you're not standing around in a circle jerk with your squadmates waiting to be blown up by titan guns/tank/orbital bombardment/walker/etc. Primarily, though, it is a vital, yet underappriciated, role that can be an immense boon to any squad. Put a bunch of recons together, though, and what do you get? Either a squad that splits off into various tasks with no teamwork, or an incredible and useless amount of redundancy in terms of firepower, tactics, and the netbat.
Edit: one may wonder, where are the points to be gained from doing nothing except stare at enemies? Well I hope nobody wonders that here at TG, but individual score is pretty much meaningless when it comes to teamplay. I've had rounds as a transport pilot where I end up with a score less than 10 points, but I know that at times I've contributed HUGELY to the overall success of the team. This of course relies on the rest of the team taking advantage of what you have to offer. |
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#9 (permalink) |
![]() Join Date: Sep 2006
Location: Arizona
Age: 24
Posts: 607
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Re: Lone Wolf Tactic to benefit your Team
When I SL, I sometimes ask for two recon. one to stay with the squad and spot in their general vicinity, and the other with infiltrator abilities (even if he's sniping...as long as he's able to go active cammo) to do some special lone-wolf assignment as needed.
There have been times when just one of my squad members turned the entire game around by zipping by his lonesome past enemy lines and took an abandoned, but owned (by the enemy) flag, that the rest of us then respawned on. The rest of the side sees this, and respawns there, esp. when I report the flag capture and spawning of my squad there to the CO. We already have a grasp of this somewhat. Just look at Camp Gibby. How many times has a lone buggy man getting past our toll defenses taken ruin then head to EU base, and when we the EU get to ruin there's half of the PAC army there to waste us, and the CO can't get good OS visibility for his OSes to kill many of them because they automatically hunkered down under shelter with med and ammo hubs deployed nearby. And then we hear the inevitable, "Oh CRAP, they've got our WALKER!" and then we have both walkers against us and killing us until one of the few engineers gets there and places mines or gets lucky and gets the fatal walker crotch shot. Lone wolves that are part of squads when operating like that can be more versatile spawn tools than even a good SL who knows how to use his SB to max effectiveness. However, squad play still reigns since that SM needs to be a part of a squad for max effectiveness (like VOIP reporting the capture of the flag since that flag is probably not visible on the minimap due to its remoteness from where the SL and the rest of his squad are) and fast deployment to the new point.
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#10 (permalink) |
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Join Date: Feb 2007
Location: Real life.
Age: 36
Posts: 4,209
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Re: Lone Wolf Tactic to benefit your Team
my take on this.
the original post brought up a very good point. when you have organized teamplay within the squad, your behaviour is often predictable. if you are in a regular pub, you cant really base your actions off of probablity. you have to be ready for a lone wolfs attacking from random locations. when you see an enemy on the TG server, you pretty much have to assume that they are in a squad and thier squadmates are nearby. if you then kill that person, the first thing you do is check if they are TG tagged. if they are, the probablity that you took out the point in an advancing TG unit is high and you plan your defense appropriately. furthermore, at the beggining of the game, you should figure out who the members of the good enemy squads are and when you kill one, assume the rest of the squad is nearby. for example, the other day deadaim was leading an attacking squad on the other team, and i was leading a defensive squad on my team. both squads were the heavy hitters, made up of solid guns. we both would pretty much waste any random assualts, but the second we found out where somone from deadaims squad was located, we quickly adjusted tactics based on thier predictable brute force assualt. despite thier firepower we knew what was coming and it was a matter of making your shots. they attacked from the same spot 3 times in a row and we defended each time. then they changed it up and attacked from a complety different position and style. they were far more spread out and closed in with more of a lone wolf style. as far as i could tell, they were paired up deadaim stayed back out of harms way as a spawn point, and they send in pairs from northeast and southeast staggered by about 10 seconds. the first pair came in from the place we were expecting them. then the rest of his squad flanked us and made short work of our defense. they capped the flag which opened up the game. as for lone wolfs taking out squads. it happens much less freqently than another squad taking out a squad. the only squads that get taken out by lone wolfs are generaly average or subpar ones or simply unlucky. if you are good as a lone wolf, you can exponentialy improve by being part of a squad. you spot a squad, you tell your squadmates and point out their location, if you are in a position to take them all out, then do so. if you fail, your teamates will be there soon enough to revive and finish the squad off. one possable tactic is small fast attack squads made up of 3 really solid guns and a definate and unique plan. squads expect a brute force attack. get creative and utilze the strengths of a small squad. your mobilty and reduced visabilty can really help you flank. a small squad dedicated to flanking other assualting squads is an intriguing idea, but it would require great communication from the commander. |
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#11 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,056
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Re: Lone Wolf Tactic to benefit your Team
If you are working under orders from the Commander or Squad Leader, can it really be called lone wolfing?
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#13 (permalink) |
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Join Date: Dec 2005
Location: Ontario, Canada
Posts: 715
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Re: Lone Wolf Tactic to benefit your Team
Anybody else automaticly think 'Lone Wolf Tactic for Make Benefit Glorious Nation of Kazakhstan' when they read the title that's cut off in the main index?
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The Dirty |
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#14 (permalink) |
![]() Join Date: May 2003
Age: 43
Posts: 114
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Re: Lone Wolf Tactic to benefit your Team
Every day, I see the same TG people in 1 or 2 man locked sniper squads. This is nothing new. I'm pretty sure that the ONE guy in a locked squad knows what he's doing, and I could not care less if it seems out of place.
I appreciate properly applied talent. You gonna tell James Bond that he is required to have a tag-along team of supply clerks? I don't think so, Rodney.
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#15 (permalink) |
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Join Date: Nov 2006
Posts: 112
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Re: Lone Wolf Tactic to benefit your Team
In my view, the effectiveness of a 'lone-wolf' depends on what actions they are performing as a particular soldier-type and on what particular maps. For instance, if the dude is a support guy just camping at the home base waiting on base rapers to show up he is not helping the team BUT if the dude is an engineer on Berlin running by himself to all the choke point roads and laying down mines, emp mines, hunting down enemy vehicles to pilum and locating friendly vehicles in need of fixing then he is a great asset to the team. Another example would be a recon lone-wolfing --> BAD asset would be him running around by himself cloaked right at the front lines trying to knife enemies (I've seen this many times and it annoys me) and a GOOD asset would be the same dude spotting enemies out on the flanks, sniping out the enemy CO and continuing to attempt a flanking on the enemies own base to start laying RDX/APM's and scouting/spotting for when the enemy vehicles spawn.
I've often thought about an idea that I have not tried yet which I think should be a good one --> A lone-wolf has the advantage that he takes the road less traveled and if he does not engage and instead just sneaks around eventually to the enemy's rear then he has a fantastic opportunity to THEN join an existing squad and request that he be made the SL temporarily just to allow the squad to spawn on him and then once the whole squad spawns in behind enemy lines he can leave the squad and the previous SL can continue and booyah, he just became a huge asset to the team because seldom can an entire squad sneak around to the rear; just an idea - I've tried it before, had a great infiltration but then the SL wouldn't give up his spot and let the squad spawn on me. |
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