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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Transport fun - We all know that getting the vehicle you want is often a matter of luck
  1. #1


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    Transport fun

    We all know that getting the vehicle you want is often a matter of luck when you spawn in, so this is definitely not a surefire deal.

    On a round of Sidi, out of boredom I wanted to try out a squad based out of the air transport. I know it's been done before, and definitely recalls the days of the Blackhawk back in BF2, but after having fun just piloting a transport around during a Titan pub raid, I wanted to see if it could work. Here's the things I noted:

    1) This will not work if the enemy has the gunship, for obvious reasons. Luckily, Lyramion had control of the gunship for those rounds, as we dropped him off at Reactor at round start.
    2) Engineers in the bay doors, repairing while in flight, are necessary to transport survival while under any sort of attack.
    3) I imagine this would have worked even better had we slapped both the PDS and IDS on the transport. So, the pilot should probably be support, for the IDS and to resupply anyone spamming explosives out of the bay doors.
    4) I can't speak for the rest of the squad, but I had a lot of fun just tooling around, keeping the transport high and steady while the gunners put down some pretty deadly fire. I know Pfeil and Reaperassault were getting quite a few kills, and when we started taking mobile AA fire later, we had engineers frantically fixing away as the missiles pounded into us. I remember at one point, chaf3d and I did a midair seat change so I could fix up the transport.
    5) Depending on how the kits are arranged, a squad based around the transport can act as a rapid response unit, anti-infantry support for vehicles attacking flags, or as a relaxing diversion from ground pounding.

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  3. #2


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    Re: Transport fun

    I was in one of the sqauds that was trying to counter you, you sure did give us a hell of a time. 2 hits from shoulder fired AA would bring you down to near death, but then you would be fully repaired by the time i reloaded. no one else in my squad had shoulder fired AA - cooredinated attacks could not happen. it was very cool to watch you respond to the AA. the first two time i hit you, you flew off like a bat out of hell, after that, you just kept the repairs up fast enough that nothing could hurt you.


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  5. #3

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    Re: Transport fun

    While I was not in the transport for most of the time our Squad did a hell of a job on Sidi. The Transport would keep the infantry under cover while my gunship could pick off some armor.

    Since we had 2 things in the air the AAs werent able to concentrate on only 1 target.


    Really nice rounds - all that was lacking was some old school Blackhawk C4 throwing!

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  7. #4


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    Re: Transport fun

    Quote Originally Posted by Lyramion View Post
    While I was not in the transport for most of the time our Squad did a hell of a job on Sidi. The Transport would keep the infantry under cover while my gunship could pick off some armor.

    Since we had 2 things in the air the AAs werent able to concentrate on only 1 target.


    Really nice rounds - all that was lacking was some old school Blackhawk C4 throwing!
    you killed our tank squad like 2 or 3 times then we just gave up with the tanks.

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  9. #5


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    Re: Transport fun

    It would be great to keep the transport steady enough to actually have the engineers in the bay doors fire AT weapons at tanks and APCs below. I know I tried to hit some tanks with the Pilum, but I had a hard time compensating for the movement.

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  11. #6

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    Re: Transport fun

    You can forget any Pilum shots from there - thats where our oldschool rocketlaunchers play out their strengh.

    One of the most fun things to do is to destroy a Gunship using the SAWW out of the sides of a Transport!

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  13. #7

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    Re: Transport fun

    Quote Originally Posted by Lyramion View Post
    You can forget any Pilum shots from there - thats where our oldschool rocketlaunchers play out their strengh.

    One of the most fun things to do is to destroy a Gunship using the SAWW out of the sides of a Transport!
    I have never thought to try this but it has now moved into second on my list of things to do. Right behind knifing you! I don't know if you have it out for me or what but you kill me way more than anyone else does. Stop killing me Lyramion!!!

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  15. #8

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    Re: Transport fun

    Quote Originally Posted by jonan_ View Post
    Right behind knifing you! I don't know if you have it out for me or what but you kill me way more than anyone else does. Stop killing me Lyramion!!!
    Uhhhh.... *points at Boms post* Knifing is bad dont do it! *hides in a corner inside his own uncap with active camo on*

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  17. #9

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    Re: Transport fun

    Quote Originally Posted by Lyramion View Post
    Uhhhh.... *points at Boms post* Knifing is bad dont do it! *hides in a corner inside his own uncap with active camo on*
    lol... doubt you need to hide buddy. I would probably miss even if I tried. I am going to be out of the game for a couple weeks anyway so you can relax

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  19. #10

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    Re: Transport fun

    Quote Originally Posted by jonan_ View Post
    lol... doubt you need to hide buddy. I would probably miss even if I tried. I am going to be out of the game for a couple weeks anyway so you can relax
    Oh no ; ; If you stay I let you knife me for free

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  21. #11

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    Re: Transport fun

    Thanks but I am waiting for my video card to come in the mail. I can't even hook my monitor up right now.

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    Re: Transport fun

    Quote Originally Posted by Fehmart View Post
    4) I can't speak for the rest of the squad, but I had a lot of fun just tooling around, keeping the transport high and steady while the gunners put down some pretty deadly fire. I know Pfeil and Reaperassault were getting quite a few kills, and when we started taking mobile AA fire later, we had engineers frantically fixing away as the missiles pounded into us. I remember at one point, chaf3d and I did a midair seat change so I could fix up the transport.
    I have to admit that I was quite surprised to learn just how effective the UD-12 can be in suppressing ground troops during an insertion. The Shepherd's cannons can be rather unwieldy at first, but once they are warmed up, they can put a lot of rounds downrange in a hurry and with relative accuracy.

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