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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 07-31-2007, 08:22 PM   #46 (permalink)
 
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Re: Sniper + Squad

Good point. So, when sneaking up on enemy armor with RDX (the hardest to sneak up on are the godly walkers thanks to height and fast spinning turret), how useful is the cloaking device vs. running up to enemy armor without the cloaking device? Although I always try to run up from where the turret is NOT, if I'm without a cloaking device I get caught at least half the time.
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Old 07-31-2007, 11:01 PM   #47 (permalink)
 
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Re: Sniper + Squad

In my experience, cloaking doesnt help. You need to uncloak anyway...and when you cloak/uncloak all supports get an instant diamond on you. Personally, I do better just being sneaky and not imprinting myself with a diamond.
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Old 08-01-2007, 04:46 AM   #48 (permalink)
 
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Re: Sniper + Squad

I agree - also the cloaking device takes up a valuable equipment slot that could otherwise be used for APM's or the scope stabiliser, both of which are more sueful than the (IMO) lame cloak. Most people will still see you anyway, cloak or not and it makes you LOUD.

So, advantages: Total noobs may not see you
Disadvantages: 1 Less kit slot, much louder, puts you on netbat a lot more, cant move with a gun drawn.
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Old 08-01-2007, 07:56 AM   #49 (permalink)
 
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Re: Sniper + Squad

New guy over here, sorry if this is a n00by post.

I'm rubbish with a sniper rifle, but on this issue you have been talking about, cloaking, there really is no point to the camo, unless you are trying to take out a vehicle with RDX. Otherwise it takes up a slot, blurs your vision when moving, people will have their weapon out when you get in a firefight, you have to get your weapon out and set it up properly. Its just very impractical, and doesn't work very well, people can still see you, and you make more noise, apart from at distance.
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Old 08-01-2007, 08:20 AM   #50 (permalink)

 
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Re: Sniper + Squad

Its good for recon runs behind enemy lines combined with light armor and the sniper decoy.
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Old 08-01-2007, 10:03 AM   #51 (permalink)
 
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Re: Sniper + Squad

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Its good for recon runs behind enemy lines combined with light armor and the sniper decoy.
I agree completely. Only time I ever use it.

And I only use the scope stabilizer on large vehicle maps.
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Old 08-01-2007, 10:08 AM   #52 (permalink)
 
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Re: Sniper + Squad

I would never have more then just 2 people in my squad using the rifles in the recon kit. especially for this, where team play is crucial, staying in a tight group, and only breaking when needing to capture things. Snipers aren't great for either situation, however, as a squad leader, I wouldn't mind 1 or 2 hanging back to spot and take out enemies, it would help to have a deadly sniper that the opposition didn't know about, watching over us, and constantly communicating.
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Old 08-01-2007, 10:11 AM   #53 (permalink)
 
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Re: Sniper + Squad

On the topic of the camo, yes it can be useful in specialized situations, but to have it as a constant piece of equipment wouldn't be the best things to do in my opinion.
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Old 08-01-2007, 10:55 AM   #54 (permalink)

 
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Re: Sniper + Squad

I've run sniper squad befor, but not in my regular squad. Doesn't fit with my play style when squad leading. I'm more of a smash and grab type of guy. Run in on the flank hit the flag hard and fast with all squadies. Now the only way this works if there are mostly assualt/medics there to keep the squad up. Sorry to say but recon are to squishy, cant revive, can't give ammo, and unless he cant get right next to it are useless against vehicles.
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Old 08-01-2007, 11:12 AM   #55 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by johnflenaly View Post
I've run sniper squad befor, but not in my regular squad. Doesn't fit with my play style when squad leading. I'm more of a smash and grab type of guy. Run in on the flank hit the flag hard and fast with all squadies. Now the only way this works if there are mostly assualt/medics there to keep the squad up. Sorry to say but recon are to squishy, cant revive, can't give ammo, and unless he cant get right next to it are useless against vehicles.
Well I would never say a recon soldier with a Lambert, APMs, and RDX, is not good enough during a "smash and grab" for a flag, up close, they are one of the best, and if you have a squad of 6, with mainly support and assault, with maybe one or 2 recons like this, you'll be fine, a good recon soldier will find a way to be creative with the RDX, and APMs are much more effective than any other equipment at defending a place, much better than sentry guns, especially after the new patch significantly reduced its capabilities.
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Old 08-01-2007, 11:22 AM   #56 (permalink)

 
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Re: Sniper + Squad

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Originally Posted by SharinganTH1422 View Post
Well I would never say a recon soldier with a Lambert, APMs, and RDX, is not good enough during a "smash and grab" for a flag, up close, they are one of the best, and if you have a squad of 6, with mainly support and assault, with maybe one or 2 recons like this, you'll be fine, a good recon soldier will find a way to be creative with the RDX, and APMs are much more effective than any other equipment at defending a place, much better than sentry guns, especially after the new patch significantly reduced its capabilities.

lol you need to join one of my squads, then youll understand why everyone is a medic.
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Old 08-01-2007, 12:02 PM   #57 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by johnflenaly View Post
lol you need to join one of my squads, then youll understand why everyone is a medic.
ha ha, i know why everyone is a medic, easy points, healing, reviving, the Voss and the Baur are 2 of the best guns in the game, the Rockets are literally a grenade with a definitive target.

If this is wrong and you're saying something else, then I'll take you up on that, tell me when you're playing 2142, and I'll come and join your server and your squad.
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Old 08-01-2007, 12:16 PM   #58 (permalink)

 
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Re: Sniper + Squad

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healing, reviving,
Nailed it right on the head. I'm usually on after 6 CST
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Old 08-01-2007, 12:24 PM   #59 (permalink)
 
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Re: Sniper + Squad

Everyone is a medic in John's squad because if they aren't, we'll die over and over from the consecutive orbital strikes

Also, compared to an assault, recon isn't really useful, unless you're trying for teamkills.

Edit: I had a recon in my squad yesterday who didn't know friendly fire was on... ya... we died a lot.
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Old 08-01-2007, 12:47 PM   #60 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by johnflenaly View Post
Nailed it right on the head. I'm usually on after 6 CST
Yay, i nailed it.

lol, thats 12 my time, so i wont be at my sharpest, wot your 2142 username by btw
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