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Old 08-01-2007, 12:49 PM   #61 (permalink)

 
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Re: Sniper + Squad

[/quote]
Edit: I had a recon in my squad yesterday who didn't know friendly fire was on... ya... we died a lot.[/quote]



LOL, sounds like the TG internal scrim! recon can be good when doing Asset destruction or with extremely good communication defending a flag. I can still hear Bommando after killing more of our team than the enemy's with the rdx from my kit in the TG vs TG scrim..............
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Old 08-01-2007, 12:49 PM   #62 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by Lokismischief View Post
Everyone is a medic in John's squad because if they aren't, we'll die over and over from the consecutive orbital strikes

Also, compared to an assault, recon isn't really useful, unless you're trying for teamkills.

Edit: I had a recon in my squad yesterday who didn't know friendly fire was on... ya... we died a lot.
lol, i cant believe how underestimated the recon kit is, its unbelievable.

why would they die more from orbital strikes if they are in john's squad?
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Old 08-01-2007, 12:51 PM   #63 (permalink)

 
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Re: Sniper + Squad

|TG-1st|<---- this being the clan tag , JohnFlenaly

Edited for clarity

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Old 08-01-2007, 12:53 PM   #64 (permalink)
 
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Re: Sniper + Squad

how do have a space in your 2142 name? or is that a typo?
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Old 08-01-2007, 01:27 PM   #65 (permalink)
 
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Re: Sniper + Squad

They die more in orbital strikes cause they cant pull out a medpack....
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Old 08-01-2007, 02:17 PM   #66 (permalink)
 
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Re: Sniper + Squad

We die more in John's squad because he gets OS'd more than any other person in 2142 I've ever seen. I swear that orbiting ship/satelite has a massive target painted on his head. I remember one round where we were the target of the orbital strike every time but two, maybe three. I cried a little inside.


And I'm not underestimating the recon kit. It's the ultimate mediocre kit for newbies who want to be leet. What's to underestimate? You snipe one of my squad, I rocket you, then revive them. You APM one of our squad? I revive them. You RDX one of our squad? You probably killed 4 of your own team doing it, then I revived my squad.

Recons are pretty much the anti TG way. 99% of them want to operate alone, camped ontop of a building "supporting" the squad. Or they want to play with booms, which will teamkill half their squad.


Don't make me open up MSpaint.

Edit: I looked at your stats, you use the zeller more than the other rifles. That alone makes you a horrible recon.
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Old 08-01-2007, 04:47 PM   #67 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by Lokismischief View Post
And I'm not underestimating the recon kit. It's the ultimate mediocre kit for newbies who want to be leet. What's to underestimate? You snipe one of my squad, I rocket you, then revive them. You APM one of our squad? I revive them. You RDX one of our squad? You probably killed 4 of your own team doing it, then I revived my squad.
Clearly you haven't spent a lot of time playing Recon, How will you see if I'm sniping, and in good cover? I Apm someone, i keep track of where I put my Apms, and if I'm nearby, its like a tracker for people trying to flank me. And if I'm even nearer by, I mean just round the corner, you'll be defenceless to me when you don't see me with a knife coming around the corner cause you're going to be fumbling with your defib, 2 easy knife kills. Only n00bs RDX their own team, end of.

And n00bs try to be leet with the recon kit???? you must be joking right? Recon is 100% about killing, no points from easy things like sitting back and dropping medic hubs and revivng, and repairing, and resupplying. Its all about a real soldier, getting as many kills as possible. You're telling me its easy for a n00b to pick up a rifle and get loads of kills? I got an emergency rescue pin the 1st time I played Assault, now that's easy, n00by points.

Quote:
Originally Posted by Lokismischief View Post
Recons are pretty much the anti TG way.
Oh well, I'll guess you'll have to get used to me and my Lambert trotting along beside you

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Originally Posted by Lokismischief View Post
99% of them want to operate alone,
Either I'm part of that small club of 1%, or thats a huge exaggeration.

Quote:
Originally Posted by Lokismischief View Post
camped ontop of a building "supporting" the squad. Or they want to play with booms, which will teamkill half their squad.
Snipers can be more useful than an idiot with a Baur when backing you up, the guy with the recoil and low fire rate would get taken down easily, but the sniper, even just a shot to the torso can significantly "soften them up." And like I said before, only n00bs teamkill with RDX.

Quote:
Originally Posted by Lokismischief View Post
Don't make me open up MSpaint.
I have no idea what you're talking about.

Quote:
Originally Posted by Lokismischief View Post
Edit: I looked at your stats, you use the zeller more than the other rifles. That alone makes you a horrible recon.
If you read my earlier posts, I admit that I can't use a rifle to save an immortal unicorn's life, I just dabble on occasions with them, I'm usually a Lambert man myself, but I know many snipers that are very helpful, and I will fight their case.
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Last edited by SharinganTH1422; 08-01-2007 at 04:53 PM. Reason: Forgot something
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Old 08-01-2007, 05:44 PM   #68 (permalink)
 
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Re: Sniper + Squad

I think there are benefits to the Recon kit. I don't play one hardly ever since I suck so I'll stick with the others for now.
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Old 08-01-2007, 06:17 PM   #69 (permalink)
 
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Re: Sniper + Squad

Quote:
Edit: I looked at your stats, you use the zeller more than the other rifles. That alone makes you a horrible recon.
I have the most kills with the Zeller as well....does that make me a bad sniper?

Quote:
Snipers can be more useful than an idiot with a Baur when backing you up, the guy with the recoil and low fire rate would get taken down easily, but the sniper, even just a shot to the torso can significantly "soften them up."
Or just shoot them in the head and kill them...body shots give away your position. Sniping in 2142 is a hit or miss game if you want to do it right


Basically, Loki is right. BF2142 is not a snipers game, the assault kit is overpowered, and the vast community of noobs LOVES to snipe..albeit poorly. But what you must realize Loki is that there are a few decent ones out there who can consistently put a bullet in the head of a moving target. One shot kills from a distance are very effective, if you want to revive, that’s fine. I've shot more than my fair share of people trying to revive (but they often do get revived anyway). Having a sniper in your squad is great because of the otus, intel, and the ability to engage targets that the other kits aren’t equipped to deal with...the problem is finding a good one in the sea of bad.
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Old 08-01-2007, 07:07 PM   #70 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by Guardianx11x View Post
Or just shoot them in the head and kill them...body shots give away your position. Sniping in 2142 is a hit or miss game if you want to do it right
Yes well, that's a perfect situation, but even an average sniper can hit the torso to weaken them.

Quote:
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Basically, Loki is right. BF2142 is not a snipers game, the assault kit is overpowered, and the vast community of noobs LOVES to snipe..albeit poorly. But what you must realize Loki is that there are a few decent ones out there who can consistently put a bullet in the head of a moving target. One shot kills from a distance are very effective, if you want to revive, that’s fine. I've shot more than my fair share of people trying to revive (but they often do get revived anyway). Having a sniper in your squad is great because of the otus, intel, and the ability to engage targets that the other kits aren’t equipped to deal with...the problem is finding a good one in the sea of bad.
Not my exact words, but with the posts I've made, collectively, I've sent that message, so yes, definitely agree
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Old 08-01-2007, 07:13 PM   #71 (permalink)


 
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Re: Sniper + Squad

Can someone please headshot this thread and the next person who tries to revive it? Leave an APM and some RDX next to the "New Reply" button while you're at it.

I'm sorry, but this topic has been discussed ad nauseam. Personally, I like recons (not snipers) in my squads, but some don't. How about we all agree to disagree.
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Old 08-01-2007, 10:42 PM   #72 (permalink)
 
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Re: Sniper + Squad

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Can someone please headshot this thread and the next person who tries to revive it? Leave an APM and some RDX next to the "New Reply" button while you're at it.

I'm sorry, but this topic has been discussed ad nauseam. Personally, I like recons (not snipers) in my squads, but some don't. How about we all agree to disagree.
If you don't like a thread, don't read it. Some guys feel they have somthing to say and should be encouraged to do so. How about you agree not to post lame comments in threads you have no interest in.

At the end of the day it will be best for all of us.
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Old 08-02-2007, 07:07 AM   #73 (permalink)
 
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Re: Sniper + Squad

Okay, first of all - ignore the lambert, forget it exists. If you are playing as close togther as TG say they do, then you dont need it. If you come face to face with someone, you will 99.9% of the time have enough time to land a round in their chest, AT LEAST. Then if a med is near you, he can engage a target that has 10-20% health while he has 100%. Easy win, sniper gets a revive. Cycle continues.


Also, snipers can be invaluable in corridors and other good lanes of fire. In the time it would take an assault player to deal about 100 damage at 60 meters, the target has had the chance to realise the lane is hot and get back into cover. If the first round that hits him takes him down to 20% or less, hes not going to have a second chance.

The advantage of the rifle is not in its range. Its in its massive damage per bullet value. When you can co-ordinate togther it is devastating. Im tlaking about lanes of fire, angles to cover, locking down areas totally and combined arms.

Lets say, we are locking down toll station on gib. The SL is on one of the roofs next to it providing a spawnpoint for people to rush the flag from. If you have the SL as support, (say) and a sniper and a medic with him, he can lock the whole flag area down. Any target will take damage from assault rifles, and HMG and then a sniper round to either finish him off uberfast or to soften him beforehand.

On a final note about the lambert - if you are going to take that, go assault/support instead. Its an abysmal weapon. Sure the netbat advantage is lost, but you gain either another IDS1 or defib. Also, a bit of communication and cordination has the same effect as netbat anyway.
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Old 08-02-2007, 08:16 AM   #74 (permalink)

 
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Re: Sniper + Squad

I think that the Lambert is good for CQB, but then again I do not use it much. I would have to agree with Gaurdianx11x, if you can find a good sniper then you will havee a good addition to your squad......depending on your objective. I sniped alot in BF2 and somewhat in BF2142, I enjoy it and don't consider myself too shabby......that being said I now find it more effective for ME to be either Assualt or Engineer depening on the map and my objective as an SL.
Defending Cebre Command Center is a good place for a sniper.......a good one. As far as the corridor thing and the description of Toll Station, spot the sniper and launch your rockets.
Sm or Co spots the sniper and you get a fix on the minimap, direct a few rockets over that way and that threat is solved.
Same thing in a corridor, such as on Belgrade. Sniper in the corridor, SL tells an Assault SM on the ground to vary the rocket detonation and fire into the corridor and or toss a few nades.
Please in no way take this as a post against snipers, I for one will welcome a good sniper or recon in my squads depending on the map and the objective.
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Old 08-02-2007, 08:32 AM   #75 (permalink)

 
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Re: Sniper + Squad

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Lets say, we are locking down toll station on gib. The SL is on one of the roofs next to it providing a spawnpoint for people to rush the flag from. If you have the SL as support, (say) and a sniper and a medic with him, he can lock the whole flag area down. Any target will take damage from assault rifles, and HMG and then a sniper round to either finish him off uberfast or to soften him beforehand.

On a final note about the lambert - if you are going to take that, go assault/support instead. Its an abysmal weapon. Sure the netbat advantage is lost, but you gain either another IDS1 or defib. Also, a bit of communication and cordination has the same effect as netbat anyway.
Gonna have to argue these statements. Like Fubar said, in that position, you're rocket bait for sure, if not, people defending will spawn there, if not that, then you'll get flanked easily. A good spot on Camp Gib for a sniper is the east side, there's a train car to hide behind that gives you solid cover and an amazing fire lane straight down the East side into Central Camp (fog negates your view, but you can hit people there).

As for Otus not being useful because people can communicate, well yeah. If people communicate well, you'll easily be able to see where everyone is, unless they're behind walls. The diamond will give you a direction and elevation, but who knows if they're real close or far away, or how they're set up on the other side of the wall. The mini-map will give you this info.
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