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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 08-02-2007, 11:48 AM   #76 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by Lorax74 View Post
Let's look at this point by point:
I'll agree with this, but I also feel that a recon in a squad with an Otis is invaluable. I prefer the recon run with Lambert, RDX, and APMs, but that's just me. And usually when I play recon, I make it a point to stick close to the SL rather than on point.
the point here, is not weather or not you have an otus, its wether or not you have a competent sniper or an incompetent one or a lambert user or a sniper. As the otus does little harm, there is no reason why not to take that too.

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I would hope, that by this point in the conversation, this is understood as a "given". It has been agreed upon that a lone wolf sniper does not benefit his squad or team at all, then again, the same can be said about any lone wolf.
Yes - although most people wouldnt ask the sniper to stay amongst the squad. What I mean is that he is the 3rd man into the fray, not the last - as I think would often be assumed.

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Regardless of which kit you are playing or if you are on the roof or not, this is sound advice when facing off against anyone slinging rockets at you.

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Honestly, when was the last time you saw a solo assault player taking on a sniper? Nine times out of ten (and this is in my experience in squads that I am in), the majority of the squad are packing rockets. One person calls out the location of the sniper and almost every assault player turns and unloads their full compliment of 3 or 4 rockets, most of which will find their mark. True you may take one out, maybe two if you're quick, well hidden and lucky, but the rockets will be or already are on their way. Once you are no longer a threat, the remain assualts will have changed their focus from sniper smackdown duty to cover and revive.
you are NOT a lone sniper taking on a squad of assault players. you are something along the lines of 4 meds, a sniper and a support vs 5 meds and a support. the sniper will often give the edge in a gun/rocket fight. Also, the main point about the tip above is that the first salvo will not harm you. It is usually only after no damage/kill indication appears from the first salvo that the rocketeers will range it *even* further back - giving you time to drop one of them, or maybe harm a reviver. you have a precision that rifle rockets do not have, and a better ability to hit moving targets.
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Please do NOT practice or preach TKing or intentional suicide, regards if it is to swap kits. Don't do it, it's not acceptable on our servers. I'm not sure if it is a bannable offense if you are caught doing such a thing, but I believe it should be (after a warning of course).
As far as the team killing thing goes - Does that apply even if both parties involved consent to it, and actually pull out of the heat to do so? Its really ajust a point of interest as I cant play on the TG server due to ping (Im in the UK) but use the forums as it is the best place I have found to discuss 2142 intelligently...well, the next comment doesnt help back me up there , but,
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I stopped reading at point...

-lorax
...
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Originally Posted by Lorax74 View Post

*Edit*
I glanced at the remainder of your post and caught this:

You can find some information to help answer your question here.
This answers nothing, as I was not asking what an otus does.
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Old 08-02-2007, 12:14 PM   #77 (permalink)
 
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Re: Sniper + Squad

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As far as the team killing thing goes - Does that apply even if both parties involved consent to it, and actually pull out of the heat to do so? Its really ajust a point of interest as I cant play on the TG server due to ping (Im in the UK) but use the forums as it is the best place I have found to discuss 2142 intelligently...well, the next comment doesnt help back me up there , but,
Yes, very much so. The two cornerstones of TG play are The TG primer and the Server rules and guidelines.

The relevant primer section is:

Quote:
Originally Posted by The TG Primer
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
and even the server guidelines address this issue:

Quote:
Originally Posted by Server rules
7) Suicide tactics and Jihad Jeeps are FORBIDDEN.
This includes RDX Jeeps, ramming any vehicle, and intentionally blowing yourself up to cause the death of another. Jihad Jeeps or ramming are forbidden even if you manage to survive.
Teamkilling for profit, is not acceptable on TG servers regardless if there is consent as it would fall under the Aegis of suicide tactics because one party is willing to submit to suicide in this case. It also breaks the spirit of the primer because no real soldier would let themselves be killed simply to hand their equipment over to another, nor would it ever be asked to occur in the first place.

It is perfectly acceptable to kit swap for revives, as long as you then play the kits as swapped or swap back if there is a third party kit around to make the swap. It is not acceptable to intentionally kill one person to perform a kit swap so that you are back to your original kits.

Also, your sig, while most likely a joke is against the TG server rules for the same reasons. People tend to play their kits so you wouldn't have cause to do that, but it's certainly not in the "TG spirit."
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Old 08-02-2007, 12:26 PM   #78 (permalink)
 
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Re: Sniper + Squad

I dont actually operate that "3 call rule" for a multitude of reasons, and its not original either - I guess I should put it in a quote wrapper thing...

Also, Sorry I didnt read the server rules/mentality, but its because I'm only here for the forums , not in any way the game server (is that accpeptable by the way - to use only the forum, and not the game servers?)...Unless anyone knows of a way to lower pings over the atlantic?
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Old 08-02-2007, 12:28 PM   #79 (permalink)
 
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Re: Sniper + Squad

I have no complaints about what anyone has said since I posted last I basically agree with most of it, except SVD_Sniper saying that the Lambert is useless, along with other pieces of equipment with it, which I will address now.

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Originally Posted by SVD_Sniper View Post
The lambert - it is outclassed by all the assault rifles.
No way.

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Originally Posted by SVD_Sniper View Post
At almost any range, the AR's are simply better, in terms of damage per bullet,...
No arguments there

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Originally Posted by SVD_Sniper View Post
...accurracy,...
Well, The Lambert is one of the most accurate, plus low-recoil, full-auto guns in the game.

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Originally Posted by SVD_Sniper View Post
...and rate of fire.
WHAT!?!?!?! You're telling me that the recon rifles, that are not even semi-auto. they seem more like bolt-action the way you have to wait a little before each shot, and with clip capacities of 6 or 7 at the highest, have a higher fire rate than the Lambert?????

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Originally Posted by SVD_Sniper View Post
However, you are also sacrificing a defib/another unlock for a RDX/APM/Cammo set.
Well that's like saying, "You shouldn't be an engineer because you won't get a defib, but u cant be assault because you won't get motion mines." You can say that for any kit, you shouldn't be that kit because you'll be missing out on something from another kit, you're always going to, miss out on something.

And it is possible to use the stabilizer, don't know why you missed that out.

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Originally Posted by SVD_Sniper View Post
The cammo is usless as you have 5 guys next to you who are not cloaked, you get yourself on netbat HUD's and you have to draw your weapon if you get a contact.
Yep, never liked camo unless in special circumstances. But very useful if you are ordered to go behind enemy lines.

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Originally Posted by SVD_Sniper View Post
RDX is very useful for anti-tank/armour work, and sometimes setting up traps - although as stated before there is a large oppurtunity for TK's.
And as I said before, only n00bs blow up their own team.

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APM's are mostly pointless.
More like one of the most useful pieces of equipment in the game, but, whatever.


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Originally Posted by SVD_Sniper View Post
They are good for stopping runners (people who break off from a group alone and attempt to take a rear CP without meeting resistance) when you dont want to sacrifice manpower.
Look who's coming round to APMs.

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Originally Posted by SVD_Sniper View Post
They should not be used to "watch your back" while you snipe as you shouldnt be scoped for any longer than it takes for you to squeeze off a round.
Well they can be used like that, but only really for camping snipers, but being a keen knifer, I never walk up to a prone sniper, and I'm always on the lookout for APMs, in fact, APMs leads the sniper into a false sense of security, because they think they're protected, so they never bother to move and/or look around for dog-tag collectors. Camping snipers are not very much liked here at TG, and no-one here does it, so that's for another time and place.

APMs are so useful, you can defend and attack with them, being chased while running back and out of ammo? just drop an APM and sprint round the corner. If the person can't react fast enough, you've got a kill, but if they can crouch or prone, at least you've slowed them down. Putting them around corners and small chokepoints can get you combat efficiency pins and explosive awards left right and center, even just chucking them randomly in the middle of nowhere can sometimes get you a kill, as n00bs or sloppy players that are off guard don't see the small device. Also good in situations like when taking a flag, e.g. how many times have I put a well-disguised APM somewhere along the pathway to the Command Center at Cerbere, and got kills that would have been much more difficult and life-threatening had I been lying there prone as they came up the steps, maybe even facong the other way, and getting knifed, or at least only standing half a chance.

Overall on the Lambert, it is useful, as you can have a good light assault rifle, with Recon equipment, which I think is awesome, and for some reason, everyone else seems to hate with a passion. Its high fire-rate is immense, and when you can aim at the chest or higher, you can really make their life bar run down fast. At distances, i can easily hit people as close to the head as possible with a few single shots, the n when the person starts to react to getting shot, I switch to full-auto, and mark the person a lot. I don't usually kill, but I do very much soften them up, and I'm used to seeing a kill-damage assist being awarded to me not too long after. But after all, the Lambert is about fighting CQB, with a recon kit, its the only gun you can do it with in the recon kit. I mean how am I going to kill an engineer healing a walker with a sniper up close, and then taking out the walker with RDX.
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Old 08-02-2007, 12:37 PM   #80 (permalink)
 
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Re: Sniper + Squad

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Also, Sorry I didnt read the server rules/mentality, but its because I'm only here for the forums , not in any way the game server (is that accpeptable by the way - to use only the forum, and not the game servers
No worries, as long as you don't mind people telling you about it over and over. It would be worth reading so that you know where all of the rest of us are coming from. I would recommend taking a peek.

And, certainly your level of participation is not going to be an issue. Enjoy the forums, just keep in mind that the self-imposed rules and mindset that are applied to the servers will influence the discussion and attitudes here on the forums.

Quote:
?)...Unless anyone knows of a way to lower pings over the atlantic?
We have two seperate in-house squads specifically for Euros. So, I'd say that they've found a way to be effective even across the pond.
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Old 08-02-2007, 12:49 PM   #81 (permalink)
 
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Re: Sniper + Squad

Im going to overlook the points we agree on - for the sake of saving my precious calories

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WHAT!?!?!?! You're telling me that the recon rifles, that are not even semi-auto. they seem more like bolt-action the way you have to wait a little before each shot, and with clip capacities of 6 or 7 at the highest, have a higher fire rate than the Lambert?????
No, that is not what I'm telling you. Im telling you that the assault rifles available for assault (the SCAR11, Krylov, Voss and Baur) have better accurracies, damages and RoF's in most cases, and as such are better weapons than the lambert.

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Well that's like saying, "You shouldn't be an engineer because you won't get a defib, but u cant be assault because you won't get motion mines." You can say that for any kit, you shouldn't be that kit because you'll be missing out on something from another kit, you're always going to, miss out on something.
That is not really what I'm saying at all. If you take the lambert, and you do not have RDX, you are an assaul without medpacks, revive ability or (the overpowered) AR rockets. If you have RDX, you add anti-armour capabilities to your role, which can be useful as a lambert is usually better than an SMG.


Quote:
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And it is possible to use the stabilizer, don't know why you missed that out.
There is no point wiht the lambert - Even I, a passionate critic of the cammo would rather take that if I had a lambert (for whatever reason).

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Originally Posted by SharinganTH1422 View Post
And as I said before, only n00bs blow up their own team.
It happens. It really is as simple as that.

Quote:
Originally Posted by SharinganTH1422 View Post
More like one of the most useful pieces of equipment in the game, but, whatever.

...

Look who's coming round to APMs.
No, I am being fair and giving credit where its due. They are no where near the most useful bit of kit ingame, but they do have uses. Its part of unbiased logical analysis.

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Originally Posted by SharinganTH1422 View Post
Its high fire-rate is immense, and when you can aim at the chest or higher, you can really make their life bar run down fast. At distances, i can easily hit people as close to the head as possible with a few single shots, the n when the person starts to react to getting shot, I switch to full-auto, and mark the person a lot. I don't usually kill, but I do very much soften them up, and I'm used to seeing a kill-damage assist being awarded to me not too long after. But after all, the Lambert is about fighting CQB, with a recon kit, its the only gun you can do it with in the recon kit. I mean how am I going to kill an engineer healing a walker with a sniper up close, and then taking out the walker with RDX.
If he is repairing, he is probably standing still. Shoot him in the head. with regards to your points about the lambert hurting then going full auto, I have to add that a baur/krylov would have killed them in that semiauto phase. The Lambert is good if you want an antiarmour kit for dealing with one tank/walker/apc,then spending the rest of the time fighting infantry. If you are engaging 2 heavy veichles, engineer is better, if you are engaging infatry, assault is better. The lambert has a place, but it is simply too limited to be a sustainable option, its something you may do for 2 minutes of a round not for 15 consecutive spawns.
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Old 08-02-2007, 12:53 PM   #82 (permalink)
 
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Re: Sniper + Squad

Sorry for doublepost!

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No worries, as long as you don't mind people telling you about it over and over. It would be worth reading so that you know where all of the rest of us are coming from. I would recommend taking a peek.

And, certainly your level of participation is not going to be an issue. Enjoy the forums, just keep in mind that the self-imposed rules and mindset that are applied to the servers will influence the discussion and attitudes here on the forums.

We have two seperate in-house squads specifically for Euros. So, I'd say that they've found a way to be effective even across the pond.
Noted, and also on the euro squads - can I ask which numbers they are? Encouraging stuff, thankyou
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Old 08-02-2007, 01:43 PM   #83 (permalink)

 
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Re: Sniper + Squad

Hey, SVD, go back and read my post again to see what I say about the Otus and why it really is impossible to give elevation/distance through Voicecomms.
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Old 08-02-2007, 01:49 PM   #84 (permalink)
 
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Re: Sniper + Squad

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on the euro squads - can I ask which numbers they are? Encouraging stuff, thankyou
Yes, I would also like to know that info please, I'm located in the UK too.

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Im going to overlook the points we agree on - for the sake of saving my precious calories
I will be doing the same, and also won't be responding to things I misunderstood and you clarified.


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No, that is not what I'm telling you. Im telling you that the assault rifles available for assault (the SCAR11, Krylov, Voss and Baur) have better accurracies, damages and RoF's in most cases, and as such are better weapons than the lambert.
I'm not too sure about accuracy and rate of fire, but yes, The Lambert bullets are weak, but its other advantage is decent clip capacity, and quicker reloads than most other assault rifles.

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That is not really what I'm saying at all. If you take the lambert, and you do not have RDX, you are an assaul without medpacks, revive ability or (the overpowered) AR rockets. If you have RDX, you add anti-armour capabilities to your role, which can be useful as a lambert is usually better than an SMG.
Well, usually I do pack some RDX, but still, its the only kit with camo, which i'm not a great fan of, but again, for going behind enemy lines and taking out dominating walkers by combining with RDX, and also taking out CO's toys. And I just love APMs, end of.

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There is no point wiht the lambert - Even I, a passionate critic of the cammo would rather take that if I had a lambert (for whatever reason).
Well, I did try it out once or twice, and its not bad, keeps it very steady, and decreases recoil dramatically, sometimes if I'm in the mood, I pack it with me, and it can be very effective, before you know it, every time you zoom with your Lambert you're holding down shift without a second thought, and it does help.

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It happens. It really is as simple as that.
Not to me. I'm always very careful, the only time I TK with RDX, is if I have all 5 on the reactor core, and my teammates a running around, not moving away from it, and I have no choice but to detonate, as people are coming through in huge numbers.

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No, I am being fair and giving credit where its due.
Yes, i got that, just messin dude,

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They are no where near the most useful bit of kit ingame,
Well, we'll have to agree to disagree there, draw a line under it, and not bother to discuss it further, as it completely depends on opinions and style of play.


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but they do have uses. Its part of unbiased logical analysis.
Agreed.

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If he is repairing, he is probably standing still. Shoot him in the head.
I know a number of engineers that move while repairing to avoid that, and if I'm rushing the vehicle, I don't want to stand still and aim in the middle of the field, with the walker taking me out at anytime, I would probably be using the camo (sorry I didn't mention that earlier), then when I got so close the walker would find it difficult to see me, I would take out the Lambert. And if the driver or the guy in the AA realised what was going on, (which occasionally happens when the engineer stops suspiciously for no reason, and then screams "Mediic!") they might jump out, and with a sniper, I wouldn't be able to do much, but with RDX in my hands, and the guy coming out of the walker, without situational awareness, we would be at equal disadvantages, and I might be able to take the guy out with my Lambert.

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with regards to your points about the lambert hurting then going full auto, I have to add that a baur/krylov would have killed them in that semiauto phase.
Yes, I know that, give me some credit, I do use assault as well.

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The Lambert is good if you want an antiarmour kit for dealing with one tank/walker/apc,then spending the rest of the time fighting infantry. If you are engaging 2 heavy veichles, engineer is better, if you are engaging infatry, assault is better. The lambert has a place, but it is simply too limited to be a sustainable option, its something you may do for 2 minutes of a round not for 15 consecutive spawns.
I agree with your analysis(The Lambert is good if you want an antiarmour...if you are engaging infatry, assault is better), but not quite your conclusion (there onwards). I'm the type of player that likes to fight as many people as possible, even as a sniper with no explosives, I still look to get underneath the walker and shoot it with the powerful sniper as many times as possible, that's just the type of person I am, I usually have the most deaths in the game, . Being a recon with a Lambert, RDX and APMs gives me so much freedom to fight who I want. I can tackle almost any type of player, at almost any range (except long range snipers and Baur users ), and thats the type of player I am. I can follow orders, and use any kit well, but I'm at my best when I'm not limited.

And also, APMs, RDX, and a Lambert. That's 100% about destruction, Recon is just about killing, no easy points by healing/reviving/repairing/resupplying, it's just you killing people any way you can, and I love it.

Crap, I'm siging that (APMs, RDX, and a Lambert. That's 100% about destruction, Recon is just about killing, no easy points by healing/reviving/repairing/resupplying, it's just you killing people any way you can, and I love it.)
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Last edited by SharinganTH1422; 08-02-2007 at 04:04 PM. Reason: I wanted to change some stuff
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Old 08-02-2007, 01:51 PM   #85 (permalink)
 
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Re: Sniper + Squad

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Hey, SVD, go back and read my post again to see what I say about the Otus and why it really is impossible to give elevation/distance through Voicecomms.
How is it impossible to give elevation/distance through voice comms? Come play ARMA, trust me you can. I can see were having the nme on the mini map as apossed to the hud could be useful.
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Old 08-02-2007, 02:00 PM   #86 (permalink)
 
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Re: Sniper + Squad

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Okay, first of all - ignore the lambert, forget it exists. If you are playing as close togther as TG say they do, then you dont need it. If you come face to face with someone, you will 99.9% of the time have enough time to land a round in their chest, AT LEAST. Then if a med is near you, he can engage a target that has 10-20% health while he has 100%. Easy win, sniper gets a revive. Cycle continues.
Come on. That is complete rubbish. In my experience if they are within 10m you will not hit that shot reliably. Also, chances are its two assaults vs. sniper+assault. You get your butt kicked.

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Also, snipers can be invaluable in corridors and other good lanes of fire. In the time it would take an assault player to deal about 100 damage at 60 meters, the target has had the chance to realise the lane is hot and get back into cover. If the first round that hits him takes him down to 20% or less, hes not going to have a second chance.
Ummm....he got shot and is still alive....that IS a second chance!

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The advantage of the rifle is not in its range. Its in its massive damage per bullet value. When you can co-ordinate togther it is devastating. Im tlaking about lanes of fire, angles to cover, locking down areas totally and combined arms.
Wrong Wrong Wrong. If this were true, use the shotgun. The only great thing about the sniper rifle is that you can kill people with one shot from a SAFE DISTANCE.

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Lets say, we are locking down toll station on gib. The SL is on one of the roofs next to it providing a spawnpoint for people to rush the flag from. If you have the SL as support, (say) and a sniper and a medic with him, he can lock the whole flag area down. Any target will take damage from assault rifles, and HMG and then a sniper round to either finish him off uberfast or to soften him beforehand.
Stop talking about injuring the enemy, supports/assaults/engineers are all thinking kill....and you're thinking