Welcome to Tactical Gamer

+ Reply to Thread
Page 7 of 7 FirstFirst 1234567
Results 91 to 104 of 104
Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - EMP Grenades - use them, like em, love em - Uranium, you need to pause a beat between tosses and not throw as fast as
  1. #91

    Lorax74's Avatar

    Join Date
    Nov 2006
    Location
    Bridgewater, NJ
    Age
    37
    Posts
    9,824

    Re: EMP Grenades - use them, like em, love em

    Uranium, you need to pause a beat between tosses and not throw as fast as you can. You don't have to be right on target, the stun lock works within 10 meters of where the EMP grenade lands, though the effects loast longer the closer you get.



    TG Primer - BF2142 Server Rules - Code of Conduct
    Contact a Game Admin

    "..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix

  2.  
  3. #92


    Join Date
    Jul 2007
    Location
    Mountain Home AFB, ID
    Posts
    1,196

    Re: EMP Grenades - use them, like em, love em

    Quote Originally Posted by Lorax74 View Post
    Uranium, you need to pause a beat between tosses and not throw as fast as you can. You don't have to be right on target, the stun lock works within 10 meters of where the EMP grenade lands, though the effects loast longer the closer you get.
    I know, I can stunlock fine at a distance of... well I don't know, but not THAT far. I wait a brief pause, and usually as I'm in the process of arming and throwing the EMP grenade, I'll either double-draw (meaning I just reloaded it) or I'll see the '1' pop up in the process for the next grenade.

    But the EMP effect doesn't last longer than a couple seconds. I just don't see how it's possible at maximum range to sustain a stunlock for more than a few seconds, since it takes the grenades alone several seconds of flight time. They SHOULD be able to just crawl away between stuns.

  4.  
  5. #93

    Reaperassault's Avatar

    Join Date
    Feb 2007
    Location
    Wherever my gallbladder isn't
    Age
    23
    Posts
    4,772

    Re: EMP Grenades - use them, like em, love em

    I submit the Wafflehousechef

    EMP Lock

    which leads me to this

    Walker GTA

    how I miss my morning waffles!
    Reapator, overlord of ponies


  6.  

     
  7. #94

    Lorax74's Avatar

    Join Date
    Nov 2006
    Location
    Bridgewater, NJ
    Age
    37
    Posts
    9,824

    Re: EMP Grenades - use them, like em, love em

    I guess you could say it's all in the timing of the first toss, if you can successfully anticipate where the walker will be and toss there and get full hit, the follow up tosses find their mark as well. The key is probably not waiting for the first to hit, but to keep a stream going regardless.



    TG Primer - BF2142 Server Rules - Code of Conduct
    Contact a Game Admin

    "..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix

  8.  
  9. #95


    Join Date
    Apr 2007
    Location
    Pittsburgh
    Age
    24
    Posts
    1,705

    Re: EMP Grenades - use them, like em, love em

    Quote Originally Posted by Lorax74 View Post
    I guess you could say it's all in the timing of the first toss, if you can successfully anticipate where the walker will be and toss there and get full hit, the follow up tosses find their mark as well. The key is probably not waiting for the first to hit, but to keep a stream going regardless.
    For which you really need three EMPs for.

  10.  
  11. #96

    SharinganTH1422's Avatar

    Join Date
    Aug 2007
    Location
    East London, England, UK
    Posts
    3,219
    Blog Entries
    5

    Re: EMP Grenades - use them, like em, love em

    I don't have the 3rd grenade, and even though I didn't always EMP lock, when I did, I didn't used to have much of a problem...
    Anger is a gift - Malcolm X


  12.  

     
  13. #97


    Join Date
    Apr 2008
    Posts
    19

    Re: EMP Grenades - use them, like em, love em

    Nice thread, i am also a full on Support player and i use the EMP grenades when cornered by any armor. A support infantry can dominate any armor if known how to do it. sometimes the even get out of the armor lol
    which means you can take it.
    A nice handful of tips there

  14.  
  15. #98

    Lyramion's Avatar

    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,427
    Blog Entries
    2

    Re: EMP Grenades - use them, like em, love em

    I came to the conclusion that the resuppy is proportional to the max amounts of items you carry of a type. Single items like Radar Grenades take ages to rearm.


    Having a max of 3 Grenades makes you reload faster than having 2 Grenades max. Sounds stupid but it must be that way.

  16.  
  17. #99

    Jakaleel's Avatar

    Join Date
    Mar 2007
    Location
    Wynantskill, NY
    Posts
    1,226

    Re: EMP Grenades - use them, like em, love em

    Originally Posted by Lyramion
    I came to the conclusion that the resuppy is proportional to the max amounts of items you carry of a type. Single items like Radar Grenades take ages to rearm.


    Having a max of 3 Grenades makes you reload faster than having 2 Grenades max. Sounds stupid but it must be that way.
    Does having more than one supply hub accelerate the process similar to the quick heal of several medical hubs?


    There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. -- BuSab Manual

  18.  

     
  19. #100

    SharinganTH1422's Avatar

    Join Date
    Aug 2007
    Location
    East London, England, UK
    Posts
    3,219
    Blog Entries
    5

    Re: EMP Grenades - use them, like em, love em

    With quite a high degree of certainty I'll say yes.
    Anger is a gift - Malcolm X


  20.  
  21. #101


    Join Date
    Jul 2007
    Location
    Mountain Home AFB, ID
    Posts
    1,196

    Re: EMP Grenades - use them, like em, love em

    Quote Originally Posted by Jakaleel View Post
    Does having more than one supply hub accelerate the process similar to the quick heal of several medical hubs?
    Yes.

  22.  
  23. #102

    Jakaleel's Avatar

    Join Date
    Mar 2007
    Location
    Wynantskill, NY
    Posts
    1,226

    Re: EMP Grenades - use them, like em, love em

    The problem is getting people to pile the hubs or throw then down at all.


    There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. -- BuSab Manual

  24.  

     
  25. #103


    Join Date
    Jul 2007
    Location
    Mountain Home AFB, ID
    Posts
    1,196

    Re: EMP Grenades - use them, like em, love em

    Quote Originally Posted by Jakaleel View Post
    The problem is getting people to pile the hubs or throw then down at all.
    Well given that most walker stunlock situations is when it's blasting big holes in all your buddies, usually you're going to be alone on the endeavor to stun it

  26.  
  27. #104

    MDFubar's Avatar

    Join Date
    Feb 2007
    Location
    New Castle, DE
    Age
    44
    Posts
    2,637

    Re: EMP Grenades - use them, like em, love em

    You can stun a walker(or anything for that matter) from a decent distance and over walls, trees, etc. In addition, you may be stunning it to help another squad that is pinned. Once stunned, the walker can not move or turn unless you stop the EMP nades.



    Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination


  28.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top