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Old 03-28-2008, 01:30 AM   #91 (permalink)

 
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Re: EMP Grenades - use them, like em, love em

Uranium, you need to pause a beat between tosses and not throw as fast as you can. You don't have to be right on target, the stun lock works within 10 meters of where the EMP grenade lands, though the effects loast longer the closer you get.
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Old 03-28-2008, 04:37 AM   #92 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

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Uranium, you need to pause a beat between tosses and not throw as fast as you can. You don't have to be right on target, the stun lock works within 10 meters of where the EMP grenade lands, though the effects loast longer the closer you get.
I know, I can stunlock fine at a distance of... well I don't know, but not THAT far. I wait a brief pause, and usually as I'm in the process of arming and throwing the EMP grenade, I'll either double-draw (meaning I just reloaded it) or I'll see the '1' pop up in the process for the next grenade.

But the EMP effect doesn't last longer than a couple seconds. I just don't see how it's possible at maximum range to sustain a stunlock for more than a few seconds, since it takes the grenades alone several seconds of flight time. They SHOULD be able to just crawl away between stuns.
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Old 03-28-2008, 01:54 PM   #93 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

I submit the Wafflehousechef

EMP Lock

which leads me to this

Walker GTA

how I miss my morning waffles!
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Old 03-28-2008, 02:26 PM   #94 (permalink)

 
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Re: EMP Grenades - use them, like em, love em

I guess you could say it's all in the timing of the first toss, if you can successfully anticipate where the walker will be and toss there and get full hit, the follow up tosses find their mark as well. The key is probably not waiting for the first to hit, but to keep a stream going regardless.
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Old 03-28-2008, 05:55 PM   #95 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

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Originally Posted by Lorax74 View Post
I guess you could say it's all in the timing of the first toss, if you can successfully anticipate where the walker will be and toss there and get full hit, the follow up tosses find their mark as well. The key is probably not waiting for the first to hit, but to keep a stream going regardless.
For which you really need three EMPs for.
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Old 03-28-2008, 07:51 PM   #96 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

I don't have the 3rd grenade, and even though I didn't always EMP lock, when I did, I didn't used to have much of a problem...
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Old 04-06-2008, 03:07 PM   #97 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

Nice thread, i am also a full on Support player and i use the EMP grenades when cornered by any armor. A support infantry can dominate any armor if known how to do it. sometimes the even get out of the armor lol
which means you can take it.
A nice handful of tips there
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Old 04-06-2008, 03:29 PM   #98 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

I came to the conclusion that the resuppy is proportional to the max amounts of items you carry of a type. Single items like Radar Grenades take ages to rearm.


Having a max of 3 Grenades makes you reload faster than having 2 Grenades max. Sounds stupid but it must be that way.
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Old 04-07-2008, 05:41 AM   #99 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

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Originally Posted by Lyramion
I came to the conclusion that the resuppy is proportional to the max amounts of items you carry of a type. Single items like Radar Grenades take ages to rearm.


Having a max of 3 Grenades makes you reload faster than having 2 Grenades max. Sounds stupid but it must be that way.
Does having more than one supply hub accelerate the process similar to the quick heal of several medical hubs?
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Old 04-07-2008, 08:19 AM   #100 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

With quite a high degree of certainty I'll say yes.
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Old 04-10-2008, 03:30 AM   #101 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

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Does having more than one supply hub accelerate the process similar to the quick heal of several medical hubs?
Yes.
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Old 04-10-2008, 08:51 PM   #102 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

The problem is getting people to pile the hubs or throw then down at all.
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Old 04-12-2008, 05:32 PM   #103 (permalink)
 
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Re: EMP Grenades - use them, like em, love em

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The problem is getting people to pile the hubs or throw then down at all.
Well given that most walker stunlock situations is when it's blasting big holes in all your buddies, usually you're going to be alone on the endeavor to stun it
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Old 04-12-2008, 05:42 PM   #104 (permalink)

 
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Re: EMP Grenades - use them, like em, love em

You can stun a walker(or anything for that matter) from a decent distance and over walls, trees, etc. In addition, you may be stunning it to help another squad that is pinned. Once stunned, the walker can not move or turn unless you stop the EMP nades.
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