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03-28-2008, 01:30 AM
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#91 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 35
Posts: 9,044
Tournaments Joined: 0 Tournaments Won: 0
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Re: EMP Grenades - use them, like em, love em
Uranium, you need to pause a beat between tosses and not throw as fast as you can. You don't have to be right on target, the stun lock works within 10 meters of where the EMP grenade lands, though the effects loast longer the closer you get.
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03-28-2008, 04:37 AM
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#92 (permalink)
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Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,196
Tournaments Joined: 0 Tournaments Won: 0
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Re: EMP Grenades - use them, like em, love em
Quote:
Originally Posted by Lorax74
Uranium, you need to pause a beat between tosses and not throw as fast as you can. You don't have to be right on target, the stun lock works within 10 meters of where the EMP grenade lands, though the effects loast longer the closer you get.
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I know, I can stunlock fine at a distance of... well I don't know, but not THAT far. I wait a brief pause, and usually as I'm in the process of arming and throwing the EMP grenade, I'll either double-draw (meaning I just reloaded it) or I'll see the '1' pop up in the process for the next grenade.
But the EMP effect doesn't last longer than a couple seconds. I just don't see how it's possible at maximum range to sustain a stunlock for more than a few seconds, since it takes the grenades alone several seconds of flight time. They SHOULD be able to just crawl away between stuns.
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03-28-2008, 01:54 PM
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#93 (permalink)
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Join Date: Feb 2007
Location: Wherever my gallbladder isn't
Age: 21
Posts: 3,715
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Re: EMP Grenades - use them, like em, love em
I submit the Wafflehousechef
EMP Lock
which leads me to this
Walker GTA
how I miss my morning waffles!
__________________
|TG-Mth| Ride.Everything.Also.Ponies.
Reaper & Co. - Now whopping PAC squads to run over and take their krylovs, please bring me an Otus PAC side
Krylovs and Otuses received so far - 7
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03-28-2008, 02:26 PM
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#94 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 35
Posts: 9,044
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Re: EMP Grenades - use them, like em, love em
I guess you could say it's all in the timing of the first toss, if you can successfully anticipate where the walker will be and toss there and get full hit, the follow up tosses find their mark as well. The key is probably not waiting for the first to hit, but to keep a stream going regardless.
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03-28-2008, 05:55 PM
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#95 (permalink)
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Join Date: Apr 2007
Location: Pittsburgh
Age: 21
Posts: 1,417
Tournaments Joined: 0 Tournaments Won: 0
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Re: EMP Grenades - use them, like em, love em
Quote:
Originally Posted by Lorax74
I guess you could say it's all in the timing of the first toss, if you can successfully anticipate where the walker will be and toss there and get full hit, the follow up tosses find their mark as well. The key is probably not waiting for the first to hit, but to keep a stream going regardless.
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For which you really need three EMPs for.
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03-28-2008, 07:51 PM
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#96 (permalink)
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Join Date: Aug 2007
Location: East London, England, UK
Posts: 2,431
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Re: EMP Grenades - use them, like em, love em
I don't have the 3rd grenade, and even though I didn't always EMP lock, when I did, I didn't used to have much of a problem...
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Anger is a gift - Malcolm X
BF2142 - Sharingan1422
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04-06-2008, 03:07 PM
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#97 (permalink)
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Join Date: Apr 2008
Posts: 19
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Re: EMP Grenades - use them, like em, love em
Nice thread, i am also a full on Support player and i use the EMP grenades when cornered by any armor. A support infantry can dominate any armor if known how to do it. sometimes the even get out of the armor lol
which means you can take it.
A nice handful of tips there
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04-06-2008, 03:29 PM
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#98 (permalink)
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Join Date: Jan 2007
Location: Germany
Posts: 2,220
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Re: EMP Grenades - use them, like em, love em
I came to the conclusion that the resuppy is proportional to the max amounts of items you carry of a type. Single items like Radar Grenades take ages to rearm.
Having a max of 3 Grenades makes you reload faster than having 2 Grenades max. Sounds stupid but it must be that way.
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04-07-2008, 05:41 AM
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#99 (permalink)
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Join Date: Mar 2007
Location: Adjunct Professor at Miskatonic University
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Re: EMP Grenades - use them, like em, love em
Quote:
Originally Posted by Lyramion
I came to the conclusion that the resuppy is proportional to the max amounts of items you carry of a type. Single items like Radar Grenades take ages to rearm.
Having a max of 3 Grenades makes you reload faster than having 2 Grenades max. Sounds stupid but it must be that way.
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Does having more than one supply hub accelerate the process similar to the quick heal of several medical hubs?
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|TG-21| Jakaleel
SAAW Team
AION Jakaleel C3
-There are some forms of insanity which, driven to an ultimate expression,
can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis Audentis Fortuna iuvat
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04-07-2008, 08:19 AM
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#100 (permalink)
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Join Date: Aug 2007
Location: East London, England, UK
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Re: EMP Grenades - use them, like em, love em
With quite a high degree of certainty I'll say yes.
__________________
Anger is a gift - Malcolm X
BF2142 - Sharingan1422
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04-10-2008, 03:30 AM
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#101 (permalink)
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Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,196
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Re: EMP Grenades - use them, like em, love em
Quote:
Originally Posted by Jakaleel
Does having more than one supply hub accelerate the process similar to the quick heal of several medical hubs?
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Yes.
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04-10-2008, 08:51 PM
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#102 (permalink)
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Join Date: Mar 2007
Location: Adjunct Professor at Miskatonic University
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Re: EMP Grenades - use them, like em, love em
The problem is getting people to pile the hubs or throw then down at all.
__________________
|TG-21| Jakaleel
SAAW Team
AION Jakaleel C3
-There are some forms of insanity which, driven to an ultimate expression,
can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis Audentis Fortuna iuvat
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04-12-2008, 05:32 PM
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#103 (permalink)
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Join Date: Jul 2007
Location: Mountain Home AFB, ID
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Re: EMP Grenades - use them, like em, love em
Quote:
Originally Posted by Jakaleel
The problem is getting people to pile the hubs or throw then down at all.
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Well given that most walker stunlock situations is when it's blasting big holes in all your buddies, usually you're going to be alone on the endeavor to stun it
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04-12-2008, 05:42 PM
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#104 (permalink)
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Join Date: Feb 2007
Location: New Castle, DE
Age: 42
Posts: 2,541
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Re: EMP Grenades - use them, like em, love em
You can stun a walker(or anything for that matter) from a decent distance and over walls, trees, etc. In addition, you may be stunning it to help another squad that is pinned. Once stunned, the walker can not move or turn unless you stop the EMP nades.
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