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03-28-2008, 01:30 AM #91
Re: EMP Grenades - use them, like em, love em
Uranium, you need to pause a beat between tosses and not throw as fast as you can. You don't have to be right on target, the stun lock works within 10 meters of where the EMP grenade lands, though the effects loast longer the closer you get.




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03-28-2008, 04:37 AM #92
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Re: EMP Grenades - use them, like em, love em
I know, I can stunlock fine at a distance of... well I don't know, but not THAT far. I wait a brief pause, and usually as I'm in the process of arming and throwing the EMP grenade, I'll either double-draw (meaning I just reloaded it) or I'll see the '1' pop up in the process for the next grenade.
But the EMP effect doesn't last longer than a couple seconds. I just don't see how it's possible at maximum range to sustain a stunlock for more than a few seconds, since it takes the grenades alone several seconds of flight time. They SHOULD be able to just crawl away between stuns.
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03-28-2008, 01:54 PM #93
Re: EMP Grenades - use them, like em, love em
I submit the Wafflehousechef
EMP Lock
which leads me to this
Walker GTA
how I miss my morning waffles!Reapator, overlord of ponies

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03-28-2008, 02:26 PM #94
Re: EMP Grenades - use them, like em, love em
I guess you could say it's all in the timing of the first toss, if you can successfully anticipate where the walker will be and toss there and get full hit, the follow up tosses find their mark as well. The key is probably not waiting for the first to hit, but to keep a stream going regardless.




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"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
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03-28-2008, 05:55 PM #95
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03-28-2008, 07:51 PM #96
Re: EMP Grenades - use them, like em, love em
I don't have the 3rd grenade, and even though I didn't always EMP lock, when I did, I didn't used to have much of a problem...
Anger is a gift - Malcolm X

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04-06-2008, 03:07 PM #97
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Re: EMP Grenades - use them, like em, love em
Nice thread, i am also a full on Support player and i use the EMP grenades when cornered by any armor. A support infantry can dominate any armor if known how to do it. sometimes the even get out of the armor lol
which means you can take it.
A nice handful of tips there
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04-06-2008, 03:29 PM #98
Re: EMP Grenades - use them, like em, love em
I came to the conclusion that the resuppy is proportional to the max amounts of items you carry of a type. Single items like Radar Grenades take ages to rearm.
Having a max of 3 Grenades makes you reload faster than having 2 Grenades max. Sounds stupid but it must be that way.
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04-07-2008, 05:41 AM #99
Re: EMP Grenades - use them, like em, love em
Does having more than one supply hub accelerate the process similar to the quick heal of several medical hubs?Originally Posted by Lyramion
I came to the conclusion that the resuppy is proportional to the max amounts of items you carry of a type. Single items like Radar Grenades take ages to rearm.
Having a max of 3 Grenades makes you reload faster than having 2 Grenades max. Sounds stupid but it must be that way.

















There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. -- BuSab Manual
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04-07-2008, 08:19 AM #100
Re: EMP Grenades - use them, like em, love em
With quite a high degree of certainty I'll say yes.
Anger is a gift - Malcolm X

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04-10-2008, 03:30 AM #101
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04-10-2008, 08:51 PM #102
Re: EMP Grenades - use them, like em, love em
The problem is getting people to pile the hubs or throw then down at all.


















There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. -- BuSab Manual
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04-12-2008, 05:32 PM #103
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04-12-2008, 05:42 PM #104
Re: EMP Grenades - use them, like em, love em
You can stun a walker(or anything for that matter) from a decent distance and over walls, trees, etc. In addition, you may be stunning it to help another squad that is pinned. Once stunned, the walker can not move or turn unless you stop the EMP nades.
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