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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Move orders vs Flag orders - So I've spent a considerable amount of times as the SL, but there is one
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    DubStyle's Avatar

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    Move orders vs Flag orders

    So I've spent a considerable amount of times as the SL, but there is one thing I'm not absolutely positive about. I use the move order to sometimes indicate a location of enemies (or of course a direction to head or regroup) for which it is faster than simply saying over voip (I'll use both actually). I've never noticed that when a SM makes a kill within that radius that there is a squad point for it the same as if I have placed an order on a flag. So what I typically do is use the move order to indicate something if necessary, then immediately move the order back to the flag we're heading for or closest to so the team is earning squad points. Has anyone else noticed that you get squad points in the radius of a move order? I was pretty sure you don't, but thought maybe I had just overlooked it and wanted to ask you guys here.

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    Re: Move orders vs Flag orders

    Move orders don't get squad points for move orders, only attack and defend orders.

    I also use the move to point out an ememy squad or beacon for example, then change the order back to a flag attack/defence

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    Re: Move orders vs Flag orders

    I do have a question though. If you kill, heal, revive, resupply, repair someone within a certain radius of the squadleader, do you get points?
    For example, sometimes my SL will go down, and when I revive him it says I was within the radius of whatever, even though there aren't orders nearby.
    umm... hello?

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    Re: Move orders vs Flag orders

    move orders in conjunction with voip can be really effective in mainting squad cohesion. silver uses them to great effect.

    for example, anoucne that you are issuing an order and that the squad will move out on your comand after you have explained what you are doing. "I am going to issue an order here, wait till I say move out before engaging." put move order on an enemy beacon location and say over voip, we need to take out that beacon. then pause a moment so your squad has time to see the location on the map. Then say that you want fireteam alpha to move to this location and rocket the beacon (put another move order up), while fireteam bravo to moves to a flanking position at this locatioin (put another move order up). ask if everyone understand the order, then issue move out.


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    Ferris Bueller's Avatar

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    Re: Move orders vs Flag orders

    Quote Originally Posted by Aerosecurity View Post
    I do have a question though. If you kill, heal, revive, resupply, repair someone within a certain radius of the squadleader, do you get points?
    For example, sometimes my SL will go down, and when I revive him it says I was within the radius of whatever, even though there aren't orders nearby.
    When you kill an enemy when a squad member is close by or help (supply/revive/med) a teammate with a squad member close by, you get a "within the radius" message, meaning you got extra "squad member" points, adding to your total score at the end.

    The way it works is as such: When you look at the scoreboard, you get points for heals/revives/supply/repairs/kills. What you dont see are the squad member/leader/commander points that you accrue along with that. This is why you can finish a round with 20 points on the scoreboard and in the loading screen it shows that you actually got closer to 50. Thos extra points are invisible to you until the round is over. This is frequently why people fight over being commander, because in a good round on the TG servers, it is entirely posssible to rack up 200+ points as commander without any ribbons/pins/awards, just from the commander bonuses. Makes for quick promotions.

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    Re: Move orders vs Flag orders

    Quote Originally Posted by DubStyle View Post
    Has anyone else noticed that you get squad points in the radius of a move order?
    I believe any order given by the Squad Leader has the potential to generate some type of bonus point. Attack and Defend are both tied to a certain radius surrounding the selected Control Point. Move is determined by a squad member’s proximity to the small beacon that appears with this order. It does seem, however, that only Attack and Defend orders produce points towards Field Upgrades.

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    Re: Move orders vs Flag orders

    Quote Originally Posted by Pfeil2281 View Post
    I believe any order given by the Squad Leader has the potential to generate some type of bonus point. Attack and Defend are both tied to a certain radius surrounding the selected Control Point. Move is determined by a squad member’s proximity to the small beacon that appears with this order. It does seem, however, that only Attack and Defend orders produce points towards Field Upgrades.
    This is my understanding too.

    Attack or defend on flag gets the points for squad actions near that flag.

    Move order is a temporary thing to communicate clearly an order to your squad, the move does not get any extra squad points and adds nothing to field unlocks score or squad leader bonus
    Last edited by Exploding_Silver; 05-10-2007 at 04:17 PM.

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    Re: Move orders vs Flag orders

    Quote Originally Posted by sc1ence View Post
    move orders in conjunction with voip can be really effective in mainting squad cohesion. silver uses them to great effect.

    for example, anoucne that you are issuing an order and that the squad will move out on your comand after you have explained what you are doing. "I am going to issue an order here, wait till I say move out before engaging." put move order on an enemy beacon location and say over voip, we need to take out that beacon. then pause a moment so your squad has time to see the location on the map. Then say that you want fireteam alpha to move to this location and rocket the beacon (put another move order up), while fireteam bravo to moves to a flanking position at this locatioin (put another move order up). ask if everyone understand the order, then issue move out.
    lol

    The above procedure depends on really good squad discipline which normaly only is regularly there in in-house squads that drill together. It is more effective. I have a lot of people passing through my squads and I pitch the complexity at what squad discipline can achieve. This is normally mark the beacon on the map with a move command and say "thats where their beacon is, go get it", as seen in sc1ence's recent video

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    Re: Move orders vs Flag orders

    yup. i use the move order as a laser pointer, and then when i have time i switch it to the nearest flag.

    Probably the the dismay of my squad members, i'm pretty bad about putting up orders or changing them until I have a bit of down time.

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    Re: Move orders vs Flag orders

    Move orders are still good. Sometimes when I squad I will throw up an attack and defend order and say "We are attacking/defending here." Then I will put up a move order and say "Now to best attack/defend here let's regroup our strength here" or "enemy squad holed up here" or there are thousands of uses for the Move order. Basically, what Silver does. :P


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    Re: Move orders vs Flag orders

    Quote Originally Posted by Ferris Bueller View Post
    This is frequently why people fight over being commander, because in a good round on the TG servers, it is entirely posssible to rack up 200+ points as commander without any ribbons/pins/awards, just from the commander bonuses. Makes for quick promotions.
    getting a lot of points is true, but are you sure your playing on a TG server. I've commanded a number of rounds just because half way through, we still don't have a commander. Also played more than a few where no one commanded.

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  23. #12

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    Re: Move orders vs Flag orders

    yeah. you get tons of points as a commander on TG servers, but on the flip side, it's TG so fewer people are primarily concerned with points.

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    Re: Move orders vs Flag orders

    Actually, squad orders gives you an extra point if you're under orders.

    If you would get an attack point (killing someone within X yards of the flag or on a titan) then being under a flag attack order will give you both the attack point, kill/assist point, and the squad orders point as well as giving the squad leader the success point and (if issued or copied by the commander) a commander success point.

    If you would get a defense point (killing someone within X yards of the flag while they are capping the point on on your titan) then being under a flag defense order will give you the defense point, kill/assist point, and the squad orders point as well as giving the squad leader the success point and (if issued of copied by the commander) a commander success point.

    Healing, repairing, resupplying, or reviving any squad mate (member or leader) will give you a squad assistance point in addition to the healing/repairing/resupply/revive point.

    If you and a squad mate take down an enemy together you get both the damage assist (or kill if you had the killing blow) and squad assistance points. If a nonsquad member gets the killing blow then you will get the damage assist but not the squad assist points.


    Move orders give no points because there are no point awarded for walking around the map. Just like defense actions under an attack order or attack actions under a defense order will give no extra points. You get extra points for attacking when ordered to attack and defending when ordered to defend.

    If points are REALLY important to you then remember to switch your orders around after you successfully take the point so you get defense points or vice versa when you lose the point.
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