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05-25-2007, 02:40 PM #16
Re: Commander's Guide v2.0
*Do you have the ammount of time it takes for each asset to charge up, that would be very useful.
*How about some tips on defending back bases for EU defence. eg placing RDX on flag or placing ids.
*Also great spots to hide whilst commanding.
you don't have to put these in if you don't want, looking forward to your vid.
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05-25-2007, 03:28 PM #17
- Join Date
- Apr 2007
- Location
- TN
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- 30
- Posts
- 3,878
Re: Commander's Guide v2.0
Here lately it seems that everyone is wanting to push out of the Toll Station on camp G to take back the harbor. I have yet to see it work. All I have seen is the opposing team winning because people keep dieing. However, everytime when the team actually stays and defends toll we almost always win.
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05-25-2007, 03:48 PM #18
Re: Commander's Guide v2.0
well, that's probably good advice, but there's only bleed when EU holds Harbor as well as all the other flags.
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05-26-2007, 11:24 PM #19
Re: Commander's Guide v2.0
My video software is broken. It crashes whenever I try to extract a clip from one of the captured videos. Until I can get it fixed I'm out of business.
The Dirty
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05-27-2007, 02:08 PM #20
Re: Commander's Guide v2.0
|TG-8th|RAGE


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07-02-2007, 03:03 AM #21
Re: Commander's Guide v2.0
I remember one Sat Track bug before the 1.25 patch that the enemies commander assets would come up as red dots.
Nice going Dice.
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12-21-2007, 12:46 PM #22
Re: Commander's Guide v2.0
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12-21-2007, 01:54 PM #23
Re: Commander's Guide v2.0
The best thing to do is pick a squad that is not fully engaged and tell them to bring up the armor. Or inform the squads that Armor is at the main and not being used.
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12-31-2007, 12:10 PM #24
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01-05-2008, 01:39 AM #25
Re: Commander's Guide v2.0
As a CO, I believe that it is important to make sure that the squad leaders are aware of the bigger picture. I do not perform a "running commentary", but rather give my squads "Situation Updates" wherein I inform them of the general tide of battle (particularly during sat-track updates). I have found, from my studies of history, that squad leaders/lieutenants who are aware of the role they play in battle and how that role fits in to the "big picture" are more effective in battle and, in general, are better able to make snap judgments that can often turn the tide of the battle in favor of their team.
:madsmile:Captain, 8th Mercenary Division:madsmile:
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02-27-2008, 07:00 PM #26
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02-27-2008, 07:04 PM #27
Re: Commander's Guide v2.0
First Person Shooter Attention Deficit Disorder




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"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
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02-28-2008, 04:27 PM #28
Re: Commander's Guide v2.0
FPSADD (or more accurately FPSADHD for First Person Shooter Attention Deficit Hyperactivity Disorder) is in reference to how players will lose interest if there is a lack of action and then abandon position to seek out a conflict. You don't see it much on TG servers because we keep a very tight reign on commands and our SLs keep a nice pace and activity, but if you're sitting guarding a crucial rearward position and you're not getting any action occasionally a few people will run out into the open in order to score some kills.
Example: Toll Station defense wandering out to attack Harbor when strategically speaking its a lot easier to bunker down and repel attacks than it is to take back the harbor flag.
To put it simply FPSADHD is the "Oooh! Gun shots and explosions! Lets go check it out!" affect on people who should be manning a defense.My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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