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05-19-2007, 04:00 PM #1
Breaking A Camped SLSB
I realize that the best way to not keep feeding the gorillas who decide to spawncamp a beacon (I too am a gorilla) is to just spawn somewhere else and regroup. However, breaking a camp, if done quickly, can be just as (if not more) effective. Since the usefulness of a squad using a beacon is drastically reduced if the beacon is allowed to remain on the field, camped, I feel it is at least worth a try to overwhelm the campers and move on from there. Following are a couple ideas I have to help deliver some pain to campers, feel free to add more.
1. SL, tell your squad to HOLD SPAWN until you are ready to pod in. Beacons are very easy to camp when your squad pods in one at a time. Try podding in all at once--you'll have a much, much better chance at survival and may catch the enemy by total suprise.
2. BRING SHOTGUNS. Lots of them.
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05-19-2007, 04:16 PM #2
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05-19-2007, 04:31 PM #3
Re: Breaking a camped SLSB
once again, i'm not sure steering should be encouraged.
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05-19-2007, 05:25 PM #4
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05-19-2007, 05:37 PM #5
- Join Date
- Apr 2007
- Posts
- 327
Re: Breaking a camped SLSB
We he did say he's not sure.
It does seem sort of unfair when someone can easily steer their way past two flags on maps like Camp G and carebere. If one tries hard enough and sets their mouse DPI high enough, they can even reach the other side of the map.
In situation though, when you are steering out of a camped beacon and over a few feet, then it seems fairer to me. While no one says it's not acceptable some people will use this towards their advantage, like me, but others will just abandon the idea all together. Like sc1ience said, this is were it is unfair, some people using and other not using it.
What do you do if you are against the idea of steering and your SL tells you to steer your pod over to the next flag? Some SMs would go over, some would stay. Thus causing a weakened attack, rush, push, etc.
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05-19-2007, 05:37 PM #6
Re: Breaking a camped SLSB
I figured out how to steer, and I sometimes use it to try something out (like pod onto Command Center on Cerbere Landing from Roadblock) in a not serious way.
Usually i may move my pop a few feet away from the beacon, but I generally don't move too far. As for holding spawn, that's probably your best bet. I also like the idea of having one person drop frags around himself when he pods in and squad follows close behind to kill the rest and revive the dead grenader.umm... hello?
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05-19-2007, 05:54 PM #7
Re: Breaking a camped SLSB
im not even going to say what you can do with a beacon on Fall of Berlin (i am also not giving the server name either)
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05-19-2007, 06:17 PM #8
Re: Breaking a camped SLSB
I have to agree. We were defending a flag one night and had people podding in from who knows where. We wasted valuable time hunting for a beacon only to realize a few people were podding in from across the map. The fact that they weren't landing in the same general area should have tipped us off in the first place.
Certain pods are steerable by design, others are not. I'm one of the those who believe that if the devs didn't intend something to work a certain way and it takes special hardware (high DPI mouse) to accomplish, it shouldn't be done.
But my opinion is merely that, an opinion...




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05-19-2007, 07:46 PM #9
Re: Breaking a camped SLSB
First, quoting the tactical gamer primer:
I think it's pretty clear that using your mouse to pod in a certain direction isn't intended by the developers, and isn't really supposed to happen in the BF2142 world. Obviously in BF2142 we work with an altered reality, but there is a reality nonetheless. Some podding you can control easily and without the mastery of a special twitch (APC podding, Titan Podding, Port Bavaria APC Podding, Horizontal Liberation of Liepzeig podding).
Originally Posted by Tactical Gamer Primer
As for permitting or not permitting, the admins have made it pretty clear that the list of things we ban for needs to be kept pretty small by necessity. Personally, I think that heavy abuse of the beacon thing (such as podding from outside toll station to Central Camp repeatedly) should be a bannable offense.
But I don't think it's inconsistent to discourage an action while not outright forbidding it. We have these sorts of things all the time. We frown on people who don't equip defibs, but it's not really a bannable offense. We frown and discourage people who try and knife too much, but we don't really prohibit this (beyond extreme examples)... and we certainly don't encourage it on the forums.
Certain things will always be grey. TG members shouldn't see grey areas as opportunities to push the limits of acceptability. That's not what we're about.
That said, some clarity from admins is always appreciated.
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05-19-2007, 07:56 PM #10
Re: Breaking A Camped SLSB
I only steer to avoid hitting the side of a building or the top of a tree, which is why steering is probably possible in the first place.
Back to the topic at hand, though... I think a combination of the two ideas presented is fine. So long as the squad can all die and spawn in within a time where the camping squad doesn't get bored and just kill the beacon.
The most important thing, though, is to be able to get a good idea of what you're up against as you fall, and to have really quick reflexes (one of my worst handicaps in this game)
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05-19-2007, 08:02 PM #11
Re: Breaking A Camped SLSB
This isn't really about steering, But a question of spawn or not to spawn. It's really up to the SL. But he needs to make a quick decision. The more you pod, the more you lose. Group up or get out. How importent is that location, How many contacts are there, is there armor? Many things that your SL must think and asorb before he can make a good call. There is not right or wrong awnser to this.
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05-19-2007, 08:03 PM #12
Re: Breaking A Camped SLSB
To be fair, I'm not really that concerned about people who steer their pods a little to try and not get spawn beacon camped. I'm more concerned about people who steer their pods across considerable barriers and long distances to advantage themselves.
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05-19-2007, 08:38 PM #13
Re: Breaking a camped SLSB
see this thread for a continuation of the pod steering debate. sorry to "steer" this one so far off topic.
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05-20-2007, 09:51 AM #14
Re: Breaking a camped SLSB
You keep asserting this, but offer nothing to back it up. If it isn't intended, why did the Developers add it? Why did they then keep it in subsequent patches? Why did they actually address it in a recent patch by reducing the magnitude of poddable distance without disabling it?
In truth, all evidence points towards the conclusion that you are, in fact, wrong.
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05-20-2007, 09:52 AM #15
Re: Breaking A Camped SLSB
Just saw sc1ence's link to the other thread, and saw that Bommando has closed it. I'm guessing that means he wants to end discussion on this, so I'll stop there.
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