Thread: SLB pod steering. (again)
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05-19-2007 07:48 PM #1
SLB pod steering. (again)
As it has recently come up, I would like for clarification on this issue again.
In the following thread the issue of spawning on a camped beacon was brought up. I suggested that you steer the pod away from the beacon. Several responses were made that implied one should not do this. The most significant argument against pod steering came from Zoraster
This argument would be compelling and settle the issue if it were not for the fact that I completely disagree on this point. I think it is by design. EA released a patch to stop people from podding far distances, but not to stop it altogether. The patch made it such that you can not crank your sensitivity up too high. This was done to explicitly stop fishtailing the beacon to reach far across the map. They are aware it is part of the game, and have released a patch targeted at what they saw as the exploitive behavior. Before this patch, you could literally steer the pod ALL they way across the map. The distance you can steer since the patch is considerably reduced.
Unfortunately, EA has been silent to the multiple EA forum requests as to whether the ability to steer pods is a feature or an exploit. They have however acknowledged other things that were exploits. From this behavior, I think it is safe to assume they will not acknowledge something that is a feature, but will acknowledge something that is an exploit. Their silence on the issue of drop pod steering makes me believe it is a feature. If I could be convinced it is a bug, then I would gladly stop.
The other issue is if TG wants to force players not to do it. I don't think this would be any more difficult to forbid than bunnyhopping. By the admission of several admins, pod steering is allowed and does not grant the pod steerer any significant game advantage. I am of the opinion we either accept it and show people to use it, or forbid it. Keeping it a secret that only some know how to use seems more counter to the TG way of doing things than explaining how to use and and advocating its use as a tactical measure.
You do NOT need a high DPI mouse to do this, my mouse is 800 dpi. Nor do you need high sensitivity settings, my sens settings are at .4. (yes .4, not a typo). You can do this on high or low sens settings, with a high or low dpi mouse. This is something anyone can do and is very easy to do. It is no more difficult than learning to powerslide in a FAV.
For some perspective, I can pod from beacon placed at powerstation on tunis 3/4s of they way to the junkyard flag. I can pod from a beacon placed at south town on carebare to the flag at roadblock.Last edited by sc1ence; 05-19-2007 at 08:13 PM.








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05-19-2007 08:17 PM #2
Re: SLB pod steering. (again)
First, i might as well include my original post. that may make this conversation easier to follow.
First, quoting the tactical gamer primer:
I think it's pretty clear that using your mouse to pod in a certain direction isn't intended by the developers, and isn't really supposed to happen in the BF2142 world. Obviously in BF2142 we work with an altered reality, but there is a reality nonetheless. Some podding you can control easily and without the mastery of a special twitch (APC podding, Titan Podding, Port Bavaria APC Podding, Horizontal Liberation of Liepzeig podding).
Originally Posted by Tactical Gamer Primer
As for permitting or not permitting, the admins have made it pretty clear that the list of things we ban for needs to be kept pretty small by necessity. Personally, I think that heavy abuse of the beacon thing (such as podding from outside toll station to Central Camp repeatedly) should be a bannable offense.
But I don't think it's inconsistent to discourage an action while not outright forbidding it. We have these sorts of things all the time. We frown on people who don't equip defibs, but it's not really a bannable offense. We frown and discourage people who try and knife too much, but we don't really prohibit this (beyond extreme examples)... and we certainly don't encourage it on the forums.
Certain things will always be grey. TG members shouldn't see grey areas as opportunities to push the limits of acceptability. That's not what we're about.
That said, some clarity from admins is always appreciated.
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05-19-2007 08:33 PM #3
Re: SLB pod steering. (again)
Thanks for including your post, I chose to quote only what I saw as your central and most compelling argument in the interest of brevity, not in an attempt to quote you out of context. Hopefully that is clear.
I am fully keeping the primer in mind when making my argument. It seems we have a legitimate disagreement on whether SLB pod steering is an exploit or a game skill that can be used for tactical advantage.
I dont think pod steering requires special twitch. It is no more difficult to do than to steer a FAV through a narrow space or a walker through some trees or get a revive while moving. Yes, it requires skill, but it does not require anything special other than practice.
How is podding a few feet not abusive where podding longer distances is? either pod steering is wrong, or it is not. There is no difference in how the action is performed. All that changes is the speed with which you move your mouse.Personally, I think that heavy abuse of the beacon thing (such as podding from outside toll station to Central Camp repeatedly) should be a bannable offense.
Those actions are against the TG way of doing things. They are counterproductive to winning the game and playing as a team. Steering a SLB pod is neither. The above argument really has no bearing on the issue at hand. The only argument you made that I find compelling is the one I quoted in my original post. If it is an exploit, then yes we should discourage its use if we don't want to add it to a list of bannable offenses. Otherwise, we should share the knowledge and level the playing field.But I don't think it's inconsistent to discourage an action while not outright forbidding it. We have these sorts of things all the time. We frown on people who don't equip defibs, but it's not really a bannable offense. We frown and discourage people who try and knife too much, but we don't really prohibit this (beyond extreme examples)... and we certainly don't encourage it on the forums.
Certain things will always be grey. TG members shouldn't see grey areas as opportunities to push the limits of acceptability. That's not what we're about.
I don't think pod steering is pushing the limits of acceptability.
We agree on somethingThat said, some clarity from admins is always appreciated.








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05-19-2007 08:36 PM #4
Re: SLB pod steering. (again)
First I find these two points contradictory:
andBy the admission of several admins, pod steering is allowed and does not grant the pod steerer any significant game advantage.Many maps in BF2142 involve significant choke points. The ability to leap frog these with something is an in game advantage. If you can get from south town to roadblock, this will allow you to slip by a solid defense, and that is without a doubt an in-game advantage.For some perspective, I can pod from beacon placed at powerstation on tunis 3/4s of they way to the junkyard flag. I can pod from a beacon placed at south town on carebare to the flag at roadblock.[/
Anyway, I can't say whether EA considers it an exploit or not. My guess is that they left it in because they couldn't figure out an easy way to completely fix it. I don't find it convincing that they acknowledge exploits but not features. It seems more likely to be the other way around. But that's pure speculation. Whether or not EA views it as an exploit, I think it'd be wise for TG to do so. I don't think that EA views bunny hopping as an exploit, but we still find a reason to get rid of it, and our server prospers from that attitude.
I think we should all as TG members shy away from things that are borderline exploits... whether or not they are. I understand your point that if TG just discourages and doesn't ban something that certain less scrupulous people will have an advantage, but I think that's generally okay. Those of us that make up TG's bf2142 core have to lead by example. I've never suggested keeping anything secret. I've suggested discouraging it.
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05-19-2007 08:46 PM #5
Re: SLB pod steering. (again)
I agree with the whole idea of one or the other, that if pod steering a short distance is fine, then pod steering a slightly longer distance should too. And I don't think many will argue that pod steering a short distance shouldn't be allowed, since it avoids many things including landing on your teammates, hitting a building just right so your pod opens and you have a split second to open your parachute, or hitting a tree...
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05-19-2007 08:52 PM #6
Re: SLB pod steering. (again)
I agree that they are at odds, hence my post on the topic hoping for clarification.
Yes, and it is in the rules thos actions are prohibited. SLB pod steering is allowed. Perhaps the admins just do not realize how game breaking a skill this is.Anyway, I can't say whether EA considers it an exploit or not. My guess is that they left it in because they couldn't figure out an easy way to completely fix it. I don't find it convincing that they acknowledge exploits but not features. It seems more likely to be the other way around. But that's pure speculation. Whether or not EA views it as an exploit, I think it'd be wise for TG to do so. I don't think that EA views bunny hopping as an exploit, but we still find a reason to get rid of it, and our server prospers from that attitude.
I agree with the above statement, but disagree that it applies to pod steering. 2142 is a very different game than bf2. I suspect people have in their mind the game model of vanilla bf2 when playing conquest in 2142. But look at the Titan mode to see how far they want to push soldier mobility. Soldier mobility in 2142 conquest does not have to be like it is in vanilla bf2, nor do I think it was intended to be. I think SLB drop pods are simply underutilized on this server out of a gameplay style acquired in bf2. Using SLB drop pods to their full advantage would make this a much more dynamic game, and as far as I'm concerned, more enjoyable.I think we should all as TG members shy away from things that are borderline exploits... whether or not they are. I understand your point that if TG just discourages and doesn't ban something that certain less scrupulous people will have an advantage, but I think that's generally okay. Those of us that make up TG's bf2142 core have to lead by example. I've never suggested keeping anything secret. I've suggested discouraging it.








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05-19-2007 08:52 PM #7
Re: SLB pod steering. (again)
I have to completely agree with Science on this one. Lets look at the basic breakdown:
Through the multitude of patches that EA has put out for 2142, as well as the addition of northern strike, MANY problems, bugs, glitches and exploits have been fixed. EA intentionally released a fix that toned down the movement of pods. Sure, you can go a fair distance, but thats about it, no more podding from one base to the other. So if it's not an intended part of the game, why was it repaired and not removed? Simple, it IS intentional for the exact reason of avoiding spawncamps, similar to the way that spawning at a flag will place you at a random spawnpoint a good distance away from the specific point on the map where the little white spawn point indicates.
Also, pod spinning gives and equal opportunity of a tactical advantage (such as access to rooftops, behind lines insertions, etc) to all players who know how to control the direction of their pod drop. It's not limited to one side or the other. Any smart squad leader is going to want to give their troops a tactical advantage over the other team. This advantage has downsides as well:
∙if you pod to a rooftop, it's going to take you 3x as long to reach a flag you're trying to clear from high ground.
∙if you pod behind an enemy defensive line, they can simply spawn back behind YOU.
If we're going to outlaw things that give people a tactical advantage thats within the limitations of the game (non-exploitive, of course), then we should remove all maps that doent have even numbers of ground/air vehicles, as well as outlawing the destruction of assets. But that path is ludicrous to run down.
Certainly, there are ways this can be exploited, such as dropping a beacon outside the walls on gibraltar, but we have defined rules that describe that kind of activity as illegal. As for the other stuff that Zoraster described, I'm sorry my friend, but I believe you're WAY off the mark.
Knifing too much? Not equipping defibs? You must be kidding if you think that those even constitute "infractions", much less anything that could be remotely considered bannable. For the knifing, 2142 gives AWARDS for knifing. If a player chooses to use his knife for a whole round in an effort to get the award, I say more power to him so long as it doesnt interfere with teamplay or break any of the other rules like bunnyhopping, which is common with knifers. For the defibs, i'm sorry if YOU frown on people not having defibs, but they designed kit customization with a reason: to let the player have a little more control over what tools he has. So if a player wants to equip rockets and shotgun shells for maximum offensive potency, it's his decision. Just because you want everyone who plays assault to have a defib doesnt mean they should, and it's not within our rights to tell people that they have to or that they are any less of an asset if they dont (not to even think about kicking/banning them for it).
On the other side of the coin, I believe that spawncamping is one of these gray areas you speak of, but the threads mentioning pod steering mostly point to this specific problem. So on one side, we have people willing to semi-cross an invisible line and spawncamp a beacon instead of taking 5 bullets to destroy it (which speaks to kill/stat-whoring, which we do frown upon), and on the other we have people suggesting a way to beat the spawncamp. Plus, nobody can tell me that it's hard to kill a beacon. I kill them all the time. Under fire or in the clear, it takes less than 3 seconds.
I agree that there are gray areas and that it's our job to steer clear of those and I think that most TG members understand that, but to tell people that they cant use something that appears to be an intended function (unless it borders on exploitive, such as the gibraltar thing) is not our place.
EDIT: Yes, podding behind a solid defense gives a tactical advantage. We're at Tactical Gamer for a reason. The real militaries of the world exercise behind-the-lines insertions for just the reason you mentioned all the time, so even in this altered reality, why would anyone not choose to do the same given the opportunity? If the suggestion is to get rid of the ability to get in behind someone and take them out, then full recon squads moving in stealth to get around behind a defending squad and rock their world should be outlawed too, shouldnt it?
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05-19-2007 09:05 PM #8
Re: SLB pod steering. (again)
1st thread
Bommando posted "Correct" to...





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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05-19-2007 09:10 PM #9
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05-19-2007 09:26 PM #10
Re: SLB pod steering. (again)
That entirely depends on the map too. On suez, for example, theres no way you could place a beacon near any flag and pod to any other. The distances are just too huge. Besides, if its a problem, perhaps we oughtta scale up to the 64player maps.
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05-19-2007 09:52 PM #11
Re: SLB pod steering. (again)
Now my two cents...
As I understand it, spawncamping is an illegal act. Therefore the offending campers are in the wrong and when admins are about to kick sed players, there is no reason to steer the pod. It sounds to me as if, "Hey there camping on my beacon... so I'll work around the offender instead of getting them kicked."
I've played with many TG SLs and they have always directed us SMs to cease spawning on a beacon because of campers. Never once have I been directed to move the pod.
As I said, I was under the impression that spawncamping (of any sort) was a huge nono.
Anyways... there you have my two bright shiny pennies.
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05-19-2007 10:04 PM #12
Re: SLB pod steering. (again)
I think you misunderstand my point, especially regarding the knife and defib examples. My point there was merely to illustrate other circumstances where TG in general is unlikely to encourage and in fact will go out of its way to discourage such use. We're not banning it, and we shouldn't. But by the same token, the things we promote make a difference.
This is a straw-man. I don't want to outlaw everything that gives tactical advantages, and I've never made an argument even closely approximating that. But on the other hand, I don't want to allow something simply because it does give a tactical advantage.If we're going to outlaw things that give people a tactical advantage thats within the limitations of the game (non-exploitive, of course), then we should remove all maps that doent have even numbers of ground/air vehicles, as well as outlawing the destruction of assets. But that path is ludicrous to run down.
Again, you're responding to arguments I didn't make. In the case of the recon squads, clearly the game is designed to allow recons to try and get behind enemies by stealth.If the suggestion is to get rid of the ability to get in behind someone and take them out, then full recon squads moving in stealth to get around behind a defending squad and rock their world should be outlawed too, shouldnt it?
If you're interested in what my actual argument is, it's this:
Premise 1: SLB steering is an exploit outside of the "realism" created in bf2142.
Premise 2: SLB teering can give a major in-game advantage.
Premise 3: The TG way is to discourage the use of exploits, especially those that provide an in-game advantage.
Conclusion : We should discourage the use of SLB steering
You can certainly disagree with any of the above premises (especially premise 1), as sc1ence has done. Those objections are reasonable. We obviously have our differences on the matter, but that's essential for a thoughtful dialogue.Last edited by Zoraster; 05-19-2007 at 10:33 PM. Reason: Edited to try and avoid hot tempers.
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05-19-2007 10:09 PM #13
Re: SLB pod steering. (again)
I'm not sure that camping a spawn beacon is forbidden, actually. The reason it's normally forbidden is that a soldier usually doesn't have any situational awareness when he spawns in. The same can't be said of a drop pod.
I'm sure someone will resolve this, but I'd think that being able to pod from outside toll to central camp or from South Town to Roadblock is still "long distance."
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05-19-2007 11:10 PM #14
Re: SLB pod steering. (again)
I have to disagree with this. Although you have a general idea of the direction you're facing when you pod in, when the pod hits, you have no idea of how many hostiles are around you, what your closest cover is, or any hazards like APMs might be nearby. Plus you're shrouded in a cloud of smoke for a second or two. I'd call that pretty much a complete lack of situational awareness.
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05-19-2007 11:28 PM #15
Re: SLB pod steering. (again)
Personal opinion - SLB Pod steering isn't in the slightest incorrect, and I myself will continue to do it as I see it as a feature intended for the genre and "realism" of this setting. It is an intended feature, and if they went to the trouble to stop the ability to move it far enough to cap other flags, and yet kept some ability to maneuver, then I feel that obviously they intended it as a feature instead of a bug or game engine limitation. Honestly, if it quirked them off that much, it should have been very simple with what they were modifying already to take out ALL steering or sight ability.
One of the key advantages of the SLB pod-in is also the ability to spin about a bit and survey the battlefield conditions. Again, I think this is feature, not a bug. It also helps you be more situationally aware before you hit the ground, which helps prevent the very issue that causes "spawn camping" to be frowned upon in the first place - lack of situational awareness.
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