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05-29-2007, 08:50 PM
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#16 (permalink)
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Join Date: Jul 2005
Location: San Francisco
Age: 38
Posts: 628
Tournaments Joined: 0 Tournaments Won: 0
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Re: Smoke Nades : How important are they?
Ive seen a SL in the last few days try using "smoke", all it did was slow him down while the rest of the squad advanced. I played with smoke a few times and its a waste to use on a TG dominated map. We move to fast, and the smoke does not last.
Sarcoma (does not smoke)
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Sarcoma.
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05-29-2007, 09:17 PM
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#17 (permalink)
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Registered User
Join Date: Nov 2006
Posts: 1,869
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Re: Smoke Nades : How important are they?
The more revives the better. Revives can never hurt your team, but not reviving can, hence defib should be mandatory. If I see a assault player go down and I am not assault, I usually always switch kits and revive them (unless my squad is moving out or in the middle of a fire fight). If he doesn't have a defib he is screwed.
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05-29-2007, 10:05 PM
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#18 (permalink)
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Join Date: Mar 2007
Location: Detroit
Posts: 53
Tournaments Joined: 0 Tournaments Won: 0
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Re: Smoke Nades : How important are they?
I've used smoke grenades successfully before, usually to cover a retreat, get through a small chokepoint quickly or blanket a flag, but for the most part I'll agree: the rockets are a better option in at least 90% of situations. If I ever equip smoke grenades (from time to time I do), they're for a SPECIFIC purpose, like getting a squad through the corridors (and around to the back of the buildings) south of toll station on Gibraltar. You always need time to throw all three, since one or two don't make enough smoke. Once I've used them for what I intended, I go back to rockets. Rarely, if ever, have I equipped smoke nades longer than the duration of 1-2 successive spawns.
So yeah, they can be fairly useful, but not nearly as much as the rockets in most cases.
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05-29-2007, 11:14 PM
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#19 (permalink)
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Join Date: Apr 2007
Location: Victor, NY
Age: 35
Posts: 208
Tournaments Joined: 0 Tournaments Won: 0
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Re: Smoke Nades : How important are they?
It sounds like what we need are smoke _rockets_.
I wonder, if the smoke lasted longer, it would be a good mis-direction tool. Smoke out the main avenue of apporoach, and then sneak around the back.
Or smoke between two buildings, and then drive a tank through. Like the Mean Machine in Animal House.
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05-29-2007, 11:27 PM
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#20 (permalink)
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Join Date: Nov 2006
Location: Tennessee
Posts: 336
Tournaments Joined: 0 Tournaments Won: 0
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Re: Smoke Nades : How important are they?
If you're an assault without a defib, you're a waste of space. I don't even want you in my squad, let alone my team.
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05-29-2007, 11:45 PM
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#21 (permalink)
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Join Date: Jun 2005
Location: Santa Monica, CA
Age: 40
Posts: 2,902
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Re: Smoke Nades : How important are they?
I've stated it previously, but it's not that the smoke grenades are ineffective but the amount of smoke that comes out of them. If a larger amount of smoke poured out then you could use them for all sorts of defensive and offensive purposes.
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05-30-2007, 07:46 AM
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#22 (permalink)
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Join Date: May 2007
Posts: 9
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Re: Smoke Nades : How important are they?
Relmar like i said before it all depends on how you want to use the kit. The recon and Assualt kits play a duel perpuse take the recon you either use it as a sniper or a spec ops guy. The assualt is either a medic or assualt thats why there are to halves on the unlock screen if you more of a medic guy youring going to use the second row with the voss and if you like assault your going for the first row with the Baur.
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05-30-2007, 09:00 AM
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#23 (permalink)
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Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 22
Posts: 4,788
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Re: Smoke Nades : How important are they?
I do have to agree with the majority on this one. The assualt kit is always carrying a medpac, no matter what, so it strikes me as odd that someone wouldn't carry a defib, hell, I still find it odd that you have to unlock it. Oh the days of running around on pubbie servers seeing people throwing medboxes on corpses, those were the days...
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05-30-2007, 09:04 AM
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#24 (permalink)
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Join Date: Nov 2006
Location: Orlando, FL
Age: 27
Posts: 942
Tournaments Joined: 0 Tournaments Won: 0
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Re: Smoke Nades : How important are they?
I got revived last night and the assault kit that I got up with was equiped with smoke grenades and radar grenades. Although this may have been intentional sabotage *cough* Lyramion *cough*
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05-30-2007, 09:54 AM
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#25 (permalink)
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Registered User
Join Date: Nov 2006
Posts: 1,869
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Re: Smoke Nades : How important are they?
Quote:
Originally Posted by jonan_
I got revived last night and the assault kit that I got up with was equiped with smoke grenades and radar grenades. Although this may have been intentional sabotage *cough* Lyramion *cough* 
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Why drink and drive when you can smoke and fly?
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05-30-2007, 10:05 AM
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#26 (permalink)
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Join Date: Feb 2007
Location: the Netherlands
Age: 16
Posts: 564
Tournaments Joined: 0 Tournaments Won: 0
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Re: Smoke Nades : How important are they?
I agree with the others, the smoke grenades and radar grenades are not worth it against the defib and rockets. I really wish they would because I love the idea. In Battlefield 2 Project Reality the smoke grenades are really useful and I love 'em. I wish Dice would tweak the 2142 smoke grenades to a level where they would be useful because it would create cool new tactics and strategies.
So Concr3te says, tweak the smoke nades!
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05-30-2007, 10:19 AM
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#27 (permalink)
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Join Date: Sep 2006
Location: Arizona
Age: 25
Posts: 604
Tournaments Joined: 0 Tournaments Won: 0
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Re: Smoke Nades : How important are they?
I've seen smoke used and used well.
Last night on Port Bravaria I was leading a squad holding Living Quarters for the EU. It was a hard hold, as the PAC kept sending Hachi's and Walkers our way along with lots of 'nades.
Well......one case this walker totally surprised me and I was running for cover, and my squad engy (forgot his full name, but I kept calling him "War Gen") was getting into position, but it was not looking good when all of a sudden I hear the tell-tale *pop* *hiss* of several smoke 'nades going off and a wall of smoke going up in the clear-to-shoot space that was the kill-zone for the walker....the space I and War Gen were both going to temporarilly have to traverse.
Well, we got across safely. Me to safety and a good firing angle on other threats, and War Gen into position to help take down that walker (while another squad brought up their battle walker).
So, smokes work.....just as long as it's someone else who knows what he's doing who uses them.
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|TG-Irr|Hiram_Yorik
Games: GRAW, BF2142, Oblivion, FarCry, Empire At War, R6:RVS, KotOR, KotOR2, MW4: Mercs, FEAR (XP)


*Hiss* "Oh...crap!" *BLAM* "I'm down....MEDIC!!"
DirtyLude: "If we kill him and eat his heart, his magic will be ours."
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05-30-2007, 02:11 PM
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#28 (permalink)
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Join Date: May 2003
Age: 28
Posts: 286
Tournaments Joined: 0 Tournaments Won: 0
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Re: Smoke Nades : How important are they?
To the OP - we will be the first to agree with you that smoke, in general, serves many tactical uses and should be used if it's effective. Watch us play BF2 or POE2 and you'll see what I mean. In 2142, as mentioned before, smoke grenade duration and density has been decreased.
I think that smoke has it's uses, but the opinions on here (mine included) are a direct result of our style of play. As you play longer on our server, you'll find that we cannot leave the defib behind because we depend on the SL more often than other players do on non- TG servers. Squad members rely on the SL to be up at all times, directing their squad and maintaining situational awareness.
Not being able to revive your SL fast when he goes down is a bad move. The smoke grenade is a situational piece of kit, meaning it's not useful all the time. The Defib is useful all the time and critical at specific times (such as when the SL is down).
Another reason is that we like to play Conquest maps, where ticket count is the only victory condition and therefore the most important part of the game. When you have an option of a piece of equipment that directly influences this (1 revive = 1 saved ticket = 1 step closer to winning), there is no better way to help your team than to take that defib.
So - the defib is very desirable here. Rockets are also very good...try playing without them for a while and you will definitely miss 'em.
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06-03-2007, 11:36 PM
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#29 (permalink)
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Join Date: Feb 2007
Location: NJ
Posts: 214
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Re: Smoke Nades : How important are they?
Quote:
Originally Posted by Anospa
I do have to agree with the majority on this one. The assualt kit is always carrying a medpac, no matter what, so it strikes me as odd that someone wouldn't carry a defib, hell, I still find it odd that you have to unlock it. Oh the days of running around on pubbie servers seeing people throwing medboxes on corpses, those were the days...
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My friend just got this game a week or so ago. We were playing on a server where VoIP was turned off so I couldn't really teach him how to play. He saw me magically bring people including himself back to life. Eventually I was killed and left to enjoy watching the scenery of the sky, when suddenly my screen went dark. You guessed it, he threw a med pack on my head.
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06-04-2007, 12:21 AM
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#30 (permalink)
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Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 22
Posts: 4,788
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Re: Smoke Nades : How important are they?
Hahaha
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