 |
|
05-29-2007, 04:15 PM
|
#1 (permalink)
|
Join Date: May 2007
Posts: 9
Tournaments Joined: 0 Tournaments Won: 0
|
Smoke Nades : How important are they?
Well some people think smoke nades ba who needs them. Well i disagree totally. I have learned alot through many tournaments and the ystress smoke alot. First is that if you are a good squad leader and build a good squad i would have two assault kits set up as medics and then another set up for assault. The assault kit kit would have the smoke nades wich are very important because they will sheild movment example would be if you squad was going around and come to a wide up flag area and you need to get your squad in the radius well thats were the smoke coes in you pop the smoke you throw you frags and your in. Nw i think the mian argue ment is that they really dont smoke up a large area will thats were your support comes in. Another example is advanceing in a ally way to cover yur movment there. Please give me your thoughts.
|
|
|
05-29-2007, 04:27 PM
|
#2 (permalink)
|
Join Date: Nov 2006
Location: Tennessee
Posts: 336
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades:How important are they?
Not worth giving up rockets for.
SOOO not worth it.
Also, the smoke doesn't last very long...like a couple seconds. It's basically like telling your enemy "Hey guys I'm about to run out into the open, start shooting!"
|
|
|
05-29-2007, 04:29 PM
|
#3 (permalink)
|
Join Date: May 2007
Posts: 9
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades:How important are they?
Thats why you have two assault kits so one can always hove rokets remeber there are two spots and it only takes up one.
|
|
|
05-29-2007, 04:32 PM
|
#4 (permalink)
|
|
Registered User
Join Date: Nov 2006
Posts: 1,869
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades:How important are they?
The smoke in 2142 is not thick enough or last long enough to really do anything except maybe draw peoples attention away from something. Defibs and rockets are really the only choice when going Assault. If you want to have a dedicated medic go with defibs and smoke, that could work as long as you have at least two other assaults with rockets and defibs.
Rockets can get you out of many sticky jams. The only time I've seen smoke grenades work was on the balconies of Fall of Berlin (i.e: really small and narrow passage ways). Smoke has no effect in the open unless you sit back and spam 15 grenades or more
|
|
|
05-29-2007, 04:32 PM
|
#5 (permalink)
|
Join Date: Nov 2006
Location: Tennessee
Posts: 336
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades:How important are they?
Quote:
Originally Posted by Hanley
Thats why you have two assault kits so one can always hove rokets remeber there are two spots and it only takes up one.
|
Well, the defib is mandatory. So you have 1 slot to work with. Herzog? Lol, just shoot them with your AR. Then there's a smoke grenade and a radar grenade. Both are just completely laughable. You can't even resupply a radar grenade. So the only sensible option is the infinitely more useful AR Rocket.
|
|
|
05-29-2007, 05:06 PM
|
#6 (permalink)
|
Join Date: Sep 2006
Location: Hanging IV bags and charging paddles.
Age: 27
Posts: 6,408
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades:How important are they?
The only time I used smoke nades was for the three days when I first got the game. Then I got rockets. Defib+rockets=winnar.
__________________
|TG-6th|Ferris Bueller
|
|
|
05-29-2007, 05:42 PM
|
#7 (permalink)
|
Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades:How important are they?
i don't think anyone would argue that smoke grenades would probably be useful now and then if we didn't have to give up rockets or the defib to do it. But we do, so it goes out the window.
Assault is really the only kit that I think probably should ALWAYS be played with the same unlocks (not counting the weapon...).
Recons have to decide whether to use APMs, Stealth and RDX... all three can be quite potent in different situations. Engineers will probably always carry motion mines, but whether to use motion mine bait, emps or the vehicle sensor is going to be a hard choice determined by the role the engineer is playing. Supports have to choose between the turret, the IDS, the body sensor and EMP grenades... all are useful and all have their place.
But if I pick up someone's assault kit and it has something other than rockets and a defib, I scratch my head.
|
|
|
05-29-2007, 05:59 PM
|
#8 (permalink)
|
Join Date: Jan 2007
Posts: 98
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades:How important are they?
When I see a cloud of smoke, I usually fire rifle rockets at it or throw nades in that direction...
__________________
|
|
|
05-29-2007, 06:03 PM
|
#9 (permalink)
|
Join Date: Dec 2005
Location: Ontario, Canada
Posts: 715
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades:How important are they?
POE2 style smoke grenades FTW!
Seriously, with all the radar devices, drones, quick UAV update, and the fabulous radar grenade, something to obscure your location would be very useful and add much more dimension to the game.
__________________
The Dirty
|
|
|
05-29-2007, 06:51 PM
|
#10 (permalink)
|
Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 35
Posts: 9,039
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades : How important are they?
Loading the defib should be considered mandatory for the assault kit. The other slot is up for grabs between the rockets or the Herzog depending on the situation and the loadout of the remainder of your squad. Heresy you say? Bah! I love the Herzog and have had a great deal of success with it in the past. Smoke, on the other hand, never factors in when making my kit selections.
|
|
|
05-29-2007, 06:56 PM
|
#11 (permalink)
|
Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades : How important are they?
well, it's only heresy if your main concern is making a maximum contribution to your squad. The herzog is a fun alternative if you're just messing around.
|
|
|
05-29-2007, 07:17 PM
|
#12 (permalink)
|
Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 22
Posts: 4,788
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades : How important are they?
I wish smoke was useful, I really do. Its not thick enough and only lasts as long as maybe two seconds. You'd think in the future they'd have it be ultra thick and lasting a long time.
Only time I've ever used it successfully was throwing it at someone, hoping they had a crappy PC and running past. Their FPS musta dropped like crazy because I ran around the corner and they were running in a circle.
__________________
Proud to have been an IRRegular!
|
|
|
05-29-2007, 08:13 PM
|
#13 (permalink)
|
Join Date: May 2007
Posts: 9
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades : How important are they?
Now i actually disagree with the point that assault you have to go manditory defid because it remeber the kit has a duel poprpuse either to be a assult and blast the enemy or a medic to heal and revive. So tbh dont just think that defib is manditory because it all depends how the person or sl how he wants to use the kit.
|
|
|
05-29-2007, 08:19 PM
|
#14 (permalink)
|
Join Date: Feb 2007
Location: Midwest/DC metro
Age: 25
Posts: 1,059
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades : How important are they?
I vote the name be changed to "Smoke signal grenades". The only time I have ever found them useful is when I am playing pubby noobs who can't gets shots off before I kill them. In these situations I use the smoke grenade to draw their fire towards me, simulating a real combat situation (even if its only the noise)...
Oh wait, are we talking about using these seriously?
__________________
Shhhh I'm being made
|
|
|
05-29-2007, 08:47 PM
|
#15 (permalink)
|
Join Date: Feb 2007
Age: 37
Posts: 4,289
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Smoke Nades : How important are they?
Quote:
Originally Posted by Hanley
Now i actually disagree with the point that assault you have to go manditory defid because it remeber the kit has a duel poprpuse either to be a assult and blast the enemy or a medic to heal and revive. So tbh dont just think that defib is manditory because it all depends how the person or sl how he wants to use the kit.
|
Make sure you mention this to the SL when you are standing over his smoke covered body with a herzog.
|
|
|
 |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|