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06-08-2007, 05:07 AM #31
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06-08-2007, 10:23 AM #32
Re: Clark-RDX
It's funny. I think this thread has inspired people to start using it some. Last night on Tunis I actually had some one shoot a glowball near me.






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06-08-2007, 10:51 AM #33
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06-08-2007, 01:33 PM #34
Re: Clark-RDX
Yeah, I remember that Waffle. I like how you say near you, because I just heard it, and then started laughing.

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06-08-2007, 05:38 PM #35
Re: Clark-RDX
Reasonable, yes, but I don't see what good it does to make things personal on the forums. If someone is acting inappropriately, let him know privately. I don't see the value added to a subject by someone taking the time to refute ridiculously impossible claims to an extent that it replaces the content of the thread entirely.
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06-08-2007, 10:51 PM #36
- Join Date
- May 2007
- Location
- Hurlburt Field Florida
- Posts
- 2
Re: Clark-RDX
I've used the Clark-12 RDX as a field unlock for the past 2-3 days.
Takes a lot of practice (at least for me) and is highly situational, but overall I like it. Its decent at suppressing choke points and laying down inderect fire at people behind cover. One thing you have to learn is to lead your target (ie overshoot the direction hes headed) to make up for the fuse time.
Would be a better weapon if 1. fuse time was shortened 2. damage or blast radius was uped slightly.
- Only other thing I can think of so far is that I got way more kill damage assists than actual kills with it.
- Looking at stats I have 15 kills with it which for the short time I've used it seems decent when taking into account the time I've used it and that its a secondary weapon.
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06-08-2007, 10:57 PM #37
Re: Clark-RDX
I used it today, popped off a few shots....then I suicided. I deserved it.
Here is what I think the clark RDX supporters are missing....compared with other support ad-ons, its absolute junk. How is the clark RDX soooo superior to frag. nades that you ditch the IDS, EMP, or auto-gun? The only quality thing about the gun is that it makes a kinda neat noise. The aim is junk, its an inherently inaccurate gun. Flawed in its base design because even if you manage to shoot the slow, highly visable, projectile in the vicinity of your target. The fuse time allows them to run away. At least with nades you can control the projectile path. IMO if you get more than 3 kills with this in a round...your lucky.Shhhh I'm being made






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06-08-2007, 11:57 PM #38
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06-09-2007, 12:03 AM #39
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06-09-2007, 12:56 AM #40
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06-09-2007, 01:07 AM #41




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06-09-2007, 02:03 AM #42
- Join Date
- May 2007
- Location
- Hurlburt Field Florida
- Posts
- 2
Re: Clark-RDX
I'll take the Clark RDX over the auto gun any day period. I'm not a big fan of EMP grenades you don't get points for locking down a vehicle and half the time I end up dying anyway for nothing..... Unless I missed something no one said it was better than nades...you still carry nades so its not really competing with it and I actually have more control with the RDX in certain situations ie it'll stick wherever I aim it at vs bouncing off. As far as accuracy its a 22% for me vs 14% for the Ganz. I've also gotten more than 3 kills in a round so call me lucky....
I'm not saying its the greatest thing since sliced bread, but its not as bad as you paint it either.....
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06-09-2007, 05:18 AM #43
Re: Clark-RDX
Just to toss something out here. I used it when I first was able to field unlock it for a single round (I dislike being support because I have no defibs) on Belgrade with the TG server.
14 minutes 21 seconds with the Clark RDX I was able to get 6 kills and 23 hits in a single round.
Its not a horrifically bad weapon, but it is one that takes a bit of practice and understanding to use properly. It is highly situational though and I have trouble finding a reason to bring it with me over IDS/Sentry/EMP/IPS (yes I use IPS too). Then again, on a similar note I find it hard to justify being anything other than an assault medic because I love using my defibs.
As for the hang time statement: Maybe I just didn't check it long enough. I played around with it in single player a little, but I don't really like support all that much so never gave it much thought. I do remember I was able to drop the glowing balls of boom behind the wall of the Ruins area from the statue area. I think I got 2 kills that way simply because no one expects an explosive to travel that far and fall straight behind cover like that. Other kills were balls stuck to ceilings and walls as people walked through doors or around corners and one notable 'on the run' as someone was crossing the road.
And yes, the stats for the Clark RDX are on my profile. :P
The explosive power is just fine IMHO, but I could do with a bit more stability and consistancy when firing it. I want to put explosives through windows and not worry about it hitting the next building over instead.My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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06-09-2007, 06:20 AM #44
- Join Date
- Feb 2006
- Location
- Riverside, CA
- Age
- 27
- Posts
- 448
Re: Clark-RDX
While you are entitled to your opinion and your use of this "weapon", I will simply echo the collective sentiments of many of the previous posters in this thread.
First, your comment on EMPs not earning you points is not a healthy attitude to take on the Tactical Gamer server. Earning points should be secondary to team victory, and the next time a vehicle starts kicking your squad's ass, you don't want to be the one shooting RDX at it while someone better equipped to deal with it is waiting for an EMP stunlock. Please refer to Waffle's informative video on more effective EMP throwing.
Secondly, the sentry gun is a good piece of equipment. It can be applied in many situations on offense or defense effectively, and it provides enemy spottings when it recognizes a foe, potentially saving your squad from getting ambushed. The RDX gun relies on very specific situations, and when there are other, more versatile options available in the support kit, it becomes very hard to justify its use.
Finally, grenades are more effective. They have the same fuse delay, they deal more damage, have a greater blast radius, and will go right where you throw them.
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06-09-2007, 02:21 PM #45
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