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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Clark-RDX Launcher - Not just 1, or 2, or even 3 in a round, but FOUR kills? OK,
  1. #61


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    Re: Clark-RDX

    Not just 1, or 2, or even 3 in a round, but FOUR kills? OK, enough with the Photoshop.

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  3. #62

    Urit's Avatar

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    Re: Clark-RDX

    Funny story involving the Clark RDX: I was in the EU walker outside of Toll on Gibz, gunning down people trying to rush me with RDX. (Protip: play support for the diamonds + stick an IDS to the butt of your walker. Stops cloakers dead! Literally!)

    Anyway, I kept randomly taking 1 damage. It was just... fsss POP 1 damage. Couldn't figure out where it was coming from. Then I FINALLY saw someone shooting glowballs at me, which ended up sticking RIGHT in the middle of my screen. Fsss POP 1 damage. Swing the guns around and up a little... yeah, you know the Resig's chaingun sound. 1 more kill, still with 93 hp left from his little glowball fest.

    Suffice to say it's useless. He shoulda emplocked me so the 5+ recons trying to rush me with RDX could have had a chance.

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  5. #63

    Anospa's Avatar

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    Re: Clark-RDX

    Fear Lyra!!

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  7. #64

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    Re: Clark-RDX

    I wish my best waffe was an RDX shotgun, I spent a whole round using it and only killed one person. Oh well, best to stick with rock-ettes.

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  9. #65

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    Re: Clark-RDX

    Can you even kill anyone with one blob with a direct hit?


    |TG-Irr| Incurable

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  11. #66

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    Re: Clark-RDX

    Quote Originally Posted by Incurable View Post
    Can you even kill anyone with one blob with a direct hit?
    no

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  13. #67


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    Re: Clark-RDX

    First time poast3r...

    I play support all the time. I think I like it because I can grab a drink or a smoke while my dude hangs out with an ammo hub for a second, and ... I like camping. The support role is awesome for people who like to camp.

    Normally I rock the sentry / emp / non-upgraded MG. I can shell out a ton of bullets, don't overheat much, hitting someone in the face with an emp drives people crazy IRL, and the sentry gun just owns straight up.

    The Clark RDX is sort of like the EMP on soft targets. Maybe you don't rack up a ton of kills with it, but that's not the point. It does a lot of damage (not a lot of kills), and if you see four glowing balls of goo, you go the other way, which is what a defense - support role is supposed to do.

    Also, the fact that you can mortar fire it (unlike the assault rockets) is huge. On defense (especially Gibralter), I can stay in cover from snipers and other straight shooters, and fry the choke points with explosions.

    It takes some getting used to, and I don't see a lot of people using it (often I'm the only person per round, even on 64 player games).

    To me that's the reason you can rack up so many points with ammo hubs, because it offsets the fact that you don't get that many kills if you're just laying down covering fire or otherwise keeping the baddies away. If I find a good spot, and can spam RDX with the Clark, I'll rack up ammo points, and end up pretty high on the scoreboard.

    (also the sun was sweet in the pictar)

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  15. #68

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    Re: Clark-RDX

    First and foremost, welcome to TG, the best place to play.

    The TG community as a whole is not interested in points. We are interested in Teamwork (capital T is intentional). Points and stats don't mean much to most of us. With that said, everything prior to the following sentence could have been in support of teamwork, but this sentence ruined the post for me:

    Quote Originally Posted by radpin View Post
    I'll rack up ammo points, and end up pretty high on the scoreboard.
    There's nothing wrong with finding yourself at the top of the scoreboard at the end of the round and smiling about it, but it shouldn't be your goal to get yourself up there by yourself.



    TG Primer - BF2142 Server Rules - Code of Conduct
    Contact a Game Admin

    "..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix

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  17. #69


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    Re: Clark-RDX

    Thanks for the welcome aboard, now I need to politely argue my point:
    ----------------
    I'm a part time / when I have time player. I was in a pretty successful group back in the days of Desert Combat, but these days my schedule is sporadic and I'm a constant solo'er.

    You can't ignore points; without them you don't get unlocks, and you're a noobcakes player who doesn't have enough build out on different classes to be diverse and adaptable. That being said, I'm not advocating two supply guys dropping ammo hubs and spamming nades for points.

    I mean how good of a teammate can you be if you don't have the tools to do the job, which come from points.

    If you're in a clan and practicing / playing regularly it's not a big problem, because just the sheer hours you're clocking will crank up your points. But if you're a casual player who sneaks in a few games a few times a week, you need to make sure that you get your weapons up to spec sooner rather than later.

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  19. #70

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    Re: Clark-RDX

    I got five kills in a round with the clark rdx this weekend. Take that Lyra!

    Sadly when I went to take the screenshot, I'd also killed 10 guys with the Ganz and it didn't show my clark RDX dominance
    ....

    Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
    Squad Leader Guide: Part 1 - Part 2
    The Paradigm Shift

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  21. #71

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    Re: Clark-RDX

    I got five hundred twenty four thousand seven hundred and forty two kills in a round with the clark rdx this weekend. Take that Crux!

    Sadly when I went to take the screenshot the server crashed and didn't update my stats

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  23. #72

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    Re: Clark-RDX

    Quote Originally Posted by Zoopy_T View Post
    I got five hundred twenty four thousand seven hundred and forty two kills in a round with the clark rdx this weekend. Take that Crux!

    Sadly when I went to take the screenshot the server crashed and didn't update my stats
    See the problem is you're lying I really did get 5 kills! Honest!
    ....

    Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
    Squad Leader Guide: Part 1 - Part 2
    The Paradigm Shift

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  25. #73

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    Re: Clark-RDX

    They do look cool.... all sticky, glowing then BOOM
    ...............................








    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.

    -Benjamin Franklin

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  27. #74

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    Post Conquest use of the Clark 12 RDX shotgun

    You all know the weapon: The little picture above the shotgun on the unlock tree. The nerfed version of the AR rockets. A miniture APC mortar launcher. The weapon that should have the "Quake" series HUMILIATION sound played whenever someone is killed by it. The silver piece of scrap metal in your hands when someone ghetto-snatches your Voss after you are revived. Whatever you call it, the Clark 12 RDX shotgun can be an excellent asset to both you and your squad. This guide will show you:
    1. What a clark 12 RDX shotgun is
    2. What damage the clark 12 does
    3. How to use a Clark 12 properly
    4. How to avoid or kill a clark 12 user:

    First, a few of my qualifications for speaking of this gun-
    Ingame name- Cpt.B.F.Pi3rc3
    Kills with weapon*- 61
    Deaths by weapon*- 8
    Accuracy with weapon*- 17%

    (*= At the point of this post)

    All but 3 of my clark 12 kills have come on conquest servers, a good portion of which have come on Tactical Gamer servers. I think I am fairly sucessful because the clark 12 is the unknown- no one uses it, and those who do do so in a maner likely to get themselves killed.

    Some basics:
    The clark 12 is essentially a grenade lancher. It is used to best effect for indirect fire, or supression. It can also be used to lead enemies into traps. Many of you may believe the clark 12 is a timed sticky explosive, detonating a set amout of time after it attaches to something. This is half true. It is timed, and it is explosive, and it is sticky. However, the timing begins after you launch it. Three seconds from launch it detonates, sticking to something or not. This prevents you from launching it over a 60 degree angle, as past that it will merely detonate in the air, causing no harm and making you look like an idiot.

    The clark 12 has the same blast radius as a grenade, but less some damage. It does, at point blank (<1 meter) 80 damage. It does not matter if you are heavy or light armored. At a farther range (1-5 meters) it does 28 damage. From 5-6 meters, it only scares you with 1-2 damage. Of course, this will vary a bit- It sometimes does 50 damage, sometimes 30, it depends on how far you are from the blast. I will now refer to its ammo as "grenades"

    Tactics and use:
    The clark 12 is one of the most inaccurate weapons in the game. You can aim at a gap in buildings and end up with a grenade at your feet. However, it is similar to a LMG, and as you fire, it becomes more accurate. Therefore, use all four shots at a time, as if you hit something once firing single fire, you probably won't hit it again. Now, if you intend to hit a moving target, aim about 15 meters ahead of him, for the delay between launch and detonation. However, it is better to find some cover near a chokepoint, lay down an ammo box and sentry to watch your back, and open fire over a wall, small building, or downhill. This will create mayhem for forces on the other side, and allow a perfect opening for your squadmates. This is how I get most of my clark 12 kills, mainly at Belgrade (playground and com tower), Gibralatar (Anywhere really), and Cerebre (anywhere). However, special circumstances do come up. In Belgrade, if you happen to see some men in the second story buildings, hide under them, walk out a bit, launch your clip up and reload. (By the way, there are four "grenades" in a clip, much like the upgraded AR rockets) Be aware- IPS shields and small cover will NOT protect you. Due to the Clark 12's RDX properties, its splash damage will go clean around the shield.

    More advanced tactics:
    This weapon is paired nicely with a LMG or HMG. You can supress you enemy until they hide behind a wall with the MG, then finish them off with the Clark 12. You can do the opposite, and use the clark 12 to draw them into your line of fire. Also, when teamed up with a recon soldier, you can chase anemy infantry with the grenades right into an APM or RDX demopak.

    Clark 12 vs Vehicles
    Bottom line- Don't bother, unless the vehicle is on fire or you are distracting it. For the fun of it, I included the stats of the clark 12 vs vehicles, if you're interested:

    Tanks- 1 damage
    APCs- 2 damage
    FAVs- 14 damage
    Walkers- .5 damage per shot
    Walker vent- 2 damage per shot
    Rorschs- 12 damage (though they will kill the user in 1 shot)
    Gunships/transports- (if you can land a shot) 5 damage
    Orange Crates- 1 shot explosion

    You vs the Clark 12
    A few times I have found myself facing an enemy using a clark 12. Know a few facts
    1. If you move out of the enemy's range, and they know what they are doing, they will not pursue.
    2. DO NOT lay down somewhere and hide. The enemy has unlimited ammo, and though their shots are not finding you now, they will soon.
    3. If you are taking indirect Clark 12 fire, move away from the passage it is coming from, and find a way to flank it
    4. If you are low on health, but not too low (like 70 or so) and notice a clark 12 grenade hissing at you feet, there is only on thing that will save you- Jump. It takes you out of the 80 damage area, and may even (if timed right) allow you to take only 25 damage. I do not believe it is bunny hopping because you are doing it to avoid an explosion, much like a grenade, and are not doing it multiple times.
    5. Charge the enemy after he has used his four shots. The Clark's long reload time makes him vulnerable at this point.
    6. DO NOT EVER run up to a Clark 12 enemy gunman and kill attempt to kill him at close range while he has ammo left. He will launch some at his feet and take you with him.

    *Future updates*
    In 1.40, the Clark 12's uses are expanding, as it can do the same as RDX, Zeller and the AE diffuser and remove all types of enemy mines. Also, I have heard (not confirmed) that it will do more damage in 1.40 (maybe 100 damage at point blank). I am downloading the 1.40 beta patch as I write this, and will update you with my findings.

    FINAL VERDICT:
    The clark 12 rdx shotgun, paired with a machine gun, advanced ammo hub, and (choose you favorite) PDS-1/Sentry gun/IPS shield can be an excellent source of distraction for a squad, and can phychologically effect the enemy ("OMG I got killed by Clark 12, Pi3rc3 is h4x0r" [though not on TG]). However, it is sometimes best to leave this slightly underpowered weapon in the armory in favor of the other Support accessories.

    6.5/10
    It will be interesting to see how well I can use this gun, and how many people will use it, now that this info is out.

    Oh sheet mon, didn't know about this thread, did a search and everything. Sorry about any inconvienence to the admins. When I searched, it said that "Clark, Shotgun, and RDX were too commonly used".
    Last edited by Cpt.Pierce; 07-11-2007 at 02:45 PM. Reason: Wrong location
    Await the moment for one, and only one, well aimed shot.

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  29. #75

    Incurable's Avatar

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    Re: Clark-RDX Launcher

    I think I have 5 kills with the Clark RDX and thet are all from round where I used it exclusivley. 2 of those were from an APC kill when it was on about 1 hp when I hit it, basically it was pure luck. I couldn't find a single use for it. I mean in my pre-TG days I managed to get 18 kills with a knife in 1 round. With only 5 kills I can't see how this gun is worth it at the moment.

    However after 1.40 I think it will be more widely used as it is getting the ability to blow up explosives withing its blast radius.


    |TG-Irr| Incurable

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