Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - Tactics and Missions Discussion


Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

Reply
 
Thread Tools
Old 08-03-2007, 08:07 PM   #31 (permalink)
 
jonathanshifty's Avatar
 
Join Date: Apr 2007
Location: Virginia, USA
Posts: 306
Re: Support Kit 101

lol i feel sorry for u brutus
jonathanshifty is offline   Reply With Quote
Old 08-03-2007, 09:53 PM   #32 (permalink)
 
Bagheera's Avatar
 
Join Date: Jun 2007
Posts: 269
Re: Support Kit 101

Gamerail only helped me by about 2-3% on most servers, and it just now switched to a paid model. Not enough incentive for me to pay. Oh well. I'll get on the TG server when I can and run support. There's no kick for 250 ping right?
Bagheera is offline   Reply With Quote
Sponsored links
Old 08-04-2007, 07:03 PM   #33 (permalink)
 
djLanceCrim's Avatar
 
Join Date: Jul 2007
Location: Seattle, WA
Age: 29
Posts: 2
Re: Support Kit 101

3-6 round burst..to prevent overheating. <-----You yell this out if you're a machine gunner in the Marines as you're depressing the trigger. I am pleased as punch to know that the Battlefield series gives this reality check concerning firearms. You don't need to change barrels in Battlefield after a long duration of firing the machine gun. That wouldn't be FUN!
As I play 2142 support, I find it useful to shoot in bursts as the base of fire while my squad will flank accordingly. It's not a sexy job but as a decoy act, it is very effective in a run'n'gun situation.
djLanceCrim is offline   Reply With Quote
Old 08-04-2007, 10:21 PM   #34 (permalink)
 
jonathanshifty's Avatar
 
Join Date: Apr 2007
Location: Virginia, USA
Posts: 306
Re: Support Kit 101

i think i kinda disagree with dj in real life it is effective to shoot mg's in bursts but in bf2142 i think its better when u hold the trigger cause u can take down at least 2-3 before the gun overheats. and i know wat im talking about. im ranked 10th in the world with bianchi
jonathanshifty is offline   Reply With Quote
Old 08-05-2007, 02:50 AM   #35 (permalink)
 
Tarenth's Avatar
 
Join Date: May 2006
Location: California
Posts: 2,146
Re: Support Kit 101

Quote:
Originally Posted by jonathanshifty View Post
i think i kinda disagree with dj in real life it is effective to shoot mg's in bursts but in bf2142 i think its better when u hold the trigger cause u can take down at least 2-3 before the gun overheats. and i know wat im talking about. im ranked 10th in the world with bianchi
Which could just mean everyone of worth has upgraded to the Ganz or Clark. ^_^ Yes, that was a joke.

Firing the LMG on full auto to get 2-3 is entirely possible. Firing the HMG on full auto to get 2-3 a moderate distance apart (no standing in a straight line and playing dominos) is stretching it. The HMG by default will pack a bigger punch in stopping power, but overheats much faster than the stock LMGs and has a smaller clip.

If you're spraying indiscriminately to take down targets then you're really going to feel a pinch with the Ganz's 120 round clip and the EU LMG's 150 rounds vs the PAC LMG's 200 rounds.

You'll also feel really stupid after taking down those 3 contacts only to be mowed down by the other 2 assault medics because you ran out of ammo/overheated and get to watch them revive your 3 kills.

Of course firing full auto till you get a decent adjustment to your accuracy before cooling off and firing in bursts means you can take down numerous contacts without having to wait for your gun to cooldown (it takes longer to cooldown if overheated than if you stopped firing) and can expend an entire belt in suppression without stopping.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.



|TG|Tarenth Battlefield 2142
Mirra World of Warcraft

Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



Tarenth is offline   Reply With Quote
Old 08-05-2007, 05:47 PM   #36 (permalink)
 
SharinganTH1422's Avatar
 
Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,493
Re: Support Kit 101

I unlocked the support kit first, it was a long time ago, I didn't unlock the Clark, since I'm not the most accurate shooter, and I find it difficult to get kills every time I use it when I decide to unlock it with a Field upgrade and be adventurous, .

My usual loadout is the DysTek Pulse Meter and the Sentry Gun, with the Ganz. It's very rarely that I use a kit where I always use the equipment at the top, but this has to be my loadout for support, every single time without fail (I don'96t have Northern Strike, so I don't have any of those upgrades).

Sentry Gun - Not only helps to kill targets, but locates them too, even when behind walls, they can sense an enemy presence and will begin to shoot, (and at this point, you can use the DysTek to keep a more accurate idea of the position and movements of the enemy soldier) also, if I'm trying to hold a narrow position for a few seconds, waiting for support (no pun intended) from my team, then putting a sentry on your 6 can tell you if there's an enemy approaching when it begins to fire. However, I am disappointed at the amount it was weakened in the new patch, it is far less effective, and I rarely get kills with it anymore.

IPS Shield - Leads you into a false sense of security, thinking you’re protected, but in reality, you've got a big shiny red thing in front of you, that attracts attention, that will not protect you from headshots from snipers, or nades from any soldier. People think that a support soldier with an IPS Shield and a Sentry gun with him can be very effective. In truth, it just attracts the attention of snipers (trust me, I know, I've been on both ends of this), knifers (ditto), and trigger-happy naders (ditto). Plus, you'll put your squad in danger, as some people (me included) throw a nade straight after taking out the soldier, and destroying the Sentry gun and the IPS Shield very quickly with the Zeller, as I know there's a likelihood of getting 2 more kills, as a medic comes in to revive, which almost always happens if the support is defending or attacking with the whole squad. Then as more defibers arrive, the Zeller and another nade can dispatch quite a few (but only if you headshot (lol, I'm going into sniper tactics here, )).

Anyway...

On the subject of it helping in titan corridors…well…maybe. Firstly, I’ve rarely seen an attack on a populated titan corridor, without a grenade being thrown early on, and IPS Shields don’t help against this. Not only do they not protect you, but also if it were to land behind you, and you needed to get out of the way quickly, then you would have to run forwards, the problem being, that IPS shields can get in the way, for both you and your teammates…however this could work both ways, and could hinder the oppostion rushing the corridor, but if you are using a piece of equipment to ever so slightly slow down opposition soldiers, it is a very sad state of affairs. Secondly, if you are fighting against any opponent, no matter how good their gun is, a support, who can efficiently use a gun, with at least one medi hub dropped near to him, with probably at least one fellow defender, with a sentry gun near him, needs to be able to deal with the situation, especially as they will be using a support gun, which are at their best when they are stationary, as you will be in a titan corridor. Unless of course, the person is so good, that they can headshot you, in which case, the IPS shield can’t help you. I will give details on why I prefer the DysTek in that section.

Pulse Meter - Especially good when working in a squad, and during a close range firefight with lots of cover. When behind cover, just take it out and scan, it will tell you how many there are, and where they are, and you can track their movements for a fair while afterwards, and even after their diamonds go, you can just quickly scan again. It can also be useful for knowing if some, or maybe even all of them will try a flanking manoeuvre, and if they don't, you might even plan one yourself, as you know where they are, and their movements. Also good in almost any situation where you are trying to find people, or know their rough whereabouts, but would like to be exact, or if you are in a time or place were it would be better to find enemies, whether you would like to confront them or avoid them. This includes; when you have a suspicion that someone has done a run past you to try and take your back flag, just take out the pulse meter to make sure your eyes aren't playing tricks on you. You can also use it after capturing all the flags, or after taking a back flag back, and you want to clear out the remaining enemies. Also, good for getting your knifing badge and pins, although this isn't squadplay, and I don't recommend this on a TG server, but on a pub server, why not try it, . I refer the DysTek on titans, as it gives you a measure of the amount of enemies, and their rough locations, you can not judge distance, however, if you have a supply crate next to you, why not chuck a nade next to the entrance of the corridor as you think you see an enemy approaching the door. If it was a waste, and they are far way, then you will get it back from your ammo hub, if you have got the kill, then you’ve helped your team, yourself, and you’ve stopped those pesky recons from getting all of the fun and the points, with their APMs and RDX, . Also, it can help so you know when to start laying down suppressing fire, if that’s what you need at that moment in time. Again, knifing in titans can be fun, and challenging because of the lag and tight spaces, but again, keep it out of the TG servers.

EMP Nade - Just misses out, it's good, and I used it quite a lot for a while, it was even my favourite piece of equipment at one point in my stats, however, after I found the Dystek, I just had to replace it. It is decent on vehicles, and it does effectively assist the friendly vehicle in a vehicle vs. vehicle fight (usually walker/tank vs. walker/tank) by throwing EMP grenades while going in and out of cover while the vehicle will be too busy fighting the vehicle, I throw a supply crate down as well to stop myself from running out of nades. Also, people forget how useful it can be against infantry, the blurred vision of the other team can really put your squad at an advantage in a firefight with lots of cover and because it explodes on impact, rather than having a waiting period, it can catch them off guard, and they won’t have time to disperse. Also as it is quite an unorthodox thing to do, and many people don't expect it. Also, down titan corridors, they can cause amusingly considerable amounts of havoc, as sentry guns malfunction, and soldiers bump blindly together, recons start panicking and press the RDX detonator, that doesn't kill as many as it should, then storming down the corridor with assaults and one recon (and with the revived support) to take out the soldiers and the control panel, or is it called the console, but I swear there's a reactor in it somewhere...? (What is it called...? I haven’t played titan in a long time, )

Ganz (as opposed to the LMGs) - I've already spoken about the Clark in my introduction, but many others may be effective with it, it's juts not my weapon.

The LMGs were, in my opinion, the best guns in the game. Dominating at any range, could even beat snipers at stupidly long range at times. In fact, I found it so easy to kill with LMGs, I decided to leave them as I was getting bored of them, but I returned to them whenever I wanted a really good round, it was like a treat that wouldn't mean as much to me if I had it all the time (I know that sounds stupid, but it makes more sense in my head). When I got the Ganz, I was so disappointed, it overheated quickly, it had stupid recoil, and low rate of fire, bad accuracy, also, well, his will explain it better, because I can either just word these facts in a different way, or just quote something I read a long time ago, but still remember what and where it was, and roughly what it said, this was done by someone I only know as Zombie Kestrel (no, he's not a member of this forum (as far as I know of)):

[Contributed by charondeath17, Edited/paraphrased by me] As if I don't
spend enough time in this FAQ railing against the HMG (Heavy Machine Gun,
also called the Ganz), a contributer takes an intuitive, numerical
comparison of it against the LMG (Light Machine Gun, the default support
weapon). According to his statistics (gathered from the game files),
the HMG and the LMG share the same rate of fire (900 RPM), whereas the
LMG overheats in 2.7 seconds of continuous fire, and the HMG does so in
only 1.8 seconds. However, the HMG does an additional 50 damage/second
than the LMG (which I guess is how DICE justifies the existence of such
a crappy gun).

So, if the LMG fires at a rate of 15 rounds/sec (900/60) and each round
does 18 damage, multiplied by 2.7 (# of seconds until overheat), it will
net 720 damage before overheat.

The HMG, firing at 15 rounds/sec, times 1.8 seconds, times 22 damage,
will overheat at 594 damage. Due to its higher damage, the HMG will
reach 594 slightly before the LMG does, but that's only in the ideal
situation. You know, the one that never happens. It doesn't happen
because the HMG has pitiful accuracy.


So now you're probably wondering why I use the Ganz. It's because the clever creators of 2142, decided to completely ruin the LMGs in the 1.40 patch, and then make the Ganz double the gun it was, which still isn't as good as the old LMGs. The LMGs no longer have that "get higher accuracy the longer you spray," thing, and now just have more recoil, and it overheats quicker, (not sure but it might have lower rate of fire too) plus it has those weak bullets, which were made up for, but not anymore. The new Ganz now has superior accuracy and less recoil, (not sure but it might have higher rate of fire too) but I would still pick the old LMGs any day if I could, but until that happens, I'm going to be using the gun I thought to be the biggest waste of my unlocks.

Thanks for reading this very long post, I hope it has been somewhat informative, .
__________________
Anger is a gift - Malcolm X

...If you can dream--and not make dreams your master,
If you can think--and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same...

SharinganTH1422 is online now   Reply With Quote
Sponsored links
Old 08-05-2007, 08:51 PM   #37 (permalink)
 
jonathanshifty's Avatar
 
Join Date: Apr 2007
Location: Virginia, USA
Posts: 306
Re: Support Kit 101

what? they aint gonna have the higher accuracy the longer u spray!?!?!?! so is it like the LMG's in BF2???????????????
jonathanshifty is offline   Reply With Quote
Old 08-06-2007, 06:20 AM   #38 (permalink)
 
SharinganTH1422's Avatar
 
Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,493
Re: Support Kit 101

Quote:
Originally Posted by jonathanshifty View Post
what? they aint gonna have the higher accuracy the longer u spray!?!?!?! so is it like the LMG's in BF2???????????????
Never played BF2, but that "higher accuracy the longer you spray" thing has been taken from the LMGs in the newest patch (I think it's 1.25...?)
__________________
Anger is a gift - Malcolm X

...If you can dream--and not make dreams your master,
If you can think--and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same...

SharinganTH1422 is online now   Reply With Quote
Old 08-06-2007, 05:07 PM   #39 (permalink)


 
Lorax74's Avatar
 
Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,356
Re: Support Kit 101

Quote:
Originally Posted by SharinganTH1422 View Post
IPS Shield - Leads you into a false sense of security, thinking you’re protected, but in reality, you've got a big shiny red thing in front of you, that attracts attention, that will not protect you from headshots from snipers, or nades from any soldier. People think that a support soldier with an IPS Shield and a Sentry gun with him can be very effective. In truth, it just attracts the attention of snipers (trust me, I know, I've been on both ends of this), knifers (ditto), and trigger-happy naders (ditto). Plus, you'll put your squad in danger, as some people (me included) throw a nade straight after taking out the soldier, and destroying the Sentry gun and the IPS Shield very quickly with the Zeller, as I know there's a likelihood of getting 2 more kills, as a medic comes in to revive, which almost always happens if the support is defending or attacking with the whole squad. Then as more defibers arrive, the Zeller and another nade can dispatch quite a few (but only if you headshot (lol, I'm going into sniper tactics here, )).
My pet name for the IPS Shield is the "Shoot Me Shield" or the "Here I am" shield, you get the point. Often you'll see a support or assaulted go prone behind one of these and try to shoot through it. I use them in Titan to block the corridors and that number of deployments is probably in the single digits.
__________________
TG-9th Lorax74

Lorax74 is offline   Reply With Quote
Old 08-07-2007, 04:31 AM   #40 (permalink)
 
SVD_Sniper's Avatar
 
Join Date: Jul 2007
Location: London
Age: 20
Posts: 38
Re: Support Kit 101

The LMG's DO get more accurrate the longer you fire.

What happened in 1.25 is that they added random recoil, making your crosshair jump/twitch. the guns accurraccy was not changed at all, jsut the random recoil. This may make it seem like its less accurrate, but it is not. IT now means the operator is less accurrate, and the difference between a good LMG'er and a bad one is more evident.

In 1.40, that random recoil is reduced. The accurracy and deviation/round modifiers are no different.
__________________
I use the 3 call rule: If I ask you for ammo/health/repairs 3 times and you just stand there and look at me, im TK'ing you and taking what I need.
SVD_Sniper is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 04:14 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved