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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Vehicle "Weak Spots" - Originally Posted by Reaperassault I'm not entirely sure but it might be splash damage that
  1. #31

    Bagheera's Avatar

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    Re: Vehicle "Weak Spots"

    Quote Originally Posted by Reaperassault View Post
    I'm not entirely sure but it might be splash damage that hurts gunship pilots because I remember being hurt when the main cannons of a walker were punching holes in our craft.
    Ya, but that's not small arms fire. The one thing I like about FAVs and people who like to camp the turrets in FAVs, is that the great equalizer is that they can be headshot while sitting in there, thinking they're invulnerable.

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  3. #32

    Anospa's Avatar

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    Re: Vehicle "Weak Spots"

    Or they can also be sniped out while driving past, then the ensuing hilarity of the squad pooling out of the car makes me miss 2 out of my 4 next shots.

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  5. #33

    NecktieRemedy's Avatar

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    Re: Vehicle "Weak Spots"

    *BEEN FOUND*
    The machine gun/cannons on a transport (at least on the EU) can kill a person in a gunship.
    A gunner in a transport nearly killed me (only had 1 health left) by shooting the cockpit.
    I believe these are the same guns as on the walker (not AA).

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  7. #34

    Anospa's Avatar

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    Re: Vehicle "Weak Spots"

    Yeah, thats usually what will hurt me. But, not all the time. Thats why I'm reluctant to outright say they always will.

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  9. #35

    NecktieRemedy's Avatar

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    Re: Vehicle "Weak Spots"

    Idk it has happened a couple time before.

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  11. #36

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    Re: Vehicle "Weak Spots"

    Yeah, its happened to me quite a few times, but then other times it won't, so I'm not sure if the gun is just not hitting the cockpit, or the bullets aren't penetrating.

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  13. #37

    Guardianx11x's Avatar

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    Re: Vehicle "Weak Spots"

    An interesting side note about RDX....if you place RDX (i've tested this with five) on a FAV or Gunship and dont detonate it before the vehicle gets up to speed, it wont kill it.
    Shhhh I'm being made




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  15. #38

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    Re: Vehicle "Weak Spots"

    Spawned as Engineer, went Commander, and got one of each vehicle at a flag with a railgun to test them all against each other. This is what I found.

    Most Damage:
    Railgun
    Engineer AT Missle
    Tank Main Gun
    Mech Rocket Pods
    APC Grenade Launcher

    Engineer vs Walker:
    AT missle to the upper torso does 18 damage.
    AT missle to anywhere on the legs is 35 damage.
    AT missle to the rear lower torso (butt) does 55 damage.
    AT missle to the underbelly "Skywalker Vent" sets the walker on fire in one shot.
    1 Bullet = 1 Damage to these vents also.

    Engineer vs APC:
    AT missle to the front does 33 damage.
    AT missle to the sides/rear/top all do 45 damage.
    You can hit the wheels from the front and get the 45 damage also.
    AT missle to the rear lower hull (see pics) does 58 damage.

    Engineer vs Tank:
    AT missle to the front armor does 25 damage.
    AT missle to the front tracks does 37 damage.
    AT missle to the side does 50 damage.
    AT missle to the rear is an instant kill.

    Vehicle vs Vehicle damages appear to be the same regardless of attack angle.

    Tank vs Walker:
    Tank does 20 damage to upper torso
    Tank does 30 damage to legs
    Tank does 50 damage to rear lower torso

    Tank vs APC:
    Same as Engineer vs APC

    APC vs Anything:
    Don't bother unless it's smoking. Each GL hit does ONE damage.

    Walker vs Tank
    Each rocket does 16 damage

    Walker vs APC
    Each rocket does 20 damage

    Other things I have noted:

    The AT missles, when lauched at close range, will hit closer to the bottom of the aiming recticle. At med-long range they home to the center as you'd expect. This will undoubtedly cause cries of "My missle went through the target." So keep it in mind.

    The walker's rockets fire in a left-right-left pattern. You can increase their accuracy by putting your x-hair to the opposite side of the target. Example: I'm walking up on a tank. I aim at the right track and my first rocket hits center, quickly move aim to the left track and my next rocket hits center again. This is most helpfull when you are trying to hit a normal target at medium range, or a small target at short range.

    *Update* 10-08-06

    Consollus made me go back and look at the walkers again, and it turns out they do indeed have one HUGE weak spot on their underside. Not something you can toss a grenade in like everyone thought, but one you can empty a clip into and destroy an already damaged walker.

    First the EU Riesig:
    http://i69.photobucket.com/albums/i5...ly/Riesig1.jpg

    http://i69.photobucket.com/albums/i5...ly/Riesig2.jpg

    See where the bullet holes are on either side? That's where to aim. If you don't see any bullet holes appear, you aren't doing any damage. I emptied my SMG into one and knocked off 25 damage. Now the Bogatyr.

    http://i69.photobucket.com/albums/i5...y/Bogatyr1.jpg

    http://i69.photobucket.com/albums/i5...y/Bogatyr2.jpg

    The Bogatyr's vent is MUCH harder to hit. You have to be standing almost right between the legs to hit it. A prone Enineer can actually hit the vents on the Riesig from a little ways off. Try this on the Bogatyr, and you'll end up hitting that protruding piece of armor behind it which registers as a front torso shot. So don't turn a 55 damage shot into an 18 damage one.

    Keep in mind those shots are taken of an empty walker which sits lower to the ground. A moving enemy walker is going to sit higher and be much harder to hit. If you do manage to get close enough to pop an AT missle in that vent, well to quote POD... "BOOM!"

    Be wery wery quiet. I'm hunting Battle Walkers. Heh... Heh... Heh... :laugh:

    *Update* 10-12-06 (Copy & Pasted from Eagoyle's post on page 5.)

    There is a sopt on the APCs that does 58 points of damage. It is a very small location on the rear of the vehicle.

    Here is a pic for the location for the EU APC.

    http://img155.imageshack.us/img155/3584/euapcgv0.jpg

    And the PAC APC.

    http://img145.imageshack.us/img145/5862/pacapcwk2.jpg

    You need ot hit the angled part(EU) or the vents (PAC). If you accidently hit the above or below this, you will only do 45 damage.

    Please (continue to) add your own tips.

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  17. #39


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    Re: Vehicle "Weak Spots"

    Clark RDX shotgun vs. Skywalker Vents - discuss

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  19. #40

    Rali3gH's Avatar

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    Re: Vehicle "Weak Spots"

    Quote Originally Posted by jonathanshifty View Post
    There is a sopt on the APCs that does 58 points of damage. It is a very small location on the rear of the vehicle.

    Here is a pic for the location for the EU APC.

    http://img155.imageshack.us/img155/3584/euapcgv0.jpg

    And the PAC APC.

    http://img145.imageshack.us/img145/5862/pacapcwk2.jpg

    You need ot hit the angled part(EU) or the vents (PAC). If you accidently hit the above or below this, you will only do 45 damage.
    I used this info last night on the titan server. Gloop ran me over in an APC so I spawned back in and shot my pilum right up the APC's pooper and got a one-shot-kill. I'm not sure if his APC was damaged already but I was able to duplicate it again later in the round on an APC that had just come from the other team's base. That seems like more than 58 points of damage. Are these numbers with the default AT rockets only?

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  21. #41


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    Re: Vehicle "Weak Spots"

    I've tried several times to hit the Skywalker vents as an engineer and haven't done it yet.

    Mainly because every time I run over there, some asshat teammate is hurling grenades at the damn thing or some retarded crap and blows me up.

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  23. #42

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    Re: Vehicle "Weak Spots"

    Heh, yeah, thats generally what's happened to me every time I run out to an emped walker with a Voss.

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  25. #43

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    Re: Vehicle "Weak Spots"

    Every time I try to hit the vent as an engineer the walker sees me, starts to back up, then my motion mine hots it and kills me.

    Also shooting it in the vent with a AT round usually sends you flying upwards, allowing you to parachute down to safety.

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  27. #44

    Anospa's Avatar

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    Re: Vehicle "Weak Spots"

    Haha, yeah, I love that part where you just launch up! And definitely hear you on the suicidal motion mines...

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  29. #45

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    Re: Vehicle "Weak Spots"

    Raliegh, the APC was most likely damaged as there is not a one hit kill on the APC. And about the info JonathanShifty post, which is taken verbatum from the thread linked to second post of this thread, it is a hodge podge of damages from Defaults and Pilum data. I still stand behind my own research, found in the Engineering 101 thread.

    EDIT: Well my testing account has finally unlocked RDX so I've begun to research RDX and its damage to vehicles. From what I can gather RDX does a set damage to any one vehicle, and is affected by distance (like all "explosive" based weapons) from some origin within the vehicle's geometry. I would like to have some more solid information, but I don't really feel like working on this much later tonight. Here's what should be the maxium damage each vehicle can take and the area around which it is possible
    Code:
    FAV: Instant destruction
         From just about everywhere behind the back of the drivers seat
    
    Tank: 70
         Just inside the turret, long ways, and dead center across, 
              best if directly attached
    
    APC: 70
         Inside the back wheel well, in front of the middle wheel
    
    Walker: 35
         Right around the walker's hips
    Last edited by Birdman1011395; 07-15-2007 at 05:04 AM.
    BF 2142:|TG| Birdman10113
    CoD4: |TG|Birdman

    Let's put the badges here...

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