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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#46 (permalink) |
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Join Date: Apr 2007
Location: Richmond
Age: 21
Posts: 177
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Re: Vehicle "Weak Spots"
Raliegh, the APC was most likely damaged as there is not a one hit kill on the APC. And about the info JonathanShifty post, which is taken verbatum from the thread linked to second post of this thread, it is a hodge podge of damages from Defaults and Pilum data. I still stand behind my own research, found in the Engineering 101 thread.
EDIT: Well my testing account has finally unlocked RDX so I've begun to research RDX and its damage to vehicles. From what I can gather RDX does a set damage to any one vehicle, and is affected by distance (like all "explosive" based weapons) from some origin within the vehicle's geometry. I would like to have some more solid information, but I don't really feel like working on this much later tonight. Here's what should be the maxium damage each vehicle can take and the area around which it is possible Code:
FAV: Instant destruction
From just about everywhere behind the back of the drivers seat
Tank: 70
Just inside the turret, long ways, and dead center across,
best if directly attached
APC: 70
Inside the back wheel well, in front of the middle wheel
Walker: 35
Right around the walker's hips
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BF 2142:|TG| Birdman10113 CoD4: |TG|Birdman Let's put the badges here... ![]() ![]()
Last edited by Birdman1011395; 07-15-2007 at 04:04 AM. |
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#47 (permalink) |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,069
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Re: Vehicle "Weak Spots"
Have any of ya'll had a chance to try out the Clark RDX launcher in the 1.40 beta vs. armor?
If it can blow up explosives, it ought to do some kind of damage to walker vents.
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