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Old 07-08-2007, 11:25 AM   #1 (permalink)
 
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Vehicle "Weak Spots"

Could somebody provide a list of all the vehicle "weak spots" (and perhaps screenshots of said?) Or, if this thread exists, a link to it?

This is probably remedial, but would be helpful to me and perhaps some others. And I'll owe you one, which is like, an awesome thing.
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Old 07-08-2007, 11:30 AM   #2 (permalink)
 
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Re: Vehicle "Weak Spots"

excellent guide here
http://www.totalbf2142.com/forums/showthread.php?t=3640
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Old 07-08-2007, 11:53 AM   #3 (permalink)
 
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Re: Vehicle "Weak Spots"

Thanks. I guess the moral of this story is "put it up the butt."
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Old 07-08-2007, 12:25 PM   #4 (permalink)
 
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Re: Vehicle "Weak Spots"

Quote:
Originally Posted by totalbf2142
Engineer vs Walker:
AT missle to the upper torso does 18 damage.
AT missle to anywhere on the legs is 35 damage.
AT missle to the rear lower torso (butt) does 55 damage.
AT missle to the underbelly "Skywalker Vent" sets the walker on fire in one shot.
1 Bullet = 1 Damage to these vents also.
I am not sure if the information is outdated or if my data is not correct, but I have different results through recent testing

Engineer vs Walker:
16 damage to upper tourso (front)
37 damage to legs
62 damage to upper tourso (rear)
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Old 07-08-2007, 12:33 PM   #5 (permalink)
 
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Re: Vehicle "Weak Spots"

Support vs. Walker:

EMP Nade: 0 Damage, -5 Driver morale.

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Old 07-08-2007, 01:07 PM   #6 (permalink)
 
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Re: Vehicle "Weak Spots"

Quote:
Originally Posted by ainselie View Post
I am not sure if the information is outdated or if my data is not correct, but I have different results through recent testing

Engineer vs Walker:
16 damage to upper tourso (front)
37 damage to legs
62 damage to upper tourso (rear)
damage is different for pilum vs standard at rocket. could that account for the difference?


is this damage reliable? or was it a one shot test?
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Old 07-08-2007, 01:15 PM   #7 (permalink)

 
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Re: Vehicle "Weak Spots"

The tank's rear one shot kill area also extends a tiny bit along the sides.
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Old 07-08-2007, 03:21 PM   #8 (permalink)
 
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Re: Vehicle "Weak Spots"

Quote:
Originally Posted by WaffleHousChef View Post
Support vs. Walker:

EMP Nade: 0 Damage, -5 Driver morale.

+1 free walker
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Old 07-08-2007, 03:25 PM   #9 (permalink)
 
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Re: Vehicle "Weak Spots"

Quote:
Originally Posted by sc1ence View Post
damage is different for pilum vs standard at rocket. could that account for the difference?


is this damage reliable? or was it a one shot test?
sample size n=3, used rocket not pilum- maybe this is why
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Old 07-08-2007, 03:39 PM   #10 (permalink)
 
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Re: Vehicle "Weak Spots"

I have also found that the top of the APCs are fairly soft. Usualy 2 shots with the pilum leaves EU burning, and the pac APC will usually blow from two pilums to the top. Been my experience anyway.
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Old 07-08-2007, 03:58 PM   #11 (permalink)
 
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Re: Vehicle "Weak Spots"

Rear Turret armor is also counted with the rear of the chassis, I think. Oh, and don't forget that the walker's underside vents can be targeted and damaged by anything, even a pistol. Ever seen a walker taken down by a support EMP-spamming and 5 guys shooting it's crotch? It's pretty damn funny. FAVs don't have weak points, because, well, the whole thing is a weak point. Do aircraft? I know you can shoot out pilots, somehow and randomly.


My $0.02
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Old 07-08-2007, 04:19 PM   #12 (permalink)
 
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Re: Vehicle "Weak Spots"

A gunship will catch on fire if hit by any AT missile or tank round.
I think that a APC's missiles can kill a pilot in a Gunship.
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Old 07-08-2007, 04:34 PM   #13 (permalink)


 
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Re: Vehicle "Weak Spots"

I prefer using the rorsch.
Rorsch vs FAV=1 shot.
Rorsch vs APC=2 good shots or 3 bad ones.
Rorsch vs Tank=1 Rear shot or 3-4 broadsides/front hits
Rorsch vs Walker=3 Good shots.
Rorsch vs Infantry...well, thats my favorite.
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Old 07-08-2007, 04:51 PM   #14 (permalink)
 
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Re: Vehicle "Weak Spots"

Now I might be biased but I thought this was pretty informative.

The thread posted in the second posted has some oddly different info, namely that the "Engineer AT Missile" data is taken from a mix of the Defaults and the Pilum, most naotably the Walker data is taken from the Pilum, the Tank data is taken from the Defaults.

I will admit that I need to test out some of this areas as I missed them.

By the way, all my data comes from a one man LAN server I set up, I typically fired two shots to ensure I was hitting the right areas, as damage recieved should be constant.
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Old 07-08-2007, 05:29 PM   #15 (permalink)
 
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Re: Vehicle "Weak Spots"

I never knew about the vents under the walker. In a game earlier today I deftly charged the enemy walker and began unloading ammunition into the vents with my Baur. While I didn't think I'd destroy it, and likely didn't come close to, I did notice unexpected benefits - the constant noise and damage as well as complete inability to see and shoot me left the walker completely concentrated on trying to stomp on me as I ran around underneath pouring 4 magazines into it. That was a good minute or two that the walker was NOT shooting at my teammates. As I got to my last magazine it appeared to grow tired of me and ran off, without even turning to gun me down (perhaps I did a critical amount of damage to it).

My squad was entirely unappreciative of what I was trying to accomplish :P
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